item-info
HumanoidSandvichDispenser 2022-12-04 20:12:34 -08:00
parent 8c2c33644e
commit 38bfae2aaa
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
15 changed files with 194 additions and 18 deletions

6
.gitignore vendored
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@ -3,3 +3,9 @@
# old files # old files
*.old* *.old*
# build
Build/
# cache
.cache/

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://coarr28adgo1u"
path="res://.godot/imported/point-light.png-2a3976318d4aaede46957261acffe3d9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Particles/point-light.png"
dest_files=["res://.godot/imported/point-light.png-2a3976318d4aaede46957261acffe3d9.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://yqet0b22i70d"
path="res://.godot/imported/campfire.png-15ae3109f3a9a9b4ebf5bffb3876d86b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/campfire.png"
dest_files=["res://.godot/imported/campfire.png-15ae3109f3a9a9b4ebf5bffb3876d86b.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -101,9 +101,9 @@ _data = {
} }
[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")] [node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")]
y_sort_enabled = true
texture_filter = 3 texture_filter = 3
material = SubResource("ShaderMaterial_ms3xg") material = SubResource("ShaderMaterial_ms3xg")
y_sort_enabled = true
collision_layer = 10 collision_layer = 10
script = ExtResource("1_2yopk") script = ExtResource("1_2yopk")
Health = 50.0 Health = 50.0

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@ -57,6 +57,7 @@ namespace SupaLidlGame.Characters
public override void Die() public override void Die()
{ {
GD.Print("died");
//base.Die(); //base.Die();
} }
} }

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@ -106,21 +106,22 @@ _data = {
} }
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")] [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")]
y_sort_enabled = true
texture_filter = 3 texture_filter = 3
material = SubResource("ShaderMaterial_h78y7") material = SubResource("ShaderMaterial_h78y7")
y_sort_enabled = true position = Vector2(0, -12)
collision_layer = 6 collision_layer = 6
script = ExtResource("1_flygr") script = ExtResource("1_flygr")
Camera = NodePath("Camera2D") Camera = NodePath("Camera2D")
Speed = 64.0 Speed = 64.0
Mass = 1.0
Health = 100.0
Sprite = NodePath("Sprite") Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory") Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine") StateMachine = NodePath("StateMachine")
Faction = 1 Faction = 1
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")] [node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
position_smoothing_enabled = true
position_smoothing_speed = 8.0
[node name="Sprite" type="AnimatedSprite2D" parent="."] [node name="Sprite" type="AnimatedSprite2D" parent="."]
use_parent_material = true use_parent_material = true
@ -168,8 +169,8 @@ horizontal_alignment = 1
[node name="Node" type="Node" parent="."] [node name="Node" type="Node" parent="."]
[node name="Inventory" type="Node2D" parent="."] [node name="Inventory" type="Node2D" parent="."]
position = Vector2(0, 2)
y_sort_enabled = true y_sort_enabled = true
position = Vector2(0, 2)
script = ExtResource("7_xyenu") script = ExtResource("7_xyenu")
[node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")] [node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")]

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@ -0,0 +1,9 @@
using Godot;
using System;
namespace SupaLidlGame.Entities
{
public partial class Campfire : StaticBody2D
{
}
}

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@ -0,0 +1,62 @@
[gd_scene load_steps=11 format=3 uid="uid://dhl071rj5wyvx"]
[ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"]
[ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"]
atlas = ExtResource("1_7eor7")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rt0be"]
atlas = ExtResource("1_7eor7")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0embb"]
atlas = ExtResource("1_7eor7")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_victi"]
atlas = ExtResource("1_7eor7")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jg745"]
atlas = ExtResource("1_7eor7")
region = Rect2(64, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_o6lfi"]
animations = [{
"frames": [SubResource("AtlasTexture_68qj1"), SubResource("AtlasTexture_rt0be"), SubResource("AtlasTexture_0embb"), SubResource("AtlasTexture_victi")],
"loop": true,
"name": &"active",
"speed": 5.0
}, {
"frames": [SubResource("AtlasTexture_jg745")],
"loop": true,
"name": &"default",
"speed": 8.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"]
size = Vector2(16, 4)
[node name="Campfire" type="StaticBody2D"]
texture_filter = 3
position = Vector2(0, -8)
script = ExtResource("1_w4gfp")
[node name="Sprite2D" type="AnimatedSprite2D" parent="."]
frames = SubResource("SpriteFrames_o6lfi")
animation = &"active"
playing = true
[node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(0.976471, 0.564706, 0.168627, 1)
energy = 2.0
blend_mode = 2
texture = ExtResource("3_lm3vq")
texture_scale = 0.25
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 6)
shape = SubResource("RectangleShape2D_ubam4")

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@ -296,25 +296,26 @@ _data = {
points = PackedVector2Array(-11.314, -11.314, 0, -16, 11.314, -11.314, 16, 0, 11.314, 11.314, 0, 16, -11.314, 11.314, 0, 0) points = PackedVector2Array(-11.314, -11.314, 0, -16, 11.314, -11.314, 16, 0, 11.314, 11.314, 0, 16, -11.314, 11.314, 0, 0)
[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles")] [node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles")]
y_sort_enabled = true
texture_filter = 3 texture_filter = 3
position = Vector2(2, 0) position = Vector2(2, 0)
y_sort_enabled = true
script = ExtResource("1_mlo73") script = ExtResource("1_mlo73")
Hitbox = NodePath("Hitbox") Hitbox = NodePath("Hitbox")
AnimationPlayer = NodePath("AnimationPlayer") AnimationPlayer = NodePath("AnimationPlayer")
AttackTime = 0.1 AttackTime = 0.1
ParryParticles = NodePath("Anchor/Sprite2D/ParryParticles") ParryParticles = NodePath("Anchor/Sprite2D/ParryParticles")
Damage = 20.0
UseTime = 0.8 UseTime = 0.8
Knockback = 80.0 Knockback = 80.0
Description = "A basic sword." Description = "A basic sword."
[node name="Anchor" type="Node2D" parent="."] [node name="Anchor" type="Node2D" parent="."]
rotation = -0.610865
y_sort_enabled = true y_sort_enabled = true
rotation = -0.610865
[node name="Sprite2D" type="Sprite2D" parent="Anchor"] [node name="Sprite2D" type="Sprite2D" parent="Anchor"]
position = Vector2(0, -10)
y_sort_enabled = true y_sort_enabled = true
position = Vector2(0, -10)
texture = ExtResource("2_rnfo4") texture = ExtResource("2_rnfo4")
[node name="ParryParticles" type="CPUParticles2D" parent="Anchor/Sprite2D"] [node name="ParryParticles" type="CPUParticles2D" parent="Anchor/Sprite2D"]

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.6"> <Project Sdk="Godot.NET.Sdk/4.0.0-beta.7">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -0,0 +1,11 @@
#+TITLE: SupaLidlGame To-do List
* List of what to add
** STARTED Campfires
DEADLINE: <2022-12-03 Sat>
** TODO Enemy Spawning
** TODO Handle Character Death
DEADLINE: <2022-12-04 Sun>