Assets
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
BoundingBoxes
|
boss UI
|
2023-07-23 11:05:01 -07:00 |
Characters
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
Debug
|
global game state manager
|
2023-07-25 03:48:02 -07:00 |
Dialogue
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
Entities
|
changed doc to 3-stage boss
|
2023-07-25 03:48:02 -07:00 |
Events
|
campfire wip
|
2023-06-06 18:39:23 -07:00 |
Extensions
|
some fixes
|
2023-07-25 03:48:01 -07:00 |
Items
|
changed doc to 3-stage boss
|
2023-07-25 03:48:02 -07:00 |
Scenes
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
Shaders
|
wip: doc lance
|
2023-07-23 23:39:20 -07:00 |
State
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
Tests
|
refactor file scoped namespace
|
2023-06-03 18:21:46 -07:00 |
UI
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
Utils
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
.gitattributes
|
init
|
2022-11-10 20:29:53 -08:00 |
.gitignore
|
PROGRESS
|
2022-12-04 20:12:34 -08:00 |
LICENSE
|
add GPLv3 license
|
2022-11-19 15:08:30 -08:00 |
README.org
|
new todo & update readme
|
2023-07-20 02:50:02 -07:00 |
SupaLidlGame.csproj
|
fix weapon breaking when hitting dead enemy
|
2023-06-27 20:29:04 -07:00 |
SupaLidlGame.sln
|
campfire wip 2
|
2023-06-10 22:15:55 -07:00 |
default_bus_layout.tres
|
improved visuals
|
2023-07-22 20:23:48 -07:00 |
export_presets.cfg
|
snapshot (WIP)
|
2022-11-27 19:37:16 -08:00 |
global.json
|
combat system
|
2022-11-25 09:11:46 -08:00 |
icon.svg
|
init
|
2022-11-10 20:29:53 -08:00 |
icon.svg.import
|
upgrade to godot 4.1
|
2023-03-22 21:22:51 -07:00 |
project-todo.org
|
updated todo
|
2023-07-25 03:48:02 -07:00 |
project.godot
|
dialog and intro state
|
2023-07-25 03:48:02 -07:00 |
todo.org
|
improved visuals
|
2023-07-22 20:23:48 -07:00 |