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						 | 
				
			
			@ -19,6 +19,21 @@ public partial class CameraTrigger : Area2D
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        Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
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    }
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    public override void _EnterTree()
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    {
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        if (!Camera.Get("tween_on_load").AsBool())
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        {
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            var tween = Camera.Get("tween_resource").AsGodotObject();
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            double duration = tween.Get("duration").AsDouble();
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            // HACK: manually set this field to interrupt tween when the
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            // trigger enters the scene, which happens when the scene is loaded
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            // from the cache
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            Camera.SetDeferred("_has_tweened", true);
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            GD.Print("set tween");
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        }
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    }
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    private void OnBodyEntered(Node2D node)
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    {
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        Camera.Set("priority", EnablePriority);
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -364,13 +364,11 @@ curve = SubResource("Curve_30p4b")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qdhau"]
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 32.0
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initial_velocity_max = 32.0
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angular_velocity_min = 90.0
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angular_velocity_max = 90.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -64.0
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linear_accel_max = -32.0
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tangential_accel_min = 8.0
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| 
						 | 
				
			
			@ -442,7 +440,6 @@ MaxDistanceToTarget = 128.0
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UseItemDistance = 128.0
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PassiveState = NodePath("../Pursue")
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PursueState = NodePath("../Pursue")
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PursueOnLineOfSight = false
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NPC = NodePath("../..")
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[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
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						 | 
				
			
			@ -451,7 +448,6 @@ PursueState = NodePath("../Pursue")
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MinTargetDistance = 32.0
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PursueOnLineOfSight = true
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MinLineOfSightDistance = 128.0
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ShouldReturnToOriginalPosition = true
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NavigationAgent = NodePath("../../NavigationAgent2D")
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NPC = NodePath("../..")
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						 | 
				
			
			@ -531,15 +527,17 @@ hframes = 6
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position = Vector2(0, -4)
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shape = SubResource("RectangleShape2D_bfqew")
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[node name="Inventory" type="Node2D" parent="."]
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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position = Vector2(0, -4)
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script = ExtResource("17_sjq8t")
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Hotbar = []
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[node name="ProjectileSpawner" parent="Inventory" instance=ExtResource("17_dmlbb")]
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[node name="ProjectileSpawner" parent="Inventory" node_paths=PackedStringArray("StateMachine") instance=ExtResource("17_dmlbb")]
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Projectile = ExtResource("18_lwg36")
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ShouldOverrideProjectileDamage = false
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ShouldOverrideVelocity = false
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ShouldRotate = false
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StateMachine = NodePath("StateMachine")
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UseTime = 2.0
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[node name="Hurtbox" parent="." instance=ExtResource("18_ajs2x")]
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -7,9 +7,8 @@ Forsen-related game
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## Building
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> [!IMPORTANT]
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> This is currently being developed with Godot 4.3 dev 3 snapshot, which
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> includes a fix for C# generics causing problems and resetting properties to
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> null.
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> This is currently being developed with Godot 4.3 beta 1, which > includes
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a fix for C# generics causing problems and resetting properties to > null.
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Requires .NET version >=7.0.
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			@ -12,43 +12,60 @@ background_mode = 3
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glow_enabled = true
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glow_hdr_threshold = 1.4
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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[node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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process_mode = 1
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y_sort_enabled = true
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texture_filter = 3
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tile_set = SubResource("TileSet_18c7j")
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format = 2
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layer_0/name = "z-index 0"
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layer_0/y_sort_enabled = true
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layer_1/name = "z-index -1"
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layer_1/y_sort_enabled = true
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layer_1/z_index = -1
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "z-index -1 (under)"
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layer_2/y_sort_enabled = true
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layer_2/z_index = -1
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layer_2/tile_data = PackedInt32Array()
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layer_3/name = "z-index -2"
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layer_3/y_sort_enabled = true
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layer_3/z_index = -2
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layer_3/tile_data = PackedInt32Array()
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layer_4/name = "z-index -3"
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layer_4/y_sort_enabled = true
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layer_4/z_index = -3
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layer_4/tile_data = PackedInt32Array()
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layer_5/name = "Lower 1"
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layer_5/z_index = -4
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layer_5/tile_data = PackedInt32Array()
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layer_6/name = "z-index 0 (walls)"
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layer_6/y_sort_enabled = true
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layer_6/y_sort_origin = -8
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layer_6/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
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Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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Spawners = NodePath("Spawners")
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Markers = NodePath("Markers")
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[node name="Layers" type="Node2D" parent="."]
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y_sort_enabled = true
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[node name="z-index 0" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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texture_filter = 3
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1 (under)" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -2" type="TileMapLayer" parent="Layers"]
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z_index = -2
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -3" type="TileMapLayer" parent="Layers"]
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z_index = -3
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -4" type="TileMapLayer" parent="Layers"]
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z_index = -4
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index 0 (walls)" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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y_sort_origin = -8
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="Props" type="Node2D" parent="."]
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace SupaLidlGame.Scenes;
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public partial class Map : TileMap
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public partial class Map : Node2D
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{
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    [Export]
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    public Node2D Entities { get; set; }
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| 
						 | 
				
			
			
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		|||
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								| 
						 | 
				
			
			@ -21,8 +21,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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						 | 
				
			
			@ -35,8 +33,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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| 
						 | 
				
			
			@ -49,8 +45,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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| 
						 | 
				
			
			@ -62,8 +56,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0/terrains_peering_bit/top_right_corner = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_right_corner = 1
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2:2/0/terrains_peering_bit/bottom_side = 1
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| 
						 | 
				
			
			@ -72,8 +64,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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		||||
1:0/0/terrain = 0
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		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
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		||||
1:0/0/terrains_peering_bit/right_side = 0
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		||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
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		||||
1:0/0/terrains_peering_bit/bottom_side = 0
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		||||
| 
						 | 
				
			
			@ -86,8 +76,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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		|||
0:1/0 = 0
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		||||
0:1/0/terrain_set = 0
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		||||
0:1/0/terrain = 0
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		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
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		||||
0:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
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		||||
0:1/0/terrains_peering_bit/bottom_side = 0
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		||||
| 
						 | 
				
			
			@ -98,59 +86,33 @@ texture = SubResource("CanvasTexture_3n6aa")
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		|||
0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
0:2/0 = 0
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		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:3/0 = 0
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		||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:3/0 = 0
 | 
			
		||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/terrain_set = 0
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
3:0/0 = 0
 | 
			
		||||
3:0/0/terrain_set = 0
 | 
			
		||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
4:0/0 = 0
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		||||
4:0/0/terrain_set = 0
 | 
			
		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
5:0/0 = 0
 | 
			
		||||
5:0/0/terrain_set = 0
 | 
			
		||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
6:0/0 = 0
 | 
			
		||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:1/0 = 0
 | 
			
		||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:1/0 = 0
 | 
			
		||||
3:1/0/terrain_set = 0
 | 
			
		||||
3:1/0/terrain = 1
 | 
			
		||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:1/0/terrains_peering_bit/right_side = 1
 | 
			
		||||
3:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -162,8 +124,6 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
3:1/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
3:2/0 = 0
 | 
			
		||||
3:2/0/terrain_set = 0
 | 
			
		||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
 | 
			
		||||
3:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
3:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -171,70 +131,46 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
3:3/0 = 0
 | 
			
		||||
3:3/0/terrain_set = 0
 | 
			
		||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
 | 
			
		||||
3:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
3:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
3:3/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
2:3/0 = 0
 | 
			
		||||
2:3/0/terrain_set = 0
 | 
			
		||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
 | 
			
		||||
2:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:3/0/terrains_peering_bit/top_left_corner = 1
 | 
			
		||||
4:3/0 = 0
 | 
			
		||||
4:3/0/terrain_set = 0
 | 
			
		||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
 | 
			
		||||
4:3/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/terrain_set = 0
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
 | 
			
		||||
4:2/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
5:2/0 = 0
 | 
			
		||||
5:2/0/terrain_set = 0
 | 
			
		||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
 | 
			
		||||
5:2/0/terrains_peering_bit/bottom_left_corner = 1
 | 
			
		||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
5:3/0 = 0
 | 
			
		||||
5:3/0/terrain_set = 0
 | 
			
		||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
 | 
			
		||||
5:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:2/0 = 0
 | 
			
		||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
7:2/0 = 0
 | 
			
		||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:0/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/terrain_set = 0
 | 
			
		||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
0:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
0:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -243,8 +179,6 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
0:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
0:5/0 = 0
 | 
			
		||||
0:5/0/terrain_set = 0
 | 
			
		||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
0:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
0:5/0/terrains_peering_bit/bottom_side = 1
 | 
			
		||||
| 
						 | 
				
			
			@ -253,8 +187,6 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
0:5/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
1:5/0 = 0
 | 
			
		||||
1:5/0/terrain_set = 0
 | 
			
		||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
1:5/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
| 
						 | 
				
			
			@ -263,8 +195,6 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
1:5/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/terrain_set = 0
 | 
			
		||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -274,103 +204,61 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
2:4/size_in_atlas = Vector2i(1, 3)
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/texture_origin = Vector2i(0, 16)
 | 
			
		||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:4/size_in_atlas = Vector2i(2, 2)
 | 
			
		||||
3:4/0 = 0
 | 
			
		||||
3:4/0/texture_origin = Vector2i(8, 9)
 | 
			
		||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:4/size_in_atlas = Vector2i(2, 2)
 | 
			
		||||
5:4/0 = 0
 | 
			
		||||
5:4/0/texture_origin = Vector2i(8, 9)
 | 
			
		||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:4/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:6/0 = 0
 | 
			
		||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:6/0 = 0
 | 
			
		||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:7/0 = 0
 | 
			
		||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:7/0 = 0
 | 
			
		||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
10:1/0 = 0
 | 
			
		||||
10:1/0/terrain_set = 1
 | 
			
		||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
11:1/0 = 0
 | 
			
		||||
11:1/0/terrain_set = 1
 | 
			
		||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
11:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
11:2/0 = 0
 | 
			
		||||
11:2/0/terrain_set = 1
 | 
			
		||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
11:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
10:2/0 = 0
 | 
			
		||||
10:2/0/terrain_set = 1
 | 
			
		||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
8:1/0 = 0
 | 
			
		||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
8:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
8:2/0 = 0
 | 
			
		||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
8:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
9:1/0 = 0
 | 
			
		||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
9:2/0 = 0
 | 
			
		||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
			
		||||
9:5/0 = 0
 | 
			
		||||
9:5/0/terrain_set = 1
 | 
			
		||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:5/0 = 0
 | 
			
		||||
10:5/0/terrain_set = 1
 | 
			
		||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:5/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
11:5/0 = 0
 | 
			
		||||
11:5/0/terrain_set = 1
 | 
			
		||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
11:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
11:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
11:6/0 = 0
 | 
			
		||||
11:6/0/terrain_set = 1
 | 
			
		||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
11:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
11:6/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
11:6/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
11:6/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:6/0 = 0
 | 
			
		||||
10:6/0/terrain_set = 1
 | 
			
		||||
10:6/0/terrain = 0
 | 
			
		||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:6/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:6/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -381,53 +269,37 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
10:6/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:6/0 = 0
 | 
			
		||||
9:6/0/terrain_set = 1
 | 
			
		||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:6/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:6/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
 | 
			
		||||
9:7/0 = 0
 | 
			
		||||
9:7/0/terrain_set = 1
 | 
			
		||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:7/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
10:7/0 = 0
 | 
			
		||||
10:7/0/terrain_set = 1
 | 
			
		||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:7/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:7/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:7/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
11:7/0 = 0
 | 
			
		||||
11:7/0/terrain_set = 1
 | 
			
		||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
11:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
11:7/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
12:5/0 = 0
 | 
			
		||||
12:5/0/terrain_set = 1
 | 
			
		||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
13:5/0 = 0
 | 
			
		||||
13:5/0/terrain_set = 1
 | 
			
		||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
13:5/0/terrains_peering_bit/bottom_side = 1
 | 
			
		||||
13:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
			
		||||
14:6/0 = 0
 | 
			
		||||
14:6/0/terrain_set = 1
 | 
			
		||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
14:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
14:6/0/terrains_peering_bit/bottom_left_corner = 1
 | 
			
		||||
14:6/0/terrains_peering_bit/left_side = 1
 | 
			
		||||
14:6/0/terrains_peering_bit/top_left_corner = 1
 | 
			
		||||
13:6/0 = 0
 | 
			
		||||
13:6/0/terrain_set = 1
 | 
			
		||||
13:6/0/terrain = 1
 | 
			
		||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:6/0/terrains_peering_bit/right_side = 1
 | 
			
		||||
13:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
13:6/0/terrains_peering_bit/bottom_side = 1
 | 
			
		||||
| 
						 | 
				
			
			@ -438,71 +310,43 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
			
		|||
13:6/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
12:6/0 = 0
 | 
			
		||||
12:6/0/terrain_set = 1
 | 
			
		||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:6/0/terrains_peering_bit/right_side = 1
 | 
			
		||||
12:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
			
		||||
12:6/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
12:7/0 = 0
 | 
			
		||||
12:7/0/terrain_set = 1
 | 
			
		||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:7/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
13:7/0 = 0
 | 
			
		||||
13:7/0/terrain_set = 1
 | 
			
		||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:7/0/terrains_peering_bit/top_left_corner = 1
 | 
			
		||||
13:7/0/terrains_peering_bit/top_side = 1
 | 
			
		||||
13:7/0/terrains_peering_bit/top_right_corner = 1
 | 
			
		||||
14:7/0 = 0
 | 
			
		||||
14:7/0/terrain_set = 1
 | 
			
		||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
14:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
14:7/0/terrains_peering_bit/top_left_corner = 1
 | 
			
		||||
14:5/0 = 0
 | 
			
		||||
14:5/0/terrain_set = 1
 | 
			
		||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
14:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
14:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
			
		||||
5:7/0 = 0
 | 
			
		||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:6/0 = 0
 | 
			
		||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
6:6/0 = 0
 | 
			
		||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
6:7/0 = 0
 | 
			
		||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
7:7/0 = 0
 | 
			
		||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
 | 
			
		||||
8:7/0 = 0
 | 
			
		||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
8:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
8:6/0 = 0
 | 
			
		||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
8:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
12:0/0 = 0
 | 
			
		||||
12:0/0/y_sort_origin = 8
 | 
			
		||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
			
		||||
13:0/0 = 0
 | 
			
		||||
13:0/0/y_sort_origin = 8
 | 
			
		||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
 | 
			
		||||
| 
						 | 
				
			
			@ -514,213 +358,103 @@ source_geometry_group_name = &"navigation_polygon_source_group"
 | 
			
		|||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
 | 
			
		||||
texture = ExtResource("2_lihbs")
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
3:0/0 = 0
 | 
			
		||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
5:0/0 = 0
 | 
			
		||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
6:0/0 = 0
 | 
			
		||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
7:2/0 = 0
 | 
			
		||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
5:4/0 = 0
 | 
			
		||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
3:4/0 = 0
 | 
			
		||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
0:3/0 = 0
 | 
			
		||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
2:3/0 = 0
 | 
			
		||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
3:3/0 = 0
 | 
			
		||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
1:3/0 = 0
 | 
			
		||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
3:1/0 = 0
 | 
			
		||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
5:2/0 = 0
 | 
			
		||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
3:2/0 = 0
 | 
			
		||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
5:3/0 = 0
 | 
			
		||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
4:3/0 = 0
 | 
			
		||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
6:2/0 = 0
 | 
			
		||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
5:1/0 = 0
 | 
			
		||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
			
		||||
0:5/0 = 0
 | 
			
		||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:5/0 = 0
 | 
			
		||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:6/0 = 0
 | 
			
		||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:7/0 = 0
 | 
			
		||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:7/0 = 0
 | 
			
		||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:6/0 = 0
 | 
			
		||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:6/0 = 0
 | 
			
		||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:5/0 = 0
 | 
			
		||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:7/0 = 0
 | 
			
		||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
 | 
			
		||||
texture = ExtResource("3_hbylw")
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
occlusion_layer_0/light_mask = 1
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								| 
						 | 
				
			
			@ -7,420 +7,202 @@
 | 
			
		|||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
 | 
			
		||||
texture = ExtResource("1_nk7yv")
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:0/0 = 0
 | 
			
		||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:1/0 = 0
 | 
			
		||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:2/0 = 0
 | 
			
		||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:3/0 = 0
 | 
			
		||||
0:3/0/y_sort_origin = 8
 | 
			
		||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:3/0 = 0
 | 
			
		||||
1:3/0/y_sort_origin = 8
 | 
			
		||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:3/0 = 0
 | 
			
		||||
2:3/0/y_sort_origin = 8
 | 
			
		||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/y_sort_origin = 8
 | 
			
		||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/y_sort_origin = 8
 | 
			
		||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/y_sort_origin = 8
 | 
			
		||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
			
		||||
0:5/0 = 0
 | 
			
		||||
0:5/0/y_sort_origin = 8
 | 
			
		||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
 | 
			
		||||
1:5/0 = 0
 | 
			
		||||
1:5/0/y_sort_origin = 8
 | 
			
		||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
 | 
			
		||||
2:5/0 = 0
 | 
			
		||||
2:5/0/y_sort_origin = 8
 | 
			
		||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
 | 
			
		||||
3:5/0 = 0
 | 
			
		||||
3:5/0/y_sort_origin = 8
 | 
			
		||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:5/0 = 0
 | 
			
		||||
4:5/0/y_sort_origin = 8
 | 
			
		||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:5/0 = 0
 | 
			
		||||
5:5/0/y_sort_origin = 8
 | 
			
		||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/y_sort_origin = 8
 | 
			
		||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
 | 
			
		||||
3:4/0 = 0
 | 
			
		||||
3:4/0/y_sort_origin = 8
 | 
			
		||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
			
		||||
4:3/0 = 0
 | 
			
		||||
4:3/0/y_sort_origin = 8
 | 
			
		||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:3/0 = 0
 | 
			
		||||
3:3/0/y_sort_origin = 8
 | 
			
		||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:2/0 = 0
 | 
			
		||||
5:2/0/y_sort_origin = 8
 | 
			
		||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/y_sort_origin = 8
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/y_sort_origin = 8
 | 
			
		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:0/0 = 0
 | 
			
		||||
5:0/0/y_sort_origin = 8
 | 
			
		||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:1/0 = 0
 | 
			
		||||
5:1/0/y_sort_origin = 8
 | 
			
		||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/y_sort_origin = 8
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:4/0 = 0
 | 
			
		||||
5:4/0/y_sort_origin = 8
 | 
			
		||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
			
		||||
5:3/0 = 0
 | 
			
		||||
5:3/0/y_sort_origin = 8
 | 
			
		||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
 | 
			
		||||
texture = ExtResource("2_j2hod")
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/y_sort_origin = 8
 | 
			
		||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/y_sort_origin = 8
 | 
			
		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/y_sort_origin = 8
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:0/0 = 0
 | 
			
		||||
3:0/0/y_sort_origin = 8
 | 
			
		||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/y_sort_origin = 8
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/y_sort_origin = 8
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/y_sort_origin = 8
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:1/0 = 0
 | 
			
		||||
3:1/0/y_sort_origin = 8
 | 
			
		||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/y_sort_origin = 8
 | 
			
		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/y_sort_origin = 8
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/y_sort_origin = 8
 | 
			
		||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
3:2/0 = 0
 | 
			
		||||
3:2/0/y_sort_origin = 8
 | 
			
		||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
0:3/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
0:3/0 = 0
 | 
			
		||||
0:3/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
0:3/0/y_sort_origin = 8
 | 
			
		||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
			
		||||
1:3/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
1:3/0 = 0
 | 
			
		||||
1:3/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
1:3/0/y_sort_origin = 8
 | 
			
		||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
			
		||||
2:3/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
2:3/0 = 0
 | 
			
		||||
2:3/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
2:3/0/y_sort_origin = 8
 | 
			
		||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
			
		||||
3:3/size_in_atlas = Vector2i(1, 2)
 | 
			
		||||
3:3/0 = 0
 | 
			
		||||
3:3/0/texture_origin = Vector2i(0, 8)
 | 
			
		||||
3:3/0/y_sort_origin = 8
 | 
			
		||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:0/0 = 0
 | 
			
		||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:1/0 = 0
 | 
			
		||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:2/0 = 0
 | 
			
		||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
5:3/0 = 0
 | 
			
		||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
4:3/0 = 0
 | 
			
		||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
 | 
			
		||||
texture = ExtResource("3_dmva5")
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:2/0 = 0
 | 
			
		||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:3/0 = 0
 | 
			
		||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:3/0 = 0
 | 
			
		||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:3/0 = 0
 | 
			
		||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:5/0 = 0
 | 
			
		||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:5/0 = 0
 | 
			
		||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:6/0 = 0
 | 
			
		||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:6/0 = 0
 | 
			
		||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:6/0 = 0
 | 
			
		||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:6/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:7/0 = 0
 | 
			
		||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:7/0 = 0
 | 
			
		||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:7/0 = 0
 | 
			
		||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:7/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:5/0 = 0
 | 
			
		||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:3/0 = 0
 | 
			
		||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:3/0 = 0
 | 
			
		||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:3/0 = 0
 | 
			
		||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:4/0 = 0
 | 
			
		||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:4/0 = 0
 | 
			
		||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:0/0 = 0
 | 
			
		||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:0/0 = 0
 | 
			
		||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:0/0 = 0
 | 
			
		||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:2/0 = 0
 | 
			
		||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:2/0 = 0
 | 
			
		||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
3:1/0 = 0
 | 
			
		||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:2/0 = 0
 | 
			
		||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
5:1/0 = 0
 | 
			
		||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
physics_layer_0/collision_layer = 1
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
											
												
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								| 
						 | 
				
			
			@ -1,12 +1,15 @@
 | 
			
		|||
<Project Sdk="Godot.NET.Sdk/4.3.0-dev.3">
 | 
			
		||||
<Project Sdk="Godot.NET.Sdk/4.3.0-beta.1">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net7.0</TargetFramework>
 | 
			
		||||
    <EnableDynamicLoading>true</EnableDynamicLoading>
 | 
			
		||||
    <PublishAOT>true</PublishAOT>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <TrimmerRootAssembly Include="GodotSharp" />
 | 
			
		||||
    <TrimmerRootAssembly Include="$(TargetName)" />
 | 
			
		||||
    <Content Remove="UnitTests/**/*" />
 | 
			
		||||
    <Compile Remove="UnitTests/**/*" />
 | 
			
		||||
    <None Remove="UnitTests/**/*" />
 | 
			
		||||
    <PackageReference Include="Firebelley.GodotUtilities" Version="4.0.4" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue