Add proper CameraTriggers to Arena.tscn
parent
ceba8f9386
commit
e554615cc0
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@ -19,6 +19,21 @@ public partial class CameraTrigger : Area2D
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Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
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}
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public override void _EnterTree()
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{
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if (!Camera.Get("tween_on_load").AsBool())
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{
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var tween = Camera.Get("tween_resource").AsGodotObject();
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double duration = tween.Get("duration").AsDouble();
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// HACK: manually set this field to interrupt tween when the
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// trigger enters the scene, which happens when the scene is loaded
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// from the cache
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Camera.SetDeferred("_has_tweened", true);
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GD.Print("set tween");
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}
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}
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private void OnBodyEntered(Node2D node)
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{
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Camera.Set("priority", EnablePriority);
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=4 uid="uid://b2x17su05ou5w"]
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[gd_scene load_steps=27 format=4 uid="uid://b2x17su05ou5w"]
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[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
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[ext_resource type="TileSet" uid="uid://l61kbx31ug4p" path="res://Scenes/Maps/ArenaTileset.tres" id="2_x0mh7"]
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@ -54,20 +54,26 @@ turbulence_enabled = true
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size = Vector2(40, 20)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iw8cv"]
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size = Vector2(32, 256)
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size = Vector2(32, 254)
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[sub_resource type="Resource" id="Resource_jab5j"]
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[sub_resource type="Resource" id="Resource_22hgm"]
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script = ExtResource("12_ca3oh")
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duration = 1.0
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transition = 0
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ease = 2
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_28nvi"]
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size = Vector2(1024, 384)
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size = Vector2(1024, 512)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8id2f"]
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size = Vector2(256, 256)
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[sub_resource type="Resource" id="Resource_bv7so"]
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script = ExtResource("12_ca3oh")
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duration = 1.0
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transition = 0
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ease = 2
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_idjmj"]
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size = Vector2(512, 384)
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@ -233,6 +239,7 @@ script = ExtResource("11_0u80h")
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Camera = NodePath("Node/PhantomCamera2D")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D" index="0"]
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position = Vector2(0, -129)
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shape = SubResource("RectangleShape2D_iw8cv")
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debug_color = Color(0.631373, 0.345098, 1, 0.419608)
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@ -241,8 +248,10 @@ debug_color = Color(0.631373, 0.345098, 1, 0.419608)
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[node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D/Node" index="0"]
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position = Vector2(0, 248)
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script = ExtResource("11_q01ik")
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follow_mode = 1
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zoom = Vector2(4, 4)
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tween_resource = SubResource("Resource_jab5j")
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tween_resource = SubResource("Resource_22hgm")
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tween_on_load = false
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draw_limits = true
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limit_left = -384
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limit_top = -400
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@ -251,7 +260,7 @@ limit_bottom = 400
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limit_target = NodePath("../CollisionShape2D")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D/Node" index="1"]
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position = Vector2(0, 192)
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position = Vector2(0, 128)
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shape = SubResource("RectangleShape2D_28nvi")
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[node name="Area2D2" type="Area2D" parent="Areas" index="2" node_paths=PackedStringArray("Camera")]
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@ -271,7 +280,8 @@ debug_color = Color(0.631373, 0.345098, 1, 0.419608)
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[node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D2/Node" index="0"]
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script = ExtResource("11_q01ik")
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zoom = Vector2(3, 3)
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tween_resource = SubResource("Resource_jab5j")
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tween_resource = SubResource("Resource_bv7so")
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tween_on_load = false
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draw_limits = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D2/Node" index="1"]
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