SupaLidlGame/Characters/Player.tscn

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position = Vector2(0, -8)
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blend_mode = 2
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 3.0
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texture = ExtResource("15_3hahh")
height = 10.0
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[node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06")
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_7482j")
occluder_light_mask = 8
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[editable path="Hurtbox"]