SupaLidlGame/Characters/Player.tscn

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[gd_scene load_steps=11 format=3 uid="uid://bncaar8vp3b84"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Texture2D" uid="uid://bw052v8ikfget" path="res://icon.svg" id="2_xmgd1"]
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[ext_resource type="Script" path="res://Characters/States/Machine.cs" id="3_npkjp"]
[ext_resource type="Script" path="res://Characters/States/PlayerIdleState.cs" id="4_4k4mb"]
[ext_resource type="Script" path="res://Characters/States/PlayerMoveState.cs" id="5_tx5rw"]
[ext_resource type="Script" path="res://Characters/States/PlayerRollState.cs" id="6_6bgrj"]
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[ext_resource type="PackedScene" uid="uid://cajlwb67xenfy" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(32, 16)
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[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("StateMachine")]
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script = ExtResource("1_flygr")
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Speed = 64.0
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StateMachine = NodePath("StateMachine")
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[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_xmgd1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 8)
shape = SubResource("RectangleShape2D_bfqew")
[node name="Camera2D" type="Camera2D" parent="."]
current = true
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zoom = Vector2(4, 4)
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_npkjp")
InitialState = NodePath("Idle")
Character = NodePath("..")
DebugLevel = 2
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState")]
script = ExtResource("4_4k4mb")
MoveState = NodePath("../Move")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "RollState")]
script = ExtResource("5_tx5rw")
IdleState = NodePath("../Idle")
RollState = NodePath("../Roll")
[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")]
script = ExtResource("6_6bgrj")
IdleState = NodePath("../Idle")
[node name="Debug" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
[node name="State" type="Label" parent="Debug"]
offset_left = -20.0
offset_top = -60.0
offset_right = 20.0
offset_bottom = -34.0
text = "lol"
label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
[node name="Node" type="Node" parent="."]
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[node name="Inventory" type="Node2D" parent="."]
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script = ExtResource("7_xyenu")
[node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")]
position = Vector2(21, 0)