SupaLidlGame/BoundingBoxes/Hurtbox.cs

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2022-11-13 19:52:09 -08:00
using Godot;
using SupaLidlGame.Characters;
namespace SupaLidlGame.BoundingBoxes
{
public partial class Hurtbox : Area2D
{
[Signal]
public delegate void ReceivedDamageEventHandler(float damage);
public void InflictDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default)
{
EmitSignal(
"ReceivedDamage",
damage,
inflictor,
knockback,
knockbackOrigin, knockbackVector);
}
}
}