1151 lines
55 KiB
Plaintext
1151 lines
55 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://cbsosmpnenfwu"]
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[ext_resource type="Texture2D" uid="uid://gm2pcnfg7h8j" path="res://Sprites/tileset.png" id="1_k6myx"]
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[ext_resource type="PackedScene" uid="uid://bncaar8vp3b84" path="res://Characters/Player.tscn" id="1_m35hr"]
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[ext_resource type="PackedScene" uid="uid://dymwd5ihpwyqm" path="res://Characters/ExampleEnemy.tscn" id="2_uti3y"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1pa1q"]
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texture = ExtResource("1_k6myx")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0 = 0
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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21:0/0 = 0
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21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0 = 0
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0 = 0
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0 = 0
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0 = 0
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0 = 0
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0 = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0 = 0
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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18:1/0 = 0
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18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0 = 0
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19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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21:1/0 = 0
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21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:1/0/physics_layer_0/angular_velocity = 0.0
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22:1/0 = 0
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22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:1/0/physics_layer_0/angular_velocity = 0.0
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23:1/0 = 0
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23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0 = 0
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0 = 0
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0 = 0
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
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11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:2/0/physics_layer_0/angular_velocity = 0.0
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12:2/0 = 0
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12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0 = 0
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:2/0/physics_layer_0/angular_velocity = 0.0
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14:2/0 = 0
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:2/0/physics_layer_0/angular_velocity = 0.0
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15:2/0 = 0
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15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:2/0/physics_layer_0/angular_velocity = 0.0
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16:2/0 = 0
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16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:2/0/physics_layer_0/angular_velocity = 0.0
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17:2/0 = 0
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17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:2/0/physics_layer_0/angular_velocity = 0.0
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18:2/0 = 0
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18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:2/0/physics_layer_0/angular_velocity = 0.0
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19:2/0 = 0
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19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:2/0/physics_layer_0/angular_velocity = 0.0
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20:2/0 = 0
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20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:2/0/physics_layer_0/angular_velocity = 0.0
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21:2/0 = 0
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21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:2/0/physics_layer_0/angular_velocity = 0.0
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22:2/0 = 0
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22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:2/0/physics_layer_0/angular_velocity = 0.0
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23:2/0 = 0
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23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:2/0/physics_layer_0/angular_velocity = 0.0
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24:2/0 = 0
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24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/size_in_atlas = Vector2i(1, 2)
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0 = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0 = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0 = 0
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14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_0/angular_velocity = 0.0
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15:3/0 = 0
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15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_0/angular_velocity = 0.0
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|
16:3/0 = 0
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16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
16:3/0/physics_layer_0/angular_velocity = 0.0
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|
17:3/0 = 0
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|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
17:3/0/physics_layer_0/angular_velocity = 0.0
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|
18:3/0 = 0
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|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
18:3/0/physics_layer_0/angular_velocity = 0.0
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|
19:3/0 = 0
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|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
19:3/0/physics_layer_0/angular_velocity = 0.0
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|
20:3/0 = 0
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|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
20:3/0/physics_layer_0/angular_velocity = 0.0
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|
21:3/0 = 0
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|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
21:3/0/physics_layer_0/angular_velocity = 0.0
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|
22:3/0 = 0
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|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
22:3/0/physics_layer_0/angular_velocity = 0.0
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|
23:3/0 = 0
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|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
23:3/0/physics_layer_0/angular_velocity = 0.0
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|
24:3/0 = 0
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|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
24:3/0/physics_layer_0/angular_velocity = 0.0
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|
25:3/0 = 0
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|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
25:3/0/physics_layer_0/angular_velocity = 0.0
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|
27:3/0 = 0
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|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
27:3/0/physics_layer_0/angular_velocity = 0.0
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|
0:4/0 = 0
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|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:4/0/physics_layer_0/angular_velocity = 0.0
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|
2:4/0 = 0
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|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:4/0/physics_layer_0/angular_velocity = 0.0
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|
3:4/0 = 0
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|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:4/0/physics_layer_0/angular_velocity = 0.0
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|
4:4/0 = 0
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|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:4/0/physics_layer_0/angular_velocity = 0.0
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|
5:4/0 = 0
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|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:4/0/physics_layer_0/angular_velocity = 0.0
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|
6:4/0 = 0
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|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:4/0/physics_layer_0/angular_velocity = 0.0
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|
8:4/0 = 0
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|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:4/0/physics_layer_0/angular_velocity = 0.0
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|
9:4/0 = 0
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|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:4/0/physics_layer_0/angular_velocity = 0.0
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|
10:4/0 = 0
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|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
10:4/0/physics_layer_0/angular_velocity = 0.0
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|
11:4/0 = 0
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|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
11:4/0/physics_layer_0/angular_velocity = 0.0
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|
12:4/0 = 0
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|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0 = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0 = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0 = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0 = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0 = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
27:4/0 = 0
|
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0 = 0
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0 = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
18:5/0 = 0
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0 = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0 = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
27:5/0 = 0
|
|
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
24:6/0 = 0
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
26:6/0 = 0
|
|
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
24:7/0 = 0
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
26:7/0 = 0
|
|
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0 = 0
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
24:8/0 = 0
|
|
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
26:8/0 = 0
|
|
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
16:9/0 = 0
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0 = 0
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
21:9/0 = 0
|
|
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:9/0/physics_layer_0/angular_velocity = 0.0
|
|
23:9/0 = 0
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
16:10/0 = 0
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0 = 0
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
21:10/0 = 0
|
|
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:10/0/physics_layer_0/angular_velocity = 0.0
|
|
22:10/0 = 0
|
|
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:10/0/physics_layer_0/angular_velocity = 0.0
|
|
23:10/0 = 0
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0 = 0
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0 = 0
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
16:11/0 = 0
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0 = 0
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
22:11/0 = 0
|
|
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:11/0/physics_layer_0/angular_velocity = 0.0
|
|
23:11/0 = 0
|
|
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0 = 0
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
13:12/0 = 0
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
14:12/0 = 0
|
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0 = 0
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:12/0 = 0
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0 = 0
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
18:12/0 = 0
|
|
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_0/angular_velocity = 0.0
|
|
19:12/0 = 0
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
22:12/0 = 0
|
|
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_0/angular_velocity = 0.0
|
|
23:12/0 = 0
|
|
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_0/angular_velocity = 0.0
|
|
24:12/0 = 0
|
|
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_0/angular_velocity = 0.0
|
|
25:12/0 = 0
|
|
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_0/angular_velocity = 0.0
|
|
27:12/0 = 0
|
|
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0 = 0
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0 = 0
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0 = 0
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0 = 0
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0 = 0
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0 = 0
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0 = 0
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0 = 0
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0 = 0
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0 = 0
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0 = 0
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0 = 0
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0 = 0
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0 = 0
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0 = 0
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0 = 0
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0 = 0
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0 = 0
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0 = 0
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/size_in_atlas = Vector2i(3, 3)
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -8, 10, -8, 10, 22, -10, 22)
|
|
|
|
[sub_resource type="TileSet" id="TileSet_18c7j"]
|
|
physics_layer_0/collision_layer = 1
|
|
sources/0 = SubResource("TileSetAtlasSource_1pa1q")
|
|
|
|
[node name="Level" type="Node2D"]
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
texture_filter = 3
|
|
y_sort_enabled = true
|
|
tile_set = SubResource("TileSet_18c7j")
|
|
format = 2
|
|
layer_0/name = "Walls"
|
|
layer_0/y_sort_enabled = true
|
|
layer_0/tile_data = PackedInt32Array(-131067, 458752, 0, 131065, 458752, 0)
|
|
layer_1/name = "Ground 2"
|
|
layer_1/enabled = true
|
|
layer_1/modulate = Color(1, 1, 1, 1)
|
|
layer_1/y_sort_enabled = false
|
|
layer_1/y_sort_origin = 0
|
|
layer_1/z_index = -1
|
|
layer_1/tile_data = PackedInt32Array(-262157, 65536, 11, -262156, 65536, 11, -262155, 65536, 11, -262154, 65536, 11, -262153, 65536, 11, -262152, 65536, 11, -262151, 65536, 11, -262150, 65536, 11, -262149, 65536, 11, -262148, 65536, 11, -262147, 65536, 11, -262146, 262144, 9, -196610, 0, 10, -131074, 0, 11, -131073, 65536, 11, -196608, 65536, 11, -196607, 65536, 11, -196606, 65536, 11, -196605, 65536, 11, -196604, 65536, 11, -196603, 65536, 11, -196602, 65536, 11, -196601, 65536, 11, -196600, 65536, 11, -196599, 65536, 11, -196598, 65536, 11, -196597, 65536, 11, -196596, 65536, 11, -196595, 65536, 11, -524301, 327680, 1, -458765, 327680, 0, -393229, 327680, 1, -327693, 393216, 1, -589811, 327680, 0, -589812, 327680, 0, -589813, 327680, 0, -589814, 393216, 1, -589815, 327680, 0, -589816, 327680, 1, -589817, 327680, 0, -589818, 393216, 1, -589819, 327680, 0, -589820, 327680, 0, -589821, 327680, 1, -589822, 327680, 0, -589823, 327680, 0, -589824, 393216, 1, -524289, 393216, 1, -524290, 327680, 1, -524291, 393216, 1, -524292, 327680, 0, -524293, 393216, 1, -524294, 327680, 1, -524295, 393216, 1, -524296, 327680, 1, -524297, 327680, 1, -524298, 327680, 0, -524299, 327680, 1, -524300, 327680, 1, -524275, 327680, 0, -458739, 327680, 1, -393203, 327680, 0, -327667, 327680, 1, -262131, 393216, 1, -458753, 327680, 0, -458754, 327680, 0, -458755, 393216, 1, -458756, 327680, 0, -458757, 327680, 0, -458758, 327680, 1, -458759, 327680, 0, -458760, 393216, 1, -458761, 393216, 1, -458762, 327680, 0, -458763, 393216, 1, -458764, 393216, 1, -393228, 327680, 1, -327692, 327680, 1, -327691, 327680, 0, -393227, 327680, 1, -393226, 327680, 0, -327690, 327680, 1, -327689, 393216, 1, -393225, 327680, 0, -393224, 327680, 1, -327688, 327680, 0, -327687, 327680, 0, -393223, 327680, 0, -393222, 327680, 0, -327686, 393216, 1, -327685, 327680, 0, -393221, 327680, 1, -393220, 327680, 1, -327684, 327680, 1, -327683, 327680, 0, -393219, 327680, 1, -393218, 327680, 1, -327682, 327680, 0, -327681, 327680, 1, -393217, 327680, 1, -458752, 393216, 1, -524288, 327680, 0, -524287, 393216, 1, -458751, 327680, 0, -393215, 327680, 1, -393216, 327680, 0, -327680, 327680, 1, -262145, 327680, 0, -196609, 393216, 1, -262144, 393216, 1, -262143, 327680, 0, -327679, 327680, 1, -327678, 327680, 0, -393214, 327680, 0, -458750, 327680, 1, -524286, 327680, 0, -524285, 327680, 0, -458749, 327680, 0, -393213, 327680, 1, -327677, 327680, 0, -262141, 393216, 1, -262142, 327680, 0, -262140, 327680, 0, -327676, 327680, 1, -393212, 327680, 1, -458748, 327680, 1, -524284, 327680, 0, -524283, 327680, 0, -458747, 393216, 1, -393211, 327680, 1, -327675, 393216, 1, -262139, 327680, 1, -262138, 327680, 1, -327674, 327680, 0, -393210, 393216, 1, -458746, 327680, 0, -524282, 327680, 0, -524281, 393216, 1, -458745, 327680, 1, -393209, 327680, 0, -327673, 327680, 0, -262137, 327680, 1, -262136, 393216, 1, -327672, 327680, 1, -393208, 327680, 0, -458744, 393216, 1, -524280, 327680, 0, -524279, 393216, 1, -458743, 327680, 0, -393207, 327680, 0, -327671, 327680, 0, -262135, 393216, 1, -262134, 327680, 0, -327670, 327680, 0, -393206, 327680, 0, -458742, 393216, 1, -524278, 327680, 1, -524277, 393216, 1, -458741, 327680, 1, -393205, 327680, 0, -327669, 327680, 1, -262133, 327680, 1, -262132, 327680, 1, -327668, 327680, 0, -393204, 393216, 1, -458740, 393216, 1, -524276, 327680, 1)
|
|
layer_2/name = "Ground Paths"
|
|
layer_2/enabled = true
|
|
layer_2/modulate = Color(1, 1, 1, 1)
|
|
layer_2/y_sort_enabled = false
|
|
layer_2/y_sort_origin = 0
|
|
layer_2/z_index = -1
|
|
layer_2/tile_data = PackedInt32Array(-11, 327680, 3, -10, 327680, 3, -9, 327680, 3, -8, 327680, 3, -7, 327680, 3, -6, 327680, 3, -5, 327680, 3, -4, 327680, 3, -3, 327680, 3, 65533, 327680, 3, 131069, 327680, 3, 196605, 327680, 3, 196606, 327680, 3, 196607, 327680, 3, 131072, 327680, 3, 131073, 327680, 3, 131074, 327680, 3, 131075, 327680, 3, 131076, 327680, 3, 131077, 327680, 3, 131078, 327680, 3, 131079, 327680, 3, 131080, 327680, 3, 131081, 327680, 3, 131082, 327680, 3, 131083, 327680, 3, 131084, 327680, 3, 65525, 65536, 3, 65526, 65536, 3, 65527, 65536, 3, 65528, 65536, 3, 65529, 65536, 3, 65530, 65536, 3, 65531, 65536, 3, 262141, 65536, 3, 262142, 65536, 3, 262143, 65536, 3, 196608, 65536, 3, 196609, 65536, 3, 196610, 65536, 3, 196611, 65536, 3, 196612, 65536, 3, 196613, 65536, 3, 196614, 65536, 3, 196615, 65536, 3, 196616, 65536, 3, 196617, 65536, 3, 196618, 65536, 3, 196619, 65536, 3, 196620, 65536, 3, 65532, 131072, 3, 131070, 0, 5, 65534, 0, 4, -2, 0, 4, 262140, 196608, 4, -65538, 262144, 3, 131068, 131072, 4, 196604, 131072, 4, 131071, 65536, 5, 65536, 65536, 5, 65537, 65536, 5, 65538, 65536, 5, 65539, 65536, 5, 65540, 65536, 5, 65541, 65536, 5, 65542, 65536, 5, 65543, 65536, 5, 65544, 65536, 5, 65545, 65536, 5, 65546, 65536, 5, 65547, 65536, 5, 65548, 65536, 5, -65539, 65536, 5, -65540, 65536, 5, -65541, 65536, 5, -65542, 65536, 5, -65543, 65536, 5, -65544, 65536, 5, -65545, 65536, 5, -65546, 65536, 5, -65547, 65536, 5)
|
|
layer_3/name = "Ground"
|
|
layer_3/enabled = true
|
|
layer_3/modulate = Color(1, 1, 1, 1)
|
|
layer_3/y_sort_enabled = true
|
|
layer_3/y_sort_origin = 0
|
|
layer_3/z_index = -2
|
|
layer_3/tile_data = PackedInt32Array(-458765, 393216, 1, -393229, 327680, 0, -393228, 393216, 0, -327692, 393216, 0, -262156, 327680, 1, -262155, 393216, 1, -196619, 327680, 1, -196618, 327680, 1, -131082, 393216, 0, -131081, 393216, 1, -131080, 393216, 1, -131079, 327680, 0, -131078, 393216, 0, -196614, 327680, 0, -262150, 327680, 0, -327687, 327680, 1, -393223, 327680, 1, -393224, 393216, 1, -458764, 327680, 0, -458763, 393216, 0, -458762, 327680, 1, -458761, 327680, 0, -458760, 327680, 1, -458759, 327680, 1, -524294, 327680, 1, -524293, 327680, 1, -524292, 327680, 1, -524291, 393216, 1, -524290, 393216, 1, -524289, 327680, 1, -589824, 327680, 0, -589823, 393216, 0, -589822, 327680, 1, -589821, 393216, 0, -589820, 393216, 1, -589819, 327680, 1, -524301, 327680, 0, -589811, 327680, 0, -589812, 327680, 0, -589813, 393216, 1, -589817, 327680, 0, -589818, 327680, 1, -589814, 393216, 0, -589815, 393216, 0, -589816, 327680, 0, -524295, 393216, 0, -524296, 393216, 0, -524297, 393216, 1, 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393216, 0, 196621, 327680, 0, 262157, 393216, 0, 327693, 393216, 1, -327689, 393216, 1, -327688, 327680, 1, -393225, 393216, 1, -393226, 327680, 1, -393227, 327680, 1, -327691, 393216, 0, -327690, 393216, 1, -262154, 393216, 1, -262153, 327680, 1, -262152, 327680, 0, -196616, 393216, 1, -262151, 327680, 0, -196617, 327680, 0, -196615, 393216, 0, -262145, 327680, 1, -65538, 393216, 0, -2, 393216, 0, -1, 393216, 0, 65535, 327680, 0, 131071, 393216, 0, -196620, 393216, 1, -131084, 393216, 1, -65548, 393216, 0, -12, 327680, 1, -11, 327680, 0, 65525, 327680, 0, 131061, 393216, 0, 131060, 327680, 0, 196596, 327680, 1, 262132, 393216, 0, 327668, 393216, 0, 393204, 393216, 0, -65547, 327680, 1, -65546, 393216, 1, 65524, 393216, 0, -131083, 327680, 1, -10, 327680, 0, 196597, 393216, 0, 262133, 327680, 1, 262134, 327680, 0, 327670, 393216, 1, 393206, 327680, 0, 393205, 393216, 0, 327669, 327680, 1, 327671, 327680, 1, 327672, 393216, 1, 327673, 327680, 1, 327674, 393216, 1, 327675, 393216, 1, 327676, 327680, 1, 393212, 327680, 0, 393213, 327680, 0, 393214, 327680, 0, 393215, 327680, 0, 327680, 327680, 0, 393211, 327680, 0, 393210, 327680, 0, 393209, 327680, 0, 393208, 393216, 0, 393207, 327680, 1, 327677, 327680, 1, 327678, 393216, 0, 327679, 327680, 1, 262144, 327680, 0, 262145, 327680, 1, 262146, 327680, 0, 262147, 327680, 0, 262148, 327680, 0, 262149, 393216, 0, 327685, 393216, 1, 327684, 393216, 0, 327683, 327680, 0, 327682, 327680, 0, 327681, 327680, 0, 327686, 393216, 0, 327687, 393216, 1, 327688, 327680, 0, 262153, 393216, 0, 262154, 393216, 1, 262155, 327680, 1, 262156, 393216, 1, 327692, 393216, 1, 327691, 327680, 1, 327690, 327680, 1, 327689, 393216, 1, 262152, 327680, 1, 262151, 393216, 1, 262150, 327680, 0, 196615, 327680, 0, 196614, 327680, 0, 196613, 327680, 0, 196612, 327680, 0, 196611, 327680, 0, 196610, 327680, 0, 196609, 327680, 0, 196608, 327680, 0, 262143, 327680, 0, 196606, 327680, 0, 196605, 327680, 0, 196604, 327680, 1, 196603, 393216, 1, 196602, 327680, 1, 131066, 393216, 1, 131065, 327680, 1, 131064, 327680, 0, 65528, 327680, 0, 65527, 327680, 0, -9, 327680, 0, 65526, 327680, 0, 131062, 327680, 1, 131063, 327680, 0, 196599, 393216, 0, 196598, 327680, 1, 196600, 327680, 0, 196601, 393216, 0, 262139, 327680, 0, 262140, 327680, 0, 262141, 393216, 0, 262142, 327680, 0, 262138, 327680, 1, 262137, 393216, 1, 262136, 327680, 1, 262135, 393216, 0, 65529, 327680, 0, -7, 327680, 0, -65543, 327680, 0, -65544, 327680, 1, -65545, 327680, 0, -8, 327680, 0, -65542, 327680, 1, -65541, 393216, 0, -65540, 327680, 0, -6, 327680, 0, -5, 393216, 0, -65539, 393216, 1, -131074, 327680, 1, 65533, 327680, 0, 131068, 393216, 1, 131067, 327680, 1, 65532, 327680, 0, -3, 327680, 0, 131069, 327680, 0, 131070, 327680, 0, 65536, 327680, 1, 65537, 327680, 0, 65538, 327680, 0, 3, 327680, 1, -65534, 327680, 1, -131070, 393216, 1, -196607, 327680, 0, -196608, 327680, 1, -131073, 327680, 1, -131075, 327680, 0, -131076, 393216, 1, -131077, 393216, 0, 65531, 327680, 0, 196607, 327680, 1, 131072, 393216, 0, 131073, 327680, 1, 131074, 393216, 1, 131075, 327680, 1, 131076, 327680, 1, 65534, 327680, 0, -65536, 393216, 1, -131071, 393216, 0, -196606, 327680, 0, -131072, 393216, 0, -65537, 327680, 0, -4, 327680, 1, -262149, 327680, 0, -327685, 327680, 0, -393221, 393216, 0, -196613, 393216, 0, 65530, 327680, 0, -327686, 393216, 1, -393222, 393216, 1, -458757, 327680, 1, -458756, 393216, 0, -458755, 327680, 1, -458754, 393216, 1, -458753, 393216, 1, -458758, 327680, 0, -524288, 327680, 0, -524287, 327680, 1, -524286, 393216, 1, -524285, 393216, 0, -524284, 393216, 1, -524283, 327680, 0, -524282, 393216, 0, -524281, 393216, 1, -524280, 327680, 0, -524279, 393216, 1, -524278, 393216, 1, -524277, 393216, 1, -524276, 327680, 1, -458740, 393216, 0, -458741, 393216, 1, -458742, 327680, 0, -458743, 393216, 1, -458744, 393216, 1, -458745, 393216, 0, -458746, 393216, 1, -393211, 393216, 0, -393212, 327680, 0, -393213, 393216, 1, -393214, 327680, 0, -393215, 393216, 1, -393216, 393216, 1, -327681, 393216, 1, -327682, 327680, 1, -327683, 327680, 0, -327684, 327680, 0, -458748, 327680, 1, -458749, 327680, 1, -458750, 393216, 1, -458751, 327680, 0, -458752, 327680, 1, -393217, 327680, 1, -393218, 393216, 1, -393219, 393216, 1, -393220, 393216, 0, -458747, 327680, 1, -262148, 327680, 0, -262147, 393216, 0, -262146, 327680, 1, -327680, 393216, 0, -262143, 327680, 1, -262142, 393216, 1, -262141, 327680, 0, -262140, 393216, 1, -262144, 327680, 0, -196609, 327680, 0, -196610, 327680, 1, -196611, 327680, 1, -196612, 327680, 0, -327679, 327680, 0, -327678, 327680, 1, -327677, 327680, 1, -327676, 393216, 0, -327675, 327680, 1, -327674, 327680, 1, -393209, 327680, 0, -393210, 393216, 1, -393208, 393216, 1, -327673, 327680, 1, -262137, 393216, 1, -196602, 327680, 0, -131067, 327680, 0, -131068, 393216, 1, -65532, 327680, 0, -65533, 393216, 0, -131069, 393216, 0, -196605, 393216, 1, -196604, 327680, 1, -65535, 327680, 1, 0, 327680, 1, 2, 327680, 1, 65539, 327680, 1, 1, 327680, 1, -196603, 327680, 0, -262138, 327680, 1, -262139, 327680, 1, -327672, 327680, 1, -393207, 393216, 0, -393206, 393216, 1, -327670, 393216, 1, -262135, 393216, 1, -196599, 393216, 1, -196600, 393216, 1, -131064, 327680, 1, -131065, 327680, 1, -65529, 393216, 0, -65530, 393216, 0, -65531, 327680, 0, 5, 327680, 0, 4, 327680, 0, 65540, 327680, 0, 131077, 327680, 0, 131078, 327680, 1, 131079, 327680, 1, 65544, 327680, 0, 8, 327680, 0, -65528, 393216, 0, -327671, 393216, 0, 6, 327680, 1, -131066, 327680, 1, -196601, 327680, 1, -262136, 327680, 1, 65541, 393216, 0, 65542, 327680, 0, 7, 393216, 1, 65543, 393216, 0, 131080, 327680, 0, 131081, 393216, 0, 196617, 327680, 0, 196616, 327680, 0, 196618, 327680, 0, 131082, 327680, 0, 131083, 393216, 0, 131084, 393216, 1, 196620, 393216, 1, 196619, 393216, 0, 65547, 327680, 1, 11, 327680, 1, -65526, 327680, 0, -131062, 393216, 1, -131063, 327680, 1, -65527, 327680, 1, 9, 393216, 0, 65545, 393216, 0, 65546, 327680, 1, 10, 393216, 1, -196598, 393216, 0, -262134, 393216, 0, -327669, 393216, 0, -262133, 393216, 0, -196597, 393216, 1, -131061, 393216, 1, -65525, 327680, 1, -393205, 327680, 0, -327668, 393216, 0, -262132, 327680, 1, -196596, 393216, 1, -131060, 393216, 1, -65524, 393216, 1, 12, 393216, 0, -393204, 327680, 1, 65548, 327680, 1)
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[node name="Player" parent="TileMap" instance=ExtResource("1_m35hr")]
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position = Vector2(-81, -34)
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scale = Vector2(0.25, 0.25)
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motion_mode = 1
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[node name="ExampleEnemy" parent="TileMap" instance=ExtResource("2_uti3y")]
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position = Vector2(-4, 60)
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scale = Vector2(0.25, 0.25)
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[node name="ExampleEnemy2" parent="TileMap" instance=ExtResource("2_uti3y")]
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position = Vector2(-17, -4)
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scale = Vector2(0.25, 0.25)
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[node name="ExampleEnemy3" parent="TileMap" instance=ExtResource("2_uti3y")]
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position = Vector2(34, 25)
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scale = Vector2(0.25, 0.25)
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