Update lighting effects
parent
b3b0281b5e
commit
abf6316146
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@ -27,7 +27,6 @@
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[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
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[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
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[ext_resource type="Script" path="res://State/Character/PlayerHealState.cs" id="13_t103m"]
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[ext_resource type="Script" path="res://State/Character/PlayerHealState.cs" id="13_t103m"]
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[ext_resource type="Script" path="res://State/Character/PlayerMaxLevelState.cs" id="14_1sn10"]
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[ext_resource type="Script" path="res://State/Character/PlayerMaxLevelState.cs" id="14_1sn10"]
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[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="15_3hahh"]
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[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
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[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
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[ext_resource type="AudioStream" uid="uid://st8qgqiygy5a" path="res://Assets/Sounds/electricity.wav" id="15_61bua"]
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[ext_resource type="AudioStream" uid="uid://st8qgqiygy5a" path="res://Assets/Sounds/electricity.wav" id="15_61bua"]
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[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
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[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
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@ -39,6 +38,7 @@
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[ext_resource type="Resource" uid="uid://cl7jvdu2lnv2d" path="res://Items/Weapons/Sword.tres" id="33_3qyfl"]
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[ext_resource type="Resource" uid="uid://cl7jvdu2lnv2d" path="res://Items/Weapons/Sword.tres" id="33_3qyfl"]
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[ext_resource type="Resource" uid="uid://cjsh0dcgbfn77" path="res://Items/Weapons/Bow.tres" id="34_70ron"]
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[ext_resource type="Resource" uid="uid://cjsh0dcgbfn77" path="res://Items/Weapons/Bow.tres" id="34_70ron"]
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[ext_resource type="Resource" uid="uid://iqe6rgnb3jur" path="res://Items/Weapons/Pugio.tres" id="35_4pap1"]
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[ext_resource type="Resource" uid="uid://iqe6rgnb3jur" path="res://Items/Weapons/Pugio.tres" id="35_4pap1"]
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[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="38_6udj8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
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shader = ExtResource("2_ngsgt")
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shader = ExtResource("2_ngsgt")
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@ -871,12 +871,12 @@ script = ExtResource("13_hs3u1")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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[node name="PointLight2D" type="PointLight2D" parent="."]
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position = Vector2(0, -4)
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position = Vector2(0, -4)
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blend_mode = 2
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energy = 0.2
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shadow_enabled = true
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shadow_enabled = true
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shadow_filter = 2
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shadow_filter = 2
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shadow_filter_smooth = 3.0
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shadow_filter_smooth = 3.0
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texture = ExtResource("15_3hahh")
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texture = ExtResource("38_6udj8")
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height = 10.0
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texture_scale = 0.5
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[node name="DamageTime" type="Node" parent="."]
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[node name="DamageTime" type="Node" parent="."]
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script = ExtResource("15_4xl06")
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script = ExtResource("15_4xl06")
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@ -84,9 +84,7 @@ texture = ExtResource("2_cwgtj")
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color = Color(1, 0.811765, 0.537255, 1)
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color = Color(1, 0.811765, 0.537255, 1)
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energy = 1.2
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energy = 1.2
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blend_mode = 2
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blend_mode = 2
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shadow_enabled = true
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shadow_filter_smooth = 3.0
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shadow_filter_smooth = 3.0
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shadow_item_cull_mask = 8
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texture = ExtResource("2_hotvd")
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texture = ExtResource("2_hotvd")
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offset = Vector2(0, 2)
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offset = Vector2(0, 2)
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texture_scale = 0.25
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texture_scale = 0.25
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