lol
parent
39894f63a8
commit
613925b085
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@ -5,7 +5,7 @@ namespace SupaLidlGame.Characters
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public partial class Character : CharacterBody2D
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{
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[Export]
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public float Speed { get; protected set; } = 128.0f;
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public float Speed { get; protected set; } = 32.0f;
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[Export]
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public float Mass
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@ -15,7 +15,6 @@ size = Vector2(32, 32)
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[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("StateMachine")]
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script = ExtResource("1_4x3dm")
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Speed = 32.0
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StateMachine = NodePath("StateMachine")
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[node name="Icon" type="Sprite2D" parent="."]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bncaar8vp3b84"]
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[gd_scene load_steps=11 format=3 uid="uid://bncaar8vp3b84"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
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[ext_resource type="Texture2D" uid="uid://bw052v8ikfget" path="res://icon.svg" id="2_xmgd1"]
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@ -6,6 +6,8 @@
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[ext_resource type="Script" path="res://Characters/States/PlayerIdleState.cs" id="4_4k4mb"]
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[ext_resource type="Script" path="res://Characters/States/PlayerMoveState.cs" id="5_tx5rw"]
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[ext_resource type="Script" path="res://Characters/States/PlayerRollState.cs" id="6_6bgrj"]
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[ext_resource type="PackedScene" uid="uid://cajlwb67xenfy" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
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size = Vector2(32, 16)
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@ -15,6 +17,7 @@ font_size = 24
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("StateMachine")]
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script = ExtResource("1_flygr")
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Speed = 64.0
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StateMachine = NodePath("StateMachine")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -64,3 +67,7 @@ horizontal_alignment = 1
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[node name="Node" type="Node" parent="."]
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[node name="Inventory" type="Node2D" parent="."]
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script = ExtResource("7_xyenu")
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[node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")]
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position = Vector2(21, 0)
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@ -26,13 +26,12 @@ namespace SupaLidlGame.Characters.State
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return null;
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}
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public override CharacterState Input(Godot.InputEvent @event)
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public override CharacterState Input(InputEvent @event)
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{
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if (@event.IsActionPressed("roll"))
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{
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return RollState;
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}
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return null;
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}
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}
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@ -55,6 +55,13 @@ namespace SupaLidlGame.Items
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public override void _Ready()
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{
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Owner = GetParent<Character>();
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foreach (Node child in GetChildren())
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{
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if (child is Item item)
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{
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Items.Add(item);
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}
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}
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base._Ready();
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}
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}
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@ -1,11 +1,13 @@
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using Godot;
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using SupaLidlGame.BoundingBoxes;
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using SupaLidlGame.Characters;
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namespace SupaLidlGame.Items.Weapons
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{
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public partial class Sword : Weapon
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{
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//[Export]
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//public Damagebox
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[Export]
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public Hitbox Hitbox { get; set; }
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public override void Equip(Character character)
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{
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@ -14,7 +16,12 @@ namespace SupaLidlGame.Items.Weapons
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public override void Use()
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{
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//base.Use();
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Hitbox.IsEnabled = true;
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}
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public override void Deuse()
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{
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Hitbox.IsEnabled = false;
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}
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}
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}
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@ -0,0 +1,26 @@
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[gd_scene load_steps=5 format=3 uid="uid://cajlwb67xenfy"]
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mlo73"]
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[ext_resource type="Texture2D" uid="uid://dt6u8p4h6g7le" path="res://Sprites/knife.png" id="2_dmsp2"]
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[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="3_up3ob"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_yln58"]
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radius = 8.0
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height = 24.0
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox")]
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texture_filter = 3
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script = ExtResource("1_mlo73")
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Hitbox = NodePath("Hitbox")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_dmsp2")
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[node name="Hitbox" parent="." instance=ExtResource("3_up3ob")]
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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shape = SubResource("CapsuleShape2D_yln58")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[editable path="Hitbox"]
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@ -1136,7 +1136,6 @@ layer_3/tile_data = PackedInt32Array(-458765, 393216, 1, -393229, 327680, 0, -39
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position = Vector2(-81, -34)
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scale = Vector2(0.25, 0.25)
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motion_mode = 1
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Speed = 64.0
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[node name="ExampleEnemy" parent="TileMap" instance=ExtResource("2_uti3y")]
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position = Vector2(-4, 60)
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@ -48,6 +48,7 @@ ui_down={
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roll={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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