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3 Commits

7 changed files with 57 additions and 16 deletions

View File

@ -3,7 +3,9 @@
[ext_resource type="Script" path="res://BoundingBoxes/Hitbox.cs" id="1_44i8j"]
[node name="Hitbox" type="Area2D"]
priority = 5.0
collision_layer = 256
collision_mask = 769
priority = 5
script = ExtResource("1_44i8j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

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@ -3,6 +3,8 @@
[ext_resource type="Script" path="res://BoundingBoxes/Hurtbox.cs" id="1_ov1ss"]
[node name="Hurtbox" type="Area2D"]
collision_layer = 512
collision_mask = 769
script = ExtResource("1_ov1ss")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@ -10,9 +10,6 @@ public partial class Doc : Boss
public AnimationPlayer MiscAnimation { get; set; }
[Export]
public Items.Weapons.Sword Lance { get; set; }
[Export]
public override bool IsActive
{
@ -109,7 +106,7 @@ public partial class Doc : Boss
if (name == "Doc")
{
IsActive = true;
Inventory.SelectedItem = Lance;
Inventory.SelectedItem = GetNode<Items.Item>("%DocLance");
}
};
@ -122,7 +119,7 @@ public partial class Doc : Boss
if (this.GetWorld().CurrentPlayer.IsAlive && !IsActive)
{
IsActive = true;
Inventory.SelectedItem = Lance;
Inventory.SelectedItem = GetNode<Items.Item>("%DocLance");
}
};
}

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@ -1,4 +1,4 @@
[gd_scene load_steps=71 format=3 uid="uid://d2skjvvx6fal0"]
[gd_scene load_steps=72 format=3 uid="uid://d2skjvvx6fal0"]
[ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"]
@ -568,14 +568,16 @@ size = Vector2(16, 19)
[sub_resource type="CircleShape2D" id="CircleShape2D_8hwat"]
radius = 16.0
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
[sub_resource type="CircleShape2D" id="CircleShape2D_kap5k"]
radius = 48.0
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_7n7iy")
collision_layer = 10
collision_mask = 17
script = ExtResource("2_3elet")
Lance = NodePath("Inventory/DocLance")
BossStateMachine = NodePath("BossStateMachine")
BossName = "Doc, The Two-Time"
Music = ExtResource("3_qnxmu")
@ -698,8 +700,9 @@ InitialState = NodePath("Attack")
script = ExtResource("21_ij3bp")
NPC = NodePath("../..")
[node name="DashDefensive" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("NPC")]
[node name="DashDefensive" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("ProjectileDetection", "NPC")]
script = ExtResource("20_12htp")
ProjectileDetection = NodePath("../../ProjectileDetection")
MaxDistanceToTarget = 256.0
UseItemDistance = 64.0
NPC = NodePath("../..")
@ -820,5 +823,13 @@ offset_bottom = -14.0
[node name="Label" parent="InteractionTrigger/Popup" index="0"]
text = "Duel"
[node name="ProjectileDetection" type="Area2D" parent="."]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 256
[node name="CollisionShape2D" type="CollisionShape2D" parent="ProjectileDetection"]
shape = SubResource("CircleShape2D_kap5k")
[editable path="Hurtbox"]
[editable path="InteractionTrigger"]

View File

@ -838,11 +838,6 @@ y_sort_enabled = true
script = ExtResource("30_y2wmw")
Hotbar = [null, null, null]
Items = Array[Object]([ExtResource("33_3qyfl"), ExtResource("34_70ron"), ExtResource("35_4pap1")])
InventoryMap = {
"equip_1": 0,
"equip_2": 1,
"equip_3": 2
}
[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
visible = false

View File

@ -39,7 +39,6 @@ texture = ExtResource("1_0im1r")
centered = false
[node name="Hitbox" parent="." instance=ExtResource("3_f4lib")]
priority = 5
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2(0, -0.5)

View File

@ -9,14 +9,49 @@ public partial class DashDefensive : AttackState
protected bool _dashedAway = false;
protected State.Character.CharacterDashState _dashState;
protected float _originalDashModifier;
private Callable _dodgeCallable;
[Export]
public Area2D ProjectileDetection { get; set; }
public override void _Ready()
{
_dashState = NPC.StateMachine.FindChildOfType<CharacterDashState>();
_originalDashModifier = _dashState.VelocityModifier;
_dodgeCallable = new Callable(this, MethodName.DodgeProjectile);
base._Ready();
}
public override IState<ThinkerState> Enter(IState<ThinkerState> prev)
{
ProjectileDetection?.Connect(Area2D.SignalName.AreaEntered,
_dodgeCallable);
return base.Enter(prev);
}
public override void Exit(IState<ThinkerState> prev)
{
ProjectileDetection?.Disconnect(Area2D.SignalName.AreaEntered,
_dodgeCallable);
base.Exit(prev);
}
private void DodgeProjectile(Area2D area)
{
if (area is BoundingBoxes.Hitbox hitbox)
{
if (hitbox.GetOwner() is Entities.Projectile projectile)
{
GD.Print("changing direction");
var direction = projectile.Direction;
DashTo(direction.Rotated(Mathf.Pi / 2));
}
}
}
public override ThinkerState Think()
{
Characters.Character bestTarget = NPC.FindBestTarget();