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			8512bfd2de
			...
			164a13776a
		
	
		
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					@ -7,8 +7,9 @@ Forsen-related game
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## Building
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					## Building
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> [!IMPORTANT]
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					> [!IMPORTANT]
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> This is currently being developed with Godot 4.3 beta 1, which > includes
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					> This is currently being developed with Godot 4.3 dev 3 snapshot, which
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a fix for C# generics causing problems and resetting properties to > null.
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					> includes a fix for C# generics causing problems and resetting properties to
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					> null.
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Requires .NET version >=7.0.
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					Requires .NET version >=7.0.
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					@ -12,60 +12,43 @@ background_mode = 3
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glow_enabled = true
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					glow_enabled = true
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glow_hdr_threshold = 1.4
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					glow_hdr_threshold = 1.4
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[node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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					[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
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process_mode = 1
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					process_mode = 1
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y_sort_enabled = true
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					y_sort_enabled = true
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texture_filter = 3
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					texture_filter = 3
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					tile_set = SubResource("TileSet_18c7j")
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					format = 2
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					layer_0/name = "z-index 0"
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					layer_0/y_sort_enabled = true
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					layer_1/name = "z-index -1"
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					layer_1/y_sort_enabled = true
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					layer_1/z_index = -1
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					layer_1/tile_data = PackedInt32Array()
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					layer_2/name = "z-index -1 (under)"
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					layer_2/y_sort_enabled = true
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					layer_2/z_index = -1
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					layer_2/tile_data = PackedInt32Array()
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					layer_3/name = "z-index -2"
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					layer_3/y_sort_enabled = true
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					layer_3/z_index = -2
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					layer_3/tile_data = PackedInt32Array()
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					layer_4/name = "z-index -3"
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					layer_4/y_sort_enabled = true
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					layer_4/z_index = -3
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					layer_4/tile_data = PackedInt32Array()
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					layer_5/name = "Lower 1"
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					layer_5/z_index = -4
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					layer_5/tile_data = PackedInt32Array()
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					layer_6/name = "z-index 0 (walls)"
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					layer_6/y_sort_enabled = true
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					layer_6/y_sort_origin = -8
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					layer_6/tile_data = PackedInt32Array()
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script = ExtResource("2_4m0a1")
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					script = ExtResource("2_4m0a1")
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Entities = NodePath("Entities")
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					Entities = NodePath("Entities")
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Areas = NodePath("Areas")
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					Areas = NodePath("Areas")
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Spawners = NodePath("Spawners")
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					Spawners = NodePath("Spawners")
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Markers = NodePath("Markers")
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					Markers = NodePath("Markers")
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[node name="Layers" type="Node2D" parent="."]
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y_sort_enabled = true
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[node name="z-index 0" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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texture_filter = 3
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -1 (under)" type="TileMapLayer" parent="Layers"]
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z_index = -1
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -2" type="TileMapLayer" parent="Layers"]
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z_index = -2
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -3" type="TileMapLayer" parent="Layers"]
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z_index = -3
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index -4" type="TileMapLayer" parent="Layers"]
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z_index = -4
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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[node name="z-index 0 (walls)" type="TileMapLayer" parent="Layers"]
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y_sort_enabled = true
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use_parent_material = true
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tile_set = SubResource("TileSet_18c7j")
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y_sort_origin = -8
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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					[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="Props" type="Node2D" parent="."]
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					[node name="Props" type="Node2D" parent="."]
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					@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace SupaLidlGame.Scenes;
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					namespace SupaLidlGame.Scenes;
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public partial class Map : Node2D
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					public partial class Map : TileMap
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{
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					{
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    [Export]
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					    [Export]
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    public Node2D Entities { get; set; }
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					    public Node2D Entities { get; set; }
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						 | 
					
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													File diff suppressed because one or more lines are too long
												
											
										
									
								
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								| 
						 | 
					@ -21,6 +21,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:0/0 = 0
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					0:0/0 = 0
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0:0/0/terrain_set = 0
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					0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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					0:0/0/terrain = 0
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					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/right_side = 0
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					0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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					0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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					0:0/0/terrains_peering_bit/bottom_side = 0
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					@ -33,6 +35,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:1/0 = 0
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					1:1/0 = 0
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1:1/0/terrain_set = 0
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					1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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					1:1/0/terrain = 0
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					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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					1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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					1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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					1:1/0/terrains_peering_bit/bottom_side = 0
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					@ -45,6 +49,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0 = 0
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					2:1/0 = 0
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2:1/0/terrain_set = 0
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					2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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					2:1/0/terrain = 1
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					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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					2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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					2:1/0/terrains_peering_bit/right_side = 1
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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					2:1/0/terrains_peering_bit/bottom_right_corner = 0
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					@ -56,6 +62,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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2:1/0/terrains_peering_bit/top_right_corner = 1
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					2:1/0/terrains_peering_bit/top_right_corner = 1
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2:2/0 = 0
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					2:2/0 = 0
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2:2/0/terrain_set = 0
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					2:2/0/terrain_set = 0
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					2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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					2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_right_corner = 1
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					2:2/0/terrains_peering_bit/bottom_right_corner = 1
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2:2/0/terrains_peering_bit/bottom_side = 1
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					2:2/0/terrains_peering_bit/bottom_side = 1
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					@ -64,6 +72,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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1:0/0 = 0
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					1:0/0 = 0
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1:0/0/terrain_set = 0
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					1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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					1:0/0/terrain = 0
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					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/terrains_peering_bit/right_side = 0
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					1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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					1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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					1:0/0/terrains_peering_bit/bottom_side = 0
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					@ -76,6 +86,8 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0 = 0
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					0:1/0 = 0
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0:1/0/terrain_set = 0
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					0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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					0:1/0/terrain = 0
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					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/terrains_peering_bit/right_side = 0
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					0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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					0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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					0:1/0/terrains_peering_bit/bottom_side = 0
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					@ -86,33 +98,59 @@ texture = SubResource("CanvasTexture_3n6aa")
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0:1/0/terrains_peering_bit/top_right_corner = 0
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					0:1/0/terrains_peering_bit/top_right_corner = 0
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0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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					0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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0:2/0 = 0
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					0:2/0 = 0
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					0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					0:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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					0:3/0 = 0
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					0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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					1:3/0 = 0
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					1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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					1:3/0/physics_layer_0/angular_velocity = 0.0
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			||||||
1:2/0 = 0
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					1:2/0 = 0
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					1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
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					1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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					1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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2:0/0 = 0
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					2:0/0 = 0
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			||||||
2:0/0/terrain_set = 0
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					2:0/0/terrain_set = 0
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			||||||
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					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
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					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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			||||||
3:0/0 = 0
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					3:0/0 = 0
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			||||||
3:0/0/terrain_set = 0
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					3:0/0/terrain_set = 0
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			||||||
 | 
					3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
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					3:0/0/physics_layer_0/angular_velocity = 0.0
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			||||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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					3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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			||||||
4:0/0 = 0
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					4:0/0 = 0
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			||||||
4:0/0/terrain_set = 0
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					4:0/0/terrain_set = 0
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			||||||
 | 
					4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
 | 
					4:0/0/physics_layer_0/angular_velocity = 0.0
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			||||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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			||||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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					4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
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			||||||
5:0/0 = 0
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					5:0/0 = 0
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			||||||
5:0/0/terrain_set = 0
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					5:0/0/terrain_set = 0
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			||||||
 | 
					5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
 | 
					5:0/0/physics_layer_0/angular_velocity = 0.0
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			||||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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			||||||
6:0/0 = 0
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					6:0/0 = 0
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			||||||
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					6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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			||||||
 | 
					6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:1/0 = 0
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					6:1/0 = 0
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			||||||
 | 
					6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:1/0 = 0
 | 
					5:1/0 = 0
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:1/0 = 0
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:1/0 = 0
 | 
					3:1/0 = 0
 | 
				
			||||||
3:1/0/terrain_set = 0
 | 
					3:1/0/terrain_set = 0
 | 
				
			||||||
3:1/0/terrain = 1
 | 
					3:1/0/terrain = 1
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:1/0/terrains_peering_bit/right_side = 1
 | 
					3:1/0/terrains_peering_bit/right_side = 1
 | 
				
			||||||
3:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					3:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
| 
						 | 
					@ -124,6 +162,8 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
3:1/0/terrains_peering_bit/top_right_corner = 1
 | 
					3:1/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
3:2/0 = 0
 | 
					3:2/0 = 0
 | 
				
			||||||
3:2/0/terrain_set = 0
 | 
					3:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
 | 
					3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
 | 
				
			||||||
3:2/0/terrains_peering_bit/top_left_corner = 0
 | 
					3:2/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
3:2/0/terrains_peering_bit/top_side = 0
 | 
					3:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
| 
						 | 
					@ -131,46 +171,70 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
3:3/0 = 0
 | 
					3:3/0 = 0
 | 
				
			||||||
3:3/0/terrain_set = 0
 | 
					3:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
 | 
					3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
 | 
				
			||||||
3:3/0/terrains_peering_bit/right_side = 0
 | 
					3:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
3:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					3:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
3:3/0/terrains_peering_bit/top_right_corner = 1
 | 
					3:3/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
2:3/0 = 0
 | 
					2:3/0 = 0
 | 
				
			||||||
2:3/0/terrain_set = 0
 | 
					2:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
 | 
					2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
 | 
				
			||||||
2:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
					2:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
2:3/0/terrains_peering_bit/left_side = 0
 | 
					2:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
2:3/0/terrains_peering_bit/top_left_corner = 1
 | 
					2:3/0/terrains_peering_bit/top_left_corner = 1
 | 
				
			||||||
4:3/0 = 0
 | 
					4:3/0 = 0
 | 
				
			||||||
4:3/0/terrain_set = 0
 | 
					4:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
 | 
					4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
 | 
				
			||||||
4:3/0/terrains_peering_bit/top_right_corner = 0
 | 
					4:3/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
4:2/0 = 0
 | 
					4:2/0 = 0
 | 
				
			||||||
4:2/0/terrain_set = 0
 | 
					4:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
 | 
					4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
 | 
				
			||||||
4:2/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					4:2/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
5:2/0 = 0
 | 
					5:2/0 = 0
 | 
				
			||||||
5:2/0/terrain_set = 0
 | 
					5:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
 | 
					5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
 | 
				
			||||||
5:2/0/terrains_peering_bit/bottom_left_corner = 1
 | 
					5:2/0/terrains_peering_bit/bottom_left_corner = 1
 | 
				
			||||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
5:3/0 = 0
 | 
					5:3/0 = 0
 | 
				
			||||||
5:3/0/terrain_set = 0
 | 
					5:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
 | 
					5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
 | 
				
			||||||
5:3/0/terrains_peering_bit/top_left_corner = 0
 | 
					5:3/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
6:3/0 = 0
 | 
					6:3/0 = 0
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:2/0 = 0
 | 
					6:2/0 = 0
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
7:2/0 = 0
 | 
					7:2/0 = 0
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
7:3/0 = 0
 | 
					7:3/0 = 0
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:0/size_in_atlas = Vector2i(1, 2)
 | 
					7:0/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
7:0/0 = 0
 | 
					7:0/0 = 0
 | 
				
			||||||
7:0/0/texture_origin = Vector2i(0, 8)
 | 
					7:0/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
 | 
					7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
 | 
				
			||||||
0:4/0 = 0
 | 
					0:4/0 = 0
 | 
				
			||||||
0:4/0/terrain_set = 0
 | 
					0:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
0:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
					0:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
0:4/0/terrains_peering_bit/left_side = 0
 | 
					0:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
| 
						 | 
					@ -179,6 +243,8 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
0:4/0/terrains_peering_bit/top_right_corner = 0
 | 
					0:4/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
0:5/0 = 0
 | 
					0:5/0 = 0
 | 
				
			||||||
0:5/0/terrain_set = 0
 | 
					0:5/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
0:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					0:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
0:5/0/terrains_peering_bit/bottom_side = 1
 | 
					0:5/0/terrains_peering_bit/bottom_side = 1
 | 
				
			||||||
| 
						 | 
					@ -187,6 +253,8 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
0:5/0/terrains_peering_bit/top_left_corner = 0
 | 
					0:5/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
1:5/0 = 0
 | 
					1:5/0 = 0
 | 
				
			||||||
1:5/0/terrain_set = 0
 | 
					1:5/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
1:5/0/terrains_peering_bit/right_side = 0
 | 
					1:5/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
1:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					1:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
| 
						 | 
					@ -195,6 +263,8 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
1:5/0/terrains_peering_bit/top_right_corner = 0
 | 
					1:5/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
1:4/0 = 0
 | 
					1:4/0 = 0
 | 
				
			||||||
1:4/0/terrain_set = 0
 | 
					1:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
					1:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
1:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					1:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
| 
						 | 
					@ -204,61 +274,103 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
2:4/size_in_atlas = Vector2i(1, 3)
 | 
					2:4/size_in_atlas = Vector2i(1, 3)
 | 
				
			||||||
2:4/0 = 0
 | 
					2:4/0 = 0
 | 
				
			||||||
2:4/0/texture_origin = Vector2i(0, 16)
 | 
					2:4/0/texture_origin = Vector2i(0, 16)
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:4/size_in_atlas = Vector2i(2, 2)
 | 
					3:4/size_in_atlas = Vector2i(2, 2)
 | 
				
			||||||
3:4/0 = 0
 | 
					3:4/0 = 0
 | 
				
			||||||
3:4/0/texture_origin = Vector2i(8, 9)
 | 
					3:4/0/texture_origin = Vector2i(8, 9)
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:4/size_in_atlas = Vector2i(2, 2)
 | 
					5:4/size_in_atlas = Vector2i(2, 2)
 | 
				
			||||||
5:4/0 = 0
 | 
					5:4/0 = 0
 | 
				
			||||||
5:4/0/texture_origin = Vector2i(8, 9)
 | 
					5:4/0/texture_origin = Vector2i(8, 9)
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:4/size_in_atlas = Vector2i(1, 2)
 | 
					7:4/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
7:4/0 = 0
 | 
					7:4/0 = 0
 | 
				
			||||||
7:4/0/texture_origin = Vector2i(0, 8)
 | 
					7:4/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:6/0 = 0
 | 
					3:6/0 = 0
 | 
				
			||||||
 | 
					3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:6/0 = 0
 | 
					4:6/0 = 0
 | 
				
			||||||
 | 
					4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:7/0 = 0
 | 
					4:7/0 = 0
 | 
				
			||||||
 | 
					4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:7/0 = 0
 | 
					3:7/0 = 0
 | 
				
			||||||
 | 
					3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
10:1/0 = 0
 | 
					10:1/0 = 0
 | 
				
			||||||
10:1/0/terrain_set = 1
 | 
					10:1/0/terrain_set = 1
 | 
				
			||||||
 | 
					10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					10:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
11:1/0 = 0
 | 
					11:1/0 = 0
 | 
				
			||||||
11:1/0/terrain_set = 1
 | 
					11:1/0/terrain_set = 1
 | 
				
			||||||
 | 
					11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					11:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					11:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
11:2/0 = 0
 | 
					11:2/0 = 0
 | 
				
			||||||
11:2/0/terrain_set = 1
 | 
					11:2/0/terrain_set = 1
 | 
				
			||||||
 | 
					11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					11:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
10:2/0 = 0
 | 
					10:2/0 = 0
 | 
				
			||||||
10:2/0/terrain_set = 1
 | 
					10:2/0/terrain_set = 1
 | 
				
			||||||
 | 
					10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					10:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					10:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
8:1/0 = 0
 | 
					8:1/0 = 0
 | 
				
			||||||
 | 
					8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					8:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
8:2/0 = 0
 | 
					8:2/0 = 0
 | 
				
			||||||
 | 
					8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					8:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
9:1/0 = 0
 | 
					9:1/0 = 0
 | 
				
			||||||
 | 
					9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					9:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
9:2/0 = 0
 | 
					9:2/0 = 0
 | 
				
			||||||
 | 
					9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					9:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
					9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7s0wj")
 | 
				
			||||||
9:5/0 = 0
 | 
					9:5/0 = 0
 | 
				
			||||||
9:5/0/terrain_set = 1
 | 
					9:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					9:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
9:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					9:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
10:5/0 = 0
 | 
					10:5/0 = 0
 | 
				
			||||||
10:5/0/terrain_set = 1
 | 
					10:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					10:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
10:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					10:5/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
10:5/0/terrains_peering_bit/bottom_side = 0
 | 
					10:5/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
10:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
					10:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
11:5/0 = 0
 | 
					11:5/0 = 0
 | 
				
			||||||
11:5/0/terrain_set = 1
 | 
					11:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					11:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
11:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
					11:5/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
11:6/0 = 0
 | 
					11:6/0 = 0
 | 
				
			||||||
11:6/0/terrain_set = 1
 | 
					11:6/0/terrain_set = 1
 | 
				
			||||||
 | 
					11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					11:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
11:6/0/terrains_peering_bit/bottom_left_corner = 0
 | 
					11:6/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
11:6/0/terrains_peering_bit/left_side = 0
 | 
					11:6/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
11:6/0/terrains_peering_bit/top_left_corner = 0
 | 
					11:6/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
10:6/0 = 0
 | 
					10:6/0 = 0
 | 
				
			||||||
10:6/0/terrain_set = 1
 | 
					10:6/0/terrain_set = 1
 | 
				
			||||||
10:6/0/terrain = 0
 | 
					10:6/0/terrain = 0
 | 
				
			||||||
 | 
					10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					10:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
10:6/0/terrains_peering_bit/right_side = 0
 | 
					10:6/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
10:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					10:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
10:6/0/terrains_peering_bit/bottom_side = 0
 | 
					10:6/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
| 
						 | 
					@ -269,37 +381,53 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
10:6/0/terrains_peering_bit/top_right_corner = 0
 | 
					10:6/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
9:6/0 = 0
 | 
					9:6/0 = 0
 | 
				
			||||||
9:6/0/terrain_set = 1
 | 
					9:6/0/terrain_set = 1
 | 
				
			||||||
 | 
					9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					9:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
9:6/0/terrains_peering_bit/right_side = 0
 | 
					9:6/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
9:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
					9:6/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
9:6/0/terrains_peering_bit/top_right_corner = 0
 | 
					9:6/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
 | 
					9:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pxj45")
 | 
				
			||||||
9:7/0 = 0
 | 
					9:7/0 = 0
 | 
				
			||||||
9:7/0/terrain_set = 1
 | 
					9:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					9:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
9:7/0/terrains_peering_bit/top_right_corner = 0
 | 
					9:7/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
10:7/0 = 0
 | 
					10:7/0 = 0
 | 
				
			||||||
10:7/0/terrain_set = 1
 | 
					10:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					10:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
10:7/0/terrains_peering_bit/top_left_corner = 0
 | 
					10:7/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
10:7/0/terrains_peering_bit/top_side = 0
 | 
					10:7/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
10:7/0/terrains_peering_bit/top_right_corner = 0
 | 
					10:7/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
11:7/0 = 0
 | 
					11:7/0 = 0
 | 
				
			||||||
11:7/0/terrain_set = 1
 | 
					11:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					11:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
11:7/0/terrains_peering_bit/top_left_corner = 0
 | 
					11:7/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
12:5/0 = 0
 | 
					12:5/0 = 0
 | 
				
			||||||
12:5/0/terrain_set = 1
 | 
					12:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					12:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
12:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					12:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
13:5/0 = 0
 | 
					13:5/0 = 0
 | 
				
			||||||
13:5/0/terrain_set = 1
 | 
					13:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					13:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
13:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					13:5/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
13:5/0/terrains_peering_bit/bottom_side = 1
 | 
					13:5/0/terrains_peering_bit/bottom_side = 1
 | 
				
			||||||
13:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
					13:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
				
			||||||
14:6/0 = 0
 | 
					14:6/0 = 0
 | 
				
			||||||
14:6/0/terrain_set = 1
 | 
					14:6/0/terrain_set = 1
 | 
				
			||||||
 | 
					14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					14:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
14:6/0/terrains_peering_bit/bottom_left_corner = 1
 | 
					14:6/0/terrains_peering_bit/bottom_left_corner = 1
 | 
				
			||||||
14:6/0/terrains_peering_bit/left_side = 1
 | 
					14:6/0/terrains_peering_bit/left_side = 1
 | 
				
			||||||
14:6/0/terrains_peering_bit/top_left_corner = 1
 | 
					14:6/0/terrains_peering_bit/top_left_corner = 1
 | 
				
			||||||
13:6/0 = 0
 | 
					13:6/0 = 0
 | 
				
			||||||
13:6/0/terrain_set = 1
 | 
					13:6/0/terrain_set = 1
 | 
				
			||||||
13:6/0/terrain = 1
 | 
					13:6/0/terrain = 1
 | 
				
			||||||
 | 
					13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					13:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
13:6/0/terrains_peering_bit/right_side = 1
 | 
					13:6/0/terrains_peering_bit/right_side = 1
 | 
				
			||||||
13:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					13:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
13:6/0/terrains_peering_bit/bottom_side = 1
 | 
					13:6/0/terrains_peering_bit/bottom_side = 1
 | 
				
			||||||
| 
						 | 
					@ -310,43 +438,71 @@ texture = SubResource("CanvasTexture_3n6aa")
 | 
				
			||||||
13:6/0/terrains_peering_bit/top_right_corner = 1
 | 
					13:6/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
12:6/0 = 0
 | 
					12:6/0 = 0
 | 
				
			||||||
12:6/0/terrain_set = 1
 | 
					12:6/0/terrain_set = 1
 | 
				
			||||||
 | 
					12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					12:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
12:6/0/terrains_peering_bit/right_side = 1
 | 
					12:6/0/terrains_peering_bit/right_side = 1
 | 
				
			||||||
12:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
					12:6/0/terrains_peering_bit/bottom_right_corner = 1
 | 
				
			||||||
12:6/0/terrains_peering_bit/top_right_corner = 1
 | 
					12:6/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
12:7/0 = 0
 | 
					12:7/0 = 0
 | 
				
			||||||
12:7/0/terrain_set = 1
 | 
					12:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					12:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
12:7/0/terrains_peering_bit/top_right_corner = 1
 | 
					12:7/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
13:7/0 = 0
 | 
					13:7/0 = 0
 | 
				
			||||||
13:7/0/terrain_set = 1
 | 
					13:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					13:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
13:7/0/terrains_peering_bit/top_left_corner = 1
 | 
					13:7/0/terrains_peering_bit/top_left_corner = 1
 | 
				
			||||||
13:7/0/terrains_peering_bit/top_side = 1
 | 
					13:7/0/terrains_peering_bit/top_side = 1
 | 
				
			||||||
13:7/0/terrains_peering_bit/top_right_corner = 1
 | 
					13:7/0/terrains_peering_bit/top_right_corner = 1
 | 
				
			||||||
14:7/0 = 0
 | 
					14:7/0 = 0
 | 
				
			||||||
14:7/0/terrain_set = 1
 | 
					14:7/0/terrain_set = 1
 | 
				
			||||||
 | 
					14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					14:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
14:7/0/terrains_peering_bit/top_left_corner = 1
 | 
					14:7/0/terrains_peering_bit/top_left_corner = 1
 | 
				
			||||||
14:5/0 = 0
 | 
					14:5/0 = 0
 | 
				
			||||||
14:5/0/terrain_set = 1
 | 
					14:5/0/terrain_set = 1
 | 
				
			||||||
 | 
					14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					14:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
14:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
					14:5/0/terrains_peering_bit/bottom_left_corner = 1
 | 
				
			||||||
5:7/0 = 0
 | 
					5:7/0 = 0
 | 
				
			||||||
 | 
					5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:6/0 = 0
 | 
					5:6/0 = 0
 | 
				
			||||||
 | 
					5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
6:6/0 = 0
 | 
					6:6/0 = 0
 | 
				
			||||||
 | 
					6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
6:7/0 = 0
 | 
					6:7/0 = 0
 | 
				
			||||||
 | 
					6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
7:7/0 = 0
 | 
					7:7/0 = 0
 | 
				
			||||||
 | 
					7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
 | 
					7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7vkqx")
 | 
				
			||||||
8:7/0 = 0
 | 
					8:7/0 = 0
 | 
				
			||||||
 | 
					8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					8:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
8:6/0 = 0
 | 
					8:6/0 = 0
 | 
				
			||||||
 | 
					8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					8:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
12:0/0 = 0
 | 
					12:0/0 = 0
 | 
				
			||||||
12:0/0/y_sort_origin = 8
 | 
					12:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					12:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
					12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
				
			||||||
13:0/0 = 0
 | 
					13:0/0 = 0
 | 
				
			||||||
13:0/0/y_sort_origin = 8
 | 
					13:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					13:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
					13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
 | 
					[sub_resource type="NavigationPolygon" id="NavigationPolygon_que0c"]
 | 
				
			||||||
| 
						 | 
					@ -358,103 +514,213 @@ source_geometry_group_name = &"navigation_polygon_source_group"
 | 
				
			||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
 | 
				
			||||||
texture = ExtResource("2_lihbs")
 | 
					texture = ExtResource("2_lihbs")
 | 
				
			||||||
0:0/0 = 0
 | 
					0:0/0 = 0
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
1:0/0 = 0
 | 
					1:0/0 = 0
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
2:0/0 = 0
 | 
					2:0/0 = 0
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
3:0/0 = 0
 | 
					3:0/0 = 0
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
4:0/0 = 0
 | 
					4:0/0 = 0
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
5:0/0 = 0
 | 
					5:0/0 = 0
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
6:0/0 = 0
 | 
					6:0/0 = 0
 | 
				
			||||||
 | 
					6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
7:0/0 = 0
 | 
					7:0/0 = 0
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
7:1/0 = 0
 | 
					7:1/0 = 0
 | 
				
			||||||
 | 
					7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
7:2/0 = 0
 | 
					7:2/0 = 0
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
7:3/0 = 0
 | 
					7:3/0 = 0
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
7:4/0 = 0
 | 
					7:4/0 = 0
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
6:4/0 = 0
 | 
					6:4/0 = 0
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
5:4/0 = 0
 | 
					5:4/0 = 0
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
4:4/0 = 0
 | 
					4:4/0 = 0
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					4:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
3:4/0 = 0
 | 
					3:4/0 = 0
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					3:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
2:4/0 = 0
 | 
					2:4/0 = 0
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					2:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
1:4/0 = 0
 | 
					1:4/0 = 0
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					1:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
0:4/0 = 0
 | 
					0:4/0 = 0
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					0:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
0:3/0 = 0
 | 
					0:3/0 = 0
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
1:2/0 = 0
 | 
					1:2/0 = 0
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
1:1/0 = 0
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
0:1/0 = 0
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
0:2/0 = 0
 | 
					0:2/0 = 0
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
2:3/0 = 0
 | 
					2:3/0 = 0
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
3:3/0 = 0
 | 
					3:3/0 = 0
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
1:3/0 = 0
 | 
					1:3/0 = 0
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
2:2/0 = 0
 | 
					2:2/0 = 0
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
3:1/0 = 0
 | 
					3:1/0 = 0
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
4:1/0 = 0
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
2:1/0 = 0
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
4:2/0 = 0
 | 
					4:2/0 = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
5:2/0 = 0
 | 
					5:2/0 = 0
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
3:2/0 = 0
 | 
					3:2/0 = 0
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
6:3/0 = 0
 | 
					6:3/0 = 0
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
5:3/0 = 0
 | 
					5:3/0 = 0
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
4:3/0 = 0
 | 
					4:3/0 = 0
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
6:2/0 = 0
 | 
					6:2/0 = 0
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
6:1/0 = 0
 | 
					6:1/0 = 0
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
5:1/0 = 0
 | 
					5:1/0 = 0
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
					5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_que0c")
 | 
				
			||||||
0:5/0 = 0
 | 
					0:5/0 = 0
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:5/0 = 0
 | 
					1:5/0 = 0
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:6/0 = 0
 | 
					0:6/0 = 0
 | 
				
			||||||
 | 
					0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:7/0 = 0
 | 
					0:7/0 = 0
 | 
				
			||||||
 | 
					0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:7/0 = 0
 | 
					1:7/0 = 0
 | 
				
			||||||
 | 
					1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:6/0 = 0
 | 
					1:6/0 = 0
 | 
				
			||||||
 | 
					1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:6/0 = 0
 | 
					2:6/0 = 0
 | 
				
			||||||
 | 
					2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:5/0 = 0
 | 
					2:5/0 = 0
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:7/0 = 0
 | 
					2:7/0 = 0
 | 
				
			||||||
 | 
					2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
 | 
				
			||||||
texture = ExtResource("3_hbylw")
 | 
					texture = ExtResource("3_hbylw")
 | 
				
			||||||
0:0/0 = 0
 | 
					0:0/0 = 0
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:0/0 = 0
 | 
					1:0/0 = 0
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0 = 0
 | 
					2:0/0 = 0
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:1/0 = 0
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:1/0 = 0
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:1/0 = 0
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[resource]
 | 
					[resource]
 | 
				
			||||||
occlusion_layer_0/light_mask = 1
 | 
					occlusion_layer_0/light_mask = 1
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								| 
						 | 
					@ -7,202 +7,420 @@
 | 
				
			||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"]
 | 
				
			||||||
texture = ExtResource("1_nk7yv")
 | 
					texture = ExtResource("1_nk7yv")
 | 
				
			||||||
0:0/0 = 0
 | 
					0:0/0 = 0
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:0/0 = 0
 | 
					1:0/0 = 0
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0 = 0
 | 
					2:0/0 = 0
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:0/0 = 0
 | 
					3:0/0 = 0
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:1/0 = 0
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:1/0 = 0
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:1/0 = 0
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:1/0 = 0
 | 
					3:1/0 = 0
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:2/0 = 0
 | 
					0:2/0 = 0
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:2/0 = 0
 | 
					1:2/0 = 0
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:2/0 = 0
 | 
					2:2/0 = 0
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:2/0 = 0
 | 
					3:2/0 = 0
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:3/0 = 0
 | 
					0:3/0 = 0
 | 
				
			||||||
0:3/0/y_sort_origin = 8
 | 
					0:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:3/0 = 0
 | 
					1:3/0 = 0
 | 
				
			||||||
1:3/0/y_sort_origin = 8
 | 
					1:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:3/0 = 0
 | 
					2:3/0 = 0
 | 
				
			||||||
2:3/0/y_sort_origin = 8
 | 
					2:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:4/0 = 0
 | 
					0:4/0 = 0
 | 
				
			||||||
0:4/0/y_sort_origin = 8
 | 
					0:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
					0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
				
			||||||
1:4/0 = 0
 | 
					1:4/0 = 0
 | 
				
			||||||
1:4/0/y_sort_origin = 8
 | 
					1:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
2:4/0 = 0
 | 
					2:4/0 = 0
 | 
				
			||||||
2:4/0/y_sort_origin = 8
 | 
					2:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
					2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
				
			||||||
0:5/0 = 0
 | 
					0:5/0 = 0
 | 
				
			||||||
0:5/0/y_sort_origin = 8
 | 
					0:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
 | 
					0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4)
 | 
				
			||||||
1:5/0 = 0
 | 
					1:5/0 = 0
 | 
				
			||||||
1:5/0/y_sort_origin = 8
 | 
					1:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
 | 
					1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
 | 
				
			||||||
2:5/0 = 0
 | 
					2:5/0 = 0
 | 
				
			||||||
2:5/0/y_sort_origin = 8
 | 
					2:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
 | 
					2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4)
 | 
				
			||||||
3:5/0 = 0
 | 
					3:5/0 = 0
 | 
				
			||||||
3:5/0/y_sort_origin = 8
 | 
					3:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:5/0 = 0
 | 
					4:5/0 = 0
 | 
				
			||||||
4:5/0/y_sort_origin = 8
 | 
					4:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:5/0 = 0
 | 
					5:5/0 = 0
 | 
				
			||||||
5:5/0/y_sort_origin = 8
 | 
					5:5/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:4/0 = 0
 | 
					4:4/0 = 0
 | 
				
			||||||
4:4/0/y_sort_origin = 8
 | 
					4:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
 | 
					4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8)
 | 
				
			||||||
3:4/0 = 0
 | 
					3:4/0 = 0
 | 
				
			||||||
3:4/0/y_sort_origin = 8
 | 
					3:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
					3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
				
			||||||
4:3/0 = 0
 | 
					4:3/0 = 0
 | 
				
			||||||
4:3/0/y_sort_origin = 8
 | 
					4:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:3/0 = 0
 | 
					3:3/0 = 0
 | 
				
			||||||
3:3/0/y_sort_origin = 8
 | 
					3:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:2/0 = 0
 | 
					5:2/0 = 0
 | 
				
			||||||
5:2/0/y_sort_origin = 8
 | 
					5:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:1/0 = 0
 | 
					4:1/0 = 0
 | 
				
			||||||
4:1/0/y_sort_origin = 8
 | 
					4:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:0/0 = 0
 | 
					4:0/0 = 0
 | 
				
			||||||
4:0/0/y_sort_origin = 8
 | 
					4:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:0/0 = 0
 | 
					5:0/0 = 0
 | 
				
			||||||
5:0/0/y_sort_origin = 8
 | 
					5:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:1/0 = 0
 | 
					5:1/0 = 0
 | 
				
			||||||
5:1/0/y_sort_origin = 8
 | 
					5:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:2/0 = 0
 | 
					4:2/0 = 0
 | 
				
			||||||
4:2/0/y_sort_origin = 8
 | 
					4:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:4/0 = 0
 | 
					5:4/0 = 0
 | 
				
			||||||
5:4/0/y_sort_origin = 8
 | 
					5:4/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
					5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
 | 
				
			||||||
5:3/0 = 0
 | 
					5:3/0 = 0
 | 
				
			||||||
5:3/0/y_sort_origin = 8
 | 
					5:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
					5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"]
 | 
				
			||||||
texture = ExtResource("2_j2hod")
 | 
					texture = ExtResource("2_j2hod")
 | 
				
			||||||
0:0/0 = 0
 | 
					0:0/0 = 0
 | 
				
			||||||
0:0/0/y_sort_origin = 8
 | 
					0:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
1:0/0 = 0
 | 
					1:0/0 = 0
 | 
				
			||||||
1:0/0/y_sort_origin = 8
 | 
					1:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
2:0/0 = 0
 | 
					2:0/0 = 0
 | 
				
			||||||
2:0/0/y_sort_origin = 8
 | 
					2:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:0/0 = 0
 | 
					3:0/0 = 0
 | 
				
			||||||
3:0/0/y_sort_origin = 8
 | 
					3:0/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
0:1/0 = 0
 | 
					0:1/0 = 0
 | 
				
			||||||
0:1/0/y_sort_origin = 8
 | 
					0:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
1:1/0 = 0
 | 
					1:1/0 = 0
 | 
				
			||||||
1:1/0/y_sort_origin = 8
 | 
					1:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
2:1/0 = 0
 | 
					2:1/0 = 0
 | 
				
			||||||
2:1/0/y_sort_origin = 8
 | 
					2:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:1/0 = 0
 | 
					3:1/0 = 0
 | 
				
			||||||
3:1/0/y_sort_origin = 8
 | 
					3:1/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
0:2/0 = 0
 | 
					0:2/0 = 0
 | 
				
			||||||
0:2/0/y_sort_origin = 8
 | 
					0:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
1:2/0 = 0
 | 
					1:2/0 = 0
 | 
				
			||||||
1:2/0/y_sort_origin = 8
 | 
					1:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
2:2/0 = 0
 | 
					2:2/0 = 0
 | 
				
			||||||
2:2/0/y_sort_origin = 8
 | 
					2:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
3:2/0 = 0
 | 
					3:2/0 = 0
 | 
				
			||||||
3:2/0/y_sort_origin = 8
 | 
					3:2/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
0:3/size_in_atlas = Vector2i(1, 2)
 | 
					0:3/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
0:3/0 = 0
 | 
					0:3/0 = 0
 | 
				
			||||||
0:3/0/texture_origin = Vector2i(0, 8)
 | 
					0:3/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
0:3/0/y_sort_origin = 8
 | 
					0:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
					0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
				
			||||||
1:3/size_in_atlas = Vector2i(1, 2)
 | 
					1:3/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
1:3/0 = 0
 | 
					1:3/0 = 0
 | 
				
			||||||
1:3/0/texture_origin = Vector2i(0, 8)
 | 
					1:3/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
1:3/0/y_sort_origin = 8
 | 
					1:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
					1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
				
			||||||
2:3/size_in_atlas = Vector2i(1, 2)
 | 
					2:3/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
2:3/0 = 0
 | 
					2:3/0 = 0
 | 
				
			||||||
2:3/0/texture_origin = Vector2i(0, 8)
 | 
					2:3/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
2:3/0/y_sort_origin = 8
 | 
					2:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
					2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
				
			||||||
3:3/size_in_atlas = Vector2i(1, 2)
 | 
					3:3/size_in_atlas = Vector2i(1, 2)
 | 
				
			||||||
3:3/0 = 0
 | 
					3:3/0 = 0
 | 
				
			||||||
3:3/0/texture_origin = Vector2i(0, 8)
 | 
					3:3/0/texture_origin = Vector2i(0, 8)
 | 
				
			||||||
3:3/0/y_sort_origin = 8
 | 
					3:3/0/y_sort_origin = 8
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
					3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8)
 | 
				
			||||||
4:0/0 = 0
 | 
					4:0/0 = 0
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:0/0 = 0
 | 
					5:0/0 = 0
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:1/0 = 0
 | 
					5:1/0 = 0
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:1/0 = 0
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:2/0 = 0
 | 
					4:2/0 = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:2/0 = 0
 | 
					5:2/0 = 0
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
5:3/0 = 0
 | 
					5:3/0 = 0
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
4:3/0 = 0
 | 
					4:3/0 = 0
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
					4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"]
 | 
				
			||||||
texture = ExtResource("3_dmva5")
 | 
					texture = ExtResource("3_dmva5")
 | 
				
			||||||
0:0/0 = 0
 | 
					0:0/0 = 0
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:0/0 = 0
 | 
					1:0/0 = 0
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:1/0 = 0
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:1/0 = 0
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:2/0 = 0
 | 
					3:2/0 = 0
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:2/0 = 0
 | 
					4:2/0 = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:3/0 = 0
 | 
					4:3/0 = 0
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:3/0 = 0
 | 
					5:3/0 = 0
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:1/0 = 0
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:2/0 = 0
 | 
					0:2/0 = 0
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:3/0 = 0
 | 
					0:3/0 = 0
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:4/0 = 0
 | 
					0:4/0 = 0
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:5/0 = 0
 | 
					0:5/0 = 0
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:5/0 = 0
 | 
					1:5/0 = 0
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:6/0 = 0
 | 
					1:6/0 = 0
 | 
				
			||||||
 | 
					1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:6/0 = 0
 | 
					2:6/0 = 0
 | 
				
			||||||
 | 
					2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:6/0 = 0
 | 
					0:6/0 = 0
 | 
				
			||||||
 | 
					0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:6/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
0:7/0 = 0
 | 
					0:7/0 = 0
 | 
				
			||||||
 | 
					0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					0:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:7/0 = 0
 | 
					1:7/0 = 0
 | 
				
			||||||
 | 
					1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:7/0 = 0
 | 
					2:7/0 = 0
 | 
				
			||||||
 | 
					2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:7/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:5/0 = 0
 | 
					2:5/0 = 0
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:5/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:2/0 = 0
 | 
					1:2/0 = 0
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:3/0 = 0
 | 
					1:3/0 = 0
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:3/0 = 0
 | 
					2:3/0 = 0
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:3/0 = 0
 | 
					3:3/0 = 0
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
1:4/0 = 0
 | 
					1:4/0 = 0
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:3/0 = 0
 | 
					6:3/0 = 0
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:4/0 = 0
 | 
					2:4/0 = 0
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:4/0 = 0
 | 
					3:4/0 = 0
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:4/0 = 0
 | 
					4:4/0 = 0
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:2/0 = 0
 | 
					2:2/0 = 0
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:4/0 = 0
 | 
					5:4/0 = 0
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:4/0 = 0
 | 
					6:4/0 = 0
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:4/0 = 0
 | 
					7:4/0 = 0
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:3/0 = 0
 | 
					7:3/0 = 0
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
2:0/0 = 0
 | 
					2:0/0 = 0
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:0/0 = 0
 | 
					3:0/0 = 0
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:0/0 = 0
 | 
					4:0/0 = 0
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:0/0 = 0
 | 
					5:0/0 = 0
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:0/0 = 0
 | 
					6:0/0 = 0
 | 
				
			||||||
 | 
					6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:0/0 = 0
 | 
					7:0/0 = 0
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:1/0 = 0
 | 
					7:1/0 = 0
 | 
				
			||||||
 | 
					7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:2/0 = 0
 | 
					6:2/0 = 0
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:2/0 = 0
 | 
					5:2/0 = 0
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
4:1/0 = 0
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
3:1/0 = 0
 | 
					3:1/0 = 0
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					3:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
6:1/0 = 0
 | 
					6:1/0 = 0
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
7:2/0 = 0
 | 
					7:2/0 = 0
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					7:2/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
5:1/0 = 0
 | 
					5:1/0 = 0
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
				
			||||||
 | 
					5:1/0/physics_layer_0/angular_velocity = 0.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[resource]
 | 
					[resource]
 | 
				
			||||||
physics_layer_0/collision_layer = 1
 | 
					physics_layer_0/collision_layer = 1
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								
											
												
													File diff suppressed because one or more lines are too long
												
											
										
									
								| 
						 | 
					@ -1,4 +1,4 @@
 | 
				
			||||||
<Project Sdk="Godot.NET.Sdk/4.3.0-beta.1">
 | 
					<Project Sdk="Godot.NET.Sdk/4.3.0-dev.3">
 | 
				
			||||||
  <PropertyGroup>
 | 
					  <PropertyGroup>
 | 
				
			||||||
    <TargetFramework>net7.0</TargetFramework>
 | 
					    <TargetFramework>net7.0</TargetFramework>
 | 
				
			||||||
    <EnableDynamicLoading>true</EnableDynamicLoading>
 | 
					    <EnableDynamicLoading>true</EnableDynamicLoading>
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue