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Implement all current work-in-progress features (#43)
* Add WIP vendors

* Add TimerExtensions

* chore: Update dialogue manager version

* Add Inventory.EquippedItem signal

* Move files to UI.Inventory namespace

* Modify Hotbar and InventorySlot organization

Made InventorySlot a bit more modular.

* Modify hotbar icons

* Implement request to display shop

* Add forsenLevel placeholder icon

* Add shop UI

* Update UI to use theme and click through

* Update item metadata

Added placeholder icons for items without an icon.

* Add Snus Dealer example vendor NPC

* Implement factions with bitflags instead

* Fix typo in Doc dialogue

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* Add shaders

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* wip: Redesign Depths of the Arena

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* Make arrows remain on fire if bow was set on fire

* Redesign Arena

* Add Sword effects and self knockback

* Update lighting effects

* Add wait/delay for Doc to exit when attacking

* Modify UI
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Assets Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
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README.md

SupaLidlGame

Forsen-related game

Building

[!IMPORTANT] This is currently being developed with Godot 4.3 beta 1, which > includes a fix for C# generics causing problems and resetting properties to > null.

Requires .NET version >=7.0.

Notes

The tilde key (~) can open the developer console. This allows access to singletons --- an instance of Utils.World can be accessed through World, and the player character can be accessed through World.CurrentPlayer.

The default starting scene is res://Scenes/ArenaExterior.tscn, and running a non-map scene may spill out errors from SupaLidlGame.Utils.World. Eventually this will be fixed to allow main menu scenes.

Attributions

The FontStruction "calamity," (https://fontstruct.com/fontstructions/show/2158964) by "Doph" is licensed under a Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).