scene transitions

controller-support
HumanoidSandvichDispenser 2023-08-17 00:13:24 -07:00
parent 39c2d7c29d
commit 29b146558e
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
9 changed files with 213 additions and 18 deletions

View File

@ -24,4 +24,18 @@ public partial class EventBus : Node
[Signal]
public delegate void DeregisteredBossEventHandler(Characters.Boss boss);
[Signal]
public delegate void EnterTransitionEventHandler();
[Signal]
public delegate void TransitionFinishedEventHandler();
[Signal]
public delegate void ExitTransitionEventHandler();
public override void _Ready()
{
ProcessMode = ProcessModeEnum.Always;
}
}

View File

@ -1833,6 +1833,7 @@ glow_enabled = true
glow_hdr_threshold = 1.4
[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
process_mode = 1
y_sort_enabled = true
texture_filter = 3
tile_set = SubResource("TileSet_18c7j")

View File

@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://c271rdjhd1gfo" path="res://UI/Base.tscn" id="2_mm0qt"]
[node name="World" type="Node2D" node_paths=PackedStringArray("MusicPlayer", "DialogueBalloon")]
process_mode = 3
script = ExtResource("1_1k6ew")
MusicPlayer = NodePath("MusicPlayer")
DialogueBalloon = NodePath("CanvasLayer/SubViewportContainer/UIViewport/DialogBalloon")

View File

@ -0,0 +1,16 @@
shader_type canvas_item;
uniform float a: hint_range(0.0, 1.0, 0.1) = 0;
uniform float b: hint_range(0.0, 1.0, 0.1) = 0;
void fragment() {
if (UV.x < a) {
if (UV.x > b) {
COLOR.a = 1.0;
} else {
COLOR.a = 0.0;
}
} else {
COLOR.a = 0.0;
}
}

View File

@ -17,7 +17,10 @@ public partial class GlobalState : Node
[Signal]
public delegate void SummonBossEventHandler(string bossName);
public void Print(string str) => GD.Print(str);
public override void _Ready()
{
ProcessMode = ProcessModeEnum.Always;
}
public void ImportFromSave(Save save)
{

View File

@ -1,12 +1,14 @@
[gd_scene load_steps=6 format=3 uid="uid://c271rdjhd1gfo"]
[gd_scene load_steps=7 format=3 uid="uid://c271rdjhd1gfo"]
[ext_resource type="PackedScene" uid="uid://73jm5qjy52vq" path="res://Dialogue/balloon.tscn" id="1_atjb1"]
[ext_resource type="Script" path="res://UI/UIController.cs" id="2_b4b6l"]
[ext_resource type="PackedScene" uid="uid://bxo553hblp6nf" path="res://UI/HealthBar.tscn" id="3_j1j6h"]
[ext_resource type="PackedScene" uid="uid://01d24ij5av1y" path="res://UI/BossBar.tscn" id="4_igi28"]
[ext_resource type="PackedScene" uid="uid://c77754nvmckn" path="res://UI/LocationDisplay.tscn" id="5_cr6vo"]
[ext_resource type="PackedScene" uid="uid://d3q1yu3n7cqfj" path="res://UI/SceneTransition.tscn" id="6_j0nhv"]
[node name="BaseUI" type="CanvasLayer"]
process_mode = 3
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
anchors_preset = 15
@ -73,3 +75,6 @@ visible = false
layout_mode = 2
[node name="LocationDisplay" parent="SubViewportContainer/UIViewport/MainUILayer" instance=ExtResource("5_cr6vo")]
[node name="SceneTransition" parent="SubViewportContainer/UIViewport/MainUILayer" instance=ExtResource("6_j0nhv")]
z_index = 1

View File

@ -0,0 +1,30 @@
using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.UI;
public partial class SceneTransition : Control
{
private AnimationPlayer _animPlayer;
private Events.EventBus _bus;
public override void _Ready()
{
_animPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_bus = this.GetEventBus();
_bus.EnterTransition += Enter;
_bus.ExitTransition += Exit;
}
public async void Enter()
{
_animPlayer.Play("enter");
await ToSignal(_animPlayer, "animation_finished");
_bus.EmitSignal(Events.EventBus.SignalName.TransitionFinished);
}
public void Exit()
{
_animPlayer.Play("exit");
}
}

View File

@ -0,0 +1,125 @@
[gd_scene load_steps=8 format=3 uid="uid://d3q1yu3n7cqfj"]
[ext_resource type="Shader" path="res://Shaders/WipeTransition.gdshader" id="1_1rft7"]
[ext_resource type="Script" path="res://UI/SceneTransition.cs" id="1_mx0ay"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vfeh4"]
shader = ExtResource("1_1rft7")
shader_parameter/a = 0.0
shader_parameter/b = 0.0
[sub_resource type="Animation" id="Animation_4e8tt"]
resource_name = "enter"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_c026w"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_uvf4a"]
resource_name = "exit"
length = 0.25
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.25),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_51tf5"]
_data = {
"RESET": SubResource("Animation_c026w"),
"enter": SubResource("Animation_4e8tt"),
"exit": SubResource("Animation_uvf4a")
}
[node name="SceneTransition" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_mx0ay")
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_vfeh4")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_51tf5")
}

View File

@ -3,6 +3,7 @@ using SupaLidlGame.Characters;
using SupaLidlGame.Extensions;
using SupaLidlGame.Scenes;
using SupaLidlGame.State.Global;
using SupaLidlGame.Events;
namespace SupaLidlGame.Utils;
@ -58,7 +59,7 @@ public partial class World : Node
public State.Global.GlobalState GlobalState { get; set; }
public Events.EventBus EventBus { get; set; }
public EventBus EventBus { get; set; }
private CacheStore<string, Map> _maps = new();
@ -95,9 +96,10 @@ public partial class World : Node
UIController = this.GetMainUI();
EventBus = this.GetEventBus();
EventBus.RequestMoveToArea += (Events.RequestAreaArgs args) =>
EventBus.RequestMoveToArea += (RequestAreaArgs args) =>
{
CallDeferred(nameof(MoveToArea), args.Area, args.Connector);
//CallDeferred(nameof(MoveToArea), args.Area, args.Connector);
MoveToArea(args.Area, args.Connector);
};
EventBus.RegisteredBoss += RegisterBoss;
EventBus.DeregisteredBoss += DeregisterBoss;
@ -155,7 +157,7 @@ public partial class World : Node
CurrentMap.Active = true;
CurrentMap.Load();
EventBus.EmitSignal(Events.EventBus.SignalName.AreaChanged, map);
EventBus.EmitSignal(EventBus.SignalName.AreaChanged, map);
if (CurrentPlayer is not null)
{
@ -220,7 +222,7 @@ public partial class World : Node
{
CurrentPlayer = _playerScene.Instantiate<Player>();
CurrentPlayer.Death += (Events.HurtArgs args) =>
CurrentPlayer.Death += (HurtArgs args) =>
{
// TODO: respawn the player at the last campfire.
GetTree().CreateTimer(3).Timeout += () =>
@ -230,15 +232,6 @@ public partial class World : Node
GlobalState.Stats.DeathCount++;
};
/*
CurrentPlayer.Hurt += (Events.HurtArgs args) =>
{
// TODO: move this to UI controller and add a setup method
var bar = UIController.GetNode<UI.HealthBar>("Top/Margin/HealthBar");
bar.ProgressBar.Value = args.NewHealth;
};
*/
return CurrentPlayer;
}
@ -253,16 +246,23 @@ public partial class World : Node
CurrentPlayer.GlobalPosition = marker?.GlobalPosition ?? Vector2.Zero;
}
public void MoveToArea(string path, string connector)
public async void MoveToArea(string path, string connector)
{
_currentConnector = connector;
GD.Print($"Moving to area {path} - {connector}");
EventBus.EmitSignal(EventBus.SignalName.EnterTransition);
GetTree().Paused = true;
await ToSignal(EventBus, EventBus.SignalName.TransitionFinished);
if (path != CurrentMap.SceneFilePath)
{
LoadScene(path);
//_currentMapResourcePath = path;
}
EventBus.EmitSignal(EventBus.SignalName.ExitTransition);
GetTree().Paused = false;
// after finished loading, move our player to the connector
MovePlayerToConnector(connector);
}