Update Arena redesign
parent
3fa10de891
commit
ffea2c6e30
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@ -73,7 +73,7 @@ autoplay = "default"
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frame_progress = 0.337799
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frame_progress = 0.337799
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[node name="PointLight2D" type="PointLight2D" parent="."]
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(1, 0.976471, 0.92549, 1)
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color = Color(1, 0.811765, 0.537255, 1)
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blend_mode = 2
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blend_mode = 2
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shadow_enabled = true
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shadow_enabled = true
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shadow_filter_smooth = 3.0
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shadow_filter_smooth = 3.0
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@ -111,6 +111,7 @@ offset_bottom = -8.0
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text = "Activate"
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text = "Activate"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -4)
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texture = ExtResource("3_pgkt4")
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texture = ExtResource("3_pgkt4")
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centered = false
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centered = false
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offset = Vector2(-2, -8)
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offset = Vector2(-2, -8)
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@ -525,11 +525,11 @@ texture = ExtResource("4_n70qi")
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10:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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11:2/0 = 0
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0:3/0 = 0
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0:3/0 = 0
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0:3/0/y_sort_origin = 8
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0:3/0/y_sort_origin = 12
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1:3/0 = 0
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1:3/0 = 0
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1:3/0/y_sort_origin = 8
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1:3/0/y_sort_origin = 12
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2:3/0 = 0
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2:3/0 = 0
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2:3/0/y_sort_origin = 8
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2:3/0/y_sort_origin = 12
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3:3/0 = 0
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3:3/0 = 0
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3:3/0/y_sort_origin = 8
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3:3/0/y_sort_origin = 8
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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@ -544,10 +544,10 @@ texture = ExtResource("4_n70qi")
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2:4/0/y_sort_origin = 8
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2:4/0/y_sort_origin = 8
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:4/0 = 0
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3:4/0 = 0
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3:4/0/y_sort_origin = 8
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3:4/0/y_sort_origin = 12
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:4/0 = 0
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4:4/0 = 0
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4:4/0/y_sort_origin = 8
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4:4/0/y_sort_origin = 12
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:4/0 = 0
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5:4/0 = 0
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5:4/0/y_sort_origin = 8
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5:4/0/y_sort_origin = 8
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@ -555,7 +555,6 @@ texture = ExtResource("4_n70qi")
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6:4/0 = 0
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6:4/0 = 0
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6:4/0/y_sort_origin = 8
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6:4/0/y_sort_origin = 8
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:4/0 = 0
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0:5/0 = 0
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0:5/0 = 0
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0:5/0/y_sort_origin = 8
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0:5/0/y_sort_origin = 8
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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@ -568,9 +567,9 @@ texture = ExtResource("4_n70qi")
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3:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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4:5/0 = 0
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5:3/0 = 0
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5:3/0 = 0
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5:3/0/y_sort_origin = 8
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5:3/0/y_sort_origin = 12
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6:3/0 = 0
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6:3/0 = 0
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6:3/0/y_sort_origin = 8
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6:3/0/y_sort_origin = 12
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0:6/0 = 0
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0:6/0 = 0
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0:7/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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1:7/0 = 0
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@ -591,7 +590,9 @@ texture = ExtResource("4_n70qi")
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12:4/0/texture_origin = Vector2i(0, 16)
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12:4/0/texture_origin = Vector2i(0, 16)
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12:4/0/y_sort_origin = -2
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12:4/0/y_sort_origin = -2
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10:3/0 = 0
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10:3/0 = 0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:3/0 = 0
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11:3/0 = 0
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:2/0 = 0
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12:2/0 = 0
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12:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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13:3/0 = 0
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@ -599,6 +600,30 @@ texture = ExtResource("4_n70qi")
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12:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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13:1/0 = 0
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14:2/0 = 0
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14:2/0 = 0
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8:5/0 = 0
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7:5/0 = 0
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9:4/size_in_atlas = Vector2i(1, 2)
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9:4/0 = 0
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9:4/0/texture_origin = Vector2i(0, -8)
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10:4/size_in_atlas = Vector2i(1, 2)
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10:4/0 = 0
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10:4/0/texture_origin = Vector2i(0, -8)
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8:4/0 = 0
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11:4/0 = 0
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14:4/size_in_atlas = Vector2i(1, 3)
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14:4/0 = 0
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14:4/0/texture_origin = Vector2i(0, 16)
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14:4/0/y_sort_origin = 8
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14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:6/0 = 0
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3:7/0 = 0
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4:6/0 = 0
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7:4/0 = 0
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15:4/size_in_atlas = Vector2i(1, 3)
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15:4/0 = 0
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15:4/0/texture_origin = Vector2i(0, 16)
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15:4/0/y_sort_origin = 8
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15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[resource]
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[resource]
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occlusion_layer_0/light_mask = 1
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occlusion_layer_0/light_mask = 1
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