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using Godot;
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using SupaLidlGame.Characters;
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using SupaLidlGame.Utils;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.BoundingBoxes;
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public partial class Hurtbox : BoundingBox, IFaction
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{
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[Signal]
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public delegate void ReceivedDamageEventHandler(
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float damage,
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Character inflictor,
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float knockback,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default);
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public override void _Ready()
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{
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if (GetParent() is IFaction factionEntity)
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{
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Faction = factionEntity.Faction;
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}
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}
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public void InflictDamage(
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float damage,
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Character inflictor,
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float knockback,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default)
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{
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EmitSignal(
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SignalName.ReceivedDamage,
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damage,
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inflictor,
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knockback,
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knockbackOrigin, knockbackVector);
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2022-11-13 19:52:09 -08:00
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}
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}
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