global scene manager (world)
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				|  | @ -1,5 +1,5 @@ | |||
| using Godot; | ||||
| using GodotUtilities; | ||||
| using SupaLidlGame.Extensions; | ||||
| 
 | ||||
| namespace SupaLidlGame.Characters; | ||||
| 
 | ||||
|  | @ -27,8 +27,7 @@ public abstract partial class Boss : Enemy | |||
|             _isActive = value; | ||||
| 
 | ||||
|             // register or deregister ourselves when we are active/inactive | ||||
|             this.GetAncestor<Utils.World>() | ||||
|                 .RegisterBoss(_isActive ? this : null); | ||||
|             this.GetWorld().RegisterBoss(_isActive ? this : null); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,5 +1,4 @@ | |||
| using Godot; | ||||
| using GodotUtilities; | ||||
| using SupaLidlGame.Extensions; | ||||
| using SupaLidlGame.State.Character; | ||||
| 
 | ||||
|  | @ -86,7 +85,7 @@ public partial class Doc : Boss | |||
|             .Interaction += () => | ||||
|         { | ||||
|             //DialogueManager.ShowExampleDialogueBalloon(dialog, "duel"); | ||||
|             this.GetAncestor<Utils.World>().DialogueBalloon | ||||
|             this.GetWorld().DialogueBalloon | ||||
|                 .Start(dialog, "duel"); | ||||
|                 //.Call("start", dialog, "duel"); | ||||
|         }; | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ public static class AudioStreamPlayer2DExtensions | |||
|     public static AudioStreamPlayer2D OnWorld( | ||||
|         this AudioStreamPlayer2D audio) | ||||
|     { | ||||
|         var world = audio.GetTree().Root.GetNode("World/TileMap"); | ||||
|         var world = audio.GetWorld().CurrentMap; | ||||
|         if (world is null) | ||||
|         { | ||||
|             throw new NullReferenceException("World does not exist"); | ||||
|  |  | |||
|  | @ -61,4 +61,9 @@ public static class NodeExtensions | |||
|     { | ||||
|         return node.GetNode<Events.EventBus>("/root/EventBus"); | ||||
|     } | ||||
| 
 | ||||
|     public static Utils.World GetWorld(this Node node) | ||||
|     { | ||||
|         return node.GetNode<Utils.World>("/root/World"); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,4 +1,5 @@ | |||
| using Godot; | ||||
| using SupaLidlGame.Extensions; | ||||
| 
 | ||||
| namespace SupaLidlGame.Scenes; | ||||
| 
 | ||||
|  | @ -45,6 +46,11 @@ public partial class Map : TileMap | |||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         var world = this.GetWorld(); | ||||
|         if (world.CurrentMap is null) | ||||
|         { | ||||
|             world.LoadScene(this); | ||||
|         } | ||||
|         Active = true; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -11,7 +11,7 @@ | |||
| [ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="9_3401j"] | ||||
| [ext_resource type="Script" path="res://BoundingBoxes/ConnectorBox.cs" id="9_fg062"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_bk1di"] | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_keqip"] | ||||
| resource_local_to_scene = true | ||||
| shader = ExtResource("5_h8k5p") | ||||
| shader_parameter/color = Quaternion(1, 1, 1, 1) | ||||
|  | @ -24,7 +24,7 @@ size = Vector2(256, 256) | |||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_2xagi"] | ||||
| size = Vector2(40, 20) | ||||
| 
 | ||||
| [node name="TileMap" instance=ExtResource("1_ifiic")] | ||||
| [node name="Arena" instance=ExtResource("1_ifiic")] | ||||
| tile_set = ExtResource("2_x0mh7") | ||||
| layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0) | ||||
| layer_2/tile_data = PackedInt32Array(1376242, 262144, 2, 1441778, 196608, 3, 1376243, 131072, 2, 1441779, 131072, 1, 1376244, 131072, 2, 1441780, 131072, 1, 1376245, 131072, 2, 1441781, 196608, 1, 1376246, 131072, 2, 1441782, 196608, 1, 1376247, 131072, 2, 1441783, 131072, 1, 1376248, 131072, 2, 1441784, 131072, 1, 1376249, 131072, 2, 1441785, 131072, 1, 1376250, 327680, 2, 1441786, 0, 5, 1441787, 131072, 2, 1441788, 131072, 2, 1441789, 131072, 2, 655358, 196608, 3, 720894, 196608, 3, 786430, 196608, 3, 851966, 196608, 3, 917502, 196608, 3, 983038, 196608, 3, 1048574, 196608, 3, 1114110, 196608, 3, 1179646, 196608, 3, 1245182, 196608, 3, 1310718, 196608, 3, 1376254, 196608, 3, 1441790, 65536, 5, 1507322, 131072, 1, 1507323, 131072, 1, 1507324, 196608, 1, 1507325, 131072, 1, 1507326, 131072, 1, 1507314, 196608, 3, 1572850, 65536, 5, 1638386, 131072, 1, 1900530, 65536, 4, 1966066, 196608, 3, 2031602, 262144, 3, 2031603, 196608, 2, 2031604, 196608, 2, 2031605, 196608, 2, 2031606, 196608, 2, 2031607, 196608, 2, 2031608, 196608, 2, 2031609, 196608, 2, 1703930, 0, 4, 1769466, 131072, 3, 1835002, 131072, 3, 1900538, 131072, 3, 1966074, 131072, 3, 2031610, 327680, 3, 1703931, 196608, 2, 1703932, 196608, 2, 1703933, 196608, 2, 589822, 65536, 4, 1703934, 196608, 2, 1703935, 196608, 2, 1638400, 196608, 2, 524289, 0, 4, 589825, 131072, 3, 655361, 131072, 3, 720897, 131072, 3, 786433, 131072, 3, 851969, 131072, 3, 917505, 131072, 3, 983041, 131072, 3, 1048577, 131072, 3, 1114113, 131072, 3, 1179649, 131072, 3, 1245185, 131072, 3, 1310721, 131072, 3, 1376257, 131072, 3, 1441793, 131072, 3, 1507329, 131072, 3, 1572865, 131072, 3, 1638401, 327680, 3) | ||||
|  | @ -111,7 +111,7 @@ visible = false | |||
| position = Vector2(120, -112) | ||||
| 
 | ||||
| [node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")] | ||||
| material = SubResource("ShaderMaterial_bk1di") | ||||
| material = SubResource("ShaderMaterial_keqip") | ||||
| 
 | ||||
| [node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"] | ||||
| position = Vector2(168, -42) | ||||
|  |  | |||
|  | @ -152,7 +152,7 @@ size = Vector2(64, 97) | |||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_5pcme"] | ||||
| size = Vector2(18, 6) | ||||
| 
 | ||||
| [node name="TileMap" instance=ExtResource("1_ci4ij")] | ||||
| [node name="ArenaExterior" instance=ExtResource("1_ci4ij")] | ||||
| tile_set = ExtResource("2_m6h7j") | ||||
| layer_0/tile_data = PackedInt32Array(-1703963, 393216, 0, -1703954, 393216, 0, -1703953, 458752, 2, -393224, 196608, 4, -262152, 196608, 4, -131080, 196608, 4, 196600, 196608, 4, 327672, 196608, 4, 458744, 196608, 4, -458759, 131072, 4, 589817, 458752, 4, -458757, 131072, 4, 589819, 458752, 4, -458755, 131072, 4, 589821, 458752, 4, -524286, 131072, 4, 524290, 458752, 4, -524284, 131072, 4, 524292, 458752, 4, -524282, 131072, 4, 524294, 458752, 4, -458744, 327680, 4, -327672, 327680, 4, -196600, 327680, 4, 131080, 327680, 4, 262152, 327680, 4, 393224, 327680, 4, -589819, 458752, 2, -524294, 458752, 2, -524292, 393216, 2, -589821, 393216, 2, 131070, 458752, 0, 131068, 458752, 0, 131066, 458752, 0, 262142, 458752, 0, 393214, 458752, 0, 327681, 458752, 0, 196609, 458752, 0, 65537, 458752, 0, 65539, 458752, 0, 65541, 458752, 0, -131067, 458752, 0, -131069, 458752, 0, -131071, 458752, 0, -262143, 458752, 0, -393215, 458752, 0, -327682, 458752, 0, -196610, 458752, 0, -65538, 458752, 0, -65540, 458752, 0, -65542, 458752, 0, -1638415, 131072, 4, -1638426, 131072, 4, -1507340, 131072, 4, -1572862, 131072, 4, -1507333, 131072, 4, -1703960, 393216, 2, 1900541, 131072, 4, 1835010, 131072, 4, 1835020, 131072, 4, 1835025, 131072, 4, 2883581, 458752, 4, 2818050, 458752, 4, 2818055, 458752, 4, 2818060, 458752, 4, 2818065, 458752, 4, 2097152, 458752, 0, 2097156, 458752, 0, 2097160, 458752, 0, 2097164, 458752, 0, 2490380, 458752, 0, 2490376, 458752, 0, 2490372, 458752, 0, 2490368, 458752, 0, 2097162, 458752, 0, 2097154, 458752, 0, 2490370, 458752, 0, 2490374, 458752, 0, 2097158, 458752, 0, 2490378, 458752, 0, 2097166, 458752, 0, 2228238, 458752, 0, 2359310, 458752, 0, 2490382, 458752, 0, 1835015, 131072, 4, 1835039, 786432, 0, 1835040, 851968, 0) | ||||
| layer_1/tile_data = PackedInt32Array(-1703953, 393216, 0, -1703952, 393216, 0, 1900577, 65537, 5, 1900576, 65537, 5, 1900578, 65537, 5, 1900575, 65537, 5, 1900574, 65537, 5, 1441823, 327680, 6, 1441832, 393216, 6, 1507368, 393216, 7, 1572904, 393216, 7, 1507359, 327680, 7, 1572895, 327680, 7, 1900581, 65537, 5, 1900582, 65537, 5, 1900583, 65537, 5, 1900584, 65537, 5, 1900585, 65537, 5) | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ namespace SupaLidlGame.State.Global; | |||
| 
 | ||||
| public partial class GlobalState : Node | ||||
| { | ||||
|     public Utils.World World { get; set; } | ||||
|     //public Utils.World World { get; set; } | ||||
| 
 | ||||
|     public Progression Progression { get; set; } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,5 +1,5 @@ | |||
| using Godot; | ||||
| using GodotUtilities; | ||||
| using SupaLidlGame.Extensions; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC.Doc; | ||||
| 
 | ||||
|  | @ -26,8 +26,9 @@ public abstract partial class DocAttackState : NPCState | |||
| 
 | ||||
|     public override NPCState Enter(IState<NPCState> previousState) | ||||
|     { | ||||
|         _map = this.GetAncestor<Scenes.Map>(); | ||||
|         _world = this.GetAncestor<Utils.World>(); | ||||
|         //_map = this.GetAncestor<Scenes.Map>(); | ||||
|         _world = this.GetWorld(); | ||||
|         _map = _world.CurrentMap; | ||||
|         _currentDuration = Duration; | ||||
|         _currentAttackDuration = AttackDuration; | ||||
|         return null; | ||||
|  |  | |||
|  | @ -1,5 +1,5 @@ | |||
| using Godot; | ||||
| using GodotUtilities; | ||||
| using SupaLidlGame.Extensions; | ||||
| 
 | ||||
| namespace SupaLidlGame.State.NPC.Doc; | ||||
| 
 | ||||
|  | @ -28,7 +28,7 @@ public partial class DocTelegraphState : NPCState | |||
|         TelegraphAnimationPlayer.Play("enter_in"); | ||||
|         NPC.ShouldMove = true; | ||||
| 
 | ||||
|         var player = this.GetAncestor<Utils.World>().CurrentPlayer; | ||||
|         var player = this.GetWorld().CurrentPlayer; | ||||
|         Vector2 randVec; | ||||
| 
 | ||||
|         do | ||||
|  |  | |||
|  | @ -0,0 +1,13 @@ | |||
| using Godot; | ||||
| 
 | ||||
| public class CacheItem<T> | ||||
| { | ||||
|     public ulong TimeToLiveTimestamp { get; set; } | ||||
| 
 | ||||
|     public T Value { get; set; } | ||||
| 
 | ||||
|     public bool HasExpired(ulong ttl) | ||||
|     { | ||||
|         return Time.GetTicksMsec() > TimeToLiveTimestamp + ttl; | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,89 @@ | |||
| using Godot; | ||||
| using System.Collections.Generic; | ||||
| 
 | ||||
| public class CacheStore<TKey, TVal> | ||||
| { | ||||
|     // default TTL is 5 mins | ||||
|     public ulong TimeToLive { get; } = 3000; | ||||
| 
 | ||||
|     private Dictionary<TKey, CacheItem<TVal>> _store = new(); | ||||
| 
 | ||||
|     public CacheItem<TVal> this[TKey key] | ||||
|     { | ||||
|         get | ||||
|         { | ||||
|             if (_store.ContainsKey(key)) | ||||
|             { | ||||
|                 return _store[key]; | ||||
|             } | ||||
|             return null; | ||||
|         } | ||||
|         set | ||||
|         { | ||||
|             if (_store.ContainsKey(key)) | ||||
|             { | ||||
|                 _store[key] = value; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 _store.Add(key, value); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public TVal Retrieve(TKey key) | ||||
|     { | ||||
|         if (IsItemValid(key)) | ||||
|         { | ||||
|             return _store[key].Value; | ||||
|         } | ||||
|         return default; | ||||
|     } | ||||
| 
 | ||||
|     public void Update(TKey key, TVal value = default) | ||||
|     { | ||||
|         CacheItem<TVal> cacheItem; | ||||
|         if (_store.ContainsKey(key)) | ||||
|         { | ||||
|             cacheItem = _store[key]; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             cacheItem = new CacheItem<TVal>(); | ||||
|             _store[key] = cacheItem; | ||||
|         } | ||||
|         cacheItem.TimeToLiveTimestamp = Time.GetTicksMsec(); | ||||
|         cacheItem.Value = value; | ||||
|     } | ||||
| 
 | ||||
|     public bool IsItemStale(TKey key) | ||||
|     { | ||||
|         if (_store.ContainsKey(key)) | ||||
|         { | ||||
|             return _store[key].HasExpired(TimeToLive); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public bool IsItemValid(TKey key) | ||||
|     { | ||||
|         return !IsItemStale(key) && _store.ContainsKey(key); | ||||
|     } | ||||
| 
 | ||||
|     public bool ContainsKey(TKey key) | ||||
|     { | ||||
|         return _store.ContainsKey(key); | ||||
|     } | ||||
| 
 | ||||
|     public void Update(TKey key) | ||||
|     { | ||||
|         if (_store.ContainsKey(key)) | ||||
|         { | ||||
|             _store[key].TimeToLiveTimestamp = Time.GetTicksMsec(); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             GD.PushWarning("Updating a non-existent item in a cache!"); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -7,7 +7,7 @@ using System.Linq; | |||
| 
 | ||||
| namespace SupaLidlGame.Utils; | ||||
| 
 | ||||
| public partial class World : Node2D | ||||
| public partial class World : Node | ||||
| { | ||||
|     [Export] | ||||
|     public PackedScene StartingArea { get; set; } | ||||
|  | @ -34,7 +34,7 @@ public partial class World : Node2D | |||
| 
 | ||||
|     public Events.EventBus EventBus { get; set; } | ||||
| 
 | ||||
|     private Dictionary<string, Map> _maps; | ||||
|     private CacheStore<string, Map> _maps = new(); | ||||
| 
 | ||||
|     private string _currentConnector; | ||||
| 
 | ||||
|  | @ -49,7 +49,6 @@ public partial class World : Node2D | |||
| 
 | ||||
|     public World() | ||||
|     { | ||||
|         _maps = new Dictionary<string, Map>(); | ||||
|         _playerScene = ResourceLoader.Load<PackedScene>(PLAYER_PATH); | ||||
|     } | ||||
| 
 | ||||
|  | @ -58,39 +57,17 @@ public partial class World : Node2D | |||
|         // check if world already exists | ||||
| 
 | ||||
|         GlobalState = this.GetGlobalState(); | ||||
|         if (GlobalState.World is not null) | ||||
|         { | ||||
|             throw new System.InvalidOperationException(); | ||||
|         } | ||||
| 
 | ||||
|         GlobalState.World = this; | ||||
| 
 | ||||
|         Godot.RenderingServer.SetDefaultClearColor(Godot.Colors.Black); | ||||
| 
 | ||||
|         if (StartingArea is not null) | ||||
|         { | ||||
|             LoadScene(StartingArea); | ||||
|             //LoadScene(StartingArea); | ||||
|         } | ||||
| 
 | ||||
|         // spawn the player in | ||||
|         // create a player (currently unparented) | ||||
|         CreatePlayer(); | ||||
| 
 | ||||
|         CurrentPlayer.Death += (Events.HealthChangedArgs args) => | ||||
|         { | ||||
|             // TODO: respawn the player at the last campfire. | ||||
|             GetTree().CreateTimer(3).Timeout += () => | ||||
|             { | ||||
|                 SpawnPlayer(); | ||||
|             }; | ||||
|         }; | ||||
| 
 | ||||
|         CurrentPlayer.Hurt += (Events.HealthChangedArgs args) => | ||||
|         { | ||||
|             // TODO: move this to UI controller and add a setup method | ||||
|             var bar = UIController.GetNode<UI.HealthBar>("Top/Margin/HealthBar"); | ||||
|             bar.ProgressBar.Value = args.NewHealth; | ||||
|         }; | ||||
| 
 | ||||
|         EventBus = this.GetEventBus(); | ||||
|         EventBus.RequestMoveToArea += (Events.RequestAreaArgs args) => | ||||
|         { | ||||
|  | @ -123,11 +100,11 @@ public partial class World : Node2D | |||
|         if (CurrentMap is not null) | ||||
|         { | ||||
|             CurrentMap.Entities.RemoveChild(CurrentPlayer); | ||||
|             RemoveChild(CurrentMap); | ||||
|             GetTree().Root.RemoveChild(CurrentMap); | ||||
|             CurrentMap.Active = false; | ||||
|         } | ||||
| 
 | ||||
|         AddChild(map); | ||||
|         GetTree().Root.AddChild(map); | ||||
|         InitTilemap(map); | ||||
| 
 | ||||
|         CurrentMap = map; | ||||
|  | @ -140,17 +117,36 @@ public partial class World : Node2D | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void LoadScene(Map map) | ||||
|     { | ||||
|         _maps.Update(map.SceneFilePath, map); | ||||
|         LoadMap(map); | ||||
|     } | ||||
| 
 | ||||
|     public void LoadScene(PackedScene scene) | ||||
|     { | ||||
|         Map map; | ||||
|         if (_maps.ContainsKey(scene.ResourcePath)) | ||||
|         if (CurrentMap is not null) | ||||
|         { | ||||
|             map = _maps[scene.ResourcePath]; | ||||
|             _maps.Update(CurrentMap.SceneFilePath); | ||||
|         } | ||||
| 
 | ||||
|         Map map; | ||||
|         string path = scene.ResourcePath; | ||||
| 
 | ||||
|         if (_maps.IsItemValid(path)) | ||||
|         { | ||||
|             GD.Print($"{path} is cached"); | ||||
|             map = _maps.Retrieve(path); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             if (_maps.IsItemStale(path)) | ||||
|             { | ||||
|                 _maps[path].Value.QueueFree(); | ||||
|                 GD.Print("Freeing stale map " + path); | ||||
|             } | ||||
|             map = scene.Instantiate<Map>(); | ||||
|             _maps.Add(scene.ResourcePath, map); | ||||
|             _maps.Update(path, map); | ||||
|         } | ||||
| 
 | ||||
|         LoadMap(map); | ||||
|  | @ -159,24 +155,47 @@ public partial class World : Node2D | |||
|     public void LoadScene(string path) | ||||
|     { | ||||
|         Map map; | ||||
|         if (_maps.ContainsKey(path)) | ||||
|         if (_maps.IsItemValid(path)) | ||||
|         { | ||||
|             map = _maps[path]; | ||||
|             GD.Print($"{path} is cached"); | ||||
|             map = _maps.Retrieve(path); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             if (_maps.IsItemStale(path)) | ||||
|             { | ||||
|                 _maps[path].Value.QueueFree(); | ||||
|                 GD.Print("Freeing stale map " + path); | ||||
|             } | ||||
|             var scene = ResourceLoader.Load<PackedScene>(path); | ||||
|             map = scene.Instantiate<Map>(); | ||||
|             _maps.Add(scene.ResourcePath, map); | ||||
|             _maps.Update(scene.ResourcePath, map); | ||||
|         } | ||||
| 
 | ||||
|         LoadMap(map); | ||||
|     } | ||||
| 
 | ||||
|     public void CreatePlayer() | ||||
|     public Player CreatePlayer() | ||||
|     { | ||||
|         CurrentPlayer = _playerScene.Instantiate<Player>(); | ||||
|         CurrentMap.Entities.AddChild(CurrentPlayer); | ||||
| 
 | ||||
|         CurrentPlayer.Death += (Events.HealthChangedArgs args) => | ||||
|         { | ||||
|             // TODO: respawn the player at the last campfire. | ||||
|             GetTree().CreateTimer(3).Timeout += () => | ||||
|             { | ||||
|                 SpawnPlayer(); | ||||
|             }; | ||||
|         }; | ||||
| 
 | ||||
|         CurrentPlayer.Hurt += (Events.HealthChangedArgs args) => | ||||
|         { | ||||
|             // TODO: move this to UI controller and add a setup method | ||||
|             var bar = UIController.GetNode<UI.HealthBar>("Top/Margin/HealthBar"); | ||||
|             bar.ProgressBar.Value = args.NewHealth; | ||||
|         }; | ||||
| 
 | ||||
|         return CurrentPlayer; | ||||
|     } | ||||
| 
 | ||||
|     private void InitTilemap(Map map) | ||||
|  |  | |||
|  | @ -11,7 +11,7 @@ config_version=5 | |||
| [application] | ||||
| 
 | ||||
| config/name="SupaLidlGame" | ||||
| run/main_scene="res://Scenes/Level.tscn" | ||||
| run/main_scene="res://Scenes/Maps/ArenaExterior.tscn" | ||||
| config/features=PackedStringArray("4.1", "C#", "Forward Plus") | ||||
| config/icon="res://icon.svg" | ||||
| 
 | ||||
|  | @ -22,6 +22,7 @@ DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd" | |||
| GlobalState="*res://State/Global/GlobalState.cs" | ||||
| EventBus="*res://Events/EventBus.cs" | ||||
| Panku="*res://addons/panku_console/console.tscn" | ||||
| World="*res://Scenes/Level.tscn" | ||||
| 
 | ||||
| [dialogue_manager] | ||||
| 
 | ||||
|  |  | |||
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		Reference in New Issue