Change TileMaps to use TileMapLayers instead
TileMaps are now deprecated in 4.3 beta 1origin/master
parent
dd9b618bcf
commit
2ddf6dca5a
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@ -12,43 +12,59 @@ background_mode = 3
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glow_enabled = true
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glow_hdr_threshold = 1.4
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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[node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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process_mode = 1
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y_sort_enabled = true
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texture_filter = 3
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tile_set = SubResource("TileSet_18c7j")
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format = 2
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layer_0/name = "z-index 0"
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layer_0/y_sort_enabled = true
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layer_1/name = "z-index -1"
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layer_1/y_sort_enabled = true
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layer_1/z_index = -1
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "z-index -1 (under)"
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layer_2/y_sort_enabled = true
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layer_2/z_index = -1
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layer_2/tile_data = PackedInt32Array()
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layer_3/name = "z-index -2"
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layer_3/y_sort_enabled = true
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layer_3/z_index = -2
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layer_3/tile_data = PackedInt32Array()
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layer_4/name = "z-index -3"
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layer_4/y_sort_enabled = true
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layer_4/z_index = -3
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layer_4/tile_data = PackedInt32Array()
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layer_5/name = "Lower 1"
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layer_5/z_index = -4
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layer_5/tile_data = PackedInt32Array()
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layer_6/name = "z-index 0 (walls)"
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layer_6/y_sort_enabled = true
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layer_6/y_sort_origin = -8
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layer_6/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
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Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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Spawners = NodePath("Spawners")
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Markers = NodePath("Markers")
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[node name="Layers" type="Node2D" parent="."]
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[node name="z-index 0" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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texture_filter = 3
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1 (under)" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -2" type="TileMapLayer" parent="Layers"]
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z_index = -2
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -3" type="TileMapLayer" parent="Layers"]
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z_index = -3
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -4" type="TileMapLayer" parent="Layers"]
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z_index = -4
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index 0 (walls)" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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y_sort_origin = -8
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="Props" type="Node2D" parent="."]
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace SupaLidlGame.Scenes;
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public partial class Map : TileMap
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public partial class Map : Node2D
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{
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[Export]
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public Node2D Entities { get; set; }
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -21,8 +21,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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@ -35,8 +33,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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@ -49,8 +45,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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@ -62,8 +56,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0/terrains_peering_bit/top_right_corner = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_right_corner = 1
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2:2/0/terrains_peering_bit/bottom_side = 1
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@ -72,8 +64,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -86,8 +76,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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@ -98,59 +86,33 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0/terrains_peering_bit/top_right_corner = 0
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0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 1
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 1
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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@ -162,8 +124,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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3:1/0/terrains_peering_bit/top_right_corner = 1
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
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3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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@ -171,70 +131,46 @@ texture = SubResource("CanvasTexture_3n6aa")
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3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_right_corner = 0
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3:3/0/terrains_peering_bit/top_right_corner = 1
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 1
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
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4:3/0/terrains_peering_bit/top_right_corner = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
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4:2/0/terrains_peering_bit/bottom_right_corner = 1
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4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
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5:2/0/terrains_peering_bit/bottom_left_corner = 1
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5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
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5:3/0/terrains_peering_bit/top_left_corner = 0
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:0/size_in_atlas = Vector2i(1, 2)
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7:0/0 = 0
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7:0/0/texture_origin = Vector2i(0, 8)
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
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0:4/0 = 0
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0:4/0/terrain_set = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/terrains_peering_bit/bottom_left_corner = 0
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0:4/0/terrains_peering_bit/left_side = 0
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@ -243,8 +179,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:4/0/terrains_peering_bit/top_right_corner = 0
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0:5/0 = 0
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0:5/0/terrain_set = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/terrains_peering_bit/bottom_right_corner = 1
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0:5/0/terrains_peering_bit/bottom_side = 1
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@ -253,8 +187,6 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:5/0/terrains_peering_bit/top_left_corner = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/terrains_peering_bit/right_side = 0
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1:5/0/terrains_peering_bit/bottom_right_corner = 1
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||||
|
@ -263,8 +195,6 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
1:5/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
|
@ -274,103 +204,61 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
2:4/size_in_atlas = Vector2i(1, 3)
|
||||
2:4/0 = 0
|
||||
2:4/0/texture_origin = Vector2i(0, 16)
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/size_in_atlas = Vector2i(2, 2)
|
||||
3:4/0 = 0
|
||||
3:4/0/texture_origin = Vector2i(8, 9)
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/size_in_atlas = Vector2i(2, 2)
|
||||
5:4/0 = 0
|
||||
5:4/0/texture_origin = Vector2i(8, 9)
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/size_in_atlas = Vector2i(1, 2)
|
||||
7:4/0 = 0
|
||||
7:4/0/texture_origin = Vector2i(0, 8)
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:7/0 = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 1
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
11:1/0 = 0
|
||||
11:1/0/terrain_set = 1
|
||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 1
|
||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
10:2/0 = 0
|
||||
10:2/0/terrain_set = 1
|
||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:5/0 = 0
|
||||
9:5/0/terrain_set = 1
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:5/0 = 0
|
||||
10:5/0/terrain_set = 1
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:5/0/terrains_peering_bit/bottom_side = 0
|
||||
10:5/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:5/0 = 0
|
||||
11:5/0/terrain_set = 1
|
||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:6/0 = 0
|
||||
11:6/0/terrain_set = 1
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:6/0/terrains_peering_bit/left_side = 0
|
||||
11:6/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:6/0 = 0
|
||||
10:6/0/terrain_set = 1
|
||||
10:6/0/terrain = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0/terrains_peering_bit/right_side = 0
|
||||
10:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:6/0/terrains_peering_bit/bottom_side = 0
|
||||
|
@ -381,53 +269,37 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
10:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:6/0 = 0
|
||||
9:6/0/terrain_set = 1
|
||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:6/0/terrains_peering_bit/right_side = 0
|
||||
9:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
|
||||
9:7/0 = 0
|
||||
9:7/0/terrain_set = 1
|
||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:7/0 = 0
|
||||
10:7/0/terrain_set = 1
|
||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:7/0/terrains_peering_bit/top_side = 0
|
||||
10:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 1
|
||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
12:5/0 = 0
|
||||
12:5/0/terrain_set = 1
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:5/0 = 0
|
||||
13:5/0/terrain_set = 1
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:5/0/terrains_peering_bit/bottom_side = 1
|
||||
13:5/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
14:6/0 = 0
|
||||
14:6/0/terrain_set = 1
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
14:6/0/terrains_peering_bit/left_side = 1
|
||||
14:6/0/terrains_peering_bit/top_left_corner = 1
|
||||
13:6/0 = 0
|
||||
13:6/0/terrain_set = 1
|
||||
13:6/0/terrain = 1
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/terrains_peering_bit/right_side = 1
|
||||
13:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:6/0/terrains_peering_bit/bottom_side = 1
|
||||
|
@ -438,71 +310,43 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
13:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
12:6/0 = 0
|
||||
12:6/0/terrain_set = 1
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0/terrains_peering_bit/right_side = 1
|
||||
12:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
12:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
12:7/0 = 0
|
||||
12:7/0/terrain_set = 1
|
||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:7/0/terrains_peering_bit/top_right_corner = 1
|
||||
13:7/0 = 0
|
||||
13:7/0/terrain_set = 1
|
||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:7/0/terrains_peering_bit/top_left_corner = 1
|
||||
13:7/0/terrains_peering_bit/top_side = 1
|
||||
13:7/0/terrains_peering_bit/top_right_corner = 1
|
||||
14:7/0 = 0
|
||||
14:7/0/terrain_set = 1
|
||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:7/0/terrains_peering_bit/top_left_corner = 1
|
||||
14:5/0 = 0
|
||||
14:5/0/terrain_set = 1
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
5:7/0 = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:7/0 = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:7/0 = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
|
||||
8:7/0 = 0
|
||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:0/0 = 0
|
||||
12:0/0/y_sort_origin = 8
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
13:0/0/y_sort_origin = 8
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
|
||||
|
@ -514,213 +358,103 @@ source_geometry_group_name = &"navigation_polygon_source_group"
|
|||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
|
||||
texture = ExtResource("2_lihbs")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
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5:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:3/0 = 0
|
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
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||||
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
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0:5/0 = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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0:6/0 = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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0:7/0 = 0
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0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:7/0/physics_layer_0/angular_velocity = 0.0
|
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1:7/0 = 0
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1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:7/0/physics_layer_0/angular_velocity = 0.0
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1:6/0 = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:5/0 = 0
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2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:5/0/physics_layer_0/angular_velocity = 0.0
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2:7/0 = 0
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2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
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texture = ExtResource("3_hbylw")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:0/0/physics_layer_0/angular_velocity = 0.0
|
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0:1/0 = 0
|
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:1/0/physics_layer_0/angular_velocity = 0.0
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[resource]
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occlusion_layer_0/light_mask = 1
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|
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File diff suppressed because one or more lines are too long
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@ -7,420 +7,202 @@
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
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texture = ExtResource("1_nk7yv")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/y_sort_origin = 8
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/y_sort_origin = 8
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/y_sort_origin = 8
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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0:4/0 = 0
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0:4/0/y_sort_origin = 8
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0 = 0
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1:4/0/y_sort_origin = 8
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1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0 = 0
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2:4/0/y_sort_origin = 8
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
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0:5/0 = 0
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0:5/0/y_sort_origin = 8
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
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1:5/0 = 0
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1:5/0/y_sort_origin = 8
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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||||
2:5/0 = 0
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||||
2:5/0/y_sort_origin = 8
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
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||||
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
|
||||
3:5/0 = 0
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||||
3:5/0/y_sort_origin = 8
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
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||||
4:5/0/y_sort_origin = 8
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4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
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||||
5:5/0/y_sort_origin = 8
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||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
5:5/0/physics_layer_0/angular_velocity = 0.0
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||||
4:4/0 = 0
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||||
4:4/0/y_sort_origin = 8
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||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:4/0/physics_layer_0/angular_velocity = 0.0
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||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
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||||
3:4/0 = 0
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3:4/0/y_sort_origin = 8
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||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
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4:3/0 = 0
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4:3/0/y_sort_origin = 8
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||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
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||||
3:3/0/y_sort_origin = 8
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||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
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||||
5:2/0 = 0
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||||
5:2/0/y_sort_origin = 8
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||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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||||
4:1/0 = 0
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||||
4:1/0/y_sort_origin = 8
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||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
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||||
4:0/0 = 0
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||||
4:0/0/y_sort_origin = 8
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||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
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||||
5:0/0/y_sort_origin = 8
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||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
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||||
5:1/0/y_sort_origin = 8
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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5:1/0/physics_layer_0/angular_velocity = 0.0
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||||
4:2/0 = 0
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||||
4:2/0/y_sort_origin = 8
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||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
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||||
5:4/0 = 0
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||||
5:4/0/y_sort_origin = 8
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
||||
5:3/0 = 0
|
||||
5:3/0/y_sort_origin = 8
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
|
||||
texture = ExtResource("2_j2hod")
|
||||
0:0/0 = 0
|
||||
0:0/0/y_sort_origin = 8
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:0/0 = 0
|
||||
1:0/0/y_sort_origin = 8
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:0/0 = 0
|
||||
2:0/0/y_sort_origin = 8
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:0/0 = 0
|
||||
3:0/0/y_sort_origin = 8
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0 = 0
|
||||
0:1/0/y_sort_origin = 8
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0 = 0
|
||||
1:1/0/y_sort_origin = 8
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0 = 0
|
||||
2:1/0/y_sort_origin = 8
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/y_sort_origin = 8
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0 = 0
|
||||
0:2/0/y_sort_origin = 8
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0 = 0
|
||||
1:2/0/y_sort_origin = 8
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/y_sort_origin = 8
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0 = 0
|
||||
3:2/0/y_sort_origin = 8
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/size_in_atlas = Vector2i(1, 2)
|
||||
0:3/0 = 0
|
||||
0:3/0/texture_origin = Vector2i(0, 8)
|
||||
0:3/0/y_sort_origin = 8
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
1:3/size_in_atlas = Vector2i(1, 2)
|
||||
1:3/0 = 0
|
||||
1:3/0/texture_origin = Vector2i(0, 8)
|
||||
1:3/0/y_sort_origin = 8
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
2:3/size_in_atlas = Vector2i(1, 2)
|
||||
2:3/0 = 0
|
||||
2:3/0/texture_origin = Vector2i(0, 8)
|
||||
2:3/0/y_sort_origin = 8
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
3:3/size_in_atlas = Vector2i(1, 2)
|
||||
3:3/0 = 0
|
||||
3:3/0/texture_origin = Vector2i(0, 8)
|
||||
3:3/0/y_sort_origin = 8
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
|
||||
texture = ExtResource("3_dmva5")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
|
|
Loading…
Reference in New Issue