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using Godot;
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namespace SupaLidlGame.Characters;
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public partial class Doc : Enemy
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{
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[Export]
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public State.NPC.NPCStateMachine BossStateMachine { get; set; }
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public override void _Process(double delta)
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{
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BossStateMachine.Process(delta);
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base._Process(delta);
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}
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}
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