night hills map
parent
69e53f78a9
commit
4779a9c5ff
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dl2h266oa2x31"
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path="res://.godot/imported/night-grass.png-bc1a43a2886f9a2f15a583685761d8e5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/night-grass.png"
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dest_files=["res://.godot/imported/night-grass.png-bc1a43a2886f9a2f15a583685761d8e5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1110,6 +1110,7 @@ sources/0 = SubResource("TileSetAtlasSource_1pa1q")
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[sub_resource type="Environment" id="Environment_pxx66"]
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[sub_resource type="Environment" id="Environment_pxx66"]
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background_mode = 3
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background_mode = 3
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glow_enabled = true
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glow_enabled = true
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glow_hdr_threshold = 1.4
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners")]
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners")]
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y_sort_enabled = true
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y_sort_enabled = true
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@ -1121,14 +1122,14 @@ layer_0/y_sort_enabled = true
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layer_1/name = "Ground 2"
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layer_1/name = "Ground 2"
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layer_1/enabled = true
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layer_1/enabled = true
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layer_1/modulate = Color(1, 1, 1, 1)
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layer_1/modulate = Color(1, 1, 1, 1)
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layer_1/y_sort_enabled = false
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layer_1/y_sort_enabled = true
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layer_1/y_sort_origin = 0
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layer_1/y_sort_origin = 0
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layer_1/z_index = -1
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layer_1/z_index = -1
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layer_1/tile_data = PackedInt32Array()
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "Ground Paths"
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layer_2/name = "Ground Paths"
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layer_2/enabled = true
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layer_2/enabled = true
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layer_2/modulate = Color(1, 1, 1, 1)
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layer_2/modulate = Color(1, 1, 1, 1)
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layer_2/y_sort_enabled = false
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layer_2/y_sort_enabled = true
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layer_2/y_sort_origin = 0
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layer_2/y_sort_origin = 0
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layer_2/z_index = -1
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layer_2/z_index = -1
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layer_2/tile_data = PackedInt32Array()
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layer_2/tile_data = PackedInt32Array()
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@ -1139,6 +1140,20 @@ layer_3/y_sort_enabled = true
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layer_3/y_sort_origin = 0
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layer_3/y_sort_origin = 0
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layer_3/z_index = -2
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layer_3/z_index = -2
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layer_3/tile_data = PackedInt32Array()
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layer_3/tile_data = PackedInt32Array()
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layer_4/name = "Lower 2"
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layer_4/enabled = true
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layer_4/modulate = Color(1, 1, 1, 1)
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layer_4/y_sort_enabled = true
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layer_4/y_sort_origin = 0
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layer_4/z_index = -3
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layer_4/tile_data = PackedInt32Array()
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layer_5/name = "Lower 1"
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layer_5/enabled = true
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layer_5/modulate = Color(1, 1, 1, 1)
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layer_5/y_sort_enabled = false
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layer_5/y_sort_origin = 0
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layer_5/z_index = -4
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layer_5/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
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script = ExtResource("2_4m0a1")
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Entities = NodePath("Entities")
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Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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Areas = NodePath("Areas")
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@ -1,9 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
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[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
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[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
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[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
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[ext_resource type="PackedScene" uid="uid://di38llxv4a6w0" path="res://Scenes/Maps/Forest.tscn" id="2_11ef1"]
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[ext_resource type="PackedScene" uid="uid://bxtpv6jqodj4v" path="res://Scenes/Maps/Hills.tscn" id="2_juio7"]
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[node name="World" type="Node2D" node_paths=PackedStringArray("CurrentPlayer")]
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[node name="World" type="Node2D" node_paths=PackedStringArray("CurrentPlayer")]
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script = ExtResource("1_1k6ew")
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script = ExtResource("1_1k6ew")
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StartingArea = ExtResource("2_11ef1")
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StartingArea = ExtResource("2_juio7")
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CurrentPlayer = NodePath("")
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CurrentPlayer = NodePath("")
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