SupaLidlGame/Characters/Player.tscn

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[gd_scene load_steps=59 format=3 uid="uid://b2254pup8k161"]
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2023-05-26 22:28:08 -07:00
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2023-07-22 20:23:48 -07:00
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states/stop/position = Vector2(438, 100)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_sorqc"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_ujrp0"), "move", "stop", SubResource("AnimationNodeStateMachineTransition_kjkm8"), "stop", "idle", SubResource("AnimationNodeStateMachineTransition_1ywlq"), "idle", "roll", SubResource("AnimationNodeStateMachineTransition_abs7t"), "roll", "idle", SubResource("AnimationNodeStateMachineTransition_qlka8"), "roll", "move", SubResource("AnimationNodeStateMachineTransition_ql2f3"), "move", "roll", SubResource("AnimationNodeStateMachineTransition_g1yba")]
graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jln87"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_852jj"]
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 8.0
initial_velocity_max = 16.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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linear_accel_min = -32.0
linear_accel_max = -16.0
scale_min = 0.1
scale_max = 0.1
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[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
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diffuse_texture = ExtResource("9_7gumm")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
size = Vector2(8, 8)
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_h78y7")
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collision_layer = 6
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collision_mask = 17
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script = ExtResource("1_flygr")
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Camera = NodePath("Camera2D")
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DirectionMarker = NodePath("Direction2D")
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Speed = 80.0
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Sprite = NodePath("Sprites/Node2D/Character")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Hurtbox = NodePath("Hurtbox")
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Faction = 1
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("5_rgckv")
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InitialState = NodePath("Idle")
Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState", "Character")]
script = ExtResource("6_wkfdm")
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MoveState = NodePath("../Move")
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IdleState = NodePath(".")
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Character = NodePath("../..")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState", "Character")]
script = ExtResource("7_dfqd8")
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RollState = NodePath("../Roll")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("8_fy0v5")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Animations" type="Node" parent="."]
script = ExtResource("7_sdgvb")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_0tohi")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_73mj7")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
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[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_jln87")
parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
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[node name="RollParticles" type="GPUParticles2D" parent="Effects"]
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emitting = false
amount = 16
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process_material = SubResource("ParticleProcessMaterial_852jj")
texture = ExtResource("9_7gumm")
lifetime = 0.8
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
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process_material = ExtResource("10_agw51")
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texture = SubResource("CanvasTexture_pited")
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lifetime = 2.0
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one_shot = true
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preprocess = 0.1
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explosiveness = 0.9
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
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process_material = ExtResource("8_yf112")
texture = ExtResource("9_7gumm")
lifetime = 1.5
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one_shot = true
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preprocess = 0.1
explosiveness = 0.9
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[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vd7j4")
volume_db = 2.0
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[node name="Footstep" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("13_bxguv")
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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limit_left = -256
limit_top = -256
limit_right = 256
limit_bottom = 256
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position_smoothing_speed = 8.0
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[node name="Sprites" type="Node2D" parent="."]
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y_sort_enabled = true
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use_parent_material = true
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rotation = 6.28319
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[node name="Node2D" type="Node2D" parent="Sprites"]
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use_parent_material = true
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[node name="Character" type="Sprite2D" parent="Sprites/Node2D"]
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use_parent_material = true
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position = Vector2(0, -8)
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texture = ExtResource("4_5vird")
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offset = Vector2(0, -4)
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hframes = 18
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -4)
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shape = SubResource("RectangleShape2D_bfqew")
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[node name="Debug" type="Control" parent="."]
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visible = false
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layout_mode = 3
anchors_preset = 0
[node name="State" type="Label" parent="Debug"]
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layout_mode = 0
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offset_left = -20.0
offset_top = -60.0
offset_right = 20.0
offset_bottom = -34.0
text = "lol"
label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
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[node name="Inventory" type="Node2D" parent="."]
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position = Vector2(0, -4)
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script = ExtResource("7_xyenu")
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InventoryMap = {
"equip_1": 0,
"equip_2": 1
}
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[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
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visible = false
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[node name="DocLance" parent="Inventory" instance=ExtResource("14_bj0lo")]
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[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
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visible = false
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InvincibilityTimer = NodePath("Timer")
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Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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visible = false
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_cjk6b")
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[node name="Timer" type="Timer" parent="Hurtbox"]
one_shot = true
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
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visible = false
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stream = ExtResource("12_vvem5")
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max_distance = 64.0
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
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visible = false
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current = true
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[node name="Direction2D" type="Marker2D" parent="."]
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visible = false
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position = Vector2(0, 6)
[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
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visible = false
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target_position = Vector2(16, 0)
collision_mask = 64
collide_with_areas = true
script = ExtResource("13_hs3u1")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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blend_mode = 2
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 3.0
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texture = ExtResource("15_3hahh")
height = 10.0
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[node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06")
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[editable path="Hurtbox"]