SupaLidlGame/Scenes/BaseMap.tscn

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[gd_scene load_steps=4 format=3 uid="uid://clwv2owvk6abe"]
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[ext_resource type="Script" path="res://Scenes/Map.cs" id="2_4m0a1"]
[sub_resource type="TileSet" id="TileSet_18c7j"]
physics_layer_0/collision_layer = 1
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physics_layer_1/collision_layer = 16
physics_layer_1/collision_mask = 0
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[sub_resource type="Environment" id="Environment_pxx66"]
background_mode = 3
glow_enabled = true
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glow_hdr_threshold = 1.4
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[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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process_mode = 1
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y_sort_enabled = true
texture_filter = 3
tile_set = SubResource("TileSet_18c7j")
format = 2
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layer_0/name = "z-index 0"
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layer_0/y_sort_enabled = true
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layer_1/name = "z-index -1"
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layer_1/y_sort_enabled = true
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layer_1/z_index = -1
layer_1/tile_data = PackedInt32Array()
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layer_2/name = "z-index -1 (under)"
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layer_2/y_sort_enabled = true
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layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
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layer_3/name = "z-index -2"
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layer_3/y_sort_enabled = true
layer_3/z_index = -2
layer_3/tile_data = PackedInt32Array()
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layer_4/name = "z-index -3"
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layer_4/y_sort_enabled = true
layer_4/z_index = -3
layer_4/tile_data = PackedInt32Array()
layer_5/name = "Lower 1"
layer_5/z_index = -4
layer_5/tile_data = PackedInt32Array()
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layer_6/name = "z-index 0 (walls)"
layer_6/y_sort_enabled = true
layer_6/y_sort_origin = -8
layer_6/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
Entities = NodePath("Entities")
Areas = NodePath("Areas")
Spawners = NodePath("Spawners")
Markers = NodePath("Markers")
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="Props" type="Node2D" parent="."]
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y_sort_enabled = true
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[node name="Entities" type="Node2D" parent="."]
y_sort_enabled = true
[node name="Areas" type="Node2D" parent="."]
[node name="Spawners" type="Node2D" parent="."]
[node name="Markers" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_pxx66")