|
using Godot;
|
|
|
|
namespace SupaLidlGame.State.Global;
|
|
|
|
public partial class GlobalState : Node
|
|
{
|
|
//public Utils.World World { get; set; }
|
|
|
|
public Progression Progression { get; set; }
|
|
|
|
[Signal]
|
|
public delegate void SummonBossEventHandler(string bossName);
|
|
}
|