doc boss (wip)
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|  | @ -29,14 +29,11 @@ public partial class Hurtbox : BoundingBox, IFaction | |||
|         Vector2 knockbackOrigin = default, | ||||
|         Vector2 knockbackVector = default) | ||||
|     { | ||||
|         if (inflictor is not null) | ||||
|         { | ||||
|             EmitSignal( | ||||
|                 SignalName.ReceivedDamage, | ||||
|                 damage, | ||||
|                 inflictor, | ||||
|                 knockback, | ||||
|                 knockbackOrigin, knockbackVector); | ||||
|         } | ||||
|         EmitSignal( | ||||
|             SignalName.ReceivedDamage, | ||||
|             damage, | ||||
|             inflictor, | ||||
|             knockback, | ||||
|             knockbackOrigin, knockbackVector); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -202,7 +202,14 @@ public partial class Character : CharacterBody2D, IFaction | |||
|         { | ||||
|             if (knockbackOrigin == default) | ||||
|             { | ||||
|                 knockbackOrigin = inflictor.GlobalPosition; | ||||
|                 if (inflictor is null) | ||||
|                 { | ||||
|                     knockbackOrigin = GlobalPosition + Vector2.Down; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     knockbackOrigin = inflictor.GlobalPosition; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition); | ||||
|  |  | |||
|  | @ -0,0 +1,15 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.Characters; | ||||
| 
 | ||||
| public partial class Doc : Enemy | ||||
| { | ||||
|     [Export] | ||||
|     public State.NPC.NPCStateMachine BossStateMachine { get; set; } | ||||
|      | ||||
|     public override void _Process(double delta) | ||||
|     { | ||||
|         BossStateMachine.Process(delta); | ||||
|         base._Process(delta); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,296 @@ | |||
| [gd_scene load_steps=33 format=3 uid="uid://bt6s40u515jvo"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"] | ||||
| [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"] | ||||
| [ext_resource type="Texture2D" uid="uid://baiuqgrqipppt" path="res://Assets/Sprites/Characters/doc.png" id="3_rs44f"] | ||||
| [ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="3_t5jjc"] | ||||
| [ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="4_b35px"] | ||||
| [ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="5_pejsd"] | ||||
| [ext_resource type="Script" path="res://State/NPC/NPCStateMachine.cs" id="6_kjpug"] | ||||
| [ext_resource type="Script" path="res://State/NPC/Doc/DocTelegraphState.cs" id="7_tfwbh"] | ||||
| [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="7_tnve0"] | ||||
| [ext_resource type="Script" path="res://State/NPC/Doc/DocAttackState.cs" id="8_r4l3q"] | ||||
| [ext_resource type="Script" path="res://Items/Inventory.cs" id="8_r8ejq"] | ||||
| [ext_resource type="Script" path="res://State/NPC/Doc/DocExitState.cs" id="9_6com1"] | ||||
| [ext_resource type="PackedScene" uid="uid://bqvseo3sbs1aj" path="res://Entities/RailBeam.tscn" id="9_fcrmd"] | ||||
| [ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="9_stm0e"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_7n7iy"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("2_5jxom") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_7oukw"] | ||||
| resource_name = "enter_in" | ||||
| length = 0.5 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("../Sprite:scale") | ||||
| tracks/0/interp = 2 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 0.4), | ||||
| "transitions": PackedFloat32Array(1, 1), | ||||
| "update": 0, | ||||
| "values": [Vector2(2, 0.5), Vector2(1, 1)] | ||||
| } | ||||
| tracks/1/type = "value" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath("../Sprite:modulate") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(0, 0.5), | ||||
| "transitions": PackedFloat32Array(2, 1), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_j3s0y"] | ||||
| resource_name = "exit_out" | ||||
| length = 0.5 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("../Sprite:scale") | ||||
| tracks/0/interp = 2 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 0.4), | ||||
| "transitions": PackedFloat32Array(1, 1), | ||||
| "update": 0, | ||||
| "values": [Vector2(1, 1), Vector2(2, 0.5)] | ||||
| } | ||||
| tracks/1/type = "value" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath("../Sprite:modulate") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(0, 0.5), | ||||
| "transitions": PackedFloat32Array(1, 2), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_rpply"] | ||||
| _data = { | ||||
| "enter_in": SubResource("Animation_7oukw"), | ||||
| "exit_out": SubResource("Animation_j3s0y") | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_dib6t"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(0, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_cwqre"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(12, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_r8xjl"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(24, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_7hkj4"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(36, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_w04w0"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(48, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_ym6tg"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(60, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_3rbas"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(72, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_63wkp"] | ||||
| atlas = ExtResource("3_rs44f") | ||||
| region = Rect2(84, 0, 12, 16) | ||||
| 
 | ||||
| [sub_resource type="SpriteFrames" id="SpriteFrames_kb0pl"] | ||||
| resource_local_to_scene = true | ||||
| animations = [{ | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_dib6t") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_cwqre") | ||||
| }], | ||||
| "loop": true, | ||||
| "name": &"idle", | ||||
| "speed": 5.0 | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_r8xjl") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_7hkj4") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_w04w0") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_ym6tg") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_3rbas") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_63wkp") | ||||
| }], | ||||
| "loop": true, | ||||
| "name": &"move", | ||||
| "speed": 12.0 | ||||
| }] | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"] | ||||
| size = Vector2(16, 8) | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"] | ||||
| size = Vector2(16, 18) | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_dxevc"] | ||||
| resource_name = "Hurt" | ||||
| length = 0.6 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:material:shader_parameter/intensity") | ||||
| tracks/0/interp = 2 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), | ||||
| "transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4), | ||||
| "update": 0, | ||||
| "values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_k6l16"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:material:shader_parameter/intensity") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [0.0] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] | ||||
| _data = { | ||||
| "Hurt": SubResource("Animation_dxevc"), | ||||
| "RESET": SubResource("Animation_k6l16") | ||||
| } | ||||
| 
 | ||||
| [node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")] | ||||
| y_sort_enabled = true | ||||
| texture_filter = 3 | ||||
| material = SubResource("ShaderMaterial_7n7iy") | ||||
| collision_layer = 10 | ||||
| collision_mask = 17 | ||||
| script = ExtResource("2_3elet") | ||||
| BossStateMachine = NodePath("BossStateMachine") | ||||
| Health = 50.0 | ||||
| Sprite = NodePath("Sprite") | ||||
| Inventory = NodePath("Inventory") | ||||
| StateMachine = NodePath("StateMachine") | ||||
| Hurtbox = NodePath("Hurtbox") | ||||
| Faction = 2 | ||||
| 
 | ||||
| [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] | ||||
| script = ExtResource("3_t5jjc") | ||||
| InitialState = NodePath("Idle") | ||||
| Character = NodePath("..") | ||||
| 
 | ||||
| [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")] | ||||
| script = ExtResource("4_b35px") | ||||
| MoveState = NodePath("../Move") | ||||
| Character = NodePath("../..") | ||||
| 
 | ||||
| [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")] | ||||
| script = ExtResource("5_pejsd") | ||||
| IdleState = NodePath("../Idle") | ||||
| Character = NodePath("../..") | ||||
| 
 | ||||
| [node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")] | ||||
| script = ExtResource("6_kjpug") | ||||
| InitialState = NodePath("Telegraph") | ||||
| 
 | ||||
| [node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")] | ||||
| script = ExtResource("7_tfwbh") | ||||
| TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph") | ||||
| AttackState = NodePath("../Attack") | ||||
| NPC = NodePath("../..") | ||||
| 
 | ||||
| [node name="Attack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")] | ||||
| script = ExtResource("8_r4l3q") | ||||
| Duration = 8.0 | ||||
| AttackDuration = 1.0 | ||||
| Projectile = ExtResource("9_fcrmd") | ||||
| ExitState = NodePath("../Exit") | ||||
| NPC = NodePath("../..") | ||||
| 
 | ||||
| [node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")] | ||||
| script = ExtResource("9_6com1") | ||||
| TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph") | ||||
| TelegraphState = NodePath("../Telegraph") | ||||
| NPC = NodePath("../..") | ||||
| 
 | ||||
| [node name="Animations" type="Node" parent="."] | ||||
| 
 | ||||
| [node name="Telegraph" type="AnimationPlayer" parent="Animations"] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_rpply") | ||||
| } | ||||
| 
 | ||||
| [node name="Sprite" type="AnimatedSprite2D" parent="."] | ||||
| modulate = Color(1, 1, 1, 0.5) | ||||
| use_parent_material = true | ||||
| position = Vector2(0, -4) | ||||
| sprite_frames = SubResource("SpriteFrames_kb0pl") | ||||
| animation = &"move" | ||||
| frame_progress = 0.563144 | ||||
| offset = Vector2(0, 4) | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| visible = false | ||||
| position = Vector2(0, 4) | ||||
| shape = SubResource("RectangleShape2D_uict5") | ||||
| 
 | ||||
| [node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")] | ||||
| visible = false | ||||
| position = Vector2(0, -4) | ||||
| Faction = 2 | ||||
| 
 | ||||
| [node name="CollisionShape2D" parent="Hurtbox" index="0"] | ||||
| position = Vector2(0, 4) | ||||
| shape = SubResource("RectangleShape2D_8lxmf") | ||||
| 
 | ||||
| [node name="Inventory" type="Node2D" parent="."] | ||||
| y_sort_enabled = true | ||||
| script = ExtResource("8_r8ejq") | ||||
| Items = Array[Node2D]([]) | ||||
| 
 | ||||
| [node name="FlashAnimation" type="AnimationPlayer" parent="."] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_xe5eq") | ||||
| } | ||||
| 
 | ||||
| [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] | ||||
| stream = ExtResource("9_stm0e") | ||||
| 
 | ||||
| [editable path="Hurtbox"] | ||||
|  | @ -5,12 +5,6 @@ namespace SupaLidlGame.Characters; | |||
| 
 | ||||
| public partial class Enemy : NPC | ||||
| { | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         Inventory.SelectedItem = Inventory.GetNode<Items.Item>("Sword"); | ||||
|         base._Ready(); | ||||
|     } | ||||
| 
 | ||||
|     public override void Die() | ||||
|     { | ||||
|         base.Die(); | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| [gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"] | ||||
| [gd_scene load_steps=38 format=3 uid="uid://b2254pup8k161"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] | ||||
| [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] | ||||
|  | @ -11,8 +11,9 @@ | |||
| [ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"] | ||||
| [ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"] | ||||
| [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"] | ||||
| [ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"] | ||||
| [ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"] | ||||
| [ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"] | ||||
| [ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="14_l4ekh"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"] | ||||
| shader = ExtResource("2_ngsgt") | ||||
|  | @ -89,7 +90,7 @@ animations = [{ | |||
| }] | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"] | ||||
| size = Vector2(16, 8) | ||||
| size = Vector2(12, 8) | ||||
| 
 | ||||
| [sub_resource type="LabelSettings" id="LabelSettings_q5h1n"] | ||||
| font_size = 24 | ||||
|  | @ -134,6 +135,21 @@ _data = { | |||
| "RESET": SubResource("Animation_k6l16") | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_yejx2"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("Sprite:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [0.0] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_rx2pj"] | ||||
| resource_name = "roll" | ||||
| length = 0.5 | ||||
|  | @ -151,21 +167,6 @@ tracks/0/keys = { | |||
| "values": [0.0, 3.14159, 6.28319] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_yejx2"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("Sprite:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [0.0] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"] | ||||
| _data = { | ||||
| "RESET": SubResource("Animation_yejx2"), | ||||
|  | @ -266,11 +267,9 @@ horizontal_alignment = 1 | |||
| 
 | ||||
| [node name="Node" type="Node" parent="."] | ||||
| 
 | ||||
| [node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Items")] | ||||
| y_sort_enabled = true | ||||
| [node name="Inventory" type="Node2D" parent="."] | ||||
| position = Vector2(0, 4) | ||||
| script = ExtResource("7_xyenu") | ||||
| Items = [] | ||||
| InventoryMap = { | ||||
| "equip_1": 0, | ||||
| "equip_2": 1 | ||||
|  | @ -298,7 +297,7 @@ libraries = { | |||
| } | ||||
| 
 | ||||
| [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] | ||||
| stream = ExtResource("12_h0x0g") | ||||
| stream = ExtResource("12_vvem5") | ||||
| max_distance = 64.0 | ||||
| 
 | ||||
| [node name="AudioListener2D" type="AudioListener2D" parent="."] | ||||
|  | @ -321,4 +320,12 @@ texture = SubResource("CanvasTexture_pited") | |||
| one_shot = true | ||||
| explosiveness = 0.9 | ||||
| 
 | ||||
| [node name="PointLight2D" type="PointLight2D" parent="."] | ||||
| blend_mode = 2 | ||||
| shadow_enabled = true | ||||
| shadow_filter = 2 | ||||
| shadow_filter_smooth = 3.0 | ||||
| texture = ExtResource("14_l4ekh") | ||||
| texture_scale = 0.5 | ||||
| 
 | ||||
| [editable path="Hurtbox"] | ||||
|  |  | |||
|  | @ -20,10 +20,22 @@ public partial class Projectile : RigidBody2D | |||
|     [Export] | ||||
|     public double Lifetime { get; set; } = 10; | ||||
| 
 | ||||
|     [Export] | ||||
|     public double Delay { get; set; } = 0; | ||||
| 
 | ||||
|     public Character Character { get; set; } | ||||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         Hitbox.Hit += OnHit; | ||||
|     } | ||||
| 
 | ||||
|     public override void _Process(double delta) | ||||
|     { | ||||
|         if (Delay > 0) | ||||
|         { | ||||
|             Delay -= delta; | ||||
|         } | ||||
|         if ((Lifetime -= delta) <= 0) | ||||
|         { | ||||
|             QueueFree(); | ||||
|  | @ -32,11 +44,14 @@ public partial class Projectile : RigidBody2D | |||
| 
 | ||||
|     public override void _PhysicsProcess(double delta) | ||||
|     { | ||||
|         Vector2 velocity = Velocity; | ||||
|         MoveAndCollide(velocity * (float)delta); | ||||
|         if (Delay <= 0) | ||||
|         { | ||||
|             Vector2 velocity = Velocity; | ||||
|             MoveAndCollide(velocity * (float)delta); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void _on_hitbox_hit(BoundingBox box) | ||||
|     public void OnHit(BoundingBox box) | ||||
|     { | ||||
|         if (box is Hurtbox hurtbox) | ||||
|         { | ||||
|  |  | |||
|  | @ -27,6 +27,4 @@ Knockback = 256.0 | |||
| [node name="CollisionShape2D" parent="Hitbox" index="0"] | ||||
| shape = SubResource("RectangleShape2D_j0tne") | ||||
| 
 | ||||
| [connection signal="Hit" from="Hitbox" to="." method="_on_hitbox_hit"] | ||||
| 
 | ||||
| [editable path="Hitbox"] | ||||
|  |  | |||
|  | @ -340,13 +340,13 @@ Hitbox = NodePath("Hitbox") | |||
| AnimationPlayer = NodePath("AnimationPlayer") | ||||
| AnimationTree = NodePath("AnimationTree") | ||||
| AttackTime = 0.2 | ||||
| AttackAnimationDuration = 1.0 | ||||
| AttackAnimationDuration = 0.75 | ||||
| ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles") | ||||
| NPCAnticipateTime = 0.3 | ||||
| StateMachine = NodePath("State") | ||||
| Anchor = NodePath("Anchor") | ||||
| Damage = 20.0 | ||||
| UseTime = 0.8 | ||||
| UseTime = 0.55 | ||||
| Knockback = 64.0 | ||||
| ShouldHideIdle = true | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| [gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"] | ||||
| [ext_resource type="PackedScene" uid="uid://bxtpv6jqodj4v" path="res://Scenes/Maps/Hills.tscn" id="2_juio7"] | ||||
| [ext_resource type="PackedScene" uid="uid://b2x17su05ou5w" path="res://Scenes/Maps/Arena.tscn" id="2_avsrq"] | ||||
| 
 | ||||
| [node name="World" type="Node2D"] | ||||
| script = ExtResource("1_1k6ew") | ||||
| StartingArea = ExtResource("2_juio7") | ||||
| StartingArea = ExtResource("2_avsrq") | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ public partial class Map : TileMap | |||
|         } | ||||
|         set | ||||
|         { | ||||
|             _active = Visible =  value; | ||||
|             _active = Visible = value; | ||||
|             SetProcess(value); | ||||
|         } | ||||
|     } | ||||
|  | @ -43,4 +43,16 @@ public partial class Map : TileMap | |||
|     { | ||||
|         base._Process(delta); | ||||
|     } | ||||
| 
 | ||||
|     public Node SpawnEntity(PackedScene scene) | ||||
|     { | ||||
|         var instance = scene.Instantiate(); | ||||
|         Entities.AddChild(instance); | ||||
|         return instance; | ||||
|     } | ||||
| 
 | ||||
|     public T SpawnEntity<T>(PackedScene scene) where T : Node | ||||
|     { | ||||
|         return SpawnEntity(scene) as T; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -0,0 +1,274 @@ | |||
| [gd_scene load_steps=13 format=3 uid="uid://b2x17su05ou5w"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"] | ||||
| [ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"] | ||||
| [ext_resource type="Texture2D" uid="uid://5k0o7d7j65a4" path="res://Assets/Sprites/arena-tileset-normal.png" id="3_iitgk"] | ||||
| [ext_resource type="PackedScene" uid="uid://bt6s40u515jvo" path="res://Characters/Doc.tscn" id="4_c0csw"] | ||||
| [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_aevwf"] | ||||
| 
 | ||||
| [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_8jil2"] | ||||
| polygon = PackedVector2Array(-8, -4, -6, -5, -6, -18, 6, -18, 6, -5, 8, -4, 8, 4, 4, 8, -4, 8, -8, 3.5) | ||||
| 
 | ||||
| [sub_resource type="CanvasTexture" id="CanvasTexture_dnsyd"] | ||||
| diffuse_texture = ExtResource("2_wnjm0") | ||||
| normal_texture = ExtResource("3_iitgk") | ||||
| 
 | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"] | ||||
| texture = SubResource("CanvasTexture_dnsyd") | ||||
| 0:0/0 = 0 | ||||
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:0/0 = 0 | ||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:0/0 = 0 | ||||
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:0/0 = 0 | ||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0 = 0 | ||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:0/0 = 0 | ||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 6:0/0 = 0 | ||||
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:0/size_in_atlas = Vector2i(1, 2) | ||||
| 7:0/0 = 0 | ||||
| 7:0/0/texture_origin = Vector2i(0, 8) | ||||
| 7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_8jil2") | ||||
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 3.5, 4.5, 8, -4, 8, -8, 4) | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0 = 0 | ||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:1/0 = 0 | ||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:1/0 = 0 | ||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:1/0 = 0 | ||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 6:1/0 = 0 | ||||
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:2/0 = 0 | ||||
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0 = 0 | ||||
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:2/0 = 0 | ||||
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:2/0 = 0 | ||||
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:2/0 = 0 | ||||
| 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:2/0 = 0 | ||||
| 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0 = 0 | ||||
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:3/0 = 0 | ||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:3/0 = 0 | ||||
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:3/0 = 0 | ||||
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:3/0 = 0 | ||||
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:3/0 = 0 | ||||
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:3/0 = 0 | ||||
| 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:3/0 = 0 | ||||
| 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kbvre"] | ||||
| polygon = PackedVector2Array(-4, 8, -8, 4, -8, -4, -6, -4, -6, -20, 6, -20, 6, -4, 8, -4, 8, 4, 4, 8) | ||||
| 
 | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5yxvt"] | ||||
| texture = ExtResource("2_wnjm0") | ||||
| 0:0/0 = 0 | ||||
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:0/0 = 0 | ||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:0/0 = 0 | ||||
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:0/0 = 0 | ||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0 = 0 | ||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:0/0 = 0 | ||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 6:0/0 = 0 | ||||
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0 = 0 | ||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:1/0 = 0 | ||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:1/0 = 0 | ||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:1/0 = 0 | ||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 6:1/0 = 0 | ||||
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:2/0 = 0 | ||||
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0 = 0 | ||||
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) | ||||
| 4:2/0 = 0 | ||||
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:2/0 = 0 | ||||
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:2/0 = 0 | ||||
| 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:2/0 = 0 | ||||
| 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0 = 0 | ||||
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:3/0 = 0 | ||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:3/0 = 0 | ||||
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8) | ||||
| 3:3/0 = 0 | ||||
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) | ||||
| 4:3/0 = 0 | ||||
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 0, 0, 0) | ||||
| 5:3/0 = 0 | ||||
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0) | ||||
| 6:3/0 = 0 | ||||
| 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:3/0 = 0 | ||||
| 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:0/size_in_atlas = Vector2i(1, 2) | ||||
| 7:0/0 = 0 | ||||
| 7:0/0/texture_origin = Vector2i(0, 8) | ||||
| 7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_kbvre") | ||||
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 
 | ||||
| [sub_resource type="TileSet" id="TileSet_k1u48"] | ||||
| occlusion_layer_0/light_mask = 1 | ||||
| physics_layer_0/collision_layer = 1 | ||||
| sources/2 = SubResource("TileSetAtlasSource_5yxvt") | ||||
| sources/0 = SubResource("TileSetAtlasSource_fcd6d") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_wurwd"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("5_aevwf") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [node name="TileMap" instance=ExtResource("1_ifiic")] | ||||
| tile_set = SubResource("TileSet_k1u48") | ||||
| layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0) | ||||
| layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -65540, 196608, 0, -4, 131072, 0, -196611, 65536, 1, -131075, 65536, 0, -65539, 131072, 0, -3, 196608, 0, -196610, 65536, 0, -131074, 65536, 1, -65538, 0, 0, -2, 65536, 0, -196609, 65536, 1, -131073, 65536, 1, -65537, 65536, 0, -1, 65536, 1, -458760, 0, 0, -393224, 196608, 0, -327688, 196608, 0, -262152, 0, 0, -196616, 65536, 0, -131080, 131072, 0, -65544, 196608, 0, -8, 131072, 0, 65528, 131072, 0, 131064, 196608, 0, 196600, 131072, 0, 262136, 65536, 0, 327672, 65536, 0, 393208, 65536, 0, 458744, 0, 0, 524280, 65536, 0, -458759, 0, 1, -393223, 131072, 0, -327687, 131072, 0, -262151, 65536, 0, -196615, 65536, 1, -131079, 131072, 0, -65543, 131072, 0, -7, 196608, 0, 65529, 196608, 0, 131065, 196608, 0, 196601, 131072, 0, 262137, 65536, 1, 327673, 0, 0, 393209, 65536, 1, 458745, 65536, 0, 524281, 65536, 1, -458758, 0, 0, -393222, 65536, 0, -327686, 0, 0, -262150, 65536, 0, -196614, 0, 0, -131078, 0, 1, -65542, 196608, 0, -6, 196608, 0, 65530, 65536, 1, 131066, 65536, 1, 196602, 65536, 1, 262138, 0, 0, 327674, 65536, 1, 393210, 65536, 0, 458746, 131072, 0, 524282, 131072, 0, -458757, 65536, 0, -393221, 65536, 1, -327685, 65536, 0, -262149, 65536, 0, -196613, 0, 1, -131077, 0, 1, -65541, 131072, 0, -5, 131072, 0, 65531, 65536, 0, 131067, 0, 1, 196603, 0, 0, 262139, 0, 1, 327675, 0, 0, 393211, 65536, 0, 458747, 131072, 0, 524283, 196608, 0, -458756, 0, 0, -393220, 0, 1, -327684, 0, 0, -262148, 0, 0, 65532, 65536, 0, 131068, 65536, 0, 196604, 65536, 1, 262140, 0, 1, 327676, 131072, 0, 393212, 196608, 0, 458748, 196608, 0, 524284, 196608, 0, -458755, 0, 1, -393219, 0, 1, -327683, 0, 1, -262147, 0, 0, 65533, 65536, 0, 131069, 65536, 1, 196605, 65536, 1, 262141, 0, 1, 327677, 196608, 0, 393213, 131072, 0, 458749, 196608, 0, 524285, 131072, 0, -458754, 65536, 1, -393218, 65536, 1, -327682, 131072, 0, -262146, 196608, 0, 65534, 0, 1, 131070, 65536, 0, 196606, 196608, 0, 262142, 131072, 0, 327678, 196608, 0, 393214, 131072, 0, 458750, 65536, 0, 524286, 0, 0, -458753, 0, 1, -393217, 0, 1, -327681, 196608, 0, -262145, 131072, 0, 65535, 0, 1, 131071, 65536, 1, 196607, 131072, 0, 262143, 196608, 0, 327679, 131072, 0, 393215, 131072, 0, 458751, 65536, 1, 524287, 0, 0, -524288, 65536, 1, -458752, 65536, 1, -393216, 196608, 0, -327680, 196608, 0, -262144, 65536, 0, -196608, 0, 1, -131072, 65536, 0, -65536, 65536, 0, 0, 65536, 0, 65536, 65536, 1, 131072, 65536, 0, 196608, 65536, 1, 262144, 65536, 0, 327680, 0, 1, 393216, 0, 0, 458752, 0, 1, -524287, 65536, 1, -458751, 0, 0, -393215, 196608, 0, -327679, 196608, 0, -262143, 0, 0, -196607, 65536, 1, -131071, 0, 1, -65535, 65536, 1, 1, 0, 0, 65537, 65536, 1, 131073, 65536, 0, 196609, 65536, 0, 262145, 65536, 1, 327681, 65536, 1, 393217, 0, 1, 458753, 65536, 1, -524286, 65536, 0, -458750, 65536, 0, -393214, 131072, 0, -327678, 196608, 0, -262142, 0, 0, -196606, 65536, 0, -131070, 196608, 0, -65534, 131072, 0, 2, 131072, 0, 65538, 196608, 0, 131074, 65536, 0, 196610, 0, 0, 262146, 0, 1, 327682, 65536, 0, 393218, 131072, 0, 458754, 131072, 0, -524285, 65536, 0, -458749, 65536, 0, -393213, 131072, 0, -327677, 196608, 0, -262141, 0, 0, -196605, 65536, 0, -131069, 131072, 0, -65533, 131072, 0, 3, 196608, 0, 65539, 196608, 0, 131075, 0, 0, 196611, 0, 1, 262147, 65536, 1, 327683, 65536, 1, 393219, 196608, 0, 458755, 196608, 0, -524284, 0, 1, -458748, 65536, 0, -393212, 65536, 0, -327676, 0, 0, -262140, 65536, 1, -196604, 0, 1, -131068, 0, 1, -65532, 0, 1, 4, 0, 0, 65540, 65536, 1, 131076, 0, 0, 196612, 65536, 0, 262148, 131072, 0, 327684, 196608, 0, 393220, 196608, 0, 458756, 196608, 0, -524283, 65536, 1, -458747, 65536, 0, -393211, 65536, 1, -327675, 0, 0, -262139, 0, 1, -196603, 0, 1, -131067, 0, 1, -65531, 65536, 1, 5, 65536, 0, 65541, 65536, 0, 131077, 65536, 0, 196613, 0, 0, 262149, 196608, 0, 327685, 196608, 0, 393221, 131072, 0, 458757, 131072, 0, -524282, 0, 1, -458746, 0, 1, -393210, 0, 0, -327674, 65536, 0, -262138, 0, 0, -196602, 0, 1, -131066, 131072, 0, -65530, 196608, 0, 6, 65536, 0, 65542, 65536, 0, 131078, 0, 0, 196614, 0, 1, 262150, 65536, 0, 327686, 65536, 1, 393222, 0, 1, 458758, 0, 1, -524281, 65536, 0, -458745, 65536, 0, -393209, 196608, 0, -327673, 196608, 0, -262137, 196608, 0, -196601, 131072, 0, -131065, 196608, 0, -65529, 131072, 0, 7, 0, 1, 65543, 65536, 1, 131079, 0, 1, 196615, 0, 0, 262151, 0, 0, 327687, 0, 1, 393223, 65536, 0, 458759, 0, 1) | ||||
| layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3) | ||||
| 
 | ||||
| [node name="CanvasModulate" parent="." index="0"] | ||||
| color = Color(0.753984, 0.753984, 0.753984, 1) | ||||
| 
 | ||||
| [node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")] | ||||
| material = SubResource("ShaderMaterial_wurwd") | ||||
| PreferredWeightDistance = 256.0 | ||||
| MaxWeightDistance = 32.0 | ||||
| Health = 1000.0 | ||||
|  | @ -212,31 +212,31 @@ physics_layer_0/collision_mask = 16 | |||
| physics_layer_1/collision_layer = 1 | ||||
| sources/0 = SubResource("TileSetAtlasSource_dvbe3") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_3sxqg"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhxal"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("4_mwgaq") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_r3w8l"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_ypbiq"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("4_mwgaq") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_2oi7o"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_rl34k"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("4_mwgaq") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_65pfr"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_txxdc"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("4_mwgaq") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
| shader_parameter/intensity = 0.0 | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a7w6"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_rqx80"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("4_mwgaq") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
|  | @ -268,23 +268,23 @@ layer_4/tile_data = PackedInt32Array(1114105, 196608, 3, 1114106, 262144, 3, 111 | |||
| layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3) | ||||
| 
 | ||||
| [node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")] | ||||
| material = SubResource("ShaderMaterial_3sxqg") | ||||
| material = SubResource("ShaderMaterial_lhxal") | ||||
| position = Vector2(169, 115) | ||||
| 
 | ||||
| [node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")] | ||||
| material = SubResource("ShaderMaterial_r3w8l") | ||||
| material = SubResource("ShaderMaterial_ypbiq") | ||||
| position = Vector2(75, 130) | ||||
| 
 | ||||
| [node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")] | ||||
| material = SubResource("ShaderMaterial_2oi7o") | ||||
| material = SubResource("ShaderMaterial_rl34k") | ||||
| position = Vector2(140, 177) | ||||
| 
 | ||||
| [node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")] | ||||
| material = SubResource("ShaderMaterial_65pfr") | ||||
| material = SubResource("ShaderMaterial_txxdc") | ||||
| position = Vector2(14, 159) | ||||
| 
 | ||||
| [node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")] | ||||
| material = SubResource("ShaderMaterial_5a7w6") | ||||
| material = SubResource("ShaderMaterial_rqx80") | ||||
| position = Vector2(10, 22) | ||||
| Faction = 1 | ||||
| 
 | ||||
|  |  | |||
|  | @ -0,0 +1,86 @@ | |||
| using Godot; | ||||
| using GodotUtilities; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC.Doc; | ||||
| 
 | ||||
| public partial class DocAttackState : NPCState | ||||
| { | ||||
|     private Scenes.Map _map; | ||||
|     private Utils.World _world; | ||||
| 
 | ||||
|     private double _currentDuration = 0; | ||||
|     private double _currentAttackDuration = 0; | ||||
| 
 | ||||
|     [Export] | ||||
|     public double Duration { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public double AttackDuration { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public PackedScene Projectile { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public DocExitState ExitState { get; set; } | ||||
| 
 | ||||
|     private float _intensity = 1; | ||||
| 
 | ||||
|     public override NPCState Enter(IState<NPCState> previousState) | ||||
|     { | ||||
|         _map = this.GetAncestor<Scenes.Map>(); | ||||
|         _world = this.GetAncestor<Utils.World>(); | ||||
|         _currentDuration = Duration; | ||||
|         _currentAttackDuration = AttackDuration; | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     public override void Exit(IState<NPCState> nextState) | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     private void SpawnProjectile(Vector2 position, Vector2 direction) | ||||
|     { | ||||
|         var projectile = _map.SpawnEntity<Entities.Projectile>(Projectile); | ||||
|         projectile.Hitbox.Faction = NPC.Faction; | ||||
|         // global position is (from npc to player) * 2 = (2 * npc) - player | ||||
|         //projectile.GlobalPosition = 2 * NPC.GlobalPosition - playerPos; | ||||
|         projectile.GlobalPosition = position; | ||||
|         projectile.Direction = direction; | ||||
|         projectile.GlobalRotation = direction.Angle(); | ||||
|         projectile.Delay = 1 / _intensity; | ||||
|     } | ||||
| 
 | ||||
|     public override NPCState Process(double delta) | ||||
|     { | ||||
|         if ((_currentDuration -= delta) <= 0) | ||||
|         { | ||||
|             return ExitState; | ||||
|         } | ||||
| 
 | ||||
|         if (NPC.Health < 500) | ||||
|         { | ||||
|             _intensity = 2; | ||||
|         } | ||||
| 
 | ||||
|         if (NPC.Health < 250) | ||||
|         { | ||||
|             _intensity = 3; | ||||
|         } | ||||
| 
 | ||||
|         if ((_currentAttackDuration -= delta) <= 0) | ||||
|         { | ||||
|             var player = _world.CurrentPlayer; | ||||
|             var playerPos = player.GlobalPosition; | ||||
|             Vector2 position1 = 2 * NPC.GlobalPosition - playerPos; | ||||
|             Vector2 position2 = 2 * playerPos - NPC.GlobalPosition; | ||||
|             Vector2 direction1 = position1.DirectionTo(playerPos); | ||||
|             Vector2 direction2 = -direction1; | ||||
|             SpawnProjectile(position1, direction1); | ||||
|             SpawnProjectile(position2, direction2); | ||||
|             _currentAttackDuration = AttackDuration / _intensity; | ||||
|         } | ||||
| 
 | ||||
|         return null; | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,38 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC.Doc; | ||||
| 
 | ||||
| public partial class DocExitState : NPCState | ||||
| { | ||||
|     [Export] | ||||
|     public AnimationPlayer TelegraphAnimationPlayer { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public DocTelegraphState TelegraphState { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public double Duration { get; set; } = 1; | ||||
| 
 | ||||
|     private double _currentDuration = 0; | ||||
| 
 | ||||
|     public override NPCState Enter(IState<NPCState> previousState) | ||||
|     { | ||||
|         _currentDuration = Duration; | ||||
|         TelegraphAnimationPlayer.Play("exit_out"); | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     public override void Exit(IState<NPCState> nextState) | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public override NPCState Process(double delta) | ||||
|     { | ||||
|         if ((_currentDuration -= delta) <= 0) | ||||
|         { | ||||
|             return TelegraphState; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,41 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC.Doc; | ||||
| 
 | ||||
| public partial class DocTelegraphState : NPCState | ||||
| { | ||||
|     [Export] | ||||
|     public AnimationPlayer TelegraphAnimationPlayer { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public DocAttackState AttackState { get; set; } | ||||
| 
 | ||||
|     [Export] | ||||
|     public double Duration { get; set; } = 1; | ||||
| 
 | ||||
|     private double _currentDuration = 1; | ||||
| 
 | ||||
|     public override NPCState Enter(IState<NPCState> previousState) | ||||
|     { | ||||
|         _currentDuration = Duration; | ||||
|         TelegraphAnimationPlayer.Play("enter_in"); | ||||
|         float randX = GD.RandRange(-128, 128); | ||||
|         float randY = GD.RandRange(-128, 128); | ||||
|         NPC.GlobalPosition = new Vector2(randX, randY); | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     public override void Exit(IState<NPCState> nextState) | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public override NPCState Process(double delta) | ||||
|     { | ||||
|         if ((_currentDuration -= delta) <= 0) | ||||
|         { | ||||
|             return AttackState; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,18 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC; | ||||
| 
 | ||||
| public abstract partial class NPCState : Node, IState<NPCState> | ||||
| { | ||||
|     [Export] | ||||
|     public SupaLidlGame.Characters.NPC NPC { get; set; } | ||||
| 
 | ||||
|     public abstract IState<NPCState> Enter(IState<NPCState> previousState); | ||||
| 
 | ||||
|     public virtual void Exit(IState<NPCState> nextState) | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public virtual IState<NPCState> Process(double delta) => null; | ||||
| } | ||||
|  | @ -0,0 +1,18 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC; | ||||
| 
 | ||||
| public partial class NPCStateMachine : StateMachine<NPCState> | ||||
| { | ||||
|     [Export] | ||||
|     public override NPCState InitialState { get; set; } | ||||
| 
 | ||||
|     public void Process(double delta) | ||||
|     { | ||||
|         var state = CurrentState.Process(delta); | ||||
|         if (state is NPCState s) | ||||
|         { | ||||
|             ChangeState(s); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,19 @@ | |||
| using Godot; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC; | ||||
| 
 | ||||
| public partial class NPCTelegraphState : NPCState | ||||
| { | ||||
|     [Export] | ||||
|     public double Duration { get; set; } | ||||
| 
 | ||||
|     public override NPCState Enter(IState<NPCState> previousState) | ||||
|     { | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     public override void Exit(IState<NPCState> nextState) | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| } | ||||
|  | @ -95,3 +95,7 @@ equip_3={ | |||
| [physics] | ||||
| 
 | ||||
| 2d/default_gravity=0.0 | ||||
| 
 | ||||
| [rendering] | ||||
| 
 | ||||
| environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1) | ||||
|  |  | |||
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		Reference in New Issue