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@ -29,14 +29,11 @@ public partial class Hurtbox : BoundingBox, IFaction
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default)
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{
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if (inflictor is not null)
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{
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EmitSignal(
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SignalName.ReceivedDamage,
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damage,
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inflictor,
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knockback,
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knockbackOrigin, knockbackVector);
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}
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EmitSignal(
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SignalName.ReceivedDamage,
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damage,
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inflictor,
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knockback,
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knockbackOrigin, knockbackVector);
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}
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}
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@ -202,7 +202,14 @@ public partial class Character : CharacterBody2D, IFaction
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{
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if (knockbackOrigin == default)
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{
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knockbackOrigin = inflictor.GlobalPosition;
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if (inflictor is null)
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{
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knockbackOrigin = GlobalPosition + Vector2.Down;
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}
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else
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{
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knockbackOrigin = inflictor.GlobalPosition;
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}
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}
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knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
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@ -0,0 +1,15 @@
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using Godot;
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namespace SupaLidlGame.Characters;
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public partial class Doc : Enemy
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{
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[Export]
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public State.NPC.NPCStateMachine BossStateMachine { get; set; }
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public override void _Process(double delta)
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{
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BossStateMachine.Process(delta);
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base._Process(delta);
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}
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}
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@ -0,0 +1,296 @@
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
|
||||
y_sort_enabled = true
|
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|
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|
||||
collision_layer = 10
|
||||
collision_mask = 17
|
||||
script = ExtResource("2_3elet")
|
||||
BossStateMachine = NodePath("BossStateMachine")
|
||||
Health = 50.0
|
||||
Sprite = NodePath("Sprite")
|
||||
Inventory = NodePath("Inventory")
|
||||
StateMachine = NodePath("StateMachine")
|
||||
Hurtbox = NodePath("Hurtbox")
|
||||
Faction = 2
|
||||
|
||||
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
|
||||
script = ExtResource("4_b35px")
|
||||
MoveState = NodePath("../Move")
|
||||
Character = NodePath("../..")
|
||||
|
||||
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
|
||||
script = ExtResource("5_pejsd")
|
||||
IdleState = NodePath("../Idle")
|
||||
Character = NodePath("../..")
|
||||
|
||||
[node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
|
||||
script = ExtResource("6_kjpug")
|
||||
InitialState = NodePath("Telegraph")
|
||||
|
||||
[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
|
||||
script = ExtResource("7_tfwbh")
|
||||
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
|
||||
AttackState = NodePath("../Attack")
|
||||
NPC = NodePath("../..")
|
||||
|
||||
[node name="Attack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
|
||||
script = ExtResource("8_r4l3q")
|
||||
Duration = 8.0
|
||||
AttackDuration = 1.0
|
||||
Projectile = ExtResource("9_fcrmd")
|
||||
ExitState = NodePath("../Exit")
|
||||
NPC = NodePath("../..")
|
||||
|
||||
[node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")]
|
||||
script = ExtResource("9_6com1")
|
||||
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
|
||||
TelegraphState = NodePath("../Telegraph")
|
||||
NPC = NodePath("../..")
|
||||
|
||||
[node name="Animations" type="Node" parent="."]
|
||||
|
||||
[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_rpply")
|
||||
}
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0.5)
|
||||
use_parent_material = true
|
||||
position = Vector2(0, -4)
|
||||
sprite_frames = SubResource("SpriteFrames_kb0pl")
|
||||
animation = &"move"
|
||||
frame_progress = 0.563144
|
||||
offset = Vector2(0, 4)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_uict5")
|
||||
|
||||
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
|
||||
visible = false
|
||||
position = Vector2(0, -4)
|
||||
Faction = 2
|
||||
|
||||
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_8lxmf")
|
||||
|
||||
[node name="Inventory" type="Node2D" parent="."]
|
||||
y_sort_enabled = true
|
||||
script = ExtResource("8_r8ejq")
|
||||
Items = Array[Node2D]([])
|
||||
|
||||
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_xe5eq")
|
||||
}
|
||||
|
||||
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("9_stm0e")
|
||||
|
||||
[editable path="Hurtbox"]
|
|
@ -5,12 +5,6 @@ namespace SupaLidlGame.Characters;
|
|||
|
||||
public partial class Enemy : NPC
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
Inventory.SelectedItem = Inventory.GetNode<Items.Item>("Sword");
|
||||
base._Ready();
|
||||
}
|
||||
|
||||
public override void Die()
|
||||
{
|
||||
base.Die();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"]
|
||||
[gd_scene load_steps=38 format=3 uid="uid://b2254pup8k161"]
|
||||
|
||||
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
|
||||
|
@ -11,8 +11,9 @@
|
|||
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
|
||||
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
|
||||
[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"]
|
||||
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
|
||||
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
|
||||
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="14_l4ekh"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
|
||||
shader = ExtResource("2_ngsgt")
|
||||
|
@ -89,7 +90,7 @@ animations = [{
|
|||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
|
||||
size = Vector2(16, 8)
|
||||
size = Vector2(12, 8)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
|
||||
font_size = 24
|
||||
|
@ -134,6 +135,21 @@ _data = {
|
|||
"RESET": SubResource("Animation_k6l16")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_yejx2"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_rx2pj"]
|
||||
resource_name = "roll"
|
||||
length = 0.5
|
||||
|
@ -151,21 +167,6 @@ tracks/0/keys = {
|
|||
"values": [0.0, 3.14159, 6.28319]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_yejx2"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_yejx2"),
|
||||
|
@ -266,11 +267,9 @@ horizontal_alignment = 1
|
|||
|
||||
[node name="Node" type="Node" parent="."]
|
||||
|
||||
[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Items")]
|
||||
y_sort_enabled = true
|
||||
[node name="Inventory" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
script = ExtResource("7_xyenu")
|
||||
Items = []
|
||||
InventoryMap = {
|
||||
"equip_1": 0,
|
||||
"equip_2": 1
|
||||
|
@ -298,7 +297,7 @@ libraries = {
|
|||
}
|
||||
|
||||
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("12_h0x0g")
|
||||
stream = ExtResource("12_vvem5")
|
||||
max_distance = 64.0
|
||||
|
||||
[node name="AudioListener2D" type="AudioListener2D" parent="."]
|
||||
|
@ -321,4 +320,12 @@ texture = SubResource("CanvasTexture_pited")
|
|||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
blend_mode = 2
|
||||
shadow_enabled = true
|
||||
shadow_filter = 2
|
||||
shadow_filter_smooth = 3.0
|
||||
texture = ExtResource("14_l4ekh")
|
||||
texture_scale = 0.5
|
||||
|
||||
[editable path="Hurtbox"]
|
||||
|
|
|
@ -20,10 +20,22 @@ public partial class Projectile : RigidBody2D
|
|||
[Export]
|
||||
public double Lifetime { get; set; } = 10;
|
||||
|
||||
[Export]
|
||||
public double Delay { get; set; } = 0;
|
||||
|
||||
public Character Character { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Hitbox.Hit += OnHit;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (Delay > 0)
|
||||
{
|
||||
Delay -= delta;
|
||||
}
|
||||
if ((Lifetime -= delta) <= 0)
|
||||
{
|
||||
QueueFree();
|
||||
|
@ -32,11 +44,14 @@ public partial class Projectile : RigidBody2D
|
|||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Vector2 velocity = Velocity;
|
||||
MoveAndCollide(velocity * (float)delta);
|
||||
if (Delay <= 0)
|
||||
{
|
||||
Vector2 velocity = Velocity;
|
||||
MoveAndCollide(velocity * (float)delta);
|
||||
}
|
||||
}
|
||||
|
||||
public void _on_hitbox_hit(BoundingBox box)
|
||||
public void OnHit(BoundingBox box)
|
||||
{
|
||||
if (box is Hurtbox hurtbox)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,4 @@ Knockback = 256.0
|
|||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||
shape = SubResource("RectangleShape2D_j0tne")
|
||||
|
||||
[connection signal="Hit" from="Hitbox" to="." method="_on_hitbox_hit"]
|
||||
|
||||
[editable path="Hitbox"]
|
||||
|
|
|
@ -340,13 +340,13 @@ Hitbox = NodePath("Hitbox")
|
|||
AnimationPlayer = NodePath("AnimationPlayer")
|
||||
AnimationTree = NodePath("AnimationTree")
|
||||
AttackTime = 0.2
|
||||
AttackAnimationDuration = 1.0
|
||||
AttackAnimationDuration = 0.75
|
||||
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
|
||||
NPCAnticipateTime = 0.3
|
||||
StateMachine = NodePath("State")
|
||||
Anchor = NodePath("Anchor")
|
||||
Damage = 20.0
|
||||
UseTime = 0.8
|
||||
UseTime = 0.55
|
||||
Knockback = 64.0
|
||||
ShouldHideIdle = true
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
|
||||
|
||||
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
|
||||
[ext_resource type="PackedScene" uid="uid://bxtpv6jqodj4v" path="res://Scenes/Maps/Hills.tscn" id="2_juio7"]
|
||||
[ext_resource type="PackedScene" uid="uid://b2x17su05ou5w" path="res://Scenes/Maps/Arena.tscn" id="2_avsrq"]
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
script = ExtResource("1_1k6ew")
|
||||
StartingArea = ExtResource("2_juio7")
|
||||
StartingArea = ExtResource("2_avsrq")
|
||||
|
|
|
@ -29,7 +29,7 @@ public partial class Map : TileMap
|
|||
}
|
||||
set
|
||||
{
|
||||
_active = Visible = value;
|
||||
_active = Visible = value;
|
||||
SetProcess(value);
|
||||
}
|
||||
}
|
||||
|
@ -43,4 +43,16 @@ public partial class Map : TileMap
|
|||
{
|
||||
base._Process(delta);
|
||||
}
|
||||
|
||||
public Node SpawnEntity(PackedScene scene)
|
||||
{
|
||||
var instance = scene.Instantiate();
|
||||
Entities.AddChild(instance);
|
||||
return instance;
|
||||
}
|
||||
|
||||
public T SpawnEntity<T>(PackedScene scene) where T : Node
|
||||
{
|
||||
return SpawnEntity(scene) as T;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,274 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://b2x17su05ou5w"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
|
||||
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"]
|
||||
[ext_resource type="Texture2D" uid="uid://5k0o7d7j65a4" path="res://Assets/Sprites/arena-tileset-normal.png" id="3_iitgk"]
|
||||
[ext_resource type="PackedScene" uid="uid://bt6s40u515jvo" path="res://Characters/Doc.tscn" id="4_c0csw"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_aevwf"]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_8jil2"]
|
||||
polygon = PackedVector2Array(-8, -4, -6, -5, -6, -18, 6, -18, 6, -5, 8, -4, 8, 4, 4, 8, -4, 8, -8, 3.5)
|
||||
|
||||
[sub_resource type="CanvasTexture" id="CanvasTexture_dnsyd"]
|
||||
diffuse_texture = ExtResource("2_wnjm0")
|
||||
normal_texture = ExtResource("3_iitgk")
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"]
|
||||
texture = SubResource("CanvasTexture_dnsyd")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/size_in_atlas = Vector2i(1, 2)
|
||||
7:0/0 = 0
|
||||
7:0/0/texture_origin = Vector2i(0, 8)
|
||||
7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_8jil2")
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 3.5, 4.5, 8, -4, 8, -8, 4)
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
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|
||||
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
|
||||
|
||||
[node name="CanvasModulate" parent="." index="0"]
|
||||
color = Color(0.753984, 0.753984, 0.753984, 1)
|
||||
|
||||
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")]
|
||||
material = SubResource("ShaderMaterial_wurwd")
|
||||
PreferredWeightDistance = 256.0
|
||||
MaxWeightDistance = 32.0
|
||||
Health = 1000.0
|
|
@ -212,31 +212,31 @@ physics_layer_0/collision_mask = 16
|
|||
physics_layer_1/collision_layer = 1
|
||||
sources/0 = SubResource("TileSetAtlasSource_dvbe3")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3sxqg"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhxal"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("4_mwgaq")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r3w8l"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ypbiq"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("4_mwgaq")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2oi7o"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rl34k"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("4_mwgaq")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_65pfr"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_txxdc"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("4_mwgaq")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5a7w6"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rqx80"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("4_mwgaq")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
|
@ -268,23 +268,23 @@ layer_4/tile_data = PackedInt32Array(1114105, 196608, 3, 1114106, 262144, 3, 111
|
|||
layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3)
|
||||
|
||||
[node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")]
|
||||
material = SubResource("ShaderMaterial_3sxqg")
|
||||
material = SubResource("ShaderMaterial_lhxal")
|
||||
position = Vector2(169, 115)
|
||||
|
||||
[node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")]
|
||||
material = SubResource("ShaderMaterial_r3w8l")
|
||||
material = SubResource("ShaderMaterial_ypbiq")
|
||||
position = Vector2(75, 130)
|
||||
|
||||
[node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")]
|
||||
material = SubResource("ShaderMaterial_2oi7o")
|
||||
material = SubResource("ShaderMaterial_rl34k")
|
||||
position = Vector2(140, 177)
|
||||
|
||||
[node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")]
|
||||
material = SubResource("ShaderMaterial_65pfr")
|
||||
material = SubResource("ShaderMaterial_txxdc")
|
||||
position = Vector2(14, 159)
|
||||
|
||||
[node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")]
|
||||
material = SubResource("ShaderMaterial_5a7w6")
|
||||
material = SubResource("ShaderMaterial_rqx80")
|
||||
position = Vector2(10, 22)
|
||||
Faction = 1
|
||||
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
using Godot;
|
||||
using GodotUtilities;
|
||||
|
||||
namespace SupaLidlGame.State.NPC.Doc;
|
||||
|
||||
public partial class DocAttackState : NPCState
|
||||
{
|
||||
private Scenes.Map _map;
|
||||
private Utils.World _world;
|
||||
|
||||
private double _currentDuration = 0;
|
||||
private double _currentAttackDuration = 0;
|
||||
|
||||
[Export]
|
||||
public double Duration { get; set; }
|
||||
|
||||
[Export]
|
||||
public double AttackDuration { get; set; }
|
||||
|
||||
[Export]
|
||||
public PackedScene Projectile { get; set; }
|
||||
|
||||
[Export]
|
||||
public DocExitState ExitState { get; set; }
|
||||
|
||||
private float _intensity = 1;
|
||||
|
||||
public override NPCState Enter(IState<NPCState> previousState)
|
||||
{
|
||||
_map = this.GetAncestor<Scenes.Map>();
|
||||
_world = this.GetAncestor<Utils.World>();
|
||||
_currentDuration = Duration;
|
||||
_currentAttackDuration = AttackDuration;
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void SpawnProjectile(Vector2 position, Vector2 direction)
|
||||
{
|
||||
var projectile = _map.SpawnEntity<Entities.Projectile>(Projectile);
|
||||
projectile.Hitbox.Faction = NPC.Faction;
|
||||
// global position is (from npc to player) * 2 = (2 * npc) - player
|
||||
//projectile.GlobalPosition = 2 * NPC.GlobalPosition - playerPos;
|
||||
projectile.GlobalPosition = position;
|
||||
projectile.Direction = direction;
|
||||
projectile.GlobalRotation = direction.Angle();
|
||||
projectile.Delay = 1 / _intensity;
|
||||
}
|
||||
|
||||
public override NPCState Process(double delta)
|
||||
{
|
||||
if ((_currentDuration -= delta) <= 0)
|
||||
{
|
||||
return ExitState;
|
||||
}
|
||||
|
||||
if (NPC.Health < 500)
|
||||
{
|
||||
_intensity = 2;
|
||||
}
|
||||
|
||||
if (NPC.Health < 250)
|
||||
{
|
||||
_intensity = 3;
|
||||
}
|
||||
|
||||
if ((_currentAttackDuration -= delta) <= 0)
|
||||
{
|
||||
var player = _world.CurrentPlayer;
|
||||
var playerPos = player.GlobalPosition;
|
||||
Vector2 position1 = 2 * NPC.GlobalPosition - playerPos;
|
||||
Vector2 position2 = 2 * playerPos - NPC.GlobalPosition;
|
||||
Vector2 direction1 = position1.DirectionTo(playerPos);
|
||||
Vector2 direction2 = -direction1;
|
||||
SpawnProjectile(position1, direction1);
|
||||
SpawnProjectile(position2, direction2);
|
||||
_currentAttackDuration = AttackDuration / _intensity;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.State.NPC.Doc;
|
||||
|
||||
public partial class DocExitState : NPCState
|
||||
{
|
||||
[Export]
|
||||
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
|
||||
|
||||
[Export]
|
||||
public DocTelegraphState TelegraphState { get; set; }
|
||||
|
||||
[Export]
|
||||
public double Duration { get; set; } = 1;
|
||||
|
||||
private double _currentDuration = 0;
|
||||
|
||||
public override NPCState Enter(IState<NPCState> previousState)
|
||||
{
|
||||
_currentDuration = Duration;
|
||||
TelegraphAnimationPlayer.Play("exit_out");
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override NPCState Process(double delta)
|
||||
{
|
||||
if ((_currentDuration -= delta) <= 0)
|
||||
{
|
||||
return TelegraphState;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.State.NPC.Doc;
|
||||
|
||||
public partial class DocTelegraphState : NPCState
|
||||
{
|
||||
[Export]
|
||||
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
|
||||
|
||||
[Export]
|
||||
public DocAttackState AttackState { get; set; }
|
||||
|
||||
[Export]
|
||||
public double Duration { get; set; } = 1;
|
||||
|
||||
private double _currentDuration = 1;
|
||||
|
||||
public override NPCState Enter(IState<NPCState> previousState)
|
||||
{
|
||||
_currentDuration = Duration;
|
||||
TelegraphAnimationPlayer.Play("enter_in");
|
||||
float randX = GD.RandRange(-128, 128);
|
||||
float randY = GD.RandRange(-128, 128);
|
||||
NPC.GlobalPosition = new Vector2(randX, randY);
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override NPCState Process(double delta)
|
||||
{
|
||||
if ((_currentDuration -= delta) <= 0)
|
||||
{
|
||||
return AttackState;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.State.NPC;
|
||||
|
||||
public abstract partial class NPCState : Node, IState<NPCState>
|
||||
{
|
||||
[Export]
|
||||
public SupaLidlGame.Characters.NPC NPC { get; set; }
|
||||
|
||||
public abstract IState<NPCState> Enter(IState<NPCState> previousState);
|
||||
|
||||
public virtual void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual IState<NPCState> Process(double delta) => null;
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.State.NPC;
|
||||
|
||||
public partial class NPCStateMachine : StateMachine<NPCState>
|
||||
{
|
||||
[Export]
|
||||
public override NPCState InitialState { get; set; }
|
||||
|
||||
public void Process(double delta)
|
||||
{
|
||||
var state = CurrentState.Process(delta);
|
||||
if (state is NPCState s)
|
||||
{
|
||||
ChangeState(s);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.State.NPC;
|
||||
|
||||
public partial class NPCTelegraphState : NPCState
|
||||
{
|
||||
[Export]
|
||||
public double Duration { get; set; }
|
||||
|
||||
public override NPCState Enter(IState<NPCState> previousState)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -95,3 +95,7 @@ equip_3={
|
|||
[physics]
|
||||
|
||||
2d/default_gravity=0.0
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
|
||||
|
|
Loading…
Reference in New Issue