global scene manager (world)

godot-4.1.1
HumanoidSandvichDispenser 2023-08-03 16:17:34 -07:00
parent c5ee27ec7f
commit bc85f4e44f
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
14 changed files with 187 additions and 55 deletions

View File

@ -1,5 +1,5 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Characters;
@ -27,8 +27,7 @@ public abstract partial class Boss : Enemy
_isActive = value;
// register or deregister ourselves when we are active/inactive
this.GetAncestor<Utils.World>()
.RegisterBoss(_isActive ? this : null);
this.GetWorld().RegisterBoss(_isActive ? this : null);
}
}

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@ -1,5 +1,4 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions;
using SupaLidlGame.State.Character;
@ -86,7 +85,7 @@ public partial class Doc : Boss
.Interaction += () =>
{
//DialogueManager.ShowExampleDialogueBalloon(dialog, "duel");
this.GetAncestor<Utils.World>().DialogueBalloon
this.GetWorld().DialogueBalloon
.Start(dialog, "duel");
//.Call("start", dialog, "duel");
};

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@ -30,7 +30,7 @@ public static class AudioStreamPlayer2DExtensions
public static AudioStreamPlayer2D OnWorld(
this AudioStreamPlayer2D audio)
{
var world = audio.GetTree().Root.GetNode("World/TileMap");
var world = audio.GetWorld().CurrentMap;
if (world is null)
{
throw new NullReferenceException("World does not exist");

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@ -61,4 +61,9 @@ public static class NodeExtensions
{
return node.GetNode<Events.EventBus>("/root/EventBus");
}
public static Utils.World GetWorld(this Node node)
{
return node.GetNode<Utils.World>("/root/World");
}
}

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@ -1,4 +1,5 @@
using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Scenes;
@ -45,6 +46,11 @@ public partial class Map : TileMap
public override void _Ready()
{
var world = this.GetWorld();
if (world.CurrentMap is null)
{
world.LoadScene(this);
}
Active = true;
}

View File

@ -11,7 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="9_3401j"]
[ext_resource type="Script" path="res://BoundingBoxes/ConnectorBox.cs" id="9_fg062"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bk1di"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_keqip"]
resource_local_to_scene = true
shader = ExtResource("5_h8k5p")
shader_parameter/color = Quaternion(1, 1, 1, 1)
@ -24,7 +24,7 @@ size = Vector2(256, 256)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2xagi"]
size = Vector2(40, 20)
[node name="TileMap" instance=ExtResource("1_ifiic")]
[node name="Arena" instance=ExtResource("1_ifiic")]
tile_set = ExtResource("2_x0mh7")
layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0)
layer_2/tile_data = PackedInt32Array(1376242, 262144, 2, 1441778, 196608, 3, 1376243, 131072, 2, 1441779, 131072, 1, 1376244, 131072, 2, 1441780, 131072, 1, 1376245, 131072, 2, 1441781, 196608, 1, 1376246, 131072, 2, 1441782, 196608, 1, 1376247, 131072, 2, 1441783, 131072, 1, 1376248, 131072, 2, 1441784, 131072, 1, 1376249, 131072, 2, 1441785, 131072, 1, 1376250, 327680, 2, 1441786, 0, 5, 1441787, 131072, 2, 1441788, 131072, 2, 1441789, 131072, 2, 655358, 196608, 3, 720894, 196608, 3, 786430, 196608, 3, 851966, 196608, 3, 917502, 196608, 3, 983038, 196608, 3, 1048574, 196608, 3, 1114110, 196608, 3, 1179646, 196608, 3, 1245182, 196608, 3, 1310718, 196608, 3, 1376254, 196608, 3, 1441790, 65536, 5, 1507322, 131072, 1, 1507323, 131072, 1, 1507324, 196608, 1, 1507325, 131072, 1, 1507326, 131072, 1, 1507314, 196608, 3, 1572850, 65536, 5, 1638386, 131072, 1, 1900530, 65536, 4, 1966066, 196608, 3, 2031602, 262144, 3, 2031603, 196608, 2, 2031604, 196608, 2, 2031605, 196608, 2, 2031606, 196608, 2, 2031607, 196608, 2, 2031608, 196608, 2, 2031609, 196608, 2, 1703930, 0, 4, 1769466, 131072, 3, 1835002, 131072, 3, 1900538, 131072, 3, 1966074, 131072, 3, 2031610, 327680, 3, 1703931, 196608, 2, 1703932, 196608, 2, 1703933, 196608, 2, 589822, 65536, 4, 1703934, 196608, 2, 1703935, 196608, 2, 1638400, 196608, 2, 524289, 0, 4, 589825, 131072, 3, 655361, 131072, 3, 720897, 131072, 3, 786433, 131072, 3, 851969, 131072, 3, 917505, 131072, 3, 983041, 131072, 3, 1048577, 131072, 3, 1114113, 131072, 3, 1179649, 131072, 3, 1245185, 131072, 3, 1310721, 131072, 3, 1376257, 131072, 3, 1441793, 131072, 3, 1507329, 131072, 3, 1572865, 131072, 3, 1638401, 327680, 3)
@ -111,7 +111,7 @@ visible = false
position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_bk1di")
material = SubResource("ShaderMaterial_keqip")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
position = Vector2(168, -42)

View File

@ -152,7 +152,7 @@ size = Vector2(64, 97)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5pcme"]
size = Vector2(18, 6)
[node name="TileMap" instance=ExtResource("1_ci4ij")]
[node name="ArenaExterior" instance=ExtResource("1_ci4ij")]
tile_set = ExtResource("2_m6h7j")
layer_0/tile_data = PackedInt32Array(-1703963, 393216, 0, -1703954, 393216, 0, -1703953, 458752, 2, -393224, 196608, 4, -262152, 196608, 4, -131080, 196608, 4, 196600, 196608, 4, 327672, 196608, 4, 458744, 196608, 4, -458759, 131072, 4, 589817, 458752, 4, -458757, 131072, 4, 589819, 458752, 4, -458755, 131072, 4, 589821, 458752, 4, -524286, 131072, 4, 524290, 458752, 4, -524284, 131072, 4, 524292, 458752, 4, -524282, 131072, 4, 524294, 458752, 4, -458744, 327680, 4, -327672, 327680, 4, -196600, 327680, 4, 131080, 327680, 4, 262152, 327680, 4, 393224, 327680, 4, -589819, 458752, 2, -524294, 458752, 2, -524292, 393216, 2, -589821, 393216, 2, 131070, 458752, 0, 131068, 458752, 0, 131066, 458752, 0, 262142, 458752, 0, 393214, 458752, 0, 327681, 458752, 0, 196609, 458752, 0, 65537, 458752, 0, 65539, 458752, 0, 65541, 458752, 0, -131067, 458752, 0, -131069, 458752, 0, -131071, 458752, 0, -262143, 458752, 0, -393215, 458752, 0, -327682, 458752, 0, -196610, 458752, 0, -65538, 458752, 0, -65540, 458752, 0, -65542, 458752, 0, -1638415, 131072, 4, -1638426, 131072, 4, -1507340, 131072, 4, -1572862, 131072, 4, -1507333, 131072, 4, -1703960, 393216, 2, 1900541, 131072, 4, 1835010, 131072, 4, 1835020, 131072, 4, 1835025, 131072, 4, 2883581, 458752, 4, 2818050, 458752, 4, 2818055, 458752, 4, 2818060, 458752, 4, 2818065, 458752, 4, 2097152, 458752, 0, 2097156, 458752, 0, 2097160, 458752, 0, 2097164, 458752, 0, 2490380, 458752, 0, 2490376, 458752, 0, 2490372, 458752, 0, 2490368, 458752, 0, 2097162, 458752, 0, 2097154, 458752, 0, 2490370, 458752, 0, 2490374, 458752, 0, 2097158, 458752, 0, 2490378, 458752, 0, 2097166, 458752, 0, 2228238, 458752, 0, 2359310, 458752, 0, 2490382, 458752, 0, 1835015, 131072, 4, 1835039, 786432, 0, 1835040, 851968, 0)
layer_1/tile_data = PackedInt32Array(-1703953, 393216, 0, -1703952, 393216, 0, 1900577, 65537, 5, 1900576, 65537, 5, 1900578, 65537, 5, 1900575, 65537, 5, 1900574, 65537, 5, 1441823, 327680, 6, 1441832, 393216, 6, 1507368, 393216, 7, 1572904, 393216, 7, 1507359, 327680, 7, 1572895, 327680, 7, 1900581, 65537, 5, 1900582, 65537, 5, 1900583, 65537, 5, 1900584, 65537, 5, 1900585, 65537, 5)

View File

@ -4,7 +4,7 @@ namespace SupaLidlGame.State.Global;
public partial class GlobalState : Node
{
public Utils.World World { get; set; }
//public Utils.World World { get; set; }
public Progression Progression { get; set; }

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@ -1,5 +1,5 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.State.NPC.Doc;
@ -26,8 +26,9 @@ public abstract partial class DocAttackState : NPCState
public override NPCState Enter(IState<NPCState> previousState)
{
_map = this.GetAncestor<Scenes.Map>();
_world = this.GetAncestor<Utils.World>();
//_map = this.GetAncestor<Scenes.Map>();
_world = this.GetWorld();
_map = _world.CurrentMap;
_currentDuration = Duration;
_currentAttackDuration = AttackDuration;
return null;

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@ -1,5 +1,5 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.State.NPC.Doc;
@ -28,7 +28,7 @@ public partial class DocTelegraphState : NPCState
TelegraphAnimationPlayer.Play("enter_in");
NPC.ShouldMove = true;
var player = this.GetAncestor<Utils.World>().CurrentPlayer;
var player = this.GetWorld().CurrentPlayer;
Vector2 randVec;
do

13
Utils/CacheItem.cs 100644
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@ -0,0 +1,13 @@
using Godot;
public class CacheItem<T>
{
public ulong TimeToLiveTimestamp { get; set; }
public T Value { get; set; }
public bool HasExpired(ulong ttl)
{
return Time.GetTicksMsec() > TimeToLiveTimestamp + ttl;
}
}

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@ -0,0 +1,89 @@
using Godot;
using System.Collections.Generic;
public class CacheStore<TKey, TVal>
{
// default TTL is 5 mins
public ulong TimeToLive { get; } = 3000;
private Dictionary<TKey, CacheItem<TVal>> _store = new();
public CacheItem<TVal> this[TKey key]
{
get
{
if (_store.ContainsKey(key))
{
return _store[key];
}
return null;
}
set
{
if (_store.ContainsKey(key))
{
_store[key] = value;
}
else
{
_store.Add(key, value);
}
}
}
public TVal Retrieve(TKey key)
{
if (IsItemValid(key))
{
return _store[key].Value;
}
return default;
}
public void Update(TKey key, TVal value = default)
{
CacheItem<TVal> cacheItem;
if (_store.ContainsKey(key))
{
cacheItem = _store[key];
}
else
{
cacheItem = new CacheItem<TVal>();
_store[key] = cacheItem;
}
cacheItem.TimeToLiveTimestamp = Time.GetTicksMsec();
cacheItem.Value = value;
}
public bool IsItemStale(TKey key)
{
if (_store.ContainsKey(key))
{
return _store[key].HasExpired(TimeToLive);
}
return false;
}
public bool IsItemValid(TKey key)
{
return !IsItemStale(key) && _store.ContainsKey(key);
}
public bool ContainsKey(TKey key)
{
return _store.ContainsKey(key);
}
public void Update(TKey key)
{
if (_store.ContainsKey(key))
{
_store[key].TimeToLiveTimestamp = Time.GetTicksMsec();
}
else
{
GD.PushWarning("Updating a non-existent item in a cache!");
}
}
}

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@ -7,7 +7,7 @@ using System.Linq;
namespace SupaLidlGame.Utils;
public partial class World : Node2D
public partial class World : Node
{
[Export]
public PackedScene StartingArea { get; set; }
@ -34,7 +34,7 @@ public partial class World : Node2D
public Events.EventBus EventBus { get; set; }
private Dictionary<string, Map> _maps;
private CacheStore<string, Map> _maps = new();
private string _currentConnector;
@ -49,7 +49,6 @@ public partial class World : Node2D
public World()
{
_maps = new Dictionary<string, Map>();
_playerScene = ResourceLoader.Load<PackedScene>(PLAYER_PATH);
}
@ -58,39 +57,17 @@ public partial class World : Node2D
// check if world already exists
GlobalState = this.GetGlobalState();
if (GlobalState.World is not null)
{
throw new System.InvalidOperationException();
}
GlobalState.World = this;
Godot.RenderingServer.SetDefaultClearColor(Godot.Colors.Black);
if (StartingArea is not null)
{
LoadScene(StartingArea);
//LoadScene(StartingArea);
}
// spawn the player in
// create a player (currently unparented)
CreatePlayer();
CurrentPlayer.Death += (Events.HealthChangedArgs args) =>
{
// TODO: respawn the player at the last campfire.
GetTree().CreateTimer(3).Timeout += () =>
{
SpawnPlayer();
};
};
CurrentPlayer.Hurt += (Events.HealthChangedArgs args) =>
{
// TODO: move this to UI controller and add a setup method
var bar = UIController.GetNode<UI.HealthBar>("Top/Margin/HealthBar");
bar.ProgressBar.Value = args.NewHealth;
};
EventBus = this.GetEventBus();
EventBus.RequestMoveToArea += (Events.RequestAreaArgs args) =>
{
@ -123,11 +100,11 @@ public partial class World : Node2D
if (CurrentMap is not null)
{
CurrentMap.Entities.RemoveChild(CurrentPlayer);
RemoveChild(CurrentMap);
GetTree().Root.RemoveChild(CurrentMap);
CurrentMap.Active = false;
}
AddChild(map);
GetTree().Root.AddChild(map);
InitTilemap(map);
CurrentMap = map;
@ -140,17 +117,36 @@ public partial class World : Node2D
}
}
public void LoadScene(Map map)
{
_maps.Update(map.SceneFilePath, map);
LoadMap(map);
}
public void LoadScene(PackedScene scene)
{
Map map;
if (_maps.ContainsKey(scene.ResourcePath))
if (CurrentMap is not null)
{
map = _maps[scene.ResourcePath];
_maps.Update(CurrentMap.SceneFilePath);
}
Map map;
string path = scene.ResourcePath;
if (_maps.IsItemValid(path))
{
GD.Print($"{path} is cached");
map = _maps.Retrieve(path);
}
else
{
if (_maps.IsItemStale(path))
{
_maps[path].Value.QueueFree();
GD.Print("Freeing stale map " + path);
}
map = scene.Instantiate<Map>();
_maps.Add(scene.ResourcePath, map);
_maps.Update(path, map);
}
LoadMap(map);
@ -159,24 +155,47 @@ public partial class World : Node2D
public void LoadScene(string path)
{
Map map;
if (_maps.ContainsKey(path))
if (_maps.IsItemValid(path))
{
map = _maps[path];
GD.Print($"{path} is cached");
map = _maps.Retrieve(path);
}
else
{
if (_maps.IsItemStale(path))
{
_maps[path].Value.QueueFree();
GD.Print("Freeing stale map " + path);
}
var scene = ResourceLoader.Load<PackedScene>(path);
map = scene.Instantiate<Map>();
_maps.Add(scene.ResourcePath, map);
_maps.Update(scene.ResourcePath, map);
}
LoadMap(map);
}
public void CreatePlayer()
public Player CreatePlayer()
{
CurrentPlayer = _playerScene.Instantiate<Player>();
CurrentMap.Entities.AddChild(CurrentPlayer);
CurrentPlayer.Death += (Events.HealthChangedArgs args) =>
{
// TODO: respawn the player at the last campfire.
GetTree().CreateTimer(3).Timeout += () =>
{
SpawnPlayer();
};
};
CurrentPlayer.Hurt += (Events.HealthChangedArgs args) =>
{
// TODO: move this to UI controller and add a setup method
var bar = UIController.GetNode<UI.HealthBar>("Top/Margin/HealthBar");
bar.ProgressBar.Value = args.NewHealth;
};
return CurrentPlayer;
}
private void InitTilemap(Map map)

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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="SupaLidlGame"
run/main_scene="res://Scenes/Level.tscn"
run/main_scene="res://Scenes/Maps/ArenaExterior.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
config/icon="res://icon.svg"
@ -22,6 +22,7 @@ DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
GlobalState="*res://State/Global/GlobalState.cs"
EventBus="*res://Events/EventBus.cs"
Panku="*res://addons/panku_console/console.tscn"
World="*res://Scenes/Level.tscn"
[dialogue_manager]