Update Arena redesign

wip
HumanoidSandvichDispenser 2024-07-11 16:31:33 -07:00
parent 3fa10de891
commit ffea2c6e30
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
11 changed files with 98 additions and 180 deletions

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@ -73,7 +73,7 @@ autoplay = "default"
frame_progress = 0.337799 frame_progress = 0.337799
[node name="PointLight2D" type="PointLight2D" parent="."] [node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(1, 0.976471, 0.92549, 1) color = Color(1, 0.811765, 0.537255, 1)
blend_mode = 2 blend_mode = 2
shadow_enabled = true shadow_enabled = true
shadow_filter_smooth = 3.0 shadow_filter_smooth = 3.0

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@ -111,6 +111,7 @@ offset_bottom = -8.0
text = "Activate" text = "Activate"
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -4)
texture = ExtResource("3_pgkt4") texture = ExtResource("3_pgkt4")
centered = false centered = false
offset = Vector2(-2, -8) offset = Vector2(-2, -8)

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@ -525,11 +525,11 @@ texture = ExtResource("4_n70qi")
10:2/0 = 0 10:2/0 = 0
11:2/0 = 0 11:2/0 = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/y_sort_origin = 8 0:3/0/y_sort_origin = 12
1:3/0 = 0 1:3/0 = 0
1:3/0/y_sort_origin = 8 1:3/0/y_sort_origin = 12
2:3/0 = 0 2:3/0 = 0
2:3/0/y_sort_origin = 8 2:3/0/y_sort_origin = 12
3:3/0 = 0 3:3/0 = 0
3:3/0/y_sort_origin = 8 3:3/0/y_sort_origin = 8
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -544,10 +544,10 @@ texture = ExtResource("4_n70qi")
2:4/0/y_sort_origin = 8 2:4/0/y_sort_origin = 8
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0 3:4/0 = 0
3:4/0/y_sort_origin = 8 3:4/0/y_sort_origin = 12
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0 4:4/0 = 0
4:4/0/y_sort_origin = 8 4:4/0/y_sort_origin = 12
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0 5:4/0 = 0
5:4/0/y_sort_origin = 8 5:4/0/y_sort_origin = 8
@ -555,7 +555,6 @@ texture = ExtResource("4_n70qi")
6:4/0 = 0 6:4/0 = 0
6:4/0/y_sort_origin = 8 6:4/0/y_sort_origin = 8
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
0:5/0 = 0 0:5/0 = 0
0:5/0/y_sort_origin = 8 0:5/0/y_sort_origin = 8
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -568,9 +567,9 @@ texture = ExtResource("4_n70qi")
3:5/0 = 0 3:5/0 = 0
4:5/0 = 0 4:5/0 = 0
5:3/0 = 0 5:3/0 = 0
5:3/0/y_sort_origin = 8 5:3/0/y_sort_origin = 12
6:3/0 = 0 6:3/0 = 0
6:3/0/y_sort_origin = 8 6:3/0/y_sort_origin = 12
0:6/0 = 0 0:6/0 = 0
0:7/0 = 0 0:7/0 = 0
1:7/0 = 0 1:7/0 = 0
@ -591,7 +590,9 @@ texture = ExtResource("4_n70qi")
12:4/0/texture_origin = Vector2i(0, 16) 12:4/0/texture_origin = Vector2i(0, 16)
12:4/0/y_sort_origin = -2 12:4/0/y_sort_origin = -2
10:3/0 = 0 10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0 11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0 12:2/0 = 0
12:3/0 = 0 12:3/0 = 0
13:3/0 = 0 13:3/0 = 0
@ -599,6 +600,30 @@ texture = ExtResource("4_n70qi")
12:1/0 = 0 12:1/0 = 0
13:1/0 = 0 13:1/0 = 0
14:2/0 = 0 14:2/0 = 0
8:5/0 = 0
7:5/0 = 0
9:4/size_in_atlas = Vector2i(1, 2)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, -8)
10:4/size_in_atlas = Vector2i(1, 2)
10:4/0 = 0
10:4/0/texture_origin = Vector2i(0, -8)
8:4/0 = 0
11:4/0 = 0
14:4/size_in_atlas = Vector2i(1, 3)
14:4/0 = 0
14:4/0/texture_origin = Vector2i(0, 16)
14:4/0/y_sort_origin = 8
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:7/0 = 0
4:6/0 = 0
7:4/0 = 0
15:4/size_in_atlas = Vector2i(1, 3)
15:4/0 = 0
15:4/0/texture_origin = Vector2i(0, 16)
15:4/0/y_sort_origin = 8
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[resource] [resource]
occlusion_layer_0/light_mask = 1 occlusion_layer_0/light_mask = 1