SupaLidlGame/BoundingBoxes/Hurtbox.cs

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using Godot;
using SupaLidlGame.Characters;
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using SupaLidlGame.Utils;
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namespace SupaLidlGame.BoundingBoxes;
public partial class Hurtbox : BoundingBox, IFaction
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{
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[Signal]
public delegate void ReceivedDamageEventHandler(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default);
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public override void _Ready()
{
if (GetParent() is IFaction factionEntity)
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{
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Faction = factionEntity.Faction;
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}
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}
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public void InflictDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default)
{
if (inflictor is not null)
{
EmitSignal(
SignalName.ReceivedDamage,
damage,
inflictor,
knockback,
knockbackOrigin, knockbackVector);
}
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}
}