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3 Commits
e554615cc0
...
19afb9de69
Author | SHA1 | Date |
---|---|---|
John Montagu, the 4th Earl of Sandvich | 19afb9de69 | |
John Montagu, the 4th Earl of Sandvich | 8a84892fff | |
John Montagu, the 4th Earl of Sandvich | 2f5f75e12c |
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@ -19,21 +19,6 @@ public partial class CameraTrigger : Area2D
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Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
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}
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public override void _EnterTree()
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{
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if (!Camera.Get("tween_on_load").AsBool())
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{
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var tween = Camera.Get("tween_resource").AsGodotObject();
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double duration = tween.Get("duration").AsDouble();
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// HACK: manually set this field to interrupt tween when the
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// trigger enters the scene, which happens when the scene is loaded
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// from the cache
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Camera.SetDeferred("_has_tweened", true);
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GD.Print("set tween");
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}
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}
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private void OnBodyEntered(Node2D node)
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{
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Camera.Set("priority", EnablePriority);
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@ -364,11 +364,13 @@ curve = SubResource("Curve_30p4b")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qdhau"]
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 32.0
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initial_velocity_max = 32.0
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angular_velocity_min = 90.0
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angular_velocity_max = 90.0
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gravity = Vector3(0, 0, 0)
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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linear_accel_min = -64.0
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linear_accel_max = -32.0
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tangential_accel_min = 8.0
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@ -440,6 +442,7 @@ MaxDistanceToTarget = 128.0
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UseItemDistance = 128.0
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PassiveState = NodePath("../Pursue")
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PursueState = NodePath("../Pursue")
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PursueOnLineOfSight = false
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NPC = NodePath("../..")
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[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
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@ -448,6 +451,7 @@ PursueState = NodePath("../Pursue")
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MinTargetDistance = 32.0
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PursueOnLineOfSight = true
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MinLineOfSightDistance = 128.0
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ShouldReturnToOriginalPosition = true
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NavigationAgent = NodePath("../../NavigationAgent2D")
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NPC = NodePath("../..")
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@ -527,17 +531,15 @@ hframes = 6
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position = Vector2(0, -4)
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shape = SubResource("RectangleShape2D_bfqew")
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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[node name="Inventory" type="Node2D" parent="."]
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position = Vector2(0, -4)
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script = ExtResource("17_sjq8t")
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Hotbar = []
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[node name="ProjectileSpawner" parent="Inventory" node_paths=PackedStringArray("StateMachine") instance=ExtResource("17_dmlbb")]
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[node name="ProjectileSpawner" parent="Inventory" instance=ExtResource("17_dmlbb")]
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Projectile = ExtResource("18_lwg36")
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ShouldOverrideProjectileDamage = false
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ShouldOverrideVelocity = false
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ShouldRotate = false
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StateMachine = NodePath("StateMachine")
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UseTime = 2.0
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[node name="Hurtbox" parent="." instance=ExtResource("18_ajs2x")]
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@ -7,8 +7,9 @@ Forsen-related game
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## Building
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> [!IMPORTANT]
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> This is currently being developed with Godot 4.3 beta 1, which > includes
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a fix for C# generics causing problems and resetting properties to > null.
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> This is currently being developed with Godot 4.3 dev 3 snapshot, which
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> includes a fix for C# generics causing problems and resetting properties to
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> null.
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Requires .NET version >=7.0.
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@ -12,60 +12,43 @@ background_mode = 3
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glow_enabled = true
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glow_hdr_threshold = 1.4
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[node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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process_mode = 1
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y_sort_enabled = true
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texture_filter = 3
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tile_set = SubResource("TileSet_18c7j")
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format = 2
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layer_0/name = "z-index 0"
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layer_0/y_sort_enabled = true
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layer_1/name = "z-index -1"
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layer_1/y_sort_enabled = true
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layer_1/z_index = -1
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "z-index -1 (under)"
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layer_2/y_sort_enabled = true
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layer_2/z_index = -1
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layer_2/tile_data = PackedInt32Array()
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layer_3/name = "z-index -2"
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layer_3/y_sort_enabled = true
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layer_3/z_index = -2
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layer_3/tile_data = PackedInt32Array()
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layer_4/name = "z-index -3"
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layer_4/y_sort_enabled = true
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layer_4/z_index = -3
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layer_4/tile_data = PackedInt32Array()
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layer_5/name = "Lower 1"
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layer_5/z_index = -4
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layer_5/tile_data = PackedInt32Array()
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layer_6/name = "z-index 0 (walls)"
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layer_6/y_sort_enabled = true
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layer_6/y_sort_origin = -8
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layer_6/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
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Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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Spawners = NodePath("Spawners")
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Markers = NodePath("Markers")
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[node name="Layers" type="Node2D" parent="."]
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y_sort_enabled = true
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[node name="z-index 0" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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texture_filter = 3
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1 (under)" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -2" type="TileMapLayer" parent="Layers"]
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z_index = -2
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -3" type="TileMapLayer" parent="Layers"]
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z_index = -3
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -4" type="TileMapLayer" parent="Layers"]
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z_index = -4
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index 0 (walls)" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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y_sort_origin = -8
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="Props" type="Node2D" parent="."]
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace SupaLidlGame.Scenes;
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public partial class Map : Node2D
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public partial class Map : TileMap
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{
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[Export]
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public Node2D Entities { get; set; }
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -21,6 +21,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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@ -33,6 +35,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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@ -45,6 +49,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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@ -56,6 +62,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0/terrains_peering_bit/top_right_corner = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_right_corner = 1
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2:2/0/terrains_peering_bit/bottom_side = 1
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@ -64,6 +72,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -76,6 +86,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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@ -86,33 +98,59 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0/terrains_peering_bit/top_right_corner = 0
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0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 1
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 1
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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@ -124,6 +162,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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3:1/0/terrains_peering_bit/top_right_corner = 1
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
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||||
3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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@ -131,46 +171,70 @@ texture = SubResource("CanvasTexture_3n6aa")
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3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_right_corner = 0
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3:3/0/terrains_peering_bit/top_right_corner = 1
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 1
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4:3/0 = 0
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||||
4:3/0/terrain_set = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:3/0/physics_layer_0/angular_velocity = 0.0
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||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
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||||
4:3/0/terrains_peering_bit/top_right_corner = 0
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||||
4:2/0 = 0
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||||
4:2/0/terrain_set = 0
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||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:2/0/physics_layer_0/angular_velocity = 0.0
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||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
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||||
4:2/0/terrains_peering_bit/bottom_right_corner = 1
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||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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||||
5:2/0 = 0
|
||||
5:2/0/terrain_set = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
|
||||
5:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
|
||||
5:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/size_in_atlas = Vector2i(1, 2)
|
||||
7:0/0 = 0
|
||||
7:0/0/texture_origin = Vector2i(0, 8)
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:4/0/terrains_peering_bit/left_side = 0
|
||||
|
@ -179,6 +243,8 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
0:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
0:5/0 = 0
|
||||
0:5/0/terrain_set = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
0:5/0/terrains_peering_bit/bottom_side = 1
|
||||
|
@ -187,6 +253,8 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
0:5/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:5/0 = 0
|
||||
1:5/0/terrain_set = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:5/0/terrains_peering_bit/right_side = 0
|
||||
1:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
|
@ -195,6 +263,8 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
1:5/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
|
@ -204,61 +274,103 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
2:4/size_in_atlas = Vector2i(1, 3)
|
||||
2:4/0 = 0
|
||||
2:4/0/texture_origin = Vector2i(0, 16)
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/size_in_atlas = Vector2i(2, 2)
|
||||
3:4/0 = 0
|
||||
3:4/0/texture_origin = Vector2i(8, 9)
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/size_in_atlas = Vector2i(2, 2)
|
||||
5:4/0 = 0
|
||||
5:4/0/texture_origin = Vector2i(8, 9)
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/size_in_atlas = Vector2i(1, 2)
|
||||
7:4/0 = 0
|
||||
7:4/0/texture_origin = Vector2i(0, 8)
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:7/0 = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 1
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
11:1/0 = 0
|
||||
11:1/0/terrain_set = 1
|
||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 1
|
||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
10:2/0 = 0
|
||||
10:2/0/terrain_set = 1
|
||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
|
||||
9:5/0 = 0
|
||||
9:5/0/terrain_set = 1
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:5/0 = 0
|
||||
10:5/0/terrain_set = 1
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:5/0/terrains_peering_bit/bottom_side = 0
|
||||
10:5/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:5/0 = 0
|
||||
11:5/0/terrain_set = 1
|
||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:6/0 = 0
|
||||
11:6/0/terrain_set = 1
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:6/0/terrains_peering_bit/left_side = 0
|
||||
11:6/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:6/0 = 0
|
||||
10:6/0/terrain_set = 1
|
||||
10:6/0/terrain = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0/terrains_peering_bit/right_side = 0
|
||||
10:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:6/0/terrains_peering_bit/bottom_side = 0
|
||||
|
@ -269,37 +381,53 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
10:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:6/0 = 0
|
||||
9:6/0/terrain_set = 1
|
||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:6/0/terrains_peering_bit/right_side = 0
|
||||
9:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
|
||||
9:7/0 = 0
|
||||
9:7/0/terrain_set = 1
|
||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:7/0 = 0
|
||||
10:7/0/terrain_set = 1
|
||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:7/0/terrains_peering_bit/top_side = 0
|
||||
10:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 1
|
||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
12:5/0 = 0
|
||||
12:5/0/terrain_set = 1
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:5/0 = 0
|
||||
13:5/0/terrain_set = 1
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:5/0/terrains_peering_bit/bottom_side = 1
|
||||
13:5/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
14:6/0 = 0
|
||||
14:6/0/terrain_set = 1
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
14:6/0/terrains_peering_bit/left_side = 1
|
||||
14:6/0/terrains_peering_bit/top_left_corner = 1
|
||||
13:6/0 = 0
|
||||
13:6/0/terrain_set = 1
|
||||
13:6/0/terrain = 1
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/terrains_peering_bit/right_side = 1
|
||||
13:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
13:6/0/terrains_peering_bit/bottom_side = 1
|
||||
|
@ -310,43 +438,71 @@ texture = SubResource("CanvasTexture_3n6aa")
|
|||
13:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
12:6/0 = 0
|
||||
12:6/0/terrain_set = 1
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0/terrains_peering_bit/right_side = 1
|
||||
12:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
12:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
12:7/0 = 0
|
||||
12:7/0/terrain_set = 1
|
||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:7/0/terrains_peering_bit/top_right_corner = 1
|
||||
13:7/0 = 0
|
||||
13:7/0/terrain_set = 1
|
||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:7/0/terrains_peering_bit/top_left_corner = 1
|
||||
13:7/0/terrains_peering_bit/top_side = 1
|
||||
13:7/0/terrains_peering_bit/top_right_corner = 1
|
||||
14:7/0 = 0
|
||||
14:7/0/terrain_set = 1
|
||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:7/0/terrains_peering_bit/top_left_corner = 1
|
||||
14:5/0 = 0
|
||||
14:5/0/terrain_set = 1
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
5:7/0 = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:7/0 = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:7/0 = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
|
||||
8:7/0 = 0
|
||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:0/0 = 0
|
||||
12:0/0/y_sort_origin = 8
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
13:0/0/y_sort_origin = 8
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
|
||||
|
@ -358,103 +514,213 @@ source_geometry_group_name = &"navigation_polygon_source_group"
|
|||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
|
||||
texture = ExtResource("2_lihbs")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
|
||||
texture = ExtResource("3_hbylw")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
occlusion_layer_0/light_mask = 1
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -7,202 +7,420 @@
|
|||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
|
||||
texture = ExtResource("1_nk7yv")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/y_sort_origin = 8
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0 = 0
|
||||
1:3/0/y_sort_origin = 8
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0 = 0
|
||||
2:3/0/y_sort_origin = 8
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/y_sort_origin = 8
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
||||
1:4/0 = 0
|
||||
1:4/0/y_sort_origin = 8
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0 = 0
|
||||
2:4/0/y_sort_origin = 8
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
||||
0:5/0 = 0
|
||||
0:5/0/y_sort_origin = 8
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
|
||||
1:5/0 = 0
|
||||
1:5/0/y_sort_origin = 8
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
2:5/0 = 0
|
||||
2:5/0/y_sort_origin = 8
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
|
||||
3:5/0 = 0
|
||||
3:5/0/y_sort_origin = 8
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/y_sort_origin = 8
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/y_sort_origin = 8
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/y_sort_origin = 8
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
|
||||
3:4/0 = 0
|
||||
3:4/0/y_sort_origin = 8
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
||||
4:3/0 = 0
|
||||
4:3/0/y_sort_origin = 8
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
|
||||
3:3/0/y_sort_origin = 8
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/y_sort_origin = 8
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/y_sort_origin = 8
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/y_sort_origin = 8
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/y_sort_origin = 8
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/y_sort_origin = 8
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/y_sort_origin = 8
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/y_sort_origin = 8
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
||||
5:3/0 = 0
|
||||
5:3/0/y_sort_origin = 8
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
|
||||
texture = ExtResource("2_j2hod")
|
||||
0:0/0 = 0
|
||||
0:0/0/y_sort_origin = 8
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:0/0 = 0
|
||||
1:0/0/y_sort_origin = 8
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:0/0 = 0
|
||||
2:0/0/y_sort_origin = 8
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:0/0 = 0
|
||||
3:0/0/y_sort_origin = 8
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0 = 0
|
||||
0:1/0/y_sort_origin = 8
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0 = 0
|
||||
1:1/0/y_sort_origin = 8
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0 = 0
|
||||
2:1/0/y_sort_origin = 8
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/y_sort_origin = 8
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0 = 0
|
||||
0:2/0/y_sort_origin = 8
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0 = 0
|
||||
1:2/0/y_sort_origin = 8
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/y_sort_origin = 8
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0 = 0
|
||||
3:2/0/y_sort_origin = 8
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/size_in_atlas = Vector2i(1, 2)
|
||||
0:3/0 = 0
|
||||
0:3/0/texture_origin = Vector2i(0, 8)
|
||||
0:3/0/y_sort_origin = 8
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
1:3/size_in_atlas = Vector2i(1, 2)
|
||||
1:3/0 = 0
|
||||
1:3/0/texture_origin = Vector2i(0, 8)
|
||||
1:3/0/y_sort_origin = 8
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
2:3/size_in_atlas = Vector2i(1, 2)
|
||||
2:3/0 = 0
|
||||
2:3/0/texture_origin = Vector2i(0, 8)
|
||||
2:3/0/y_sort_origin = 8
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
3:3/size_in_atlas = Vector2i(1, 2)
|
||||
3:3/0 = 0
|
||||
3:3/0/texture_origin = Vector2i(0, 8)
|
||||
3:3/0/y_sort_origin = 8
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
|
||||
texture = ExtResource("3_dmva5")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -1,15 +1,12 @@
|
|||
<Project Sdk="Godot.NET.Sdk/4.3.0-beta.1">
|
||||
<Project Sdk="Godot.NET.Sdk/4.3.0-dev.3">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<PublishAOT>true</PublishAOT>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<TrimmerRootAssembly Include="GodotSharp" />
|
||||
<TrimmerRootAssembly Include="$(TargetName)" />
|
||||
<Content Remove="UnitTests/**/*" />
|
||||
<Compile Remove="UnitTests/**/*" />
|
||||
<None Remove="UnitTests/**/*" />
|
||||
<PackageReference Include="Firebelley.GodotUtilities" Version="4.0.4" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue