SupaLidlGame/Characters/Player.tscn

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[gd_scene load_steps=30 format=3 uid="uid://b2254pup8k161"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
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[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="4_5vird"]
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[ext_resource type="PackedScene" uid="uid://cl56eadpklnbo" path="res://Utils/PlayerCamera.tscn" id="4_ym125"]
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[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="5_rgckv"]
[ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"]
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[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"]
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[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
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[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
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[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
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[ext_resource type="PackedScene" uid="uid://g7wfcubs6bdd" path="res://Items/Weapons/Railgun.tscn" id="10_7kb8b"]
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[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
shader = ExtResource("2_ngsgt")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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atlas = ExtResource("4_5vird")
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region = Rect2(0, 0, 24, 24)
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atlas = ExtResource("4_5vird")
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region = Rect2(24, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"]
atlas = ExtResource("4_5vird")
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region = Rect2(48, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"]
atlas = ExtResource("4_5vird")
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region = Rect2(72, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"]
atlas = ExtResource("4_5vird")
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region = Rect2(96, 0, 24, 24)
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atlas = ExtResource("4_5vird")
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region = Rect2(120, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"]
atlas = ExtResource("4_5vird")
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region = Rect2(144, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"]
atlas = ExtResource("4_5vird")
region = Rect2(168, 0, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"]
animations = [{
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"frames": [{
"duration": 1.0,
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"texture": SubResource("AtlasTexture_55yt4")
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}, {
"duration": 1.0,
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"texture": SubResource("AtlasTexture_xa1bi")
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}],
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"loop": true,
"name": &"idle",
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"speed": 2.0
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}, {
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"frames": [{
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"texture": SubResource("AtlasTexture_hiodl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tok7d")
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}, {
"duration": 1.0,
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"texture": SubResource("AtlasTexture_dp8x6")
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}, {
"duration": 1.0,
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"texture": SubResource("AtlasTexture_sglor")
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}, {
"duration": 1.0,
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"texture": SubResource("AtlasTexture_gb41o")
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}, {
"duration": 1.0,
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"texture": SubResource("AtlasTexture_bx6qq")
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}],
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"loop": true,
"name": &"move",
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"speed": 10.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
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size = Vector2(16, 8)
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[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
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size = Vector2(8, 8)
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[sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "Hurt"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
"update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
}
[sub_resource type="Animation" id="Animation_k6l16"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = {
"Hurt": SubResource("Animation_dxevc"),
"RESET": SubResource("Animation_k6l16")
}
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_h78y7")
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position = Vector2(0, -12)
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collision_layer = 6
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collision_mask = 17
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script = ExtResource("1_flygr")
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Camera = NodePath("Camera2D")
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Speed = 64.0
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Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Faction = 1
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("5_rgckv")
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InitialState = NodePath("Idle")
Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState", "Character")]
script = ExtResource("6_wkfdm")
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MoveState = NodePath("../Move")
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IdleState = NodePath(".")
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Character = NodePath("../..")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState", "Character")]
script = ExtResource("7_dfqd8")
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RollState = NodePath("../Roll")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("8_fy0v5")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
position_smoothing_speed = 8.0
[node name="Sprite" type="AnimatedSprite2D" parent="."]
use_parent_material = true
sprite_frames = SubResource("SpriteFrames_2h7cf")
animation = &"idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 8)
shape = SubResource("RectangleShape2D_bfqew")
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[node name="Debug" type="Control" parent="."]
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visible = false
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layout_mode = 3
anchors_preset = 0
[node name="State" type="Label" parent="Debug"]
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layout_mode = 0
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offset_left = -20.0
offset_top = -60.0
offset_right = 20.0
offset_bottom = -34.0
text = "lol"
label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
[node name="Node" type="Node" parent="."]
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[node name="Inventory" type="Node2D" parent="."]
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y_sort_enabled = true
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position = Vector2(0, 4)
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script = ExtResource("7_xyenu")
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InventoryMap = {
"equip_1": 0,
"equip_2": 1
}
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[node name="Railgun" parent="Inventory" instance=ExtResource("10_7kb8b")]
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[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
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ShouldHideIdle = false
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[node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")]
Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2(0, 6)
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shape = SubResource("RectangleShape2D_cjk6b")
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[node name="FlashAnimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("12_h0x0g")
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max_distance = 64.0
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
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[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
[editable path="Hurtbox"]