PROGRESS
parent
8c2c33644e
commit
38bfae2aaa
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@ -3,3 +3,9 @@
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# old files
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*.old*
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# build
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Build/
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# cache
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.cache/
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Binary file not shown.
After Width: | Height: | Size: 62 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://coarr28adgo1u"
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path="res://.godot/imported/point-light.png-2a3976318d4aaede46957261acffe3d9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/Particles/point-light.png"
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dest_files=["res://.godot/imported/point-light.png-2a3976318d4aaede46957261acffe3d9.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 468 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://yqet0b22i70d"
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path="res://.godot/imported/campfire.png-15ae3109f3a9a9b4ebf5bffb3876d86b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/campfire.png"
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dest_files=["res://.godot/imported/campfire.png-15ae3109f3a9a9b4ebf5bffb3876d86b.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -101,9 +101,9 @@ _data = {
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}
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[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_ms3xg")
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y_sort_enabled = true
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collision_layer = 10
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script = ExtResource("1_2yopk")
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Health = 50.0
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@ -57,6 +57,7 @@ namespace SupaLidlGame.Characters
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public override void Die()
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{
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GD.Print("died");
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//base.Die();
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}
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}
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@ -106,21 +106,22 @@ _data = {
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}
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_h78y7")
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y_sort_enabled = true
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position = Vector2(0, -12)
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collision_layer = 6
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script = ExtResource("1_flygr")
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Camera = NodePath("Camera2D")
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Speed = 64.0
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Mass = 1.0
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Health = 100.0
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Sprite = NodePath("Sprite")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Faction = 1
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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position_smoothing_enabled = true
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position_smoothing_speed = 8.0
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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use_parent_material = true
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@ -168,8 +169,8 @@ horizontal_alignment = 1
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[node name="Node" type="Node" parent="."]
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[node name="Inventory" type="Node2D" parent="."]
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position = Vector2(0, 2)
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y_sort_enabled = true
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position = Vector2(0, 2)
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script = ExtResource("7_xyenu")
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[node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")]
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@ -0,0 +1,9 @@
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using Godot;
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using System;
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namespace SupaLidlGame.Entities
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{
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public partial class Campfire : StaticBody2D
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{
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}
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}
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@ -0,0 +1,62 @@
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[gd_scene load_steps=11 format=3 uid="uid://dhl071rj5wyvx"]
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[ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"]
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[ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"]
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[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"]
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atlas = ExtResource("1_7eor7")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rt0be"]
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atlas = ExtResource("1_7eor7")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0embb"]
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atlas = ExtResource("1_7eor7")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_victi"]
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atlas = ExtResource("1_7eor7")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jg745"]
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atlas = ExtResource("1_7eor7")
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region = Rect2(64, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_o6lfi"]
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animations = [{
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"frames": [SubResource("AtlasTexture_68qj1"), SubResource("AtlasTexture_rt0be"), SubResource("AtlasTexture_0embb"), SubResource("AtlasTexture_victi")],
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"loop": true,
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"name": &"active",
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"speed": 5.0
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}, {
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"frames": [SubResource("AtlasTexture_jg745")],
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"loop": true,
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"name": &"default",
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"speed": 8.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"]
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size = Vector2(16, 4)
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[node name="Campfire" type="StaticBody2D"]
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texture_filter = 3
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position = Vector2(0, -8)
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script = ExtResource("1_w4gfp")
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[node name="Sprite2D" type="AnimatedSprite2D" parent="."]
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frames = SubResource("SpriteFrames_o6lfi")
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animation = &"active"
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playing = true
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(0.976471, 0.564706, 0.168627, 1)
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energy = 2.0
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blend_mode = 2
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texture = ExtResource("3_lm3vq")
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texture_scale = 0.25
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 6)
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shape = SubResource("RectangleShape2D_ubam4")
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@ -296,25 +296,26 @@ _data = {
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points = PackedVector2Array(-11.314, -11.314, 0, -16, 11.314, -11.314, 16, 0, 11.314, 11.314, 0, 16, -11.314, 11.314, 0, 0)
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles")]
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y_sort_enabled = true
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texture_filter = 3
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position = Vector2(2, 0)
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y_sort_enabled = true
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script = ExtResource("1_mlo73")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.1
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ParryParticles = NodePath("Anchor/Sprite2D/ParryParticles")
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Damage = 20.0
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UseTime = 0.8
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Knockback = 80.0
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Description = "A basic sword."
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[node name="Anchor" type="Node2D" parent="."]
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rotation = -0.610865
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y_sort_enabled = true
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rotation = -0.610865
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[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
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position = Vector2(0, -10)
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y_sort_enabled = true
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position = Vector2(0, -10)
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texture = ExtResource("2_rnfo4")
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[node name="ParryParticles" type="CPUParticles2D" parent="Anchor/Sprite2D"]
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File diff suppressed because one or more lines are too long
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.6">
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.7">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -0,0 +1,11 @@
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#+TITLE: SupaLidlGame To-do List
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* List of what to add
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** STARTED Campfires
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DEADLINE: <2022-12-03 Sat>
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** TODO Enemy Spawning
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** TODO Handle Character Death
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DEADLINE: <2022-12-04 Sun>
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Reference in New Issue