Add Sword effects and self knockback

pull/43/head
John Montagu, the 4th Earl of Sandvich 2024-09-16 12:22:30 -07:00
parent 358b933195
commit b3b0281b5e
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
2 changed files with 48 additions and 7 deletions

View File

@ -206,6 +206,11 @@ public partial class Sword : Weapon, IParryable
this);
}
}
if (Hitbox.Hits.Count > 0)
{
Character.ApplyImpulse(-Character.Target.Normalized() * Knockback);
}
}
public void AttemptParry(Weapon otherWeapon)

View File

@ -103,6 +103,18 @@ tracks/5/keys = {
"update": 1,
"values": [true]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("SwingSprite:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_ameas"]
resource_name = "anticipate"
@ -173,7 +185,7 @@ tracks/0/path = NodePath("Anchor:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15, 0.35),
"times": PackedFloat32Array(0, 0.1, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [-1.5708, 1.5708, 1.5708]
@ -209,10 +221,10 @@ tracks/3/path = NodePath("Anchor/Node2D:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0.1),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0.0, 2.35619]
"values": [2.35619]
}
tracks/4/type = "method"
tracks/4/imported = false
@ -235,10 +247,34 @@ tracks/5/path = NodePath("Anchor/Node2D/Sprite2D:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.35),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0, 0.1, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false]
"values": [false, true, false]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("SwingSprite:modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0, 0.2, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(2, 2, 2, 1), Color(2, 2, 2, 1), Color(2, 2, 2, 0)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("SwingSprite:position")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 0.2, 0.35),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 0), Vector2(2, 0)]
}
[sub_resource type="Animation" id="Animation_pclfs"]