SupaLidlGame/Characters/Player.tscn

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[gd_scene load_steps=67 format=3 uid="uid://b2254pup8k161"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
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[ext_resource type="Script" path="res://Utils/PlayerStats.cs" id="4_06oya"]
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[ext_resource type="PackedScene" uid="uid://cl56eadpklnbo" path="res://Utils/PlayerCamera.tscn" id="4_ym125"]
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[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="5_rgckv"]
2023-09-03 17:42:32 -07:00
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2023-05-26 22:28:08 -07:00
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[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
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[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
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[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
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[ext_resource type="Script" path="res://State/Character/PlayerEmoteState.cs" id="8_hd2lw"]
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2023-07-24 00:30:33 -07:00
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[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
2023-07-24 00:43:21 -07:00
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
shader = ExtResource("2_ngsgt")
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shader_parameter/color = Vector4(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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shader_parameter/alpha_modulate = 1.0
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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tracks/1/imported = false
tracks/1/enabled = true
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tracks/1/path = NodePath("../Sprites/Node2D/Character:rotation")
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tracks/1/interp = 1
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tracks/2/type = "value"
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
tracks/0/loop_wrap = true
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loop_mode = 1
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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"method": &"Footstep"
}, {
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"method": &"Footstep"
}]
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step = 0.05
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tracks/0/path = NodePath("../Sprites/Node2D/Character:rotation")
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tracks/0/interp = 1
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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resource_local_to_scene = true
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length = 0.001
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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tracks/0/type = "value"
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tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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"values": [12, 13, 14]
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"RESET": SubResource("Animation_adxyh"),
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kks2p"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
animation = &"idle"
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animation = &"move"
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animation = &"roll"
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animation = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
advance_mode = 2
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advance_condition = &"move"
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advance_condition = &"idle"
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advance_condition = &"idle"
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advance_condition = &"roll"
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advance_condition = &"idle"
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advance_condition = &"move"
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advance_condition = &"roll"
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states/End/position = Vector2(613, 100)
states/Start/position = Vector2(89, 100)
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states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
states/stop/position = Vector2(438, 100)
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_lrnca"]
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 8.0
initial_velocity_max = 16.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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linear_accel_min = -32.0
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[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
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diffuse_texture = ExtResource("9_7gumm")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
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font_size = 24
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size = Vector2(8, 8)
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7482j"]
closed = false
polygon = PackedVector2Array(-3, 0, 2, 0)
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_h78y7")
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collision_layer = 6
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collision_mask = 17
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script = ExtResource("1_flygr")
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Camera = NodePath("Camera2D")
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DirectionMarker = NodePath("Direction2D")
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Speed = 80.0
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HandTexture = ExtResource("3_3dqh7")
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Sprite = NodePath("Sprites/Node2D/Character")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Hurtbox = NodePath("Hurtbox")
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Faction = 1
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[node name="Stats" type="Node" parent="."]
script = ExtResource("4_06oya")
[node name="XP" type="Node" parent="Stats"]
script = ExtResource("5_txl0r")
[node name="Level" type="Node" parent="Stats"]
script = ExtResource("6_sunc5")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("5_rgckv")
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InitialState = NodePath("Idle")
Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "EmoteState", "IdleState", "Character")]
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script = ExtResource("6_wkfdm")
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MoveState = NodePath("../Move")
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EmoteState = NodePath("../Emote")
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IdleState = NodePath(".")
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Character = NodePath("../..")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "DashState", "IdleState", "Character")]
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script = ExtResource("7_dfqd8")
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RollState = NodePath("../Roll")
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DashState = NodePath("../Dash")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Dash" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("6_rft7p")
IdleState = NodePath("../Idle")
TimeToDash = 0.1
VelocityModifier = 5.0
Character = NodePath("../..")
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[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("8_fy0v5")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Emote" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("8_hd2lw")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
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[node name="Animations" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("7_sdgvb")
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libraries = {
"": SubResource("AnimationLibrary_0tohi")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_73mj7")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
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"": ExtResource("9_g42dl")
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}
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
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[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
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parameters/playback = SubResource("AnimationNodeStateMachinePlayback_lrnca")
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parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
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unique_name_in_owner = true
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[node name="RollParticles" type="GPUParticles2D" parent="Effects"]
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emitting = false
amount = 16
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process_material = SubResource("ParticleProcessMaterial_852jj")
texture = ExtResource("9_7gumm")
lifetime = 0.8
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
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process_material = ExtResource("10_agw51")
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texture = SubResource("CanvasTexture_pited")
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lifetime = 2.0
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one_shot = true
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preprocess = 0.1
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explosiveness = 0.9
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
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process_material = ExtResource("8_yf112")
texture = ExtResource("9_7gumm")
lifetime = 1.5
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one_shot = true
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preprocess = 0.1
explosiveness = 0.9
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[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vd7j4")
volume_db = 2.0
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[node name="Footstep" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("13_bxguv")
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vvem5")
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[node name="TargetTracer" parent="Effects" instance=ExtResource("22_hxi53")]
unique_name_in_owner = true
position = Vector2(0, -4)
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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zoom = Vector2(4, 4)
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position_smoothing_speed = 8.0
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[node name="Sprites" type="Node2D" parent="."]
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unique_name_in_owner = true
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y_sort_enabled = true
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use_parent_material = true
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rotation = 6.28319
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[node name="Node2D" type="Node2D" parent="Sprites"]
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use_parent_material = true
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[node name="Character" type="Sprite2D" parent="Sprites/Node2D"]
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use_parent_material = true
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position = Vector2(0, -8)
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texture = ExtResource("4_5vird")
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offset = Vector2(0, -4)
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hframes = 35
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -4)
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shape = SubResource("RectangleShape2D_bfqew")
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[node name="Debug" type="Control" parent="."]
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visible = false
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layout_mode = 3
anchors_preset = 0
[node name="State" type="Label" parent="Debug"]
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layout_mode = 0
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offset_left = -20.0
offset_top = -60.0
offset_right = 20.0
offset_bottom = -34.0
text = "lol"
label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
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[node name="Inventory" type="Node2D" parent="."]
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y_sort_enabled = true
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position = Vector2(0, -4)
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script = ExtResource("7_xyenu")
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InventoryMap = {
"equip_1": 0,
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"equip_2": 1,
"equip_3": 2
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}
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[node name="Sword" parent="Inventory" instance=ExtResource("22_mqpn7")]
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[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
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visible = false
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[node name="Shotgun" parent="Inventory" instance=ExtResource("22_rmciq")]
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[node name="Railgun" parent="Inventory" instance=ExtResource("21_n8w32")]
UseTime = 0.2
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[node name="DocLance" parent="Inventory" instance=ExtResource("14_bj0lo")]
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[node name="RemoteTransform2D2" type="RemoteTransform2D" parent="Inventory"]
position = Vector2(0, 4)
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[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
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visible = false
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InvincibilityTimer = NodePath("Timer")
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Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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visible = false
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_cjk6b")
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[node name="Timer" type="Timer" parent="Hurtbox"]
one_shot = true
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
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[node name="Direction2D" type="Marker2D" parent="."]
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position = Vector2(0, -4)
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[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
target_position = Vector2(16, 0)
collision_mask = 64
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hit_from_inside = true
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collide_with_areas = true
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collide_with_bodies = false
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script = ExtResource("13_hs3u1")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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position = Vector2(0, -8)
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blend_mode = 2
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 3.0
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texture = ExtResource("15_3hahh")
height = 10.0
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[node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06")
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_7482j")
occluder_light_mask = 8
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[editable path="Hurtbox"]