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130 changed files with 18113 additions and 2207 deletions

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@ -18,8 +18,8 @@ public partial class CameraBounds : Node2D
public override void _Ready() public override void _Ready()
{ {
Trigger.BodyEntered += OnBodyEntered; //Trigger.BodyEntered += OnBodyEntered;
Trigger.BodyExited += OnBodyExited; //Trigger.BodyExited += OnBodyExited;
} }
private void OnBodyEntered(Node2D body) private void OnBodyEntered(Node2D body)

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@ -0,0 +1,47 @@
using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class CameraTrigger : Area2D
{
[Export]
public Node Camera { get; set; }
[Export]
public int EnablePriority { get; set; } = 2;
[Export]
public int DisablePriority { get; set; } = 0;
public override void _Ready()
{
Connect(SignalName.BodyEntered, new Callable(this, nameof(OnBodyEntered)));
Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
}
public override void _EnterTree()
{
if (!Camera.Get("tween_on_load").AsBool())
{
var tween = Camera.Get("tween_resource").AsGodotObject();
double duration = tween.Get("duration").AsDouble();
// HACK: manually set this field to interrupt tween when the
// trigger enters the scene, which happens when the scene is loaded
// from the cache
Camera.SetDeferred("_has_tweened", true);
GD.Print("set tween");
}
}
private void OnBodyEntered(Node2D node)
{
Camera.Set("priority", EnablePriority);
Camera.Set("follow_target", node);
}
private void OnBodyExited(Node2D node)
{
Camera.Set("priority", DisablePriority);
}
}

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@ -364,13 +364,11 @@ curve = SubResource("Curve_30p4b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qdhau"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qdhau"]
particle_flag_disable_z = true particle_flag_disable_z = true
spread = 180.0 spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0 initial_velocity_min = 32.0
initial_velocity_max = 32.0 initial_velocity_max = 32.0
angular_velocity_min = 90.0 angular_velocity_min = 90.0
angular_velocity_max = 90.0 angular_velocity_max = 90.0
orbit_velocity_min = 0.0 gravity = Vector3(0, 0, 0)
orbit_velocity_max = 0.0
linear_accel_min = -64.0 linear_accel_min = -64.0
linear_accel_max = -32.0 linear_accel_max = -32.0
tangential_accel_min = 8.0 tangential_accel_min = 8.0
@ -442,7 +440,6 @@ MaxDistanceToTarget = 128.0
UseItemDistance = 128.0 UseItemDistance = 128.0
PassiveState = NodePath("../Pursue") PassiveState = NodePath("../Pursue")
PursueState = NodePath("../Pursue") PursueState = NodePath("../Pursue")
PursueOnLineOfSight = false
NPC = NodePath("../..") NPC = NodePath("../..")
[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")] [node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
@ -451,7 +448,6 @@ PursueState = NodePath("../Pursue")
MinTargetDistance = 32.0 MinTargetDistance = 32.0
PursueOnLineOfSight = true PursueOnLineOfSight = true
MinLineOfSightDistance = 128.0 MinLineOfSightDistance = 128.0
ShouldReturnToOriginalPosition = true
NavigationAgent = NodePath("../../NavigationAgent2D") NavigationAgent = NodePath("../../NavigationAgent2D")
NPC = NodePath("../..") NPC = NodePath("../..")
@ -531,15 +527,17 @@ hframes = 6
position = Vector2(0, -4) position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_bfqew") shape = SubResource("RectangleShape2D_bfqew")
[node name="Inventory" type="Node2D" parent="."] [node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
position = Vector2(0, -4) position = Vector2(0, -4)
script = ExtResource("17_sjq8t") script = ExtResource("17_sjq8t")
Hotbar = []
[node name="ProjectileSpawner" parent="Inventory" instance=ExtResource("17_dmlbb")] [node name="ProjectileSpawner" parent="Inventory" node_paths=PackedStringArray("StateMachine") instance=ExtResource("17_dmlbb")]
Projectile = ExtResource("18_lwg36") Projectile = ExtResource("18_lwg36")
ShouldOverrideProjectileDamage = false ShouldOverrideProjectileDamage = false
ShouldOverrideVelocity = false ShouldOverrideVelocity = false
ShouldRotate = false ShouldRotate = false
StateMachine = NodePath("StateMachine")
UseTime = 2.0 UseTime = 2.0
[node name="Hurtbox" parent="." instance=ExtResource("18_ajs2x")] [node name="Hurtbox" parent="." instance=ExtResource("18_ajs2x")]

View File

@ -36,6 +36,9 @@ public sealed partial class Player : Character
[Export] [Export]
public PlayerCamera Camera { get; set; } public PlayerCamera Camera { get; set; }
[Export]
public GodotObject PCamera { get; set; }
[Export] [Export]
public Marker2D DirectionMarker { get; private set; } public Marker2D DirectionMarker { get; private set; }

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=74 format=3 uid="uid://b2254pup8k161"] [gd_scene load_steps=77 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -33,6 +33,8 @@
[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"] [ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="22_uefct"] [ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="22_uefct"]
[ext_resource type="Texture2D" uid="uid://bcgm3r168qjn3" path="res://Assets/Sprites/Particles/cast-effect.png" id="24_njn4h"] [ext_resource type="Texture2D" uid="uid://bcgm3r168qjn3" path="res://Assets/Sprites/Particles/cast-effect.png" id="24_njn4h"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="27_mndpv"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="28_6gq8l"]
[ext_resource type="Script" path="res://Items/PlayerInventory.cs" id="30_y2wmw"] [ext_resource type="Script" path="res://Items/PlayerInventory.cs" id="30_y2wmw"]
[ext_resource type="PackedScene" uid="uid://cgg0sfm2qeiwn" path="res://Items/Weapons/Bow.tscn" id="31_mofvy"] [ext_resource type="PackedScene" uid="uid://cgg0sfm2qeiwn" path="res://Items/Weapons/Bow.tscn" id="31_mofvy"]
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="31_ql4as"] [ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="31_ql4as"]
@ -44,6 +46,12 @@ shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="Resource" id="Resource_535hq"]
script = ExtResource("28_6gq8l")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="Animation" id="Animation_imqdv"] [sub_resource type="Animation" id="Animation_imqdv"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@ -594,6 +602,15 @@ StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox") Hurtbox = NodePath("Hurtbox")
Faction = 1 Faction = 1
[node name="PCamera" type="Node2D" parent="."]
script = ExtResource("27_mndpv")
priority = 1
follow_mode = 2
zoom = Vector2(4, 4)
tween_resource = SubResource("Resource_535hq")
tween_on_load = false
draw_limits = true
[node name="Stats" type="Node" parent="."] [node name="Stats" type="Node" parent="."]
script = ExtResource("4_06oya") script = ExtResource("4_06oya")
@ -765,6 +782,7 @@ stream = ExtResource("12_vvem5")
unique_name_in_owner = true unique_name_in_owner = true
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")] [node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
enabled = false
zoom = Vector2(4, 4) zoom = Vector2(4, 4)
position_smoothing_speed = 8.0 position_smoothing_speed = 8.0

View File

@ -7,9 +7,8 @@ Forsen-related game
## Building ## Building
> [!IMPORTANT] > [!IMPORTANT]
> This is currently being developed with Godot 4.3 dev 3 snapshot, which > This is currently being developed with Godot 4.3 beta 1, which > includes
> includes a fix for C# generics causing problems and resetting properties to a fix for C# generics causing problems and resetting properties to > null.
> null.
Requires .NET version >=7.0. Requires .NET version >=7.0.

View File

@ -12,43 +12,60 @@ background_mode = 3
glow_enabled = true glow_enabled = true
glow_hdr_threshold = 1.4 glow_hdr_threshold = 1.4
[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")] [node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
process_mode = 1 process_mode = 1
y_sort_enabled = true y_sort_enabled = true
texture_filter = 3 texture_filter = 3
tile_set = SubResource("TileSet_18c7j")
format = 2
layer_0/name = "z-index 0"
layer_0/y_sort_enabled = true
layer_1/name = "z-index -1"
layer_1/y_sort_enabled = true
layer_1/z_index = -1
layer_1/tile_data = PackedInt32Array()
layer_2/name = "z-index -1 (under)"
layer_2/y_sort_enabled = true
layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
layer_3/name = "z-index -2"
layer_3/y_sort_enabled = true
layer_3/z_index = -2
layer_3/tile_data = PackedInt32Array()
layer_4/name = "z-index -3"
layer_4/y_sort_enabled = true
layer_4/z_index = -3
layer_4/tile_data = PackedInt32Array()
layer_5/name = "Lower 1"
layer_5/z_index = -4
layer_5/tile_data = PackedInt32Array()
layer_6/name = "z-index 0 (walls)"
layer_6/y_sort_enabled = true
layer_6/y_sort_origin = -8
layer_6/tile_data = PackedInt32Array()
script = ExtResource("2_4m0a1") script = ExtResource("2_4m0a1")
Entities = NodePath("Entities") Entities = NodePath("Entities")
Areas = NodePath("Areas") Areas = NodePath("Areas")
Spawners = NodePath("Spawners") Spawners = NodePath("Spawners")
Markers = NodePath("Markers") Markers = NodePath("Markers")
[node name="Layers" type="Node2D" parent="."]
y_sort_enabled = true
[node name="z-index 0" type="TileMapLayer" parent="Layers"]
y_sort_enabled = true
texture_filter = 3
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index -1" type="TileMapLayer" parent="Layers"]
z_index = -1
y_sort_enabled = true
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index -1 (under)" type="TileMapLayer" parent="Layers"]
z_index = -1
y_sort_enabled = true
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index -2" type="TileMapLayer" parent="Layers"]
z_index = -2
y_sort_enabled = true
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index -3" type="TileMapLayer" parent="Layers"]
z_index = -3
y_sort_enabled = true
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index -4" type="TileMapLayer" parent="Layers"]
z_index = -4
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
[node name="z-index 0 (walls)" type="TileMapLayer" parent="Layers"]
y_sort_enabled = true
use_parent_material = true
tile_set = SubResource("TileSet_18c7j")
y_sort_origin = -8
[node name="CanvasModulate" type="CanvasModulate" parent="."] [node name="CanvasModulate" type="CanvasModulate" parent="."]
[node name="Props" type="Node2D" parent="."] [node name="Props" type="Node2D" parent="."]

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"] [gd_scene load_steps=4 format=3 uid="uid://1pb3mpmrl7lc"]
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"] [ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
[ext_resource type="PackedScene" uid="uid://c271rdjhd1gfo" path="res://UI/Base.tscn" id="2_mm0qt"] [ext_resource type="PackedScene" uid="uid://c271rdjhd1gfo" path="res://UI/Base.tscn" id="2_mm0qt"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_ge4f0"]
[node name="World" type="Node2D" node_paths=PackedStringArray("MusicPlayer")] [node name="World" type="Node2D" node_paths=PackedStringArray("MusicPlayer")]
process_mode = 3 process_mode = 3
@ -24,3 +25,8 @@ mouse_filter = 2
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."] [node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
bus = &"Music" bus = &"Music"
[node name="Camera2D" type="Camera2D" parent="."]
[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
script = ExtResource("3_ge4f0")

View File

@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace SupaLidlGame.Scenes; namespace SupaLidlGame.Scenes;
public partial class Map : TileMap public partial class Map : Node2D
{ {
[Export] [Export]
public Node2D Entities { get; set; } public Node2D Entities { get; set; }

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@ -21,8 +21,6 @@ texture = SubResource("CanvasTexture_3n6aa")
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
@ -35,8 +33,6 @@ texture = SubResource("CanvasTexture_3n6aa")
1:1/0 = 0 1:1/0 = 0
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
@ -49,8 +45,6 @@ texture = SubResource("CanvasTexture_3n6aa")
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 1 2:1/0/terrain = 1
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 1 2:1/0/terrains_peering_bit/right_side = 1
2:1/0/terrains_peering_bit/bottom_right_corner = 0 2:1/0/terrains_peering_bit/bottom_right_corner = 0
@ -62,8 +56,6 @@ texture = SubResource("CanvasTexture_3n6aa")
2:1/0/terrains_peering_bit/top_right_corner = 1 2:1/0/terrains_peering_bit/top_right_corner = 1
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/bottom_right_corner = 1 2:2/0/terrains_peering_bit/bottom_right_corner = 1
2:2/0/terrains_peering_bit/bottom_side = 1 2:2/0/terrains_peering_bit/bottom_side = 1
@ -72,8 +64,6 @@ texture = SubResource("CanvasTexture_3n6aa")
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
@ -86,8 +76,6 @@ texture = SubResource("CanvasTexture_3n6aa")
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
@ -98,59 +86,33 @@ texture = SubResource("CanvasTexture_3n6aa")
0:1/0/terrains_peering_bit/top_right_corner = 0 0:1/0/terrains_peering_bit/top_right_corner = 0
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0 0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0 1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
3:0/0 = 0 3:0/0 = 0
3:0/0/terrain_set = 0 3:0/0/terrain_set = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
5:0/0 = 0 5:0/0 = 0
5:0/0/terrain_set = 0 5:0/0/terrain_set = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0 5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0 3:1/0 = 0
3:1/0/terrain_set = 0 3:1/0/terrain_set = 0
3:1/0/terrain = 1 3:1/0/terrain = 1
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 1 3:1/0/terrains_peering_bit/right_side = 1
3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0
@ -162,8 +124,6 @@ texture = SubResource("CanvasTexture_3n6aa")
3:1/0/terrains_peering_bit/top_right_corner = 1 3:1/0/terrains_peering_bit/top_right_corner = 1
3:2/0 = 0 3:2/0 = 0
3:2/0/terrain_set = 0 3:2/0/terrain_set = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_side = 0
@ -171,70 +131,46 @@ texture = SubResource("CanvasTexture_3n6aa")
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
3:3/0 = 0 3:3/0 = 0
3:3/0/terrain_set = 0 3:3/0/terrain_set = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/top_right_corner = 1 3:3/0/terrains_peering_bit/top_right_corner = 1
2:3/0 = 0 2:3/0 = 0
2:3/0/terrain_set = 0 2:3/0/terrain_set = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 1 2:3/0/terrains_peering_bit/top_left_corner = 1
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
4:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
4:2/0/terrains_peering_bit/bottom_right_corner = 1 4:2/0/terrains_peering_bit/bottom_right_corner = 1
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
5:2/0 = 0 5:2/0 = 0
5:2/0/terrain_set = 0 5:2/0/terrain_set = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8) 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
5:2/0/terrains_peering_bit/bottom_left_corner = 1 5:2/0/terrains_peering_bit/bottom_left_corner = 1
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
5:3/0 = 0 5:3/0 = 0
5:3/0/terrain_set = 0 5:3/0/terrain_set = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0) 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
5:3/0/terrains_peering_bit/top_left_corner = 0 5:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
7:2/0 = 0 7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
7:3/0 = 0 7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:0/size_in_atlas = Vector2i(1, 2) 7:0/size_in_atlas = Vector2i(1, 2)
7:0/0 = 0 7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, 8) 7:0/0/texture_origin = Vector2i(0, 8)
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4) 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0 0:4/0/terrain_set = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/terrains_peering_bit/bottom_left_corner = 0 0:4/0/terrains_peering_bit/bottom_left_corner = 0
0:4/0/terrains_peering_bit/left_side = 0 0:4/0/terrains_peering_bit/left_side = 0
@ -243,8 +179,6 @@ texture = SubResource("CanvasTexture_3n6aa")
0:4/0/terrains_peering_bit/top_right_corner = 0 0:4/0/terrains_peering_bit/top_right_corner = 0
0:5/0 = 0 0:5/0 = 0
0:5/0/terrain_set = 0 0:5/0/terrain_set = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/terrains_peering_bit/bottom_right_corner = 1 0:5/0/terrains_peering_bit/bottom_right_corner = 1
0:5/0/terrains_peering_bit/bottom_side = 1 0:5/0/terrains_peering_bit/bottom_side = 1
@ -253,8 +187,6 @@ texture = SubResource("CanvasTexture_3n6aa")
0:5/0/terrains_peering_bit/top_left_corner = 0 0:5/0/terrains_peering_bit/top_left_corner = 0
1:5/0 = 0 1:5/0 = 0
1:5/0/terrain_set = 0 1:5/0/terrain_set = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/terrains_peering_bit/right_side = 0 1:5/0/terrains_peering_bit/right_side = 0
1:5/0/terrains_peering_bit/bottom_right_corner = 1 1:5/0/terrains_peering_bit/bottom_right_corner = 1
@ -263,8 +195,6 @@ texture = SubResource("CanvasTexture_3n6aa")
1:5/0/terrains_peering_bit/top_right_corner = 0 1:5/0/terrains_peering_bit/top_right_corner = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/bottom_right_corner = 0 1:4/0/terrains_peering_bit/bottom_right_corner = 0
@ -274,103 +204,61 @@ texture = SubResource("CanvasTexture_3n6aa")
2:4/size_in_atlas = Vector2i(1, 3) 2:4/size_in_atlas = Vector2i(1, 3)
2:4/0 = 0 2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, 16) 2:4/0/texture_origin = Vector2i(0, 16)
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/size_in_atlas = Vector2i(2, 2) 3:4/size_in_atlas = Vector2i(2, 2)
3:4/0 = 0 3:4/0 = 0
3:4/0/texture_origin = Vector2i(8, 9) 3:4/0/texture_origin = Vector2i(8, 9)
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
5:4/size_in_atlas = Vector2i(2, 2) 5:4/size_in_atlas = Vector2i(2, 2)
5:4/0 = 0 5:4/0 = 0
5:4/0/texture_origin = Vector2i(8, 9) 5:4/0/texture_origin = Vector2i(8, 9)
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
7:4/size_in_atlas = Vector2i(1, 2) 7:4/size_in_atlas = Vector2i(1, 2)
7:4/0 = 0 7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, 8) 7:4/0/texture_origin = Vector2i(0, 8)
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0 3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0 4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0 = 0 4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0 3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0 10:1/0 = 0
10:1/0/terrain_set = 1 10:1/0/terrain_set = 1
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
11:1/0 = 0 11:1/0 = 0
11:1/0/terrain_set = 1 11:1/0/terrain_set = 1
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
11:2/0 = 0 11:2/0 = 0
11:2/0/terrain_set = 1 11:2/0/terrain_set = 1
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
10:2/0 = 0 10:2/0 = 0
10:2/0/terrain_set = 1 10:2/0/terrain_set = 1
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
8:1/0 = 0 8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0 8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
9:1/0 = 0 9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
9:2/0 = 0 9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj") 9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
9:5/0 = 0 9:5/0 = 0
9:5/0/terrain_set = 1 9:5/0/terrain_set = 1
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/terrains_peering_bit/bottom_right_corner = 0 9:5/0/terrains_peering_bit/bottom_right_corner = 0
10:5/0 = 0 10:5/0 = 0
10:5/0/terrain_set = 1 10:5/0/terrain_set = 1
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/terrains_peering_bit/bottom_right_corner = 0 10:5/0/terrains_peering_bit/bottom_right_corner = 0
10:5/0/terrains_peering_bit/bottom_side = 0 10:5/0/terrains_peering_bit/bottom_side = 0
10:5/0/terrains_peering_bit/bottom_left_corner = 0 10:5/0/terrains_peering_bit/bottom_left_corner = 0
11:5/0 = 0 11:5/0 = 0
11:5/0/terrain_set = 1 11:5/0/terrain_set = 1
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/terrains_peering_bit/bottom_left_corner = 0 11:5/0/terrains_peering_bit/bottom_left_corner = 0
11:6/0 = 0 11:6/0 = 0
11:6/0/terrain_set = 1 11:6/0/terrain_set = 1
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/terrains_peering_bit/bottom_left_corner = 0 11:6/0/terrains_peering_bit/bottom_left_corner = 0
11:6/0/terrains_peering_bit/left_side = 0 11:6/0/terrains_peering_bit/left_side = 0
11:6/0/terrains_peering_bit/top_left_corner = 0 11:6/0/terrains_peering_bit/top_left_corner = 0
10:6/0 = 0 10:6/0 = 0
10:6/0/terrain_set = 1 10:6/0/terrain_set = 1
10:6/0/terrain = 0 10:6/0/terrain = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/terrains_peering_bit/right_side = 0 10:6/0/terrains_peering_bit/right_side = 0
10:6/0/terrains_peering_bit/bottom_right_corner = 0 10:6/0/terrains_peering_bit/bottom_right_corner = 0
10:6/0/terrains_peering_bit/bottom_side = 0 10:6/0/terrains_peering_bit/bottom_side = 0
@ -381,53 +269,37 @@ texture = SubResource("CanvasTexture_3n6aa")
10:6/0/terrains_peering_bit/top_right_corner = 0 10:6/0/terrains_peering_bit/top_right_corner = 0
9:6/0 = 0 9:6/0 = 0
9:6/0/terrain_set = 1 9:6/0/terrain_set = 1
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/terrains_peering_bit/right_side = 0 9:6/0/terrains_peering_bit/right_side = 0
9:6/0/terrains_peering_bit/bottom_right_corner = 0 9:6/0/terrains_peering_bit/bottom_right_corner = 0
9:6/0/terrains_peering_bit/top_right_corner = 0 9:6/0/terrains_peering_bit/top_right_corner = 0
9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45") 9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
9:7/0 = 0 9:7/0 = 0
9:7/0/terrain_set = 1 9:7/0/terrain_set = 1
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/terrains_peering_bit/top_right_corner = 0 9:7/0/terrains_peering_bit/top_right_corner = 0
10:7/0 = 0 10:7/0 = 0
10:7/0/terrain_set = 1 10:7/0/terrain_set = 1
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/terrains_peering_bit/top_left_corner = 0 10:7/0/terrains_peering_bit/top_left_corner = 0
10:7/0/terrains_peering_bit/top_side = 0 10:7/0/terrains_peering_bit/top_side = 0
10:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0/terrains_peering_bit/top_right_corner = 0
11:7/0 = 0 11:7/0 = 0
11:7/0/terrain_set = 1 11:7/0/terrain_set = 1
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/terrains_peering_bit/top_left_corner = 0 11:7/0/terrains_peering_bit/top_left_corner = 0
12:5/0 = 0 12:5/0 = 0
12:5/0/terrain_set = 1 12:5/0/terrain_set = 1
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/terrains_peering_bit/bottom_right_corner = 1 12:5/0/terrains_peering_bit/bottom_right_corner = 1
13:5/0 = 0 13:5/0 = 0
13:5/0/terrain_set = 1 13:5/0/terrain_set = 1
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/terrains_peering_bit/bottom_right_corner = 1 13:5/0/terrains_peering_bit/bottom_right_corner = 1
13:5/0/terrains_peering_bit/bottom_side = 1 13:5/0/terrains_peering_bit/bottom_side = 1
13:5/0/terrains_peering_bit/bottom_left_corner = 1 13:5/0/terrains_peering_bit/bottom_left_corner = 1
14:6/0 = 0 14:6/0 = 0
14:6/0/terrain_set = 1 14:6/0/terrain_set = 1
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/terrains_peering_bit/bottom_left_corner = 1 14:6/0/terrains_peering_bit/bottom_left_corner = 1
14:6/0/terrains_peering_bit/left_side = 1 14:6/0/terrains_peering_bit/left_side = 1
14:6/0/terrains_peering_bit/top_left_corner = 1 14:6/0/terrains_peering_bit/top_left_corner = 1
13:6/0 = 0 13:6/0 = 0
13:6/0/terrain_set = 1 13:6/0/terrain_set = 1
13:6/0/terrain = 1 13:6/0/terrain = 1
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/terrains_peering_bit/right_side = 1 13:6/0/terrains_peering_bit/right_side = 1
13:6/0/terrains_peering_bit/bottom_right_corner = 1 13:6/0/terrains_peering_bit/bottom_right_corner = 1
13:6/0/terrains_peering_bit/bottom_side = 1 13:6/0/terrains_peering_bit/bottom_side = 1
@ -438,71 +310,43 @@ texture = SubResource("CanvasTexture_3n6aa")
13:6/0/terrains_peering_bit/top_right_corner = 1 13:6/0/terrains_peering_bit/top_right_corner = 1
12:6/0 = 0 12:6/0 = 0
12:6/0/terrain_set = 1 12:6/0/terrain_set = 1
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/terrains_peering_bit/right_side = 1 12:6/0/terrains_peering_bit/right_side = 1
12:6/0/terrains_peering_bit/bottom_right_corner = 1 12:6/0/terrains_peering_bit/bottom_right_corner = 1
12:6/0/terrains_peering_bit/top_right_corner = 1 12:6/0/terrains_peering_bit/top_right_corner = 1
12:7/0 = 0 12:7/0 = 0
12:7/0/terrain_set = 1 12:7/0/terrain_set = 1
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/terrains_peering_bit/top_right_corner = 1 12:7/0/terrains_peering_bit/top_right_corner = 1
13:7/0 = 0 13:7/0 = 0
13:7/0/terrain_set = 1 13:7/0/terrain_set = 1
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/terrains_peering_bit/top_left_corner = 1 13:7/0/terrains_peering_bit/top_left_corner = 1
13:7/0/terrains_peering_bit/top_side = 1 13:7/0/terrains_peering_bit/top_side = 1
13:7/0/terrains_peering_bit/top_right_corner = 1 13:7/0/terrains_peering_bit/top_right_corner = 1
14:7/0 = 0 14:7/0 = 0
14:7/0/terrain_set = 1 14:7/0/terrain_set = 1
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/terrains_peering_bit/top_left_corner = 1 14:7/0/terrains_peering_bit/top_left_corner = 1
14:5/0 = 0 14:5/0 = 0
14:5/0/terrain_set = 1 14:5/0/terrain_set = 1
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/terrains_peering_bit/bottom_left_corner = 1 14:5/0/terrains_peering_bit/bottom_left_corner = 1
5:7/0 = 0 5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0 5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0 6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0 = 0 6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0 7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx") 7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
8:7/0 = 0 8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0 8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0 12:0/0 = 0
12:0/0/y_sort_origin = 8 12:0/0/y_sort_origin = 8
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8) 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
13:0/0 = 0 13:0/0 = 0
13:0/0/y_sort_origin = 8 13:0/0/y_sort_origin = 8
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8) 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
@ -514,213 +358,103 @@ source_geometry_group_name = &"navigation_polygon_source_group"
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
texture = ExtResource("2_lihbs") texture = ExtResource("2_lihbs")
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
3:0/0 = 0 3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
4:0/0 = 0 4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
5:0/0 = 0 5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
7:0/0 = 0 7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
7:1/0 = 0 7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
7:2/0 = 0 7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
7:3/0 = 0 7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
7:4/0 = 0 7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
6:4/0 = 0 6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
5:4/0 = 0 5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
4:4/0 = 0 4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
3:4/0 = 0 3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
2:4/0 = 0 2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
1:4/0 = 0 1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
0:4/0 = 0 0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
0:3/0 = 0 0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
2:3/0 = 0 2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
3:3/0 = 0 3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
1:3/0 = 0 1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
2:2/0 = 0 2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
3:1/0 = 0 3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
4:2/0 = 0 4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
5:2/0 = 0 5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
3:2/0 = 0 3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
5:3/0 = 0 5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
5:1/0 = 0 5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c") 5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
0:5/0 = 0 0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0 1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0 0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0 0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0 1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0 1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0 2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0 2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0 2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
texture = ExtResource("3_hbylw") texture = ExtResource("3_hbylw")
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
[resource] [resource]
occlusion_layer_0/light_mask = 1 occlusion_layer_0/light_mask = 1

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@ -7,420 +7,202 @@
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
texture = ExtResource("1_nk7yv") texture = ExtResource("1_nk7yv")
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0 3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0 3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0 2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0 3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0 0:3/0 = 0
0:3/0/y_sort_origin = 8 0:3/0/y_sort_origin = 8
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0 1:3/0 = 0
1:3/0/y_sort_origin = 8 1:3/0/y_sort_origin = 8
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0 2:3/0 = 0
2:3/0/y_sort_origin = 8 2:3/0/y_sort_origin = 8
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0 0:4/0 = 0
0:4/0/y_sort_origin = 8 0:4/0/y_sort_origin = 8
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
1:4/0 = 0 1:4/0 = 0
1:4/0/y_sort_origin = 8 1:4/0/y_sort_origin = 8
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0 2:4/0 = 0
2:4/0/y_sort_origin = 8 2:4/0/y_sort_origin = 8
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
0:5/0 = 0 0:5/0 = 0
0:5/0/y_sort_origin = 8 0:5/0/y_sort_origin = 8
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4) 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
1:5/0 = 0 1:5/0 = 0
1:5/0/y_sort_origin = 8 1:5/0/y_sort_origin = 8
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
2:5/0 = 0 2:5/0 = 0
2:5/0/y_sort_origin = 8 2:5/0/y_sort_origin = 8
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4) 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
3:5/0 = 0 3:5/0 = 0
3:5/0/y_sort_origin = 8 3:5/0/y_sort_origin = 8
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0 4:5/0 = 0
4:5/0/y_sort_origin = 8 4:5/0/y_sort_origin = 8
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0 5:5/0 = 0
5:5/0/y_sort_origin = 8 5:5/0/y_sort_origin = 8
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0 4:4/0 = 0
4:4/0/y_sort_origin = 8 4:4/0/y_sort_origin = 8
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8) 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
3:4/0 = 0 3:4/0 = 0
3:4/0/y_sort_origin = 8 3:4/0/y_sort_origin = 8
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
4:3/0 = 0 4:3/0 = 0
4:3/0/y_sort_origin = 8 4:3/0/y_sort_origin = 8
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0 3:3/0 = 0
3:3/0/y_sort_origin = 8 3:3/0/y_sort_origin = 8
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0 5:2/0 = 0
5:2/0/y_sort_origin = 8 5:2/0/y_sort_origin = 8
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0 4:1/0 = 0
4:1/0/y_sort_origin = 8 4:1/0/y_sort_origin = 8
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0 4:0/0 = 0
4:0/0/y_sort_origin = 8 4:0/0/y_sort_origin = 8
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0 5:0/0 = 0
5:0/0/y_sort_origin = 8 5:0/0/y_sort_origin = 8
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0 5:1/0 = 0
5:1/0/y_sort_origin = 8 5:1/0/y_sort_origin = 8
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0 4:2/0 = 0
4:2/0/y_sort_origin = 8 4:2/0/y_sort_origin = 8
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0 5:4/0 = 0
5:4/0/y_sort_origin = 8 5:4/0/y_sort_origin = 8
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
5:3/0 = 0 5:3/0 = 0
5:3/0/y_sort_origin = 8 5:3/0/y_sort_origin = 8
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
texture = ExtResource("2_j2hod") texture = ExtResource("2_j2hod")
0:0/0 = 0 0:0/0 = 0
0:0/0/y_sort_origin = 8 0:0/0/y_sort_origin = 8
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0 1:0/0 = 0
1:0/0/y_sort_origin = 8 1:0/0/y_sort_origin = 8
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0 2:0/0 = 0
2:0/0/y_sort_origin = 8 2:0/0/y_sort_origin = 8
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0 3:0/0 = 0
3:0/0/y_sort_origin = 8 3:0/0/y_sort_origin = 8
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0 0:1/0 = 0
0:1/0/y_sort_origin = 8 0:1/0/y_sort_origin = 8
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0 1:1/0 = 0
1:1/0/y_sort_origin = 8 1:1/0/y_sort_origin = 8
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0 2:1/0 = 0
2:1/0/y_sort_origin = 8 2:1/0/y_sort_origin = 8
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0 3:1/0 = 0
3:1/0/y_sort_origin = 8 3:1/0/y_sort_origin = 8
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0 0:2/0 = 0
0:2/0/y_sort_origin = 8 0:2/0/y_sort_origin = 8
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0 1:2/0 = 0
1:2/0/y_sort_origin = 8 1:2/0/y_sort_origin = 8
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0 2:2/0 = 0
2:2/0/y_sort_origin = 8 2:2/0/y_sort_origin = 8
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0 3:2/0 = 0
3:2/0/y_sort_origin = 8 3:2/0/y_sort_origin = 8
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/size_in_atlas = Vector2i(1, 2) 0:3/size_in_atlas = Vector2i(1, 2)
0:3/0 = 0 0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, 8) 0:3/0/texture_origin = Vector2i(0, 8)
0:3/0/y_sort_origin = 8 0:3/0/y_sort_origin = 8
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
1:3/size_in_atlas = Vector2i(1, 2) 1:3/size_in_atlas = Vector2i(1, 2)
1:3/0 = 0 1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, 8) 1:3/0/texture_origin = Vector2i(0, 8)
1:3/0/y_sort_origin = 8 1:3/0/y_sort_origin = 8
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
2:3/size_in_atlas = Vector2i(1, 2) 2:3/size_in_atlas = Vector2i(1, 2)
2:3/0 = 0 2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, 8) 2:3/0/texture_origin = Vector2i(0, 8)
2:3/0/y_sort_origin = 8 2:3/0/y_sort_origin = 8
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
3:3/size_in_atlas = Vector2i(1, 2) 3:3/size_in_atlas = Vector2i(1, 2)
3:3/0 = 0 3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, 8) 3:3/0/texture_origin = Vector2i(0, 8)
3:3/0/y_sort_origin = 8 3:3/0/y_sort_origin = 8
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
4:0/0 = 0 4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0 5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0 5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0 4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0 5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0 5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
texture = ExtResource("3_dmva5") texture = ExtResource("3_dmva5")
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0 3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0 4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0 5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0 0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0 0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0 0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0 1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0 1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0 2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0 0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0 0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0 1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0 2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0 2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0 1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0 2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0 3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0 1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0 2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0 3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0 4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0 2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0 5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0 6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0 7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0 7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0 3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0 4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0 5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0 7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0 7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0 5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0 3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0 7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0 5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
[resource] [resource]
physics_layer_0/collision_layer = 1 physics_layer_0/collision_layer = 1

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<Project Sdk="Godot.NET.Sdk/4.3.0-dev.3"> <Project Sdk="Godot.NET.Sdk/4.3.0-beta.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
<PublishAOT>true</PublishAOT>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<TrimmerRootAssembly Include="GodotSharp" />
<TrimmerRootAssembly Include="$(TargetName)" />
<Content Remove="UnitTests/**/*" /> <Content Remove="UnitTests/**/*" />
<Compile Remove="UnitTests/**/*" /> <Compile Remove="UnitTests/**/*" />
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#####################
EXAMPLE ASSET CREDITS
#####################
# level_spritesheet
https://opengameart.org/content/a-platformer-in-the-forest
https://opengameart.org/users/buch

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[gd_scene load_steps=10 format=3 uid="uid://7kh0xydx0b1o"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd" id="1_jnc14"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_62b2n"]
[ext_resource type="Texture2D" uid="uid://ci76plsequlrq" path="res://addons/phantom_camera/examples/textures/2D/player_sprite.svg" id="2_yr8cm"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="4_rloon"]
[ext_resource type="Resource" uid="uid://cecrnq0wnkexh" path="res://addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres" id="5_4iyk1"]
[ext_resource type="Resource" uid="uid://cllveybboaqk5" path="res://addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres" id="6_2h6fv"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5hryl"]
bg_color = Color(0.85098, 0.894118, 0.937255, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.113725, 0.113725, 0.113725, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xj4ar"]
size = Vector2(64, 57)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_18i13"]
size = Vector2(64, 57)
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_jnc14")
[node name="DarkOverlay" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -1000.0
offset_top = -1000.0
offset_right = 1000.0
offset_bottom = 1000.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.615686)
[node name="PlayerVisuals" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="PlayerSprite" type="Sprite2D" parent="PlayerVisuals"]
unique_name_in_owner = true
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_yr8cm")
[node name="InteractionPrompt" type="Panel" parent="PlayerVisuals"]
unique_name_in_owner = true
visible = false
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -16.0
offset_top = -66.0
offset_right = 16.0
offset_bottom = -34.0
grow_horizontal = 2
grow_vertical = 0
size_flags_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_5hryl")
[node name="Label" type="Label" parent="PlayerVisuals/InteractionPrompt"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -3.0
offset_bottom = 5.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_fonts/font = ExtResource("2_62b2n")
theme_override_font_sizes/font_size = 26
text = "F"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_xj4ar")
[node name="PlayerArea2D" type="Area2D" parent="."]
unique_name_in_owner = true
collision_layer = 2
collision_mask = 2
priority = 20
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerArea2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_18i13")
[node name="ItemFocusPhantomCamera2D" type="Node2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, -122)
script = ExtResource("4_rloon")
zoom = Vector2(2, 2)
frame_preview = false
tween_resource = ExtResource("5_4iyk1")
follow_damping_value = Vector2(0, 0)
draw_limits = true
[node name="InventoryPhantomCamera2D" type="Node2D" parent="."]
unique_name_in_owner = true
position = Vector2(-183, -5)
script = ExtResource("4_rloon")
zoom = Vector2(2.5, 2.5)
frame_preview = false
tween_resource = ExtResource("6_2h6fv")
follow_damping_value = Vector2(0, 0)
draw_limits = true

View File

@ -0,0 +1,379 @@
[gd_scene load_steps=40 format=3 uid="uid://ci12ytew5vwty"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_wn7ww"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/npc.gd" id="2_2n1da"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_e7gxt"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_tvx5n"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_y3dy8"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="3_f5qrw"]
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_a27nb"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m2vbn"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="4_moad5"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_jitt8"]
[sub_resource type="Resource" id="Resource_jtk1d"]
script = ExtResource("4_m2vbn")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_o161n"]
script = ExtResource("4_m2vbn")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxMesh" id="BoxMesh_7tjw4"]
size = Vector3(2, 0.5, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hpllm"]
transparency = 1
albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
[sub_resource type="BoxShape3D" id="BoxShape3D_65o6h"]
size = Vector3(2, 0.5, 4)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tpc7d"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_g0eml"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v5iy7"]
albedo_color = Color(0.988235, 0.478431, 0.905882, 1)
[sub_resource type="Resource" id="Resource_tpvee"]
script = ExtResource("7_jitt8")
duration = 0.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_bxbnv"]
script = ExtResource("4_m2vbn")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxShape3D" id="BoxShape3D_wcrbb"]
size = Vector3(6.8, 0.1, 5.4)
[sub_resource type="Resource" id="Resource_7ih0k"]
script = ExtResource("7_jitt8")
duration = 0.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_4iyps"]
script = ExtResource("4_m2vbn")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxShape3D" id="BoxShape3D_ctyr8"]
size = Vector3(7.4, 0.1, 3.6)
[sub_resource type="Resource" id="Resource_x5y0u"]
script = ExtResource("7_jitt8")
duration = 0.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_pgiyx"]
script = ExtResource("4_m2vbn")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxShape3D" id="BoxShape3D_ua072"]
size = Vector3(6.8, 0.1, 3.6)
[sub_resource type="BoxMesh" id="BoxMesh_ugc3s"]
size = Vector3(1, 1, 2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68thd"]
albedo_color = Color(0.34902, 0.862745, 0.854902, 1)
[sub_resource type="BoxMesh" id="BoxMesh_wphly"]
size = Vector3(1, 0.5, 1)
[sub_resource type="BoxMesh" id="BoxMesh_gyp5s"]
size = Vector3(20, 40, 30)
[sub_resource type="BoxShape3D" id="BoxShape3D_lfaqs"]
size = Vector3(20, 40, 30)
[sub_resource type="BoxMesh" id="BoxMesh_n70lt"]
size = Vector3(14, 40, 6)
[sub_resource type="BoxShape3D" id="BoxShape3D_jxmqm"]
size = Vector3(14, 40, 6)
[sub_resource type="BoxMesh" id="BoxMesh_x0tgm"]
size = Vector3(8, 40, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_t67ef"]
size = Vector3(50, 40, 1)
[sub_resource type="BoxMesh" id="BoxMesh_rmslh"]
size = Vector3(0.5, 6, 13.5)
[sub_resource type="BoxMesh" id="BoxMesh_242ij"]
size = Vector3(2, 3, 3)
[sub_resource type="BoxMesh" id="BoxMesh_niuda"]
size = Vector3(8, 6, 0.5)
[node name="Root" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("1_wn7ww")
[node name="PlayerGroup" type="Node" parent="."]
[node name="PlayerCharacterBody3D" parent="PlayerGroup" instance=ExtResource("2_tvx5n")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.53871, 0.5, 7.26232)
[node name="MovementInstructionsLabel" type="Label3D" parent="PlayerGroup"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -2.47682, -0.0708016, 7.93048)
modulate = Color(0.294118, 1, 0.631373, 1)
text = "[WASD] to move"
font = ExtResource("2_e7gxt")
font_size = 48
[node name="PlayerPhantomCamera3D" type="Node3D" parent="PlayerGroup" node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
script = ExtResource("2_y3dy8")
priority = 10
follow_mode = 2
follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
tween_resource = ExtResource("4_a27nb")
tween_on_load = false
camera_3d_resource = SubResource("Resource_jtk1d")
follow_offset = Vector3(0, 1.5, 2.5)
follow_damping = true
[node name="NPCGroup" type="Node" parent="."]
[node name="NPCPhantomCamera3D" type="Node3D" parent="NPCGroup"]
unique_name_in_owner = true
transform = Transform3D(0.616596, -0.109786, 0.779587, -2.23517e-08, 0.990229, 0.13945, -0.78728, -0.0859841, 0.610571, -2.98802, 1.50739, 1.19719)
script = ExtResource("2_y3dy8")
tween_resource = ExtResource("4_a27nb")
camera_3d_resource = SubResource("Resource_o161n")
[node name="NPCDescriptionLabel" type="Label3D" parent="NPCGroup"]
transform = Transform3D(1, 0, 0, 0, 0.866026, 0.5, 0, -0.5, 0.866025, -3.04693, 0.367287, 0.953757)
text = "Input Example"
font = ExtResource("2_e7gxt")
[node name="NPCDialogueExampleLabel" type="Label3D" parent="NPCGroup"]
unique_name_in_owner = true
transform = Transform3D(1, 4.54671e-10, 1.65487e-10, 4.25644e-10, 0.939693, 0.34202, 0, -0.34202, 0.939693, -4.46738, 1.58641, -0.253679)
modulate = Color(1, 0.603922, 0.254902, 1)
text = "Press [ F ] to change camera"
font = ExtResource("2_e7gxt")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="NPCGroup"]
transform = Transform3D(0.819152, 4.83851e-10, -0.573576, -3.92481e-09, 1, -6.3473e-09, 0.573576, 7.45058e-09, 0.819152, -3.46138, -0.4, 0.875321)
mesh = SubResource("BoxMesh_7tjw4")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_hpllm")
metadata/_edit_group_ = true
[node name="NPCInteractionArea3D" type="Area3D" parent="NPCGroup/NPCInteractionZoneMesh"]
unique_name_in_owner = true
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
monitorable = false
[node name="NPCInterationCollisionShape3D" type="CollisionShape3D" parent="NPCGroup/NPCInteractionZoneMesh/NPCInteractionArea3D"]
shape = SubResource("BoxShape3D_65o6h")
[node name="NPC" type="StaticBody3D" parent="NPCGroup"]
transform = Transform3D(1, 4.83851e-10, 0, 4.25644e-10, 1, -7.45058e-09, 0, 7.45058e-09, 1, -4.56338, 0.5, -0.272679)
script = ExtResource("2_2n1da")
[node name="PlayerCollisionShape3D2" type="CollisionShape3D" parent="NPCGroup/NPC"]
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("CapsuleShape3D_tpc7d")
[node name="NPCMesh" type="MeshInstance3D" parent="NPCGroup/NPC"]
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
mesh = SubResource("CapsuleMesh_g0eml")
skeleton = NodePath("../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_v5iy7")
[node name="MoveToLocation" type="Node3D" parent="NPCGroup"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.70084, 0.5, 0.962891)
[node name="FixedCameraTriggerZone" type="Node" parent="."]
[node name="FixedCameraLabel" type="Label3D" parent="FixedCameraTriggerZone"]
unique_name_in_owner = true
transform = Transform3D(0.939693, 0.280167, -0.196175, 1.49012e-08, 0.573577, 0.819152, 0.34202, -0.769751, 0.538986, -0.538716, -0.247626, 3.13456)
text = "Fixed Camera
Example"
font = ExtResource("2_e7gxt")
[node name="NorthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
transform = Transform3D(0.38357, -0.555836, 0.737507, -0.105898, 0.766851, 0.633027, -0.917417, -0.320912, 0.235279, 6.89638, 4.73986, 0.115512)
script = ExtResource("2_y3dy8")
tween_resource = SubResource("Resource_tpvee")
camera_3d_resource = SubResource("Resource_bxbnv")
[node name="NorthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, -0.9)
priority = 5
script = ExtResource("4_moad5")
area_pcam = NodePath("../NorthRoomPhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/NorthRoomTrigger"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, -0.4)
shape = SubResource("BoxShape3D_wcrbb")
[node name="EntryRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
transform = Transform3D(0.258818, -0.482963, 0.836515, 1.3027e-15, 0.866025, 0.499999, -0.965924, -0.129409, 0.224143, 6.69741, 4.73364, 4.02374)
script = ExtResource("2_y3dy8")
tween_resource = SubResource("Resource_7ih0k")
camera_3d_resource = SubResource("Resource_4iyps")
[node name="EntryRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00003, -0.454982, 3.00572)
priority = 5
script = ExtResource("4_moad5")
area_pcam = NodePath("../EntryRoomPhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/EntryRoomTrigger"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0.2)
shape = SubResource("BoxShape3D_ctyr8")
[node name="SouthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
transform = Transform3D(-0.766043, -0.492403, 0.413175, 0, 0.642787, 0.766043, -0.642786, 0.586825, -0.492403, 6.89741, 4.73364, 5.62374)
script = ExtResource("2_y3dy8")
tween_resource = SubResource("Resource_x5y0u")
camera_3d_resource = SubResource("Resource_pgiyx")
[node name="SouthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, 6.7)
priority = 5
script = ExtResource("4_moad5")
area_pcam = NodePath("../SouthRoomPhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/SouthRoomTrigger"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0.1)
shape = SubResource("BoxShape3D_ua072")
[node name="CSGMesh3D" type="CSGMesh3D" parent="FixedCameraTriggerZone"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14238, 1.82571, 2.88655)
mesh = SubResource("BoxMesh_ugc3s")
material = SubResource("StandardMaterial3D_68thd")
[node name="CSGMesh3D2" type="CSGMesh3D" parent="FixedCameraTriggerZone/CSGMesh3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00192642, -0.0120339, 0.00494432)
operation = 2
mesh = SubResource("BoxMesh_wphly")
material = SubResource("StandardMaterial3D_68thd")
[node name="Environment" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Environment" type="Node3D" parent="Environment"]
[node name="Floor" parent="Environment/Environment" instance=ExtResource("3_f5qrw")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="West Wall" type="StaticBody3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.5, 0)
metadata/_edit_group_ = true
metadata/_edit_lock_ = true
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/West Wall"]
mesh = SubResource("BoxMesh_gyp5s")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/West Wall"]
shape = SubResource("BoxShape3D_lfaqs")
[node name="East Wall" type="StaticBody3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.999, 0.502, 0)
metadata/_edit_group_ = true
metadata/_edit_lock_ = true
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/East Wall"]
mesh = SubResource("BoxMesh_gyp5s")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/East Wall"]
shape = SubResource("BoxShape3D_lfaqs")
[node name="North Wall" type="StaticBody3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -6.90828)
metadata/_edit_group_ = true
metadata/_edit_lock_ = true
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/North Wall"]
mesh = SubResource("BoxMesh_n70lt")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/North Wall"]
shape = SubResource("BoxShape3D_jxmqm")
[node name="South Wall" type="StaticBody3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, 9.087)
metadata/_edit_group_ = true
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Environment/Environment/South Wall"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
mesh = SubResource("BoxMesh_x0tgm")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/South Wall"]
shape = SubResource("BoxShape3D_t67ef")
[node name="FixedCamOuterWall" type="CSGMesh3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 2)
use_collision = true
mesh = SubResource("BoxMesh_rmslh")
[node name="FixedCamOuterDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamOuterWall"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 1)
operation = 2
mesh = SubResource("BoxMesh_242ij")
[node name="FixedCamNorthWall" type="CSGMesh3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 1)
use_collision = true
mesh = SubResource("BoxMesh_niuda")
[node name="FixedCamNorthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamNorthWall"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
operation = 2
mesh = SubResource("BoxMesh_242ij")
[node name="FixedCamSouthWall" type="CSGMesh3D" parent="Environment/Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 5.1)
use_collision = true
mesh = SubResource("BoxMesh_niuda")
[node name="FixedCamSouthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamSouthWall"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.50541, 1.19209e-07)
operation = 2
mesh = SubResource("BoxMesh_242ij")
[editable path="PlayerGroup/PlayerCharacterBody3D"]

View File

@ -0,0 +1,147 @@
[gd_scene load_steps=10 format=3 uid="uid://c4llb3gsbfv1a"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_7824u"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_g1bv4"]
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_420vh"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_oqbub"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_t4fso"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_c0upu"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_f2w3x"]
[sub_resource type="Resource" id="Resource_wg1pr"]
script = ExtResource("4_oqbub")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
albedo_texture = ExtResource("5_c0upu")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="Root" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0.083587, 2.94168, 5.22787)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("1_7824u")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Player" type="Node" parent="."]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0.083587, 2.94168, 5.22787)
script = ExtResource("2_g1bv4")
follow_mode = 5
follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
tween_resource = ExtResource("3_420vh")
tween_on_load = false
camera_3d_resource = SubResource("Resource_wg1pr")
follow_damping = true
follow_distance = 4.0
dead_zone_width = 0.384
dead_zone_height = 0.669
show_viewfinder_in_play = true
spring_length = 4.0
[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("5_f2w3x")]
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_t4fso")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.636134, 0.805455, -6.37532)
use_collision = true
radius = 1.71971
height = 2.61091
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.54597, -0.540694, -3.39517)
use_collision = true
radius = 1.53269
height = 2.5036
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.64877, -1.50101, 1.22863)
use_collision = true
radius = 1.57419
height = 3.47475
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.4732, 0.805455, -8.78984)
use_collision = true
radius = 0.956285
height = 2.61091
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.40027, -1.69814, 3.36997)
use_collision = true
radius = 3.34732
rings = 32
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.13768, -0.599204, -1.04651)
use_collision = true
radius = 2.65844
rings = 32
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.7976, -0.599204, -2.42244)
use_collision = true
radius = 2.14606
rings = 32
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.84078, -0.497663, 4.44352)
use_collision = true
inner_radius = 0.971543
outer_radius = 2.15226
sides = 32
ring_sides = 18
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
use_collision = true
size = Vector3(178.429, 14.0773, 1)
material = SubResource("StandardMaterial3D_auy8m")
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.88916, 0.760708, -6.1376)
use_collision = true
size = Vector3(2.64182, 2.52142, 2.30997)
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.83837, -0.241718, 7.14677)
use_collision = true
size = Vector3(3.80964, 1.67049, 0.932048)
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.34377, 0.138478, -4.36159)
use_collision = true
size = Vector3(1.53893, 1.27695, 1.80814)
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.9834, 0.138478, -1.89037)
use_collision = true
size = Vector3(4.03502, 1.27695, 5.2198)
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.38147, 0.0440434, 8.36617)
use_collision = true
size = Vector3(4.57784, 1.08809, 3.11285)
[editable path="Player/PlayerCharacterBody3D2"]

View File

@ -0,0 +1,199 @@
[gd_scene load_steps=14 format=3 uid="uid://dw2yflu7up2rr"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_pmeux"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_q1ygp"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_hpix1"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_8qqha"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_evdoo"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vqgn5"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_wr3bq"]
[sub_resource type="Resource" id="Resource_ucp3e"]
script = ExtResource("3_hpix1")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_ab013"]
script = ExtResource("4_evdoo")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
albedo_texture = ExtResource("5_wr3bq")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="Node3D" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -5.60519e-45, 6.39, 7)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("1_pmeux")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Player" type="Node" parent="."]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -5.60519e-45, 6.39, 7)
script = ExtResource("2_q1ygp")
priority = 5
follow_mode = 1
follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
tween_resource = SubResource("Resource_ucp3e")
tween_on_load = false
camera_3d_resource = SubResource("Resource_ab013")
follow_damping = true
follow_damping_value = Vector3(0.3, 0.3, 0.3)
[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_vqgn5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.39, 7)
enable_gravity = false
[node name="PlayerVisual" parent="Player/PlayerCharacterBody3D" index="2"]
visible = false
[node name="NPCs" type="Node" parent="."]
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.04486, 0.519002, -1.52506)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.51494, 0.519, 4.06618)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_8qqha")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.62737, 0.805455, -6.37532)
use_collision = true
radius = 1.71971
height = 2.61091
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.9378, 0.31181, -5.46661)
use_collision = true
radius = 2.77591
height = 1.62362
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.58617, 0.31181, 6.6322)
use_collision = true
radius = 1.57419
height = 3.47475
sides = 32
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.774, 0.201103, 2.71259)
use_collision = true
radius = 1.41311
height = 1.40221
sides = 32
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.40488, 0.201101, 11.6804)
use_collision = true
radius = 2.21673
height = 7.88261
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.20971, 0.805455, -8.78984)
use_collision = true
radius = 0.956285
height = 2.61091
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9771, -1.69814, -6.51262)
use_collision = true
radius = 3.34732
rings = 32
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.555532, -0.599204, 8.81048)
use_collision = true
radius = 2.65844
rings = 32
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0611, -0.599204, -2.42244)
use_collision = true
radius = 2.14606
rings = 32
[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.21187, -1.90735e-06, 0.346393)
use_collision = true
inner_radius = 1.3
outer_radius = 2.0
sides = 32
ring_sides = 18
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.9283, -1.90735e-06, 7.89765)
use_collision = true
inner_radius = 0.971543
outer_radius = 2.15226
sides = 32
ring_sides = 18
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.49828, 6.53866, -12.6331)
use_collision = true
size = Vector3(178.429, 14.0773, 1)
material = SubResource("StandardMaterial3D_auy8m")
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.15267, 0.760708, -6.1376)
use_collision = true
size = Vector3(2.64182, 2.52142, 2.30997)
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3427, 0.335247, 8.22829)
use_collision = true
size = Vector3(3.80964, 1.67049, 0.932048)
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.08027, 0.138478, -4.36159)
use_collision = true
size = Vector3(1.53893, 1.27695, 1.80814)
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.7748, 0.138478, 5.20734)
use_collision = true
size = Vector3(4.03502, 1.27695, 5.2198)
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.1473, 1.78638, -1.60318)
use_collision = true
size = Vector3(4.57784, 4.57276, 3.11285)
[editable path="Player/PlayerCharacterBody3D"]

View File

@ -0,0 +1,171 @@
[gd_scene load_steps=13 format=3 uid="uid://dbfiy6svpcqap"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_r00ve"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_pi7mp"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_wnlkq"]
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_1eb12"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="3_a5igg"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_wr1tj"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_70gws"]
[sub_resource type="Resource" id="Resource_1iman"]
script = ExtResource("5_70gws")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
albedo_texture = ExtResource("3_a5igg")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="Node3D" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -7.26116, 5.72974, 12.279)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("3_wr1tj")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Player" type="Node" parent="."]
[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("2_wnlkq")]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_targets")]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -7.26116, 5.72974, 12.279)
script = ExtResource("2_pi7mp")
priority = 5
follow_mode = 3
follow_targets = [NodePath("../PlayerCharacterBody3D2"), NodePath("../../NPCs/PlayerMeshInstance3D"), NodePath("../../NPCs/PlayerMeshInstance3D2")]
tween_resource = ExtResource("3_1eb12")
tween_on_load = false
camera_3d_resource = SubResource("Resource_1iman")
follow_damping = true
follow_distance = 5.0
auto_follow_distance = true
auto_follow_distance_min = 5.0
auto_follow_distance_max = 15.0
auto_follow_distance_divisor = 20.0
spring_length = 5.0
[node name="NPCs" type="Node" parent="."]
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, 0.128472)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 0.249913)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("1_r00ve")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="Wall" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
use_collision = true
size = Vector3(178.429, 14.0773, 1)
material = SubResource("StandardMaterial3D_auy8m")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
use_collision = true
radius = 1.71971
height = 2.61091
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
use_collision = true
radius = 2.77591
height = 1.62362
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
use_collision = true
radius = 1.57419
height = 3.47475
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
use_collision = true
radius = 0.956285
height = 2.61091
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
use_collision = true
radius = 3.34732
rings = 32
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
use_collision = true
radius = 2.65844
rings = 32
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
use_collision = true
radius = 2.14606
rings = 32
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
use_collision = true
inner_radius = 0.971543
outer_radius = 2.15226
sides = 32
ring_sides = 18
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
use_collision = true
size = Vector3(2.64182, 2.52142, 2.30997)
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
use_collision = true
size = Vector3(3.80964, 1.67049, 0.932048)
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
use_collision = true
size = Vector3(1.53893, 1.27695, 1.80814)
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
use_collision = true
size = Vector3(4.03502, 1.27695, 5.2198)
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
use_collision = true
size = Vector3(4.57784, 4.57276, 3.11285)
[editable path="Player/PlayerCharacterBody3D2"]

View File

@ -0,0 +1,221 @@
[gd_scene load_steps=24 format=3 uid="uid://dxx7ngi0emt8h"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lm5n8"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_bd7x3"]
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_od2r4"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_dfdlo"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_hni7n"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="4_lfwkm"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/path_follow.gd" id="5_vdqkm"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vms5c"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="6_obo83"]
[sub_resource type="Resource" id="Resource_ofv2c"]
script = ExtResource("4_hni7n")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_01tho"]
script = ExtResource("4_lfwkm")
duration = 1.2
transition = 3
ease = 2
[sub_resource type="Resource" id="Resource_syh5m"]
script = ExtResource("4_hni7n")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Curve3D" id="Curve3D_b33df"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -10),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="BoxShape3D" id="BoxShape3D_aovgi"]
size = Vector3(6, 0.1, 10)
[sub_resource type="BoxMesh" id="BoxMesh_0hdeh"]
size = Vector3(6, 0.1, 10)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fsm1b"]
transparency = 1
albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
[sub_resource type="Resource" id="Resource_xci4c"]
script = ExtResource("4_hni7n")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Curve3D" id="Curve3D_8uw2x"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="BoxShape3D" id="BoxShape3D_ctnqu"]
size = Vector3(12, 0.1, 4)
[sub_resource type="BoxMesh" id="BoxMesh_f6dp8"]
size = Vector3(12, 0.1, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnkj"]
transparency = 1
albedo_color = Color(0.568403, 0.988235, 0.762724, 0.0901961)
[sub_resource type="BoxMesh" id="BoxMesh_7l3dh"]
[sub_resource type="BoxMesh" id="BoxMesh_as6ok"]
[node name="Root" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.507, 1.5)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("1_lm5n8")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.507, 1.5)
script = ExtResource("3_bd7x3")
priority = 10
follow_mode = 2
follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
tween_resource = ExtResource("3_od2r4")
tween_on_load = false
camera_3d_resource = SubResource("Resource_ofv2c")
follow_offset = Vector3(0, 2, 1.5)
follow_damping = true
[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("5_vms5c")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.507, 0)
[node name="Paths" type="Node" parent="."]
[node name="PathPhantomCamera3D" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.31028, 7.9199, -1.60976)
script = ExtResource("3_bd7x3")
priority = 2
follow_mode = 4
follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
follow_path = NodePath("../FollowPath")
tween_resource = SubResource("Resource_01tho")
camera_3d_resource = SubResource("Resource_syh5m")
follow_damping = true
[node name="FollowPath" type="Path3D" parent="Paths"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31028, 7.9199, -1.60976)
curve = SubResource("Curve3D_b33df")
[node name="StraightPathFollowTrigger" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, -0.45, -6.73666)
priority = 5
script = ExtResource("5_vdqkm")
path_pcam = NodePath("../PathPhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger"]
shape = SubResource("BoxShape3D_aovgi")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger/CollisionShape3D"]
mesh = SubResource("BoxMesh_0hdeh")
skeleton = NodePath("../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_fsm1b")
metadata/_edit_group_ = true
[node name="PathPhantomCamera3D2" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.9199, -13.4572)
visible = false
script = ExtResource("3_bd7x3")
priority = 2
follow_mode = 4
follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
follow_path = NodePath("../FollowPath2")
tween_resource = SubResource("Resource_01tho")
camera_3d_resource = SubResource("Resource_xci4c")
follow_damping = true
follow_damping_value = Vector3(0.6, 0.1, 0.1)
[node name="FollowPath2" type="Path3D" parent="Paths"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.97141, 7.9199, -13.4572)
curve = SubResource("Curve3D_8uw2x")
[node name="StraightPathFollowTrigger2" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, 0, -13.7367)
priority = 5
script = ExtResource("5_vdqkm")
path_pcam = NodePath("../PathPhantomCamera3D2")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger2"]
shape = SubResource("BoxShape3D_ctnqu")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger2/CollisionShape3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
mesh = SubResource("BoxMesh_f6dp8")
skeleton = NodePath("../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_gwnkj")
metadata/_edit_group_ = true
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_dfdlo")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="Floor3" parent="Environment" instance=ExtResource("4_dfdlo")]
transform = Transform3D(6, 0, 0, 0, 1, 0, 0, 0, 1, -0.44204, 0, 1.76334)
[node name="Floor2" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, -0.516667, 1, -6.5)
[node name="Floor5" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, 0.65, 1, -6.5)
[node name="Floor4" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(2, 0, 0, 0, 3, 0, 0, 0, 1, 0.0666667, 1, -18)
[node name="Floor6" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, -0.766667, 1, -13)
mesh = SubResource("BoxMesh_7l3dh")
[node name="Floor8" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, -1.01667, 1, -15.5)
mesh = SubResource("BoxMesh_as6ok")
[node name="Floor9" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, 1.15, 1, -15.5)
mesh = SubResource("BoxMesh_as6ok")
[node name="Floor7" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, 0.9, 1, -13)
mesh = SubResource("BoxMesh_7l3dh")
[node name="NPCDescriptionLabel" type="Label3D" parent="Environment"]
transform = Transform3D(5.21541e-08, -1, -7.7486e-07, -1.10675e-15, 2.23517e-07, 0.999999, -0.999999, -7.45058e-08, -5.68829e-14, -3.47306, 2.59595, -5.51755)
text = "Camera follows player while confined to a Path3D"
font = ExtResource("6_obo83")
font_size = 64
[node name="MovementInstructionsLabel" type="Label3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.02174, -0.455369, 0.570585)
modulate = Color(0.294118, 1, 0.631373, 1)
text = "[WASD] to move"
font = ExtResource("6_obo83")
font_size = 48
[editable path="PlayerCharacterBody3D2"]

View File

@ -0,0 +1,174 @@
[gd_scene load_steps=14 format=3 uid="uid://buglvjwpn85ny"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_3tok8"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_grjck"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_j3f4l"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_uymu2"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_4u2y6"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_sielv"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_1tybo"]
[sub_resource type="Resource" id="Resource_28vpp"]
script = ExtResource("3_j3f4l")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_axopo"]
script = ExtResource("4_sielv")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
albedo_texture = ExtResource("5_1tybo")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="Node3D2" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("1_3tok8")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Player" type="Node" parent="."]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
script = ExtResource("2_grjck")
priority = 10
follow_mode = 2
follow_target = NodePath("../PlayerCharacterBody3D2")
tween_resource = SubResource("Resource_28vpp")
tween_on_load = false
camera_3d_resource = SubResource("Resource_axopo")
follow_offset = Vector3(0, 2, 2)
follow_damping = true
[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
unique_name_in_owner = true
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -13.1946, 0.344147, 8.40857)
script = ExtResource("3_uymu2")
metadata/_edit_group_ = true
[node name="PlayerModel" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
unique_name_in_owner = true
mesh = SubResource("CapsuleMesh_pda7a")
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
shape = SubResource("CapsuleShape3D_3xplc")
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
shape = SubResource("CapsuleShape3D_3xplc")
[node name="NPCs" type="Node" parent="."]
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_4u2y6")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
use_collision = true
radius = 1.71971
height = 2.61091
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
use_collision = true
radius = 1.53269
height = 2.5036
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
use_collision = true
radius = 1.57419
height = 3.47475
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
use_collision = true
radius = 0.956285
height = 2.61091
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
use_collision = true
radius = 3.34732
rings = 32
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
use_collision = true
radius = 2.65844
rings = 32
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
use_collision = true
radius = 2.14606
rings = 32
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
use_collision = true
inner_radius = 0.971543
outer_radius = 2.15226
sides = 32
ring_sides = 18
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
use_collision = true
size = Vector3(178.429, 14.0773, 1)
material = SubResource("StandardMaterial3D_auy8m")
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
use_collision = true
size = Vector3(2.64182, 2.52142, 2.30997)
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, 0.335247, 7.14677)
use_collision = true
size = Vector3(3.80964, 1.67049, 0.932048)
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
use_collision = true
size = Vector3(1.53893, 1.27695, 1.80814)
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
use_collision = true
size = Vector3(4.03502, 1.27695, 5.2198)
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.04727, 0.0440434, 8.36617)
use_collision = true
size = Vector3(4.57784, 1.08809, 3.11285)

View File

@ -0,0 +1,171 @@
[gd_scene load_steps=16 format=3 uid="uid://4i5csj0s34nb"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_47xf2"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_whx47"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_lii5s"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_jt2lp"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_oc4q1"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_kg7u1"]
[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="7_kut0u"]
[sub_resource type="Resource" id="Resource_8fhct"]
script = ExtResource("2_47xf2")
duration = 0.3
transition = 3
ease = 1
[sub_resource type="Resource" id="Resource_7m0fv"]
script = ExtResource("5_jt2lp")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_e7t18"]
script = ExtResource("2_47xf2")
duration = 0.4
transition = 2
ease = 1
[sub_resource type="Resource" id="Resource_jogxh"]
script = ExtResource("5_jt2lp")
cull_mask = 1048575
h_offset = 1.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
size = Vector3(1, 10, 20)
[sub_resource type="BoxMesh" id="BoxMesh_bj3re"]
size = Vector3(1, 7, 7)
[sub_resource type="Resource" id="Resource_afrr1"]
script = ExtResource("2_47xf2")
duration = 0.6
transition = 3
ease = 1
[sub_resource type="Resource" id="Resource_y5dqe"]
script = ExtResource("5_jt2lp")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[node name="Root" type="Node3D"]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
script = ExtResource("2_whx47")
priority = 10
follow_mode = 6
follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
tween_resource = SubResource("Resource_8fhct")
tween_on_load = null
camera_3d_resource = SubResource("Resource_7m0fv")
follow_damping = true
follow_distance = 3.5
spring_length = 3.5
[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.953716, -0.0104945, 0.300522, 0, 0.99939, 0.0348995, -0.300706, -0.0332842, 0.953135, 0.431374, 1.35923, 1.41338)
script = ExtResource("2_whx47")
follow_mode = 6
follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
tween_resource = SubResource("Resource_e7t18")
tween_on_load = null
camera_3d_resource = SubResource("Resource_jogxh")
follow_offset = Vector3(0, 0.8, 0)
follow_damping = true
follow_distance = 1.5
spring_length = 1.5
[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("7_kut0u")]
unique_name_in_owner = true
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
current = true
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("5_oc4q1")
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="Wall" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
mesh = SubResource("BoxMesh_wsigl")
metadata/_edit_lock_ = true
[node name="Wall5" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.133, 3, -6.5)
mesh = SubResource("BoxMesh_bj3re")
metadata/_edit_lock_ = true
[node name="Wall6" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, 0)
mesh = SubResource("BoxMesh_bj3re")
metadata/_edit_lock_ = true
[node name="Wall7" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 3, 0)
mesh = SubResource("BoxMesh_bj3re")
metadata/_edit_lock_ = true
[node name="Wall2" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
mesh = SubResource("BoxMesh_wsigl")
metadata/_edit_lock_ = true
[node name="Wall3" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
mesh = SubResource("BoxMesh_wsigl")
metadata/_edit_lock_ = true
[node name="Wall4" parent="Environment" instance=ExtResource("4_lii5s")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
mesh = SubResource("BoxMesh_wsigl")
metadata/_edit_lock_ = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
script = ExtResource("2_whx47")
tween_resource = SubResource("Resource_afrr1")
tween_on_load = null
camera_3d_resource = SubResource("Resource_y5dqe")
[node name="MovementInstructionsLabel" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
modulate = Color(0.294118, 1, 0.631373, 1)
text = "[WASD] to move"
font = ExtResource("7_kg7u1")
font_size = 48
[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
modulate = Color(0.294118, 1, 0.631373, 1)
text = "[Right Mouse Click] to \"aim\""
font = ExtResource("7_kg7u1")
font_size = 48
[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
modulate = Color(0.294118, 1, 0.631373, 1)
text = "[Space] to toggle PCam"
font = ExtResource("7_kg7u1")
font_size = 48
[editable path="PlayerCharacterBody3D"]

View File

@ -0,0 +1,193 @@
[gd_scene load_steps=14 format=3 uid="uid://bdhrdhbux7sjg"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="1_i2pjc"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lldvu"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_8md3q"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_dqss1"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_2i811"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m3qpq"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_u5qhp"]
[sub_resource type="Resource" id="Resource_pwcgo"]
script = ExtResource("3_dqss1")
duration = 1.0
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_ft2w3"]
script = ExtResource("4_m3qpq")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
albedo_texture = ExtResource("5_u5qhp")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="Node3D" type="Node3D"]
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.998682, 0.0324725, -0.0397495, 0, 0.774433, 0.632656, 0.0513272, -0.631822, 0.773413, -0.137901, 4.03222, 6.36446)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
process_priority = 100
script = ExtResource("1_lldvu")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="PhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("look_at_target", "look_at_targets")]
transform = Transform3D(0.998682, 0.0324725, -0.0397495, 0, 0.774433, 0.632656, 0.0513272, -0.631822, 0.773413, -0.137901, 4.03222, 6.36446)
script = ExtResource("2_8md3q")
priority = 10
look_at_mode = 2
look_at_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
look_at_targets = [null, NodePath("../NPCs/PlayerMeshInstance3D")]
tween_resource = SubResource("Resource_pwcgo")
tween_on_load = false
camera_3d_resource = SubResource("Resource_ft2w3")
look_at_damping = true
look_at_damping_value = 0.1
[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("1_i2pjc")]
[node name="NPCs" type="Node" parent="."]
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.96028, 0.519002, -1.52506)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.59952, 0.519, 4.06618)
mesh = SubResource("CapsuleMesh_2h36r")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
[node name="Environment" type="Node" parent="."]
[node name="Floor" parent="Environment" instance=ExtResource("4_2i811")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.00548, 0.805455, -6.37532)
use_collision = true
radius = 1.71971
height = 2.61091
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.5597, 0.31181, -5.46661)
use_collision = true
radius = 2.77591
height = 1.62362
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.96428, 0.31181, 6.6322)
use_collision = true
radius = 1.57419
height = 3.47475
sides = 32
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.3959, 0.201103, 2.71259)
use_collision = true
radius = 1.41311
height = 1.40221
sides = 32
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.02677, 0.201101, 11.6804)
use_collision = true
radius = 2.21673
height = 7.88261
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.8316, 0.805455, -8.78984)
use_collision = true
radius = 0.956285
height = 2.61091
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5989, -1.69814, -6.51262)
use_collision = true
radius = 3.34732
rings = 32
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.17742, -0.599204, 8.81048)
use_collision = true
radius = 2.65844
rings = 32
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.4392, -0.599204, -2.42244)
use_collision = true
radius = 2.14606
rings = 32
[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.58998, -1.90735e-06, 0.346393)
use_collision = true
inner_radius = 1.3
outer_radius = 2.0
sides = 32
ring_sides = 18
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.5502, -1.90735e-06, 7.89765)
use_collision = true
inner_radius = 0.971543
outer_radius = 2.15226
sides = 32
ring_sides = 18
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.1202, 6.53866, -12.6331)
use_collision = true
size = Vector3(178.429, 14.0773, 1)
material = SubResource("StandardMaterial3D_auy8m")
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53078, 0.760708, -6.1376)
use_collision = true
size = Vector3(2.64182, 2.52142, 2.30997)
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9646, 0.335247, 8.22829)
use_collision = true
size = Vector3(3.80964, 1.67049, 0.932048)
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.70216, 0.138478, -4.36159)
use_collision = true
size = Vector3(1.53893, 1.27695, 1.80814)
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.1529, 0.138478, 5.20734)
use_collision = true
size = Vector3(4.03502, 1.27695, 5.2198)
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.7692, 1.78638, -1.60318)
use_collision = true
size = Vector3(4.57784, 4.57276, 3.11285)
[editable path="PlayerCharacterBody3D2"]

View File

@ -0,0 +1,258 @@
[gd_scene load_steps=22 format=3 uid="uid://5xtssqdfilal"]
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_ydeog"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_b2yrt"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_m2w30"]
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_425ma"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_cn3g7"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="5_h0ouh"]
[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="6_gcjyn"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_wup4d"]
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_60rny"]
[sub_resource type="Resource" id="Resource_0dtvs"]
script = ExtResource("5_cn3g7")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="BoxShape3D" id="BoxShape3D_j6fha"]
size = Vector3(5, 0.1, 4)
[sub_resource type="BoxMesh" id="BoxMesh_xg4en"]
size = Vector3(5, 0.1, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dct5"]
transparency = 1
albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
[sub_resource type="Resource" id="Resource_v8ndi"]
script = ExtResource("6_wup4d")
duration = 0.6
transition = 0
ease = 2
[sub_resource type="Resource" id="Resource_kmep1"]
script = ExtResource("5_cn3g7")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_uxg44"]
script = ExtResource("6_wup4d")
duration = 0.3
transition = 1
ease = 2
[sub_resource type="Resource" id="Resource_eu3bc"]
script = ExtResource("5_cn3g7")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_0nci0"]
script = ExtResource("6_wup4d")
duration = 0.3
transition = 8
ease = 2
[sub_resource type="Resource" id="Resource_u0lff"]
script = ExtResource("5_cn3g7")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[sub_resource type="Resource" id="Resource_50m5g"]
script = ExtResource("6_wup4d")
duration = 1.2
transition = 10
ease = 2
[sub_resource type="Resource" id="Resource_rexf8"]
script = ExtResource("5_cn3g7")
cull_mask = 1048575
h_offset = 0.0
v_offset = 0.0
fov = 75.0
[node name="Root" type="Node3D"]
[node name="Environment" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
metadata/_edit_lock_ = true
[node name="Floor" parent="Environment" instance=ExtResource("1_ydeog")]
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
metadata/_edit_lock_ = true
[node name="MainCamera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0.083587, 2.507, 4.05493)
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
script = ExtResource("2_b2yrt")
[node name="------------------" type="Node" parent="."]
[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0.083587, 2.507, 4.05493)
script = ExtResource("3_m2w30")
priority = 3
follow_mode = 2
follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
tween_resource = ExtResource("4_425ma")
tween_on_load = false
camera_3d_resource = SubResource("Resource_0dtvs")
follow_offset = Vector3(0, 2, 2)
follow_damping = true
[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("6_gcjyn")]
[node name="-------------------" type="Node" parent="."]
[node name="Tweening Example" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.97)
[node name="Linear" type="Node3D" parent="Tweening Example"]
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Linear" node_paths=PackedStringArray("area_pcam")]
priority = 5
script = ExtResource("5_h0ouh")
area_pcam = NodePath("../PhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
shape = SubResource("BoxShape3D_j6fha")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
mesh = SubResource("BoxMesh_xg4en")
skeleton = NodePath("../../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
metadata/_edit_group_ = true
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Linear"]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
script = ExtResource("3_m2w30")
tween_resource = SubResource("Resource_v8ndi")
camera_3d_resource = SubResource("Resource_kmep1")
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Linear"]
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
text = "Transition Type:
Linear
Duration:
0.6s"
font = ExtResource("8_60rny")
font_size = 48
[node name="Sine" type="Node3D" parent="Tweening Example"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.4)
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Sine" node_paths=PackedStringArray("area_pcam")]
priority = 5
script = ExtResource("5_h0ouh")
area_pcam = NodePath("../PhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
shape = SubResource("BoxShape3D_j6fha")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
mesh = SubResource("BoxMesh_xg4en")
skeleton = NodePath("../../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
metadata/_edit_group_ = true
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Sine"]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
script = ExtResource("3_m2w30")
tween_resource = SubResource("Resource_uxg44")
camera_3d_resource = SubResource("Resource_eu3bc")
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Sine"]
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
text = "Transition Type:
Sine
Duration:
0.3s"
font = ExtResource("8_60rny")
font_size = 72
[node name="Circ" type="Node3D" parent="Tweening Example"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -14.1)
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Circ" node_paths=PackedStringArray("area_pcam")]
priority = 5
script = ExtResource("5_h0ouh")
area_pcam = NodePath("../PhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
shape = SubResource("BoxShape3D_j6fha")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
mesh = SubResource("BoxMesh_xg4en")
skeleton = NodePath("../../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
metadata/_edit_group_ = true
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Circ"]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
script = ExtResource("3_m2w30")
tween_resource = SubResource("Resource_0nci0")
camera_3d_resource = SubResource("Resource_u0lff")
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Circ"]
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
text = "Transition Type:
Circ
Duration:
0.3s"
font = ExtResource("8_60rny")
font_size = 72
[node name="Back" type="Node3D" parent="Tweening Example"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21)
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Back" node_paths=PackedStringArray("area_pcam")]
priority = 5
script = ExtResource("5_h0ouh")
area_pcam = NodePath("../PhantomCamera3D")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Back/EntryRoomTrigger"]
shape = SubResource("BoxShape3D_j6fha")
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Back/EntryRoomTrigger"]
mesh = SubResource("BoxMesh_xg4en")
skeleton = NodePath("../../../../..")
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
metadata/_edit_group_ = true
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Back"]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, -0.8, 4.8, 3.3)
script = ExtResource("3_m2w30")
tween_resource = SubResource("Resource_50m5g")
camera_3d_resource = SubResource("Resource_rexf8")
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Back"]
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
text = "Transition Type:
Back
Duration:
1.2s"
font = ExtResource("8_60rny")
font_size = 48
[editable path="PlayerCharacterBody3D2"]

View File

@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://bulsh7s0ibmao"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="1_6hh6c"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8efyg"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2cfaw"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3ldp"]
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
[node name="PlayerCharacterBody3D2" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083587, 0.507, 2.05493)
script = ExtResource("1_6hh6c")
metadata/_edit_group_ = true
[node name="PlayerArea3D" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
shape = SubResource("CapsuleShape3D_8efyg")
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_8efyg")
[node name="PlayerVisual" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="PlayerModel" type="MeshInstance3D" parent="PlayerVisual"]
mesh = SubResource("CapsuleMesh_2cfaw")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_r3ldp")

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@ -0,0 +1,43 @@
[gd_scene load_steps=6 format=3 uid="uid://mskcwn1a1v6d"]
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd" id="1_0dnfe"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s61dn"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_47f0o"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mv4do"]
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
[sub_resource type="PrismMesh" id="PrismMesh_wg1x3"]
size = Vector3(0.5, 0.5, 0.3)
[node name="PlayerCharacterBody3D" type="CharacterBody3D"]
transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, -0.0163251)
collision_layer = 2
script = ExtResource("1_0dnfe")
metadata/_edit_group_ = true
[node name="PlayerArea3D" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
shape = SubResource("CapsuleShape3D_s61dn")
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_s61dn")
[node name="PlayerVisual" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerVisual"]
transform = Transform3D(1, 0, 0, 0, 1, 4.65661e-10, 0, 0, 1, 0, 0, 0)
mesh = SubResource("CapsuleMesh_47f0o")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
[node name="PlayerDirection" type="MeshInstance3D" parent="PlayerVisual"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, -9.31323e-10, 1, 4.65661e-10, 2.98023e-08, 0, 1, -0.0156226, 1.08631, 0)
mesh = SubResource("PrismMesh_wg1x3")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")

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@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://cixlwqycoox8h"]
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="1_836jx"]
[sub_resource type="BoxMesh" id="BoxMesh_d24c3"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aox6v"]
albedo_texture = ExtResource("1_836jx")
uv1_triplanar = true
uv1_world_triplanar = true
[node name="3DPrototypeCube" type="CSGMesh3D"]
use_collision = true
mesh = SubResource("BoxMesh_d24c3")
material = SubResource("StandardMaterial3D_aox6v")

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://c1v786g5agaw5"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_ptlie"]
[resource]
script = ExtResource("1_ptlie")
duration = 0.0
transition = 0
ease = 2

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cllveybboaqk5"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_7yoy0"]
[resource]
script = ExtResource("1_7yoy0")
duration = 0.6
transition = 5
ease = 1

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cecrnq0wnkexh"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_sq5ls"]
[resource]
script = ExtResource("1_sq5ls")
duration = 0.6
transition = 8
ease = 1

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://euybd2w0bax"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_by4ei"]
[resource]
script = ExtResource("1_by4ei")
duration = 0.6
transition = 3
ease = 1

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cptfoggk2ok67"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_q5tix"]
[resource]
script = ExtResource("1_q5tix")
duration = 0.6
transition = 3
ease = 2

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@ -0,0 +1,36 @@
extends Node2D
@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
@onready var player: Node2D = %CharacterBody2D/%PlayerVisuals
@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
@onready var area_2d_room_right: Area2D = %RoomRightArea2D
func _ready():
pcam_room_left.set_follow_offset(Vector2(0, -80))
pcam_room_right.set_follow_offset(Vector2(0, -80))
area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
if body == player.get_parent():
pcam.set_follow_target(player)
pcam.set_priority(20)
func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
if body == player.get_parent():
pcam.set_priority(0)
pcam.set_follow_target(null)

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@ -0,0 +1,36 @@
extends Node2D
@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
@onready var player: Node2D = %CharacterBody2D
@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
@onready var area_2d_room_right: Area2D = %RoomRightArea2D
func _ready():
pcam_room_left.set_follow_offset(Vector2(0, -80))
pcam_room_right.set_follow_offset(Vector2(0, -80))
area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
if body == player:
pcam.set_follow_target(player)
pcam.set_priority(20)
func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
if body == player:
pcam.set_priority(0)
pcam.set_follow_target(null)

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@ -0,0 +1,16 @@
extends Area2D
@export var area_pcam: PhantomCamera2D
func _ready() -> void:
connect("area_entered", _entered_area)
connect("area_exited", _exited_area)
func _entered_area(area_2d: Area2D) -> void:
if area_2d.get_parent() is CharacterBody2D:
area_pcam.set_priority(20)
func _exited_area(area_2d: Area2D) -> void:
if area_2d.get_parent() is CharacterBody2D:
area_pcam.set_priority(0)

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@ -0,0 +1,190 @@
extends CharacterBody2D
@onready var _player_area2d = %PlayerArea2D
@onready var _player_visuals: Node2D = %PlayerVisuals
@onready var _player_sprite: Sprite2D = %PlayerSprite
@onready var _interaction_prompt: Panel = %InteractionPrompt
@onready var _ui_sign: Control
@onready var _dark_overlay: ColorRect = %DarkOverlay
const KEY_STRINGNAME: StringName = "Key"
const ACTION_STRINGNAME: StringName = "Action"
const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
const SPEED = 350.0
const JUMP_VELOCITY = -750.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: int = 2400
var _is_interactive: bool
var _can_open_inventory: bool
var _movement_disabled: bool
var tween: Tween
var _interactive_UI: Control
var _active_pcam: PhantomCamera2D
var _physics_body_trans_last: Transform2D
var _physics_body_trans_current: Transform2D
enum InteractiveType {
NONE = 0,
ITEM = 1,
INVENTORY = 2,
}
var _interactive_object: InteractiveType = InteractiveType.NONE
var InputMovementDic: Dictionary = {
INPUT_MOVE_LEFT_STRINGNAME: {
KEY_STRINGNAME: KEY_A,
ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
},
INPUT_MOVE_RIGHT_STRINGNAME: {
KEY_STRINGNAME: KEY_D,
ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
},
}
func _ready() -> void:
_player_area2d.connect("body_shape_entered", _show_prompt)
_player_area2d.connect("body_shape_exited", _hide_prompt)
_ui_sign = owner.get_node("%UISign")
for input in InputMovementDic:
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
var movement_input = InputEventKey.new()
movement_input.physical_keycode = key_val
InputMap.add_action(action_val)
InputMap.action_add_event(action_val, movement_input)
_player_visuals.top_level = true
if Engine.get_version_info().major == 4 and \
Engine.get_version_info().minor >= 3:
printerr("Please run the other 2D example scenes, in the 2D-4.3 directory, for more up-to-date example setups.")
func _unhandled_input(event: InputEvent) -> void:
if _is_interactive:
if Input.is_physical_key_pressed(KEY_F):
if tween:
tween.kill()
if not _movement_disabled:
tween = get_tree().create_tween()
_movement_disabled = true
_active_pcam.set_priority(10)
_show_interactive_node(_interactive_UI)
_interactive_node_logic()
else:
_hide_interactive_node(_interactive_UI)
_interactive_node_logic()
if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
_hide_interactive_node(_interactive_UI)
_interactive_node_logic()
func _show_interactive_node(UI: Control) -> void:
UI.modulate.a = 0
UI.visible = true
tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
func _hide_interactive_node(UI: Control) -> void:
_movement_disabled = false
_active_pcam.set_priority(0)
UI.visible = false
func _interactive_node_logic() -> void:
match _interactive_object:
2:
if _movement_disabled:
_dark_overlay.set_visible(true)
else:
_dark_overlay.set_visible(false)
func _physics_process(delta: float) -> void:
_physics_body_trans_last = _physics_body_trans_current
_physics_body_trans_current = global_transform
if not is_on_floor():
velocity.y += gravity * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
if _movement_disabled: return
var input_dir: = Input.get_axis(
INPUT_MOVE_LEFT_STRINGNAME,
INPUT_MOVE_RIGHT_STRINGNAME
)
if input_dir:
velocity.x = input_dir * SPEED
if input_dir > 0:
_player_sprite.set_flip_h(false)
elif input_dir < 0:
_player_sprite.set_flip_h(true)
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _process(delta) -> void:
_player_visuals.global_position = _physics_body_trans_last.interpolate_with(
_physics_body_trans_current,
Engine.get_physics_interpolation_fraction()
).origin
func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
if body is TileMap:
var tile_map: TileMap = body
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
if cell_data:
var cell_data_type: StringName = cell_data.get_custom_data("Type")
# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
_is_interactive = true
_interaction_prompt.set_visible(true)
match cell_data_type:
"Sign":
_interactive_UI = owner.get_node("%UISign")
_active_pcam = %ItemFocusPhantomCamera2D
_interactive_object = InteractiveType.ITEM
"Inventory":
_interactive_UI = owner.get_node("%UIInventory")
_interactive_object = InteractiveType.INVENTORY
_active_pcam = %InventoryPhantomCamera2D
func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
if body is TileMap:
var tile_map: TileMap = body
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
if cell_data:
_interaction_prompt.set_visible(false)
_is_interactive = false
_interactive_UI = null
_interactive_object = InteractiveType.NONE
_active_pcam = null

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extends CharacterBody2D
@onready var _player_area2d = %PlayerArea2D
@onready var _player_visuals: Node2D = %PlayerVisuals
@onready var _player_sprite: Sprite2D = %PlayerSprite
@onready var _interaction_prompt: Panel = %InteractionPrompt
@onready var _ui_sign: Control
@onready var _dark_overlay: ColorRect = %DarkOverlay
const KEY_STRINGNAME: StringName = "Key"
const ACTION_STRINGNAME: StringName = "Action"
const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
const SPEED = 350.0
const JUMP_VELOCITY = -750.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: int = 2400
var _is_interactive: bool
var _can_open_inventory: bool
var _movement_disabled: bool
var tween: Tween
var _interactive_UI: Control
var _active_pcam: PhantomCamera2D
enum InteractiveType {
NONE = 0,
ITEM = 1,
INVENTORY = 2,
}
var _interactive_object: InteractiveType = InteractiveType.NONE
var InputMovementDic: Dictionary = {
INPUT_MOVE_LEFT_STRINGNAME: {
KEY_STRINGNAME: KEY_A,
ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
},
INPUT_MOVE_RIGHT_STRINGNAME: {
KEY_STRINGNAME: KEY_D,
ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
},
}
func _ready() -> void:
_player_area2d.connect("body_shape_entered", _show_prompt)
_player_area2d.connect("body_shape_exited", _hide_prompt)
_ui_sign = owner.get_node("%UISign")
for input in InputMovementDic:
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
var movement_input = InputEventKey.new()
movement_input.physical_keycode = key_val
InputMap.add_action(action_val)
InputMap.action_add_event(action_val, movement_input)
if Engine.get_version_info().major == 4 and \
Engine.get_version_info().minor < 3:
printerr("This scene is designed to only work properly in Godot 4.3 or later that supports 2D Physics Interpolation.")
printerr("Please run the other 2D example scenes in the other directory.")
func _unhandled_input(event: InputEvent) -> void:
if _is_interactive:
if Input.is_physical_key_pressed(KEY_F):
if tween:
tween.kill()
if not _movement_disabled:
tween = get_tree().create_tween()
_movement_disabled = true
_active_pcam.set_priority(10)
_show_interactive_node(_interactive_UI)
_interactive_node_logic()
else:
_hide_interactive_node(_interactive_UI)
_interactive_node_logic()
if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
_hide_interactive_node(_interactive_UI)
_interactive_node_logic()
func _show_interactive_node(UI: Control) -> void:
UI.modulate.a = 0
UI.visible = true
tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
func _hide_interactive_node(UI: Control) -> void:
_movement_disabled = false
_active_pcam.set_priority(0)
UI.visible = false
func _interactive_node_logic() -> void:
match _interactive_object:
2:
if _movement_disabled:
_dark_overlay.set_visible(true)
else:
_dark_overlay.set_visible(false)
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity.y += gravity * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
if _movement_disabled: return
var input_dir: = Input.get_axis(
INPUT_MOVE_LEFT_STRINGNAME,
INPUT_MOVE_RIGHT_STRINGNAME
)
if input_dir:
velocity.x = input_dir * SPEED
if input_dir > 0:
_player_sprite.set_flip_h(false)
elif input_dir < 0:
_player_sprite.set_flip_h(true)
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
if body is TileMap:
var tile_map: TileMap = body
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
if cell_data:
var cell_data_type: StringName = cell_data.get_custom_data("Type")
# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
_is_interactive = true
_interaction_prompt.set_visible(true)
match cell_data_type:
"Sign":
_interactive_UI = owner.get_node("%UISign")
_active_pcam = %ItemFocusPhantomCamera2D
_interactive_object = InteractiveType.ITEM
"Inventory":
_interactive_UI = owner.get_node("%UIInventory")
_interactive_object = InteractiveType.INVENTORY
_active_pcam = %InventoryPhantomCamera2D
func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
if body is TileMap:
var tile_map: TileMap = body
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
if cell_data:
_interaction_prompt.set_visible(false)
_is_interactive = false
_interactive_UI = null
_interactive_object = InteractiveType.NONE
_active_pcam = null

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@ -0,0 +1,26 @@
extends Area3D
@export var area_pcam: PhantomCamera3D
var initial_camera_position: Vector3
var initial_camera_rotation: Vector3
var tween: Tween
var tween_duration: float = 0.9
func _ready() -> void:
connect("area_entered", _entered_area)
connect("area_exited", _exited_area)
func _entered_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
area_pcam.set_priority(20)
func _exited_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
area_pcam.set_priority(0)

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extends Node3D
@onready var npc_pcam: PhantomCamera3D = %NPCPhantomCamera3D
@onready var dialogueArea: Area3D = %NPCInteractionArea3D
@onready var dialogueLabel3D: Label3D = %NPCDialogueExampleLabel
@onready var player: CharacterBody3D = %PlayerCharacterBody3D
@onready var move_to_location: Vector3 = %MoveToLocation.get_global_position()
var dialogue_label_initial_position: Vector3
var dialogue_label_initial_rotation: Vector3
var tween: Tween
var tween_duration: float = 0.9
var tween_transition: Tween.TransitionType = Tween.TRANS_QUAD
var interactable: bool
var is_interacting: bool
func _ready() -> void:
dialogueArea.connect("area_entered", _interactable)
dialogueArea.connect("area_exited", _not_interactable)
dialogueLabel3D.set_visible(false)
dialogue_label_initial_position = dialogueLabel3D.get_global_position()
dialogue_label_initial_rotation = dialogueLabel3D.get_global_rotation()
npc_pcam.tween_completed.connect(_on_tween_started)
func _on_tween_started() -> void:
player.movement_enabled = false
func _interactable(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
dialogueLabel3D.set_visible(true)
interactable = true
var tween: Tween = get_tree().create_tween().set_trans(tween_transition).set_ease(Tween.EASE_IN_OUT).set_loops()
tween.tween_property(dialogueLabel3D, "global_position", dialogue_label_initial_position - Vector3(0, -0.2, 0), tween_duration)
tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position, tween_duration)
func _not_interactable(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
dialogueLabel3D.set_visible(false)
interactable = false
func _input(event) -> void:
if not interactable: return
if event is InputEventKey and event.pressed:
if event.keycode == KEY_F:
var tween: Tween = get_tree().create_tween() \
.set_parallel(true) \
.set_trans(Tween.TRANS_QUART) \
.set_ease(Tween.EASE_IN_OUT)
if not is_interacting:
npc_pcam.priority = 20
tween.tween_property(player, "global_position", move_to_location, 0.6).set_trans(tween_transition)
tween.tween_property(dialogueLabel3D, "rotation", Vector3(deg_to_rad(-20), deg_to_rad(53), 0), 0.6).set_trans(tween_transition)
else:
npc_pcam.priority = 0
tween.tween_property(dialogueLabel3D, "rotation", dialogue_label_initial_rotation, 0.9)
player.movement_enabled = true
is_interacting = !is_interacting

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@ -0,0 +1,18 @@
extends Node
@export var path_pcam: PhantomCamera3D
func _ready() -> void:
connect("area_entered", _entered_area)
connect("area_exited", _exited_area)
func _entered_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
path_pcam.set_priority(20)
func _exited_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
path_pcam.set_priority(0)

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@ -0,0 +1,103 @@
extends CharacterBody3D
@export var SPEED: float = 5.0
@export var JUMP_VELOCITY: float = 4.5
@export var enable_gravity = true
@onready var _camera: Camera3D
@onready var _player_visual: Node3D = %PlayerVisual
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: float = 9.8
var movement_enabled: bool = true
var _physics_body_trans_last: Transform3D
var _physics_body_trans_current: Transform3D
const KEY_STRINGNAME: StringName = "Key"
const ACTION_STRINGNAME: StringName = "Action"
const INPUT_MOVE_UP_STRINGNAME: StringName = "move_up"
const INPUT_MOVE_DOWM_STRINGNAME: StringName = "move_down"
const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
var InputMovementDic: Dictionary = {
INPUT_MOVE_UP_STRINGNAME: {
KEY_STRINGNAME: KEY_W,
ACTION_STRINGNAME: INPUT_MOVE_UP_STRINGNAME
},
INPUT_MOVE_DOWM_STRINGNAME: {
KEY_STRINGNAME: KEY_S,
ACTION_STRINGNAME: INPUT_MOVE_DOWM_STRINGNAME
},
INPUT_MOVE_LEFT_STRINGNAME: {
KEY_STRINGNAME: KEY_A,
ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
},
INPUT_MOVE_RIGHT_STRINGNAME: {
KEY_STRINGNAME: KEY_D,
ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
},
}
func _ready() -> void:
for input in InputMovementDic:
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
_camera = owner.get_node("%MainCamera3D")
var movement_input = InputEventKey.new()
movement_input.physical_keycode = key_val
InputMap.add_action(action_val)
InputMap.action_add_event(action_val, movement_input)
_player_visual.top_level = true
func _physics_process(delta: float) -> void:
_physics_body_trans_last = _physics_body_trans_current
_physics_body_trans_current = global_transform
# Add the gravity.
if enable_gravity and not is_on_floor():
velocity.y -= gravity * delta
if not movement_enabled: return
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir: Vector2 = Input.get_vector(
INPUT_MOVE_LEFT_STRINGNAME,
INPUT_MOVE_RIGHT_STRINGNAME,
INPUT_MOVE_UP_STRINGNAME,
INPUT_MOVE_DOWM_STRINGNAME
)
var cam_dir: Vector3 = -_camera.global_transform.basis.z
var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
var move_dir: Vector3 = Vector3.ZERO
move_dir.x = direction.x
move_dir.z = direction.z
move_dir = move_dir.rotated(Vector3.UP, _camera.rotation.y).normalized()
velocity.x = move_dir.x * SPEED
velocity.z = move_dir.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
func _process(_delta: float) -> void:
_player_visual.global_transform = _physics_body_trans_last.interpolate_with(
_physics_body_trans_current,
Engine.get_physics_interpolation_fraction()
)

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@ -0,0 +1,88 @@
extends "player_controller.gd"
@onready var _player_pcam: PhantomCamera3D
@onready var _aim_pcam: PhantomCamera3D
@onready var _player_direction: Node3D = %PlayerDirection
@onready var _ceiling_pcam: PhantomCamera3D
@export var mouse_sensitivity: float = 0.05
@export var min_pitch: float = -89.9
@export var max_pitch: float = 50
@export var min_yaw: float = 0
@export var max_yaw: float = 360
func _ready() -> void:
super()
_player_pcam = owner.get_node("%PlayerPhantomCamera3D")
_aim_pcam = owner.get_node("%PlayerAimPhantomCamera3D")
_ceiling_pcam = owner.get_node("%CeilingPhantomCamera3D")
if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta: float) -> void:
super(delta)
if velocity.length() > 0.2:
var look_direction: Vector2 = Vector2(velocity.z, velocity.x)
_player_direction.rotation.y = look_direction.angle()
func _unhandled_input(event: InputEvent) -> void:
if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
var active_pcam: PhantomCamera3D
if is_instance_valid(_aim_pcam):
_set_pcam_rotation(_player_pcam, event)
_set_pcam_rotation(_aim_pcam, event)
if _player_pcam.get_priority() > _aim_pcam.get_priority():
_toggle_aim_pcam(event)
else:
_toggle_aim_pcam(event)
if event is InputEventKey and event.pressed:
if event.keycode == KEY_SPACE:
if _ceiling_pcam.get_priority() < 30 and _player_pcam.is_active():
_ceiling_pcam.set_priority(30)
else:
_ceiling_pcam.set_priority(1)
func _set_pcam_rotation(pcam: PhantomCamera3D, event: InputEvent) -> void:
if event is InputEventMouseMotion:
var pcam_rotation_degrees: Vector3
# Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
pcam_rotation_degrees = pcam.get_third_person_rotation_degrees()
# Change the X rotation
pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
# Clamp the rotation in the X axis so it go over or under the target
pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
# Change the Y rotation value
pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
# Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
# Change the SpringArm3D node's rotation and rotate around its target
pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
func _toggle_aim_pcam(event: InputEvent) -> void:
if event is InputEventMouseButton \
and event.is_pressed() \
and event.button_index == 2 \
and (_player_pcam.is_active() or _aim_pcam.is_active()):
if _player_pcam.get_priority() > _aim_pcam.get_priority():
_aim_pcam.set_priority(30)
else:
_aim_pcam.set_priority(0)

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extends EditorNode3DGizmoPlugin
class_name CustomPluginGizmo
var _gizmo_name
var gizmo_name: String: set = set_gizmo_name
var _gizmo_icon: Texture2D
var gizmo_icon: Texture2D: set = set_gizmo_icon
var _gizmo_spatial_script: Script
var gizmo_spatial_script: Script: set = set_gizmo_spatial_script
var _gizmo_scale: float = 0.035
func set_gizmo_name(name: String) -> void:
_gizmo_name = name
func set_gizmo_icon(icon: Texture2D) -> void:
_gizmo_icon = icon
func set_gizmo_spatial_script(script: Script) -> void:
_gizmo_spatial_script = script
func _get_gizmo_name() -> String:
return _gizmo_name
func _has_gizmo(spatial: Node3D):
return spatial.get_script() == _gizmo_spatial_script
func _init() -> void:
create_icon_material(_gizmo_name, _gizmo_icon, false, Color.WHITE)
create_material("main", Color8(252, 127, 127, 255))
func _draw_frustum() -> PackedVector3Array:
var lines = PackedVector3Array()
var dis: float = 0.25
var width: float = dis * 1.25
var len: float = dis * 1.5
# Straight line
# lines.push_back(Vector3(0, 0, 0))
# lines.push_back(Vector3(0, 0, -len))
# Trapezoid
lines.push_back(Vector3(0, 0, 0))
lines.push_back(Vector3(-width, dis, -len))
lines.push_back(Vector3(0, 0, 0))
lines.push_back(Vector3(width, dis, -len))
lines.push_back(Vector3(0, 0, 0))
lines.push_back(Vector3(-width, -dis, -len))
lines.push_back(Vector3(0, 0, 0))
lines.push_back(Vector3(width, -dis, -len))
# Square
## Left
lines.push_back(Vector3(-width, dis, -len))
lines.push_back(Vector3(-width, -dis, -len))
## Bottom
lines.push_back(Vector3(-width, -dis, -len))
lines.push_back(Vector3(width, -dis, -len))
## Right
lines.push_back(Vector3(width, -dis, -len))
lines.push_back(Vector3(width, dis, -len))
## Top
lines.push_back(Vector3(width, dis, -len))
lines.push_back(Vector3(-width, dis, -len))
return lines
func _redraw(gizmo: EditorNode3DGizmo):
gizmo.clear()
var icon: Material = get_material(_gizmo_name, gizmo)
gizmo.add_unscaled_billboard(icon, _gizmo_scale)
var material = get_material("main", gizmo)
gizmo.add_lines(_draw_frustum(), material)

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extends CustomPluginGizmo
var _spatial_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd")
var _icon: Texture2D = preload("res://addons/phantom_camera/icons/phantom_camera_gizmo.svg")
func _init() -> void:
set_gizmo_name("PhantomCamera")
set_gizmo_spatial_script(_spatial_script)
set_gizmo_icon(_icon)
super()

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