Implement `Node.GetChildrenEnumerable` extension
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				|  | @ -1,4 +1,5 @@ | |||
| using Godot; | ||||
| using IEnumerableNode = System.Collections.Generic.IEnumerable<Godot.Node>; | ||||
| 
 | ||||
| namespace SupaLidlGame.Extensions; | ||||
| 
 | ||||
|  | @ -55,4 +56,13 @@ public static class NodeExtensions | |||
|         return node.GetNode<UI.UIController>("/root/BaseUI/" + | ||||
|             "SubViewportContainer/UIViewport/CanvasLayer/MainUILayer/Main"); | ||||
|     } | ||||
| 
 | ||||
|     public static IEnumerableNode GetChildrenEnumerable(this Node node) | ||||
|     { | ||||
|         int childCount = node.GetChildCount(); | ||||
|         for (int i = 0; i < childCount; i++) | ||||
|         { | ||||
|             yield return node.GetChild(i); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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