night hills map

pull/3/head
HumanoidSandvichDispenser 2023-05-20 19:25:58 -07:00
parent 69e53f78a9
commit 4779a9c5ff
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
5 changed files with 53 additions and 4 deletions

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Width:  |  Height:  |  Size: 3.4 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dl2h266oa2x31"
path="res://.godot/imported/night-grass.png-bc1a43a2886f9a2f15a583685761d8e5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/night-grass.png"
dest_files=["res://.godot/imported/night-grass.png-bc1a43a2886f9a2f15a583685761d8e5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1110,6 +1110,7 @@ sources/0 = SubResource("TileSetAtlasSource_1pa1q")
[sub_resource type="Environment" id="Environment_pxx66"] [sub_resource type="Environment" id="Environment_pxx66"]
background_mode = 3 background_mode = 3
glow_enabled = true glow_enabled = true
glow_hdr_threshold = 1.4
[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners")] [node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners")]
y_sort_enabled = true y_sort_enabled = true
@ -1121,14 +1122,14 @@ layer_0/y_sort_enabled = true
layer_1/name = "Ground 2" layer_1/name = "Ground 2"
layer_1/enabled = true layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1) layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = false layer_1/y_sort_enabled = true
layer_1/y_sort_origin = 0 layer_1/y_sort_origin = 0
layer_1/z_index = -1 layer_1/z_index = -1
layer_1/tile_data = PackedInt32Array() layer_1/tile_data = PackedInt32Array()
layer_2/name = "Ground Paths" layer_2/name = "Ground Paths"
layer_2/enabled = true layer_2/enabled = true
layer_2/modulate = Color(1, 1, 1, 1) layer_2/modulate = Color(1, 1, 1, 1)
layer_2/y_sort_enabled = false layer_2/y_sort_enabled = true
layer_2/y_sort_origin = 0 layer_2/y_sort_origin = 0
layer_2/z_index = -1 layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array() layer_2/tile_data = PackedInt32Array()
@ -1139,6 +1140,20 @@ layer_3/y_sort_enabled = true
layer_3/y_sort_origin = 0 layer_3/y_sort_origin = 0
layer_3/z_index = -2 layer_3/z_index = -2
layer_3/tile_data = PackedInt32Array() layer_3/tile_data = PackedInt32Array()
layer_4/name = "Lower 2"
layer_4/enabled = true
layer_4/modulate = Color(1, 1, 1, 1)
layer_4/y_sort_enabled = true
layer_4/y_sort_origin = 0
layer_4/z_index = -3
layer_4/tile_data = PackedInt32Array()
layer_5/name = "Lower 1"
layer_5/enabled = true
layer_5/modulate = Color(1, 1, 1, 1)
layer_5/y_sort_enabled = false
layer_5/y_sort_origin = 0
layer_5/z_index = -4
layer_5/tile_data = PackedInt32Array()
script = ExtResource("2_4m0a1") script = ExtResource("2_4m0a1")
Entities = NodePath("Entities") Entities = NodePath("Entities")
Areas = NodePath("Areas") Areas = NodePath("Areas")

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@ -1,9 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"] [gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"] [ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
[ext_resource type="PackedScene" uid="uid://di38llxv4a6w0" path="res://Scenes/Maps/Forest.tscn" id="2_11ef1"] [ext_resource type="PackedScene" uid="uid://bxtpv6jqodj4v" path="res://Scenes/Maps/Hills.tscn" id="2_juio7"]
[node name="World" type="Node2D" node_paths=PackedStringArray("CurrentPlayer")] [node name="World" type="Node2D" node_paths=PackedStringArray("CurrentPlayer")]
script = ExtResource("1_1k6ew") script = ExtResource("1_1k6ew")
StartingArea = ExtResource("2_11ef1") StartingArea = ExtResource("2_juio7")
CurrentPlayer = NodePath("") CurrentPlayer = NodePath("")