improved visuals

godot-4.1.1
John Montagu, the 4th Earl of Sandvich 2023-07-22 20:23:48 -07:00
parent 64329f1992
commit 5186a85803
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
58 changed files with 852 additions and 310 deletions

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@ -0,0 +1,21 @@
using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class CameraBounds : Area2D
{
public override void _Ready()
{
BodyEntered += OnBodyEntered;
base._Ready();
}
private void OnBodyEntered(Node2D body)
{
if (body is Characters.Player player)
{
var camera = player.Camera;
//camera.LimitLeft =
}
}
}

14
Characters/Boss.cs 100644
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@ -0,0 +1,14 @@
using Godot;
namespace SupaLidlGame.Characters;
public abstract partial class Boss : Enemy
{
[Export]
public State.NPC.NPCStateMachine BossStateMachine { get; set; }
public abstract int Intensity { get; }
[Export]
public bool IsActive { get; set; }
}

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@ -39,9 +39,12 @@ public partial class Character : CharacterBody2D, IFaction
public Vector2 Direction { get; set; } = Vector2.Zero;
public Vector2 Target { get; set; } = Vector2.Zero;
[Export]
public Texture2D HandTexture { get; set; }
[Export]
public float Health
public virtual float Health
{
get => _health;
set
@ -186,6 +189,13 @@ public partial class Character : CharacterBody2D, IFaction
}
}
protected virtual float ReceiveDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackDir = default) => damage;
public virtual void OnReceivedDamage(
float damage,
Character inflictor,
@ -198,7 +208,7 @@ public partial class Character : CharacterBody2D, IFaction
}
float oldHealth = Health;
Health -= damage;
Health -= ReceiveDamage(damage, inflictor, knockback, knockbackDir);
// create damage text
var textScene = GD.Load<PackedScene>("res://UI/FloatingText.tscn");
@ -226,7 +236,7 @@ public partial class Character : CharacterBody2D, IFaction
Player plr = inflictor as Player ?? this as Player;
if (plr is not null)
{
plr.Camera.Shake(1, 0.4f);
//plr.Camera.Shake(1, 0.4f);
}
if (this.GetNode("HurtSound") is AudioStreamPlayer2D sound)

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@ -3,12 +3,29 @@ using GodotUtilities;
namespace SupaLidlGame.Characters;
public partial class Doc : Enemy
public partial class Doc : Boss
{
[Export]
public State.NPC.NPCStateMachine BossStateMachine { get; set; }
public AnimationPlayer TelegraphAnimation { get; set; }
public int Intensity
public override float Health
{
get => base.Health;
set
{
if (IsActive)
{
base.Health = value;
}
else
{
// play opening animation
// then become active when it finishes
base.Health = value;
}
}
}
public override int Intensity
{
get
{
@ -24,17 +41,41 @@ public partial class Doc : Enemy
}
}
public Doc()
{
ShouldMove = false;
}
public override void _Ready()
{
TelegraphAnimation = GetNode<AnimationPlayer>("Animations/Telegraph");
base._Ready();
}
public override void _Process(double delta)
{
BossStateMachine.Process(delta);
if (IsActive)
{
BossStateMachine.Process(delta);
}
base._Process(delta);
}
protected override float ReceiveDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackDir = default)
{
if (IsActive)
{
return base.ReceiveDamage(
damage, inflictor, knockback, knockbackDir);
}
return 1;
}
public override void OnReceivedDamage(
float damage,
Character inflictor,

View File

@ -1,4 +1,4 @@
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[gd_scene load_steps=47 format=3 uid="uid://d2skjvvx6fal0"]
[ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"]
@ -19,7 +19,9 @@
[ext_resource type="Script" path="res://State/NPC/Doc/DocChooseAttackState.cs" id="12_45x13"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocUnwantedFrequencyState.cs" id="12_d51jv"]
[ext_resource type="PackedScene" uid="uid://1y5r6sklwgrp" path="res://Entities/UnwantedFrequency.tscn" id="13_lpj21"]
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="16_bsvls"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="16_x277j"]
[ext_resource type="Material" uid="uid://bat28samf7ukd" path="res://Assets/Sprites/Particles/NPCDamageProcessMaterial.tres" id="17_iomdx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7n7iy"]
resource_local_to_scene = true
@ -121,6 +123,18 @@ tracks/2/keys = {
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_7oukw"]
resource_name = "enter_in"
@ -149,6 +163,30 @@ tracks/1/keys = {
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Effects/UnwantedFrequenciesParticles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_j3s0y"]
resource_name = "exit_out"
@ -177,6 +215,30 @@ tracks/1/keys = {
"update": 0,
"values": [Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Effects/UnwantedFrequenciesParticles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_8dhub"]
resource_name = "shungite_spike"
@ -207,7 +269,6 @@ tracks/1/keys = {
[sub_resource type="Animation" id="Animation_qggcf"]
resource_name = "unwanted_frequencies"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -215,7 +276,7 @@ tracks/0/path = NodePath("../Effects/UnwantedFrequenciesParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3),
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
@ -227,10 +288,10 @@ tracks/1/path = NodePath("../Sprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [8, 9, 10, 11, 12, 13, 14, 8, 9, 10, 11, 12, 13, 14, 8, 9, 10, 11, 12, 13, 14, 9, 10, 11, 12, 13, 14, 8, 9, 10]
"values": [8, 9, 10, 11, 12, 13, 14, 8, 9]
}
tracks/2/type = "value"
tracks/2/imported = false
@ -268,6 +329,18 @@ tracks/0/keys = {
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effects/HurtParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "hurt"
@ -284,6 +357,18 @@ tracks/0/keys = {
"update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effects/HurtParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = {
@ -330,32 +415,11 @@ color_initial_ramp = SubResource("GradientTexture1D_5606i")
[sub_resource type="CanvasTexture" id="CanvasTexture_hs7xn"]
[sub_resource type="Curve" id="Curve_jqr7v"]
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_s2csc"]
curve = SubResource("Curve_jqr7v")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wkgo8"]
emission_shape = 1
emission_sphere_radius = 8.0
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
gravity = Vector3(0, 0, 0)
initial_velocity_min = 20.0
initial_velocity_max = 30.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.01
scale_max = 0.01
scale_curve = SubResource("CurveTexture_s2csc")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
size = Vector2(16, 8)
size = Vector2(11, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
size = Vector2(16, 18)
size = Vector2(16, 19)
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
@ -370,7 +434,6 @@ Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 2
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_t5jjc")
@ -439,6 +502,7 @@ TelegraphState = NodePath("../Telegraph")
NPC = NodePath("../..")
[node name="Animations" type="Node" parent="."]
script = ExtResource("16_bsvls")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
@ -459,7 +523,6 @@ libraries = {
[node name="Effects" type="Node2D" parent="."]
[node name="UnwantedFrequenciesParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, 8)
emitting = false
process_material = SubResource("ParticleProcessMaterial_s1tqp")
texture = SubResource("CanvasTexture_hs7xn")
@ -468,33 +531,31 @@ trail_enabled = true
trail_sections = 4
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -8)
emitting = false
process_material = SubResource("ParticleProcessMaterial_wkgo8")
process_material = ExtResource("17_iomdx")
texture = ExtResource("16_x277j")
lifetime = 0.4
one_shot = true
explosiveness = 1.0
[node name="Sprite" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0.08)
y_sort_enabled = true
use_parent_material = true
position = Vector2(0, -4)
texture = ExtResource("3_rs44f")
offset = Vector2(0, 4)
offset = Vector2(0, -8)
hframes = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, 4)
position = Vector2(-0.5, -1.5)
shape = SubResource("RectangleShape2D_uict5")
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
visible = false
position = Vector2(0, -4)
Faction = 2
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, 4)
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_8lxmf")
[node name="Inventory" type="Node2D" parent="."]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=57 format=3 uid="uid://b2254pup8k161"]
[gd_scene load_steps=52 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -11,7 +11,8 @@
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="8_ohe3r"]
[ext_resource type="Material" uid="uid://x5qcq5muvc3g" path="res://Assets/Sprites/Particles/PlayerDamageProcessMaterial.tres" id="8_yf112"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="9_7gumm"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
@ -28,7 +29,7 @@ length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -40,7 +41,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprites/Character:rotation")
tracks/1/path = NodePath("../Sprites/Node2D/Character:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@ -57,7 +58,7 @@ loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -74,7 +75,7 @@ loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -91,7 +92,7 @@ step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:rotation")
tracks/0/path = NodePath("../Sprites/Node2D/Character:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -107,7 +108,7 @@ length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -131,30 +132,30 @@ length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [12]
"values": [0]
}
[sub_resource type="Animation" id="Animation_3w3u1"]
resource_name = "sword"
length = 0.2
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [12, 13, 0]
"values": [12, 13, 14]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_73mj7"]
@ -180,7 +181,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprites/Character:frame")
tracks/1/path = NodePath("Sprites/Node2D/Character:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@ -221,7 +222,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprites/Character:frame")
tracks/1/path = NodePath("Sprites/Node2D/Character:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@ -242,6 +243,20 @@ tracks/2/keys = {
"update": 1,
"values": [true, false]
}
tracks/3/type = "method"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Effects/HurtParticles")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"restart"
}]
}
[sub_resource type="Animation" id="Animation_pjey7"]
resource_name = "hurt_flash"
@ -321,48 +336,21 @@ graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jln87"]
[sub_resource type="Gradient" id="Gradient_6k7fi"]
offsets = PackedFloat32Array(0, 0.540741, 0.592593, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1phkb"]
gradient = SubResource("Gradient_6k7fi")
[sub_resource type="Gradient" id="Gradient_3tax5"]
offsets = PackedFloat32Array(0, 0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_13jjx"]
gradient = SubResource("Gradient_3tax5")
[sub_resource type="Curve" id="Curve_0565g"]
_data = [Vector2(0, 0.5), 0.0, 5.0, 0, 1, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.11111, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_k4txv"]
curve = SubResource("Curve_0565g")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"]
emission_shape = 2
emission_sphere_radius = 32.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_852jj"]
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 128.0
initial_velocity_max = 256.0
initial_velocity_min = 8.0
initial_velocity_max = 16.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
tangential_accel_min = -8.0
tangential_accel_max = -4.0
scale_min = 0.01
scale_max = 0.01
scale_curve = SubResource("CurveTexture_k4txv")
color_ramp = SubResource("GradientTexture1D_13jjx")
color_initial_ramp = SubResource("GradientTexture1D_1phkb")
turbulence_enabled = true
turbulence_noise_scale = 4.0
linear_accel_min = -32.0
linear_accel_max = -16.0
scale_min = 0.1
scale_max = 0.1
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
diffuse_texture = ExtResource("9_7gumm")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
@ -377,14 +365,13 @@ size = Vector2(8, 8)
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_h78y7")
position = Vector2(0, -8)
collision_layer = 6
collision_mask = 17
script = ExtResource("1_flygr")
Camera = NodePath("Camera2D")
DirectionMarker = NodePath("Direction2D")
Speed = 80.0
Sprite = NodePath("Sprites/Character")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
@ -441,21 +428,31 @@ parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
[node name="RollParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_humq0")
process_material = SubResource("ParticleProcessMaterial_852jj")
texture = ExtResource("9_7gumm")
lifetime = 0.8
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = ExtResource("8_yf112")
texture = SubResource("CanvasTexture_pited")
one_shot = true
lifetime = 2.0
preprocess = 0.1
explosiveness = 0.9
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = ExtResource("8_ohe3r")
process_material = ExtResource("8_yf112")
texture = ExtResource("9_7gumm")
lifetime = 1.5
one_shot = true
explosiveness = 1.0
preprocess = 0.1
explosiveness = 0.9
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
limit_left = -256
@ -465,17 +462,21 @@ limit_bottom = 256
position_smoothing_speed = 8.0
[node name="Sprites" type="Node2D" parent="."]
use_parent_material = true
[node name="Character" type="Sprite2D" parent="Sprites"]
y_sort_enabled = true
use_parent_material = true
rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
[node name="Character" type="Sprite2D" parent="Sprites/Node2D"]
use_parent_material = true
position = Vector2(0, -8)
texture = ExtResource("4_5vird")
offset = Vector2(0, -4)
hframes = 23
hframes = 24
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_bfqew")
[node name="Debug" type="Control" parent="."]
@ -494,6 +495,7 @@ label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
[node name="Inventory" type="Node2D" parent="."]
position = Vector2(0, -4)
script = ExtResource("7_xyenu")
InventoryMap = {
"equip_1": 0,
@ -504,10 +506,12 @@ InventoryMap = {
visible = false
[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
visible = false
InvincibilityTimer = NodePath("Timer")
Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b")
@ -515,22 +519,27 @@ shape = SubResource("RectangleShape2D_cjk6b")
one_shot = true
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
visible = false
stream = ExtResource("12_vvem5")
max_distance = 64.0
[node name="AudioListener2D" type="AudioListener2D" parent="."]
visible = false
current = true
[node name="Direction2D" type="Marker2D" parent="."]
visible = false
position = Vector2(0, 6)
[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
visible = false
target_position = Vector2(16, 0)
collision_mask = 64
collide_with_areas = true
script = ExtResource("13_hs3u1")
[node name="PointLight2D" type="PointLight2D" parent="."]
visible = false
blend_mode = 2
shadow_enabled = true
shadow_filter = 2

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=16 format=3 uid="uid://ceadk7pam7vab"]
[ext_resource type="Texture2D" uid="uid://cyldr0ck3yfrp" path="res://Assets/Sprites/Misc/torch-lamp.png" id="1_dlkl0"]
[ext_resource type="Texture2D" uid="uid://b8ann6yb8qox4" path="res://Assets/Sprites/Particles/light-pixel.png" id="2_yuj6j"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="2_0xpf8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ikvnd"]
atlas = ExtResource("1_dlkl0")
@ -107,9 +107,9 @@ frame_progress = 0.743234
offset = Vector2(0, -12)
[node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(1, 0.827451, 0.619608, 1)
color = Color(1, 0.803922, 0.698039, 1)
energy = 1.2
blend_mode = 2
shadow_enabled = true
shadow_filter_smooth = 3.0
texture = ExtResource("2_yuj6j")
offset = Vector2(0, 2)
texture = ExtResource("2_0xpf8")
texture_scale = 0.25

View File

@ -1,10 +1,9 @@
[gd_scene load_steps=20 format=3 uid="uid://1y5r6sklwgrp"]
[gd_scene load_steps=19 format=3 uid="uid://1y5r6sklwgrp"]
[ext_resource type="Script" path="res://Entities/UnwantedFrequency.cs" id="1_6sbe0"]
[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="2_gxtvd"]
[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="3_67uhs"]
[ext_resource type="AudioStream" uid="uid://cn2wop7rfxku8" path="res://Assets/Sounds/karabast.mp3" id="4_pbgsi"]
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="5_d8kx8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_30y8q"]
size = Vector2(8, 8)
@ -166,9 +165,4 @@ libraries = {
"": SubResource("AnimationLibrary_v8fdt")
}
[node name="PointLight2D" type="PointLight2D" parent="."]
energy = 1.2
blend_mode = 2
texture = ExtResource("5_d8kx8")
[editable path="Hitbox"]

View File

@ -53,6 +53,9 @@ public abstract partial class Weapon : Item
[Export]
public float MaxDistanceHint { get; set; }
[Export]
public Sprite2D HandAnchor { get; set; }
public virtual bool IsParryable { get; protected set; } = false;
public bool IsParried { get; set; }
@ -70,6 +73,12 @@ public abstract partial class Weapon : Item
Visible = true;
}
Character = character;
// set the hand textures to the character's
if (HandAnchor is not null && character.HandTexture is not null)
{
HandAnchor.Texture = character.HandTexture;
}
}
public override void Unequip(Character character)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=3 uid="uid://dvqap2uhcah63"]
[gd_scene load_steps=36 format=3 uid="uid://dvqap2uhcah63"]
[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mlo73"]
[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_vwirq"]
@ -8,8 +8,9 @@
[ext_resource type="Script" path="res://State/Weapon/SwordAnticipateState.cs" id="4_j3cud"]
[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="4_pt6lq"]
[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_hmisb"]
[ext_resource type="Texture2D" uid="uid://do1bui3bblkk7" path="res://Assets/Sprites/sword-swing.png" id="5_pywek"]
[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="6_8nxjm"]
[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="10_672jv"]
[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="10_mfnl7"]
[sub_resource type="Environment" id="Environment_72txp"]
background_mode = 3
@ -174,7 +175,7 @@ tracks/1/path = NodePath("SwingSprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1, 0.2, 0.4),
"times": PackedFloat32Array(0.1, 0.3, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [1, 2, 0]
@ -214,6 +215,20 @@ tracks/4/keys = {
"transitions": PackedFloat32Array(),
"values": []
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("SwingSound")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [0.0],
"method": &"play"
}]
}
[sub_resource type="Animation" id="Animation_pclfs"]
resource_name = "attack_alternate"
@ -237,10 +252,10 @@ tracks/1/path = NodePath("SwingSprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1, 0.2, 0.4),
"times": PackedFloat32Array(0.1, 0.3, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [1, 3, 0]
"values": [3, 4, 0]
}
tracks/2/type = "value"
tracks/2/imported = false
@ -340,11 +355,10 @@ graph_offset = Vector2(0, -104.073)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_o5g2u"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ic623"]
radius = 20.0
height = 48.0
[sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_fcgvv"]
points = PackedVector2Array(0, 0, -21.213, 21.213, -30, 0, -21.213, -21.213, 0, -30, 21.213, -21.213, 30, 0, 21.213, 21.213, 0, 0)
[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "AnimationTree", "ParryParticles", "StateMachine", "Anchor")]
[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "AnimationTree", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
y_sort_enabled = true
texture_filter = 3
script = ExtResource("1_mlo73")
@ -361,6 +375,7 @@ Damage = 20.0
UseTime = 0.55
Knockback = 64.0
ShouldHideIdle = true
HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("2_vwirq")
@ -422,6 +437,10 @@ initial_velocity_min = 8.0
initial_velocity_max = 64.0
color_ramp = SubResource("Gradient_jjxq2")
[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
position = Vector2(-2.52724e-05, 7)
rotation = 1.5708
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_tao4k")
@ -440,16 +459,17 @@ IsDisabled = true
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2(4, 0)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_ic623")
shape = SubResource("ConvexPolygonShape2D_fcgvv")
disabled = true
[node name="SwingSprite" type="Sprite2D" parent="."]
modulate = Color(2, 2, 2, 1)
texture = ExtResource("5_pywek")
texture = ExtResource("10_672jv")
offset = Vector2(8, 0)
hframes = 4
hframes = 5
[node name="SwingSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("10_mfnl7")
max_distance = 256.0
[node name="ParrySound" type="AudioStreamPlayer2D" parent="."]

View File

@ -0,0 +1,4 @@
[gd_resource type="ConvexPolygonShape2D" format=3 uid="uid://dw4e4r2yxwk1b"]
[resource]
points = PackedVector2Array(0, 0, -21.213, 21.213, -30, 0, -21.213, -21.213, 0, -30, 21.213, -21.213, 30, 0, 21.213, 21.213, 0, 0)

View File

@ -1,8 +1,27 @@
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
[gd_scene load_steps=4 format=3 uid="uid://1pb3mpmrl7lc"]
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
[ext_resource type="PackedScene" uid="uid://b2x17su05ou5w" path="res://Scenes/Maps/Arena.tscn" id="2_avsrq"]
[ext_resource type="PackedScene" uid="uid://bxo553hblp6nf" path="res://UI/HealthBar.tscn" id="3_5rhge"]
[node name="World" type="Node2D"]
[node name="World" type="Node2D" node_paths=PackedStringArray("Control")]
script = ExtResource("1_1k6ew")
StartingArea = ExtResource("2_avsrq")
Control = NodePath("CanvasLayer/UI")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" type="Control" parent="CanvasLayer"]
z_index = 128
layout_mode = 3
anchors_preset = 0
offset_right = 640.0
offset_bottom = 480.0
[node name="HealthBar" parent="CanvasLayer/UI" instance=ExtResource("3_5rhge")]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_bottom = 0.0
grow_horizontal = 0
grow_vertical = 1

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://b2x17su05ou5w"]
[gd_scene load_steps=15 format=3 uid="uid://b2x17su05ou5w"]
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"]
@ -6,18 +6,46 @@
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"]
[ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"]
[ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"]
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="7_y7j0e"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_8jil2"]
polygon = PackedVector2Array(-8, -4, -6, -5, -6, -18, 6, -18, 6, -5, 8, -4, 8, 4, 4, 8, -4, 8, -8, 3.5)
[sub_resource type="CanvasTexture" id="CanvasTexture_3n6aa"]
diffuse_texture = ExtResource("2_wnjm0")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"]
texture = ExtResource("2_wnjm0")
texture = SubResource("CanvasTexture_3n6aa")
use_texture_padding = false
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
@ -35,94 +63,68 @@ texture = ExtResource("2_wnjm0")
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/size_in_atlas = Vector2i(1, 2)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, 8)
7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_8jil2")
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 3.5, 4.5, 8, -4, 8, -8, 4)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:0/size_in_atlas = Vector2i(1, 2)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, 8)
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kbvre"]
polygon = PackedVector2Array(-4, 8, -8, 4, -8, -4, -6, -4, -6, -20, 6, -20, 6, -4, 8, -4, 8, 4, 4, 8)
@ -249,7 +251,7 @@ physics_layer_0/collision_layer = 1
sources/2 = SubResource("TileSetAtlasSource_5yxvt")
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hcbtx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_88hwc"]
resource_local_to_scene = true
shader = ExtResource("5_h8k5p")
shader_parameter/color = Quaternion(1, 1, 1, 1)
@ -265,114 +267,94 @@ layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -6554
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
[node name="CanvasModulate" parent="." index="0"]
color = Color(0.588235, 0.588235, 0.588235, 1)
color = Color(0.682353, 0.643137, 0.866667, 1)
[node name="TorchLamp" parent="Entities" index="0" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-96, -120)
[node name="TorchLamp2" parent="Entities" index="1" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-48, -120)
[node name="TorchLamp3" parent="Entities" index="2" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp3" parent="Entities" index="1" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(0, -120)
[node name="TorchLamp4" parent="Entities" index="3" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(48, -120)
[node name="TorchLamp5" parent="Entities" index="4" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp5" parent="Entities" index="2" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(96, -120)
[node name="TorchLamp6" parent="Entities" index="5" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp6" parent="Entities" index="3" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -96)
[node name="TorchLamp7" parent="Entities" index="6" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp7" parent="Entities" index="4" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -96)
[node name="TorchLamp8" parent="Entities" index="7" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -49)
[node name="TorchLamp9" parent="Entities" index="8" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp9" parent="Entities" index="5" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -1)
[node name="TorchLamp10" parent="Entities" index="9" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, 47)
[node name="TorchLamp11" parent="Entities" index="10" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp11" parent="Entities" index="6" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, 95)
[node name="TorchLamp12" parent="Entities" index="11" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp12" parent="Entities" index="7" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(97, 120)
[node name="TorchLamp13" parent="Entities" index="12" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(47, 120)
[node name="TorchLamp14" parent="Entities" index="13" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp14" parent="Entities" index="8" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(0, 120)
[node name="TorchLamp15" parent="Entities" index="14" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-48, 120)
[node name="TorchLamp16" parent="Entities" index="15" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp16" parent="Entities" index="9" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-96, 120)
[node name="TorchLamp17" parent="Entities" index="16" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp17" parent="Entities" index="10" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, 95)
[node name="TorchLamp18" parent="Entities" index="17" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, 47)
[node name="TorchLamp19" parent="Entities" index="18" instance=ExtResource("6_jy3pc")]
[node name="TorchLamp19" parent="Entities" index="11" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -1)
[node name="TorchLamp20" parent="Entities" index="19" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -49)
[node name="Torch" parent="Entities" index="20" instance=ExtResource("6_1wwor")]
[node name="Torch" parent="Entities" index="12" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-120, -112)
[node name="Torch2" parent="Entities" index="21" instance=ExtResource("6_1wwor")]
[node name="Torch2" parent="Entities" index="13" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-72, -112)
[node name="Torch3" parent="Entities" index="22" instance=ExtResource("6_1wwor")]
[node name="Torch3" parent="Entities" index="14" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-24, -113)
[node name="Torch4" parent="Entities" index="23" instance=ExtResource("6_1wwor")]
[node name="Torch4" parent="Entities" index="15" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(24, -112)
[node name="Torch5" parent="Entities" index="24" instance=ExtResource("6_1wwor")]
[node name="Torch5" parent="Entities" index="16" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(72, -112)
[node name="Torch6" parent="Entities" index="25" instance=ExtResource("6_1wwor")]
[node name="Torch6" parent="Entities" index="17" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="26" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_hcbtx")
[node name="Doc" parent="Entities" index="18" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_88hwc")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="19"]
position = Vector2(168, -42)
energy = 1.5
blend_mode = 2
range_item_cull_mask = 0
shadow_enabled = true
shadow_color = Color(0.572549, 0.572549, 0.572549, 0)
texture = ExtResource("7_y7j0e")
height = 16.0
[node name="CanvasGroup" type="CanvasGroup" parent="Entities" index="20"]
[node name="Areas" parent="." index="2"]
visible = false

View File

@ -10,7 +10,7 @@ public partial class NPCIdleState : NPCState
public override CharacterState Process(double delta)
{
base.Process(delta);
if (Character.Direction.LengthSquared() > 0)
if (Character.Direction.LengthSquared() > 0.01f)
{
return MoveState;
}

View File

@ -21,8 +21,16 @@ public partial class PlayerIdleState : PlayerState
}
}
var velocity = _player.Velocity.LengthSquared();
if (previousState is PlayerMoveState && velocity > 16)
// must be moving at least 4 u/s for more than 0.5 seconds
bool shouldPlayStopAnim = false;
if (previousState is PlayerMoveState move)
{
shouldPlayStopAnim = move.MoveDuration > 0.5;
// NOTE: more conditions may be added soon
}
if (shouldPlayStopAnim)
{
_player.MovementAnimation.Play("stop");
_player.MovementAnimation.Queue("idle");

View File

@ -7,15 +7,19 @@ public partial class PlayerMoveState : PlayerState
[Export]
public PlayerRollState RollState { get; set; }
public double MoveDuration { get; private set; }
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
{
_player.MovementAnimation.Play("move");
MoveDuration = 0;
return base.Enter(previousState);
}
public override CharacterState Process(double delta)
{
base.Process(delta);
MoveDuration += delta;
if (Character.Direction.LengthSquared() == 0)
{
return IdleState;

View File

@ -8,9 +8,12 @@ public partial class PlayerRollState : PlayerState
private Vector2 _rollDirection = Vector2.Zero;
private GpuParticles2D _particles;
public override void _Ready()
{
base._Ready();
_particles = _player.GetNode<GpuParticles2D>("Effects/RollParticles");
}
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
@ -28,6 +31,7 @@ public partial class PlayerRollState : PlayerState
_player.MovementAnimation.PlayBackwards("roll");
}
_player.MovementAnimation.Queue("idle");
_particles.Emitting = true;
return base.Enter(previousState);
}
@ -37,6 +41,7 @@ public partial class PlayerRollState : PlayerState
// this state (e.g. from death)
_timeLeftToRoll = 0;
_rollDirection = Character.Direction;
_particles.Emitting = false;
base.Exit(nextState);
}

View File

@ -45,12 +45,13 @@ public partial class DocChooseAttackState : NPCState
}
else
{
_consecutiveAttacks = 0;
_consecutiveAttacks = 1;
}
if (_consecutiveAttacks > Doc.Intensity)
{
_consecutiveAttacks = 0;
_consecutiveAttacks = 1;
ResetStates();
return ExitState;
}

View File

@ -38,7 +38,6 @@ public partial class DocShungiteDartState : DocAttackState
public override void Exit(IState<NPCState> nextState)
{
}
protected virtual Projectile SpawnProjectile(

View File

@ -11,8 +11,7 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
{
if (this is not DocUnwantedFrequencyState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("shungite_spike");
Doc.TelegraphAnimation.Play("shungite_spike");
}
_currentAttacks = 0;
_currentAttackDuration = 1;
@ -22,7 +21,8 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
public override void Exit(IState<NPCState> nextState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
//Doc.TelegraphAnimation.Stop();
//Doc.TelegraphAnimation.Stop();
NPC.ShouldMove = true;
}
@ -30,8 +30,7 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
Vector2 position,
Vector2 direction)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("shungite_spike");
Doc.TelegraphAnimation.Play("shungite_spike");
var projectile = base.SpawnProjectile(position, direction)
as ShungiteSpike;
projectile.GlobalRotation = 0;
@ -46,6 +45,7 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
protected override void Attack()
{
GD.Print("shungite spike");
var player = _world.CurrentPlayer;
var playerPos = player.GlobalPosition;
var docPos = NPC.GlobalPosition;

View File

@ -19,8 +19,8 @@ public partial class DocTelegraphState : NPCState
{
_currentDuration = Duration;
TelegraphAnimationPlayer.Play("enter_in");
float randX = GD.RandRange(-128, 128);
float randY = GD.RandRange(-128, 128);
float randX = GD.RandRange(-112, 112);
float randY = GD.RandRange(-112, 112);
NPC.GlobalPosition = new Vector2(randX, randY);
return null;
}

View File

@ -7,18 +7,16 @@ public partial class DocUnwantedFrequencyState : DocShungiteSpikeState
{
public override NPCState Enter(IState<NPCState> previous)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("unwanted_frequencies");
NPC.ShouldMove = false;
Doc.TelegraphAnimation.Play("unwanted_frequencies");
return base.Enter(previous);
}
public override void Exit(IState<NPCState> nextState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
GetNode<GpuParticles2D>("../../Effects/UnwantedFrequenciesParticles")
.Emitting = false;
NPC.ShouldMove = true;
GD.Print("Exit unwanted frequency");
base.Exit(nextState);
}
protected override Projectile SpawnProjectile(
@ -35,6 +33,8 @@ public partial class DocUnwantedFrequencyState : DocShungiteSpikeState
protected override void Attack()
{
Doc.TelegraphAnimation.Play("unwanted_frequencies");
GD.Print("unwanted frequency");
var player = _world.CurrentPlayer;
var playerPos = player.GlobalPosition;
var docPos = NPC.GlobalPosition;

13
UI/HealthBar.cs 100644
View File

@ -0,0 +1,13 @@
using Godot;
namespace SupaLidlGame.UI;
public partial class HealthBar : Control
{
public TextureProgressBar ProgressBar { get; set; }
public override void _Ready()
{
ProgressBar = GetNode<TextureProgressBar>("TextureProgressBar");
}
}

View File

@ -1,6 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://bxo553hblp6nf"]
[gd_scene load_steps=4 format=3 uid="uid://bxo553hblp6nf"]
[ext_resource type="FontFile" uid="uid://cgwa8bjiyv534" path="res://Assets/Fonts/alagard.ttf" id="1_700b8"]
[ext_resource type="Script" path="res://UI/HealthBar.cs" id="1_54tsn"]
[ext_resource type="Texture2D" uid="uid://b75oak1nd2q6x" path="res://Assets/Sprites/UI/over-under-bar.png" id="1_hlbrd"]
[ext_resource type="Texture2D" uid="uid://co7xm7i5f6n51" path="res://Assets/Sprites/UI/progress-bar.png" id="2_62osq"]
[node name="HealthBar" type="Control"]
layout_mode = 3
@ -9,10 +11,18 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_54tsn")
[node name="ProgressBar" type="ProgressBar" parent="."]
[node name="TextureProgressBar" type="TextureProgressBar" parent="."]
texture_filter = 1
layout_mode = 0
offset_right = 128.0
offset_bottom = 32.0
theme_override_fonts/font = ExtResource("1_700b8")
step = 1.0
value = 84.0
offset_bottom = 8.0
value = 50.0
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
stretch_margin_right = 3
stretch_margin_bottom = 3
texture_under = ExtResource("1_hlbrd")
texture_progress = ExtResource("2_62osq")

View File

@ -53,7 +53,7 @@ public partial class AnimationManager : Node
p1.AnimationChanged += (StringName oldName, StringName newName) =>
{
var anim = p1.GetAnimation(oldName);
GD.Print(oldName + "resolve");
//GD.Print(oldName + "resolve");
ResolveConflicts(anim);
RemoveAllHolds(anim);
};
@ -108,7 +108,7 @@ public partial class AnimationManager : Node
hold.TrackIndex = p1Track;
anim1.TrackSetEnabled(p1Track, false);
}
GD.Print($"{hold.PriorityAnim.ResourceName} > {hold.HoldAnim.ResourceName}");
//GD.Print($"{hold.PriorityAnim.ResourceName} > {hold.HoldAnim.ResourceName}");
_holds.Add(hold);
break;
}
@ -129,7 +129,7 @@ public partial class AnimationManager : Node
// be enabled
if (hold.PriorityAnim == anim)
{
GD.Print($"{anim.ResourceName} was holding ${hold.HoldAnim.ResourceName}");
//GD.Print($"{anim.ResourceName} was holding ${hold.HoldAnim.ResourceName}");
_holds.RemoveAt(i);
i--;
@ -137,13 +137,13 @@ public partial class AnimationManager : Node
// enable the track
if (_holds.FindIndex(h => h.HoldAnim == hold.HoldAnim && h.TrackIndex == hold.TrackIndex) < 0)
{
GD.Print($"{hold.HoldAnim.ResourceName} is now free");
//GD.Print($"{hold.HoldAnim.ResourceName} is now free");
hold.HoldAnim.TrackSetEnabled(hold.TrackIndex, true);
}
}
}
GD.Print("There are currently " + _holds.Count + " holds");
//GD.Print("There are currently " + _holds.Count + " holds");
}
private void RemoveAllHolds(Animation anim)

View File

@ -3,8 +3,7 @@
[ext_resource type="Script" path="res://Utils/PlayerCamera.cs" id="1_jabhk"]
[node name="Camera2D" type="Camera2D"]
current = true
zoom = Vector2(4, 4)
zoom = Vector2(2, 2)
script = ExtResource("1_jabhk")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@ -17,6 +17,9 @@ public partial class World : Node2D
[Export]
public Player CurrentPlayer { get; set; }
[Export]
public Control Control { get; set; }
private Dictionary<string, Map> _maps;
private string _currentConnector;
@ -56,6 +59,13 @@ public partial class World : Node2D
};
};
CurrentPlayer.Hurt += (Events.HealthChangedArgs args) =>
{
var bar = Control.GetNode<UI.HealthBar>("HealthBar");
GD.Print("Set health bar");
bar.ProgressBar.Value = args.NewHealth;
};
base._Ready();
}

View File

@ -0,0 +1,3 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://ljp6denwxmye"]
[resource]

View File

@ -1,11 +1,28 @@
#+TITLE: SupaLidlGame To-do List
* List of what to add
** STARTED Campfires
* STARTED Campfires
DEADLINE: <2022-12-03 Sat>
** TODO Enemy Spawning
* TODO Enemy Spawning
** TODO Handle Character Death
* DONE Handle Character Death
DEADLINE: <2022-12-04 Sun>
* Doc Boss
** DONE Reset possible attacks after each cycle
CLOSED: [2023-07-21 Fri]
** DONE Attack animations
CLOSED: [2023-07-20 Thu]
** TODO Boss Music
* TODO Boss cards
* TODO Dialog
* TODO Short arena entrance
* TODO Video demonstration

View File

@ -15,6 +15,13 @@ run/main_scene="res://Scenes/Level.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=480
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="SupaLidlGame"

View File

@ -1,15 +1,2 @@
#+title: TODO LIST
* Doc Boss
** TODO Reset possible attacks after each cycle
** TODO Attack animations
* TODO Boss cards
* TODO Dialog
* TODO Short arena entrance
* TODO Video demonstration