Make Hurtbox and Hitbox have dedicated layers
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				|  | @ -3,7 +3,9 @@ | |||
| [ext_resource type="Script" path="res://BoundingBoxes/Hitbox.cs" id="1_44i8j"] | ||||
| 
 | ||||
| [node name="Hitbox" type="Area2D"] | ||||
| priority = 5.0 | ||||
| collision_layer = 256 | ||||
| collision_mask = 769 | ||||
| priority = 5 | ||||
| script = ExtResource("1_44i8j") | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ | |||
| [ext_resource type="Script" path="res://BoundingBoxes/Hurtbox.cs" id="1_ov1ss"] | ||||
| 
 | ||||
| [node name="Hurtbox" type="Area2D"] | ||||
| collision_layer = 512 | ||||
| collision_mask = 769 | ||||
| script = ExtResource("1_ov1ss") | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
|  |  | |||
|  | @ -39,7 +39,6 @@ texture = ExtResource("1_0im1r") | |||
| centered = false | ||||
| 
 | ||||
| [node name="Hitbox" parent="." instance=ExtResource("3_f4lib")] | ||||
| priority = 5 | ||||
| 
 | ||||
| [node name="CollisionShape2D" parent="Hitbox" index="0"] | ||||
| position = Vector2(0, -0.5) | ||||
|  |  | |||
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