Change map node ordering
parent
8512bfd2de
commit
462f90dce7
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@ -42,7 +42,6 @@ cell_size = 16.0
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agent_radius = 8.0
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[node name="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers") groups=["navigation"] instance=ExtResource("1_oy3cp")]
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tile_set = ExtResource("2_q0kvn")
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Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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Spawners = NodePath("Spawners")
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@ -75,7 +74,7 @@ tile_set = ExtResource("2_q0kvn")
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tile_map_data = PackedByteArray("AAAWAAIAAAAAAAUAAAAXAAIAAAABAAUAAAAYAAIAAAABAAUAAAAZAAIAAAABAAUAAAAcAAIAAAABAAUAAAAdAAIAAAABAAUAAAAeAAIAAAABAAUAAAAfAAIAAAACAAUAAAARAP7/AAAAAAUAAAASAP7/AAABAAUAAAATAP7/AAABAAUAAAAUAP7/AAABAAUAAAAVAP7/AAABAAUAAAAWAP7/AAABAAUAAAAXAP7/AAABAAUAAAAYAP7/AAABAAUAAAAZAP7/AAABAAUAAAAcAP7/AAABAAUAAAAdAP7/AAABAAUAAAAeAP7/AAACAAUAAAA=")
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tile_set = ExtResource("2_q0kvn")
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[node name="CanvasModulate" parent="." index="2"]
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[node name="CanvasModulate" parent="." index="1"]
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position = Vector2(0, 1)
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[node name="StaticBody2D" type="StaticBody2D" parent="Props" index="0"]
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@ -449,7 +448,7 @@ Sprite = NodePath("Sprites/Sprite")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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[node name="Areas" parent="." index="5"]
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[node name="Areas" parent="." index="4"]
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visible = false
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[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
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