SupaLidlGame/BoundingBoxes/Hurtbox.cs

43 lines
1016 B
C#

using Godot;
using SupaLidlGame.Characters;
using SupaLidlGame.Utils;
namespace SupaLidlGame.BoundingBoxes;
public partial class Hurtbox : BoundingBox, IFaction
{
[Signal]
public delegate void ReceivedDamageEventHandler(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default);
public override void _Ready()
{
if (GetParent() is IFaction factionEntity)
{
Faction = factionEntity.Faction;
}
}
public void InflictDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default)
{
if (inflictor is not null)
{
EmitSignal(
SignalName.ReceivedDamage,
damage,
inflictor,
knockback,
knockbackOrigin, knockbackVector);
}
}
}