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@ -28,8 +28,6 @@ public partial class Hurtbox : BoundingBox, IFaction
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float knockback,
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float knockback,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default)
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Vector2 knockbackVector = default)
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{
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if (inflictor is not null)
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{
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{
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EmitSignal(
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EmitSignal(
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SignalName.ReceivedDamage,
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SignalName.ReceivedDamage,
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@ -38,5 +36,4 @@ public partial class Hurtbox : BoundingBox, IFaction
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knockback,
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knockback,
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knockbackOrigin, knockbackVector);
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knockbackOrigin, knockbackVector);
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}
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}
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}
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}
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}
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@ -201,9 +201,16 @@ public partial class Character : CharacterBody2D, IFaction
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if (knockbackDir == default)
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if (knockbackDir == default)
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{
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{
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if (knockbackOrigin == default)
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if (knockbackOrigin == default)
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{
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if (inflictor is null)
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{
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knockbackOrigin = GlobalPosition + Vector2.Down;
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}
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else
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{
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{
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knockbackOrigin = inflictor.GlobalPosition;
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knockbackOrigin = inflictor.GlobalPosition;
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}
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}
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}
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knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
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knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
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}
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}
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@ -0,0 +1,15 @@
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using Godot;
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namespace SupaLidlGame.Characters;
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public partial class Doc : Enemy
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{
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[Export]
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public State.NPC.NPCStateMachine BossStateMachine { get; set; }
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public override void _Process(double delta)
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{
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BossStateMachine.Process(delta);
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base._Process(delta);
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}
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}
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@ -0,0 +1,296 @@
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tracks/0/interp = 2
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tracks/1/type = "value"
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tracks/1/enabled = true
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tracks/1/path = NodePath("../Sprite:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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[sub_resource type="SpriteFrames" id="SpriteFrames_kb0pl"]
|
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|
resource_local_to_scene = true
|
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"loop": true,
|
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"name": &"idle",
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"speed": 5.0
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|
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|
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|
"name": &"move",
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||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
|
||||||
|
size = Vector2(16, 18)
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_dxevc"]
|
||||||
|
resource_name = "Hurt"
|
||||||
|
length = 0.6
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||||
|
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_k6l16"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.0]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
|
||||||
|
_data = {
|
||||||
|
"Hurt": SubResource("Animation_dxevc"),
|
||||||
|
"RESET": SubResource("Animation_k6l16")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
|
||||||
|
y_sort_enabled = true
|
||||||
|
texture_filter = 3
|
||||||
|
material = SubResource("ShaderMaterial_7n7iy")
|
||||||
|
collision_layer = 10
|
||||||
|
collision_mask = 17
|
||||||
|
script = ExtResource("2_3elet")
|
||||||
|
BossStateMachine = NodePath("BossStateMachine")
|
||||||
|
Health = 50.0
|
||||||
|
Sprite = NodePath("Sprite")
|
||||||
|
Inventory = NodePath("Inventory")
|
||||||
|
StateMachine = NodePath("StateMachine")
|
||||||
|
Hurtbox = NodePath("Hurtbox")
|
||||||
|
Faction = 2
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
|
||||||
|
script = ExtResource("3_t5jjc")
|
||||||
|
InitialState = NodePath("Idle")
|
||||||
|
Character = NodePath("..")
|
||||||
|
|
||||||
|
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
|
||||||
|
script = ExtResource("4_b35px")
|
||||||
|
MoveState = NodePath("../Move")
|
||||||
|
Character = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
|
||||||
|
script = ExtResource("5_pejsd")
|
||||||
|
IdleState = NodePath("../Idle")
|
||||||
|
Character = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
|
||||||
|
script = ExtResource("6_kjpug")
|
||||||
|
InitialState = NodePath("Telegraph")
|
||||||
|
|
||||||
|
[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
|
||||||
|
script = ExtResource("7_tfwbh")
|
||||||
|
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
|
||||||
|
AttackState = NodePath("../Attack")
|
||||||
|
NPC = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="Attack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
|
||||||
|
script = ExtResource("8_r4l3q")
|
||||||
|
Duration = 8.0
|
||||||
|
AttackDuration = 1.0
|
||||||
|
Projectile = ExtResource("9_fcrmd")
|
||||||
|
ExitState = NodePath("../Exit")
|
||||||
|
NPC = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")]
|
||||||
|
script = ExtResource("9_6com1")
|
||||||
|
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
|
||||||
|
TelegraphState = NodePath("../Telegraph")
|
||||||
|
NPC = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="Animations" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_rpply")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Sprite" type="AnimatedSprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0.5)
|
||||||
|
use_parent_material = true
|
||||||
|
position = Vector2(0, -4)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_kb0pl")
|
||||||
|
animation = &"move"
|
||||||
|
frame_progress = 0.563144
|
||||||
|
offset = Vector2(0, 4)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
position = Vector2(0, 4)
|
||||||
|
shape = SubResource("RectangleShape2D_uict5")
|
||||||
|
|
||||||
|
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
|
||||||
|
visible = false
|
||||||
|
position = Vector2(0, -4)
|
||||||
|
Faction = 2
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
|
||||||
|
position = Vector2(0, 4)
|
||||||
|
shape = SubResource("RectangleShape2D_8lxmf")
|
||||||
|
|
||||||
|
[node name="Inventory" type="Node2D" parent="."]
|
||||||
|
y_sort_enabled = true
|
||||||
|
script = ExtResource("8_r8ejq")
|
||||||
|
Items = Array[Node2D]([])
|
||||||
|
|
||||||
|
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_xe5eq")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||||
|
stream = ExtResource("9_stm0e")
|
||||||
|
|
||||||
|
[editable path="Hurtbox"]
|
|
@ -5,12 +5,6 @@ namespace SupaLidlGame.Characters;
|
||||||
|
|
||||||
public partial class Enemy : NPC
|
public partial class Enemy : NPC
|
||||||
{
|
{
|
||||||
public override void _Ready()
|
|
||||||
{
|
|
||||||
Inventory.SelectedItem = Inventory.GetNode<Items.Item>("Sword");
|
|
||||||
base._Ready();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Die()
|
public override void Die()
|
||||||
{
|
{
|
||||||
base.Die();
|
base.Die();
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"]
|
[gd_scene load_steps=38 format=3 uid="uid://b2254pup8k161"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
|
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
|
||||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
|
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
|
||||||
|
@ -11,8 +11,9 @@
|
||||||
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
|
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
|
||||||
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
|
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
|
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
|
||||||
[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"]
|
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
|
||||||
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
|
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="14_l4ekh"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
|
||||||
shader = ExtResource("2_ngsgt")
|
shader = ExtResource("2_ngsgt")
|
||||||
|
@ -89,7 +90,7 @@ animations = [{
|
||||||
}]
|
}]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
|
||||||
size = Vector2(16, 8)
|
size = Vector2(12, 8)
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
|
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
|
||||||
font_size = 24
|
font_size = 24
|
||||||
|
@ -134,6 +135,21 @@ _data = {
|
||||||
"RESET": SubResource("Animation_k6l16")
|
"RESET": SubResource("Animation_k6l16")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_yejx2"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Sprite:rotation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.0]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_rx2pj"]
|
[sub_resource type="Animation" id="Animation_rx2pj"]
|
||||||
resource_name = "roll"
|
resource_name = "roll"
|
||||||
length = 0.5
|
length = 0.5
|
||||||
|
@ -151,21 +167,6 @@ tracks/0/keys = {
|
||||||
"values": [0.0, 3.14159, 6.28319]
|
"values": [0.0, 3.14159, 6.28319]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_yejx2"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Sprite:rotation")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [0.0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_yejx2"),
|
"RESET": SubResource("Animation_yejx2"),
|
||||||
|
@ -266,11 +267,9 @@ horizontal_alignment = 1
|
||||||
|
|
||||||
[node name="Node" type="Node" parent="."]
|
[node name="Node" type="Node" parent="."]
|
||||||
|
|
||||||
[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Items")]
|
[node name="Inventory" type="Node2D" parent="."]
|
||||||
y_sort_enabled = true
|
|
||||||
position = Vector2(0, 4)
|
position = Vector2(0, 4)
|
||||||
script = ExtResource("7_xyenu")
|
script = ExtResource("7_xyenu")
|
||||||
Items = []
|
|
||||||
InventoryMap = {
|
InventoryMap = {
|
||||||
"equip_1": 0,
|
"equip_1": 0,
|
||||||
"equip_2": 1
|
"equip_2": 1
|
||||||
|
@ -298,7 +297,7 @@ libraries = {
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||||
stream = ExtResource("12_h0x0g")
|
stream = ExtResource("12_vvem5")
|
||||||
max_distance = 64.0
|
max_distance = 64.0
|
||||||
|
|
||||||
[node name="AudioListener2D" type="AudioListener2D" parent="."]
|
[node name="AudioListener2D" type="AudioListener2D" parent="."]
|
||||||
|
@ -321,4 +320,12 @@ texture = SubResource("CanvasTexture_pited")
|
||||||
one_shot = true
|
one_shot = true
|
||||||
explosiveness = 0.9
|
explosiveness = 0.9
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||||
|
blend_mode = 2
|
||||||
|
shadow_enabled = true
|
||||||
|
shadow_filter = 2
|
||||||
|
shadow_filter_smooth = 3.0
|
||||||
|
texture = ExtResource("14_l4ekh")
|
||||||
|
texture_scale = 0.5
|
||||||
|
|
||||||
[editable path="Hurtbox"]
|
[editable path="Hurtbox"]
|
||||||
|
|
|
@ -20,10 +20,22 @@ public partial class Projectile : RigidBody2D
|
||||||
[Export]
|
[Export]
|
||||||
public double Lifetime { get; set; } = 10;
|
public double Lifetime { get; set; } = 10;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public double Delay { get; set; } = 0;
|
||||||
|
|
||||||
public Character Character { get; set; }
|
public Character Character { get; set; }
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
Hitbox.Hit += OnHit;
|
||||||
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
|
if (Delay > 0)
|
||||||
|
{
|
||||||
|
Delay -= delta;
|
||||||
|
}
|
||||||
if ((Lifetime -= delta) <= 0)
|
if ((Lifetime -= delta) <= 0)
|
||||||
{
|
{
|
||||||
QueueFree();
|
QueueFree();
|
||||||
|
@ -31,12 +43,15 @@ public partial class Projectile : RigidBody2D
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
if (Delay <= 0)
|
||||||
{
|
{
|
||||||
Vector2 velocity = Velocity;
|
Vector2 velocity = Velocity;
|
||||||
MoveAndCollide(velocity * (float)delta);
|
MoveAndCollide(velocity * (float)delta);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void _on_hitbox_hit(BoundingBox box)
|
public void OnHit(BoundingBox box)
|
||||||
{
|
{
|
||||||
if (box is Hurtbox hurtbox)
|
if (box is Hurtbox hurtbox)
|
||||||
{
|
{
|
||||||
|
|
|
@ -27,6 +27,4 @@ Knockback = 256.0
|
||||||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||||
shape = SubResource("RectangleShape2D_j0tne")
|
shape = SubResource("RectangleShape2D_j0tne")
|
||||||
|
|
||||||
[connection signal="Hit" from="Hitbox" to="." method="_on_hitbox_hit"]
|
|
||||||
|
|
||||||
[editable path="Hitbox"]
|
[editable path="Hitbox"]
|
||||||
|
|
|
@ -340,13 +340,13 @@ Hitbox = NodePath("Hitbox")
|
||||||
AnimationPlayer = NodePath("AnimationPlayer")
|
AnimationPlayer = NodePath("AnimationPlayer")
|
||||||
AnimationTree = NodePath("AnimationTree")
|
AnimationTree = NodePath("AnimationTree")
|
||||||
AttackTime = 0.2
|
AttackTime = 0.2
|
||||||
AttackAnimationDuration = 1.0
|
AttackAnimationDuration = 0.75
|
||||||
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
|
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
|
||||||
NPCAnticipateTime = 0.3
|
NPCAnticipateTime = 0.3
|
||||||
StateMachine = NodePath("State")
|
StateMachine = NodePath("State")
|
||||||
Anchor = NodePath("Anchor")
|
Anchor = NodePath("Anchor")
|
||||||
Damage = 20.0
|
Damage = 20.0
|
||||||
UseTime = 0.8
|
UseTime = 0.55
|
||||||
Knockback = 64.0
|
Knockback = 64.0
|
||||||
ShouldHideIdle = true
|
ShouldHideIdle = true
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
|
[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
|
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bxtpv6jqodj4v" path="res://Scenes/Maps/Hills.tscn" id="2_juio7"]
|
[ext_resource type="PackedScene" uid="uid://b2x17su05ou5w" path="res://Scenes/Maps/Arena.tscn" id="2_avsrq"]
|
||||||
|
|
||||||
[node name="World" type="Node2D"]
|
[node name="World" type="Node2D"]
|
||||||
script = ExtResource("1_1k6ew")
|
script = ExtResource("1_1k6ew")
|
||||||
StartingArea = ExtResource("2_juio7")
|
StartingArea = ExtResource("2_avsrq")
|
||||||
|
|
|
@ -43,4 +43,16 @@ public partial class Map : TileMap
|
||||||
{
|
{
|
||||||
base._Process(delta);
|
base._Process(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Node SpawnEntity(PackedScene scene)
|
||||||
|
{
|
||||||
|
var instance = scene.Instantiate();
|
||||||
|
Entities.AddChild(instance);
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T SpawnEntity<T>(PackedScene scene) where T : Node
|
||||||
|
{
|
||||||
|
return SpawnEntity(scene) as T;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,274 @@
|
||||||
|
[gd_scene load_steps=13 format=3 uid="uid://b2x17su05ou5w"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://5k0o7d7j65a4" path="res://Assets/Sprites/arena-tileset-normal.png" id="3_iitgk"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bt6s40u515jvo" path="res://Characters/Doc.tscn" id="4_c0csw"]
|
||||||
|
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_aevwf"]
|
||||||
|
|
||||||
|
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_8jil2"]
|
||||||
|
polygon = PackedVector2Array(-8, -4, -6, -5, -6, -18, 6, -18, 6, -5, 8, -4, 8, 4, 4, 8, -4, 8, -8, 3.5)
|
||||||
|
|
||||||
|
[sub_resource type="CanvasTexture" id="CanvasTexture_dnsyd"]
|
||||||
|
diffuse_texture = ExtResource("2_wnjm0")
|
||||||
|
normal_texture = ExtResource("3_iitgk")
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"]
|
||||||
|
texture = SubResource("CanvasTexture_dnsyd")
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:0/0 = 0
|
||||||
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:0/0 = 0
|
||||||
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:0/size_in_atlas = Vector2i(1, 2)
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/texture_origin = Vector2i(0, 8)
|
||||||
|
7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_8jil2")
|
||||||
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 3.5, 4.5, 8, -4, 8, -8, 4)
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:1/0 = 0
|
||||||
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:1/0 = 0
|
||||||
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:2/0 = 0
|
||||||
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:2/0 = 0
|
||||||
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:2/0 = 0
|
||||||
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:2/0 = 0
|
||||||
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:3/0 = 0
|
||||||
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:3/0 = 0
|
||||||
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:3/0 = 0
|
||||||
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:3/0 = 0
|
||||||
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:3/0 = 0
|
||||||
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:3/0 = 0
|
||||||
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
|
||||||
|
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kbvre"]
|
||||||
|
polygon = PackedVector2Array(-4, 8, -8, 4, -8, -4, -6, -4, -6, -20, 6, -20, 6, -4, 8, -4, 8, 4, 4, 8)
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5yxvt"]
|
||||||
|
texture = ExtResource("2_wnjm0")
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:0/0 = 0
|
||||||
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:0/0 = 0
|
||||||
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:1/0 = 0
|
||||||
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:1/0 = 0
|
||||||
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:2/0 = 0
|
||||||
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:2/0 = 0
|
||||||
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:2/0 = 0
|
||||||
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:2/0 = 0
|
||||||
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:3/0 = 0
|
||||||
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:3/0 = 0
|
||||||
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:3/0 = 0
|
||||||
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
|
||||||
|
3:3/0 = 0
|
||||||
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
|
||||||
|
4:3/0 = 0
|
||||||
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 0, 0, 0)
|
||||||
|
5:3/0 = 0
|
||||||
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:0/size_in_atlas = Vector2i(1, 2)
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/texture_origin = Vector2i(0, 8)
|
||||||
|
7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_kbvre")
|
||||||
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_k1u48"]
|
||||||
|
occlusion_layer_0/light_mask = 1
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_5yxvt")
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wurwd"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
shader = ExtResource("5_aevwf")
|
||||||
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
|
shader_parameter/intensity = 0.0
|
||||||
|
|
||||||
|
[node name="TileMap" instance=ExtResource("1_ifiic")]
|
||||||
|
tile_set = SubResource("TileSet_k1u48")
|
||||||
|
layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0)
|
||||||
|
layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -65540, 196608, 0, -4, 131072, 0, -196611, 65536, 1, -131075, 65536, 0, -65539, 131072, 0, -3, 196608, 0, -196610, 65536, 0, -131074, 65536, 1, -65538, 0, 0, -2, 65536, 0, -196609, 65536, 1, -131073, 65536, 1, -65537, 65536, 0, -1, 65536, 1, -458760, 0, 0, -393224, 196608, 0, -327688, 196608, 0, -262152, 0, 0, -196616, 65536, 0, -131080, 131072, 0, -65544, 196608, 0, -8, 131072, 0, 65528, 131072, 0, 131064, 196608, 0, 196600, 131072, 0, 262136, 65536, 0, 327672, 65536, 0, 393208, 65536, 0, 458744, 0, 0, 524280, 65536, 0, -458759, 0, 1, -393223, 131072, 0, -327687, 131072, 0, -262151, 65536, 0, -196615, 65536, 1, -131079, 131072, 0, -65543, 131072, 0, -7, 196608, 0, 65529, 196608, 0, 131065, 196608, 0, 196601, 131072, 0, 262137, 65536, 1, 327673, 0, 0, 393209, 65536, 1, 458745, 65536, 0, 524281, 65536, 1, -458758, 0, 0, -393222, 65536, 0, -327686, 0, 0, -262150, 65536, 0, -196614, 0, 0, -131078, 0, 1, -65542, 196608, 0, -6, 196608, 0, 65530, 65536, 1, 131066, 65536, 1, 196602, 65536, 1, 262138, 0, 0, 327674, 65536, 1, 393210, 65536, 0, 458746, 131072, 0, 524282, 131072, 0, -458757, 65536, 0, -393221, 65536, 1, -327685, 65536, 0, -262149, 65536, 0, -196613, 0, 1, -131077, 0, 1, -65541, 131072, 0, -5, 131072, 0, 65531, 65536, 0, 131067, 0, 1, 196603, 0, 0, 262139, 0, 1, 327675, 0, 0, 393211, 65536, 0, 458747, 131072, 0, 524283, 196608, 0, -458756, 0, 0, -393220, 0, 1, -327684, 0, 0, -262148, 0, 0, 65532, 65536, 0, 131068, 65536, 0, 196604, 65536, 1, 262140, 0, 1, 327676, 131072, 0, 393212, 196608, 0, 458748, 196608, 0, 524284, 196608, 0, -458755, 0, 1, -393219, 0, 1, -327683, 0, 1, -262147, 0, 0, 65533, 65536, 0, 131069, 65536, 1, 196605, 65536, 1, 262141, 0, 1, 327677, 196608, 0, 393213, 131072, 0, 458749, 196608, 0, 524285, 131072, 0, -458754, 65536, 1, -393218, 65536, 1, -327682, 131072, 0, -262146, 196608, 0, 65534, 0, 1, 131070, 65536, 0, 196606, 196608, 0, 262142, 131072, 0, 327678, 196608, 0, 393214, 131072, 0, 458750, 65536, 0, 524286, 0, 0, -458753, 0, 1, -393217, 0, 1, -327681, 196608, 0, -262145, 131072, 0, 65535, 0, 1, 131071, 65536, 1, 196607, 131072, 0, 262143, 196608, 0, 327679, 131072, 0, 393215, 131072, 0, 458751, 65536, 1, 524287, 0, 0, -524288, 65536, 1, -458752, 65536, 1, -393216, 196608, 0, -327680, 196608, 0, -262144, 65536, 0, -196608, 0, 1, -131072, 65536, 0, -65536, 65536, 0, 0, 65536, 0, 65536, 65536, 1, 131072, 65536, 0, 196608, 65536, 1, 262144, 65536, 0, 327680, 0, 1, 393216, 0, 0, 458752, 0, 1, -524287, 65536, 1, -458751, 0, 0, -393215, 196608, 0, -327679, 196608, 0, -262143, 0, 0, -196607, 65536, 1, -131071, 0, 1, -65535, 65536, 1, 1, 0, 0, 65537, 65536, 1, 131073, 65536, 0, 196609, 65536, 0, 262145, 65536, 1, 327681, 65536, 1, 393217, 0, 1, 458753, 65536, 1, -524286, 65536, 0, -458750, 65536, 0, -393214, 131072, 0, -327678, 196608, 0, -262142, 0, 0, -196606, 65536, 0, -131070, 196608, 0, -65534, 131072, 0, 2, 131072, 0, 65538, 196608, 0, 131074, 65536, 0, 196610, 0, 0, 262146, 0, 1, 327682, 65536, 0, 393218, 131072, 0, 458754, 131072, 0, -524285, 65536, 0, -458749, 65536, 0, -393213, 131072, 0, -327677, 196608, 0, -262141, 0, 0, -196605, 65536, 0, -131069, 131072, 0, -65533, 131072, 0, 3, 196608, 0, 65539, 196608, 0, 131075, 0, 0, 196611, 0, 1, 262147, 65536, 1, 327683, 65536, 1, 393219, 196608, 0, 458755, 196608, 0, -524284, 0, 1, -458748, 65536, 0, -393212, 65536, 0, -327676, 0, 0, -262140, 65536, 1, -196604, 0, 1, -131068, 0, 1, -65532, 0, 1, 4, 0, 0, 65540, 65536, 1, 131076, 0, 0, 196612, 65536, 0, 262148, 131072, 0, 327684, 196608, 0, 393220, 196608, 0, 458756, 196608, 0, -524283, 65536, 1, -458747, 65536, 0, -393211, 65536, 1, -327675, 0, 0, -262139, 0, 1, -196603, 0, 1, -131067, 0, 1, -65531, 65536, 1, 5, 65536, 0, 65541, 65536, 0, 131077, 65536, 0, 196613, 0, 0, 262149, 196608, 0, 327685, 196608, 0, 393221, 131072, 0, 458757, 131072, 0, -524282, 0, 1, -458746, 0, 1, -393210, 0, 0, -327674, 65536, 0, -262138, 0, 0, -196602, 0, 1, -131066, 131072, 0, -65530, 196608, 0, 6, 65536, 0, 65542, 65536, 0, 131078, 0, 0, 196614, 0, 1, 262150, 65536, 0, 327686, 65536, 1, 393222, 0, 1, 458758, 0, 1, -524281, 65536, 0, -458745, 65536, 0, -393209, 196608, 0, -327673, 196608, 0, -262137, 196608, 0, -196601, 131072, 0, -131065, 196608, 0, -65529, 131072, 0, 7, 0, 1, 65543, 65536, 1, 131079, 0, 1, 196615, 0, 0, 262151, 0, 0, 327687, 0, 1, 393223, 65536, 0, 458759, 0, 1)
|
||||||
|
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
|
||||||
|
|
||||||
|
[node name="CanvasModulate" parent="." index="0"]
|
||||||
|
color = Color(0.753984, 0.753984, 0.753984, 1)
|
||||||
|
|
||||||
|
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")]
|
||||||
|
material = SubResource("ShaderMaterial_wurwd")
|
||||||
|
PreferredWeightDistance = 256.0
|
||||||
|
MaxWeightDistance = 32.0
|
||||||
|
Health = 1000.0
|
|
@ -212,31 +212,31 @@ physics_layer_0/collision_mask = 16
|
||||||
physics_layer_1/collision_layer = 1
|
physics_layer_1/collision_layer = 1
|
||||||
sources/0 = SubResource("TileSetAtlasSource_dvbe3")
|
sources/0 = SubResource("TileSetAtlasSource_dvbe3")
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3sxqg"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhxal"]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
shader = ExtResource("4_mwgaq")
|
shader = ExtResource("4_mwgaq")
|
||||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
shader_parameter/intensity = 0.0
|
shader_parameter/intensity = 0.0
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r3w8l"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ypbiq"]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
shader = ExtResource("4_mwgaq")
|
shader = ExtResource("4_mwgaq")
|
||||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
shader_parameter/intensity = 0.0
|
shader_parameter/intensity = 0.0
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2oi7o"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rl34k"]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
shader = ExtResource("4_mwgaq")
|
shader = ExtResource("4_mwgaq")
|
||||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
shader_parameter/intensity = 0.0
|
shader_parameter/intensity = 0.0
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_65pfr"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_txxdc"]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
shader = ExtResource("4_mwgaq")
|
shader = ExtResource("4_mwgaq")
|
||||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
shader_parameter/intensity = 0.0
|
shader_parameter/intensity = 0.0
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5a7w6"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rqx80"]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
shader = ExtResource("4_mwgaq")
|
shader = ExtResource("4_mwgaq")
|
||||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||||
|
@ -268,23 +268,23 @@ layer_4/tile_data = PackedInt32Array(1114105, 196608, 3, 1114106, 262144, 3, 111
|
||||||
layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3)
|
layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3)
|
||||||
|
|
||||||
[node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")]
|
[node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")]
|
||||||
material = SubResource("ShaderMaterial_3sxqg")
|
material = SubResource("ShaderMaterial_lhxal")
|
||||||
position = Vector2(169, 115)
|
position = Vector2(169, 115)
|
||||||
|
|
||||||
[node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")]
|
[node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")]
|
||||||
material = SubResource("ShaderMaterial_r3w8l")
|
material = SubResource("ShaderMaterial_ypbiq")
|
||||||
position = Vector2(75, 130)
|
position = Vector2(75, 130)
|
||||||
|
|
||||||
[node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")]
|
[node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")]
|
||||||
material = SubResource("ShaderMaterial_2oi7o")
|
material = SubResource("ShaderMaterial_rl34k")
|
||||||
position = Vector2(140, 177)
|
position = Vector2(140, 177)
|
||||||
|
|
||||||
[node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")]
|
[node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")]
|
||||||
material = SubResource("ShaderMaterial_65pfr")
|
material = SubResource("ShaderMaterial_txxdc")
|
||||||
position = Vector2(14, 159)
|
position = Vector2(14, 159)
|
||||||
|
|
||||||
[node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")]
|
[node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")]
|
||||||
material = SubResource("ShaderMaterial_5a7w6")
|
material = SubResource("ShaderMaterial_rqx80")
|
||||||
position = Vector2(10, 22)
|
position = Vector2(10, 22)
|
||||||
Faction = 1
|
Faction = 1
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,86 @@
|
||||||
|
using Godot;
|
||||||
|
using GodotUtilities;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC.Doc;
|
||||||
|
|
||||||
|
public partial class DocAttackState : NPCState
|
||||||
|
{
|
||||||
|
private Scenes.Map _map;
|
||||||
|
private Utils.World _world;
|
||||||
|
|
||||||
|
private double _currentDuration = 0;
|
||||||
|
private double _currentAttackDuration = 0;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public double Duration { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public double AttackDuration { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public PackedScene Projectile { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public DocExitState ExitState { get; set; }
|
||||||
|
|
||||||
|
private float _intensity = 1;
|
||||||
|
|
||||||
|
public override NPCState Enter(IState<NPCState> previousState)
|
||||||
|
{
|
||||||
|
_map = this.GetAncestor<Scenes.Map>();
|
||||||
|
_world = this.GetAncestor<Utils.World>();
|
||||||
|
_currentDuration = Duration;
|
||||||
|
_currentAttackDuration = AttackDuration;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Exit(IState<NPCState> nextState)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnProjectile(Vector2 position, Vector2 direction)
|
||||||
|
{
|
||||||
|
var projectile = _map.SpawnEntity<Entities.Projectile>(Projectile);
|
||||||
|
projectile.Hitbox.Faction = NPC.Faction;
|
||||||
|
// global position is (from npc to player) * 2 = (2 * npc) - player
|
||||||
|
//projectile.GlobalPosition = 2 * NPC.GlobalPosition - playerPos;
|
||||||
|
projectile.GlobalPosition = position;
|
||||||
|
projectile.Direction = direction;
|
||||||
|
projectile.GlobalRotation = direction.Angle();
|
||||||
|
projectile.Delay = 1 / _intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NPCState Process(double delta)
|
||||||
|
{
|
||||||
|
if ((_currentDuration -= delta) <= 0)
|
||||||
|
{
|
||||||
|
return ExitState;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NPC.Health < 500)
|
||||||
|
{
|
||||||
|
_intensity = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NPC.Health < 250)
|
||||||
|
{
|
||||||
|
_intensity = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((_currentAttackDuration -= delta) <= 0)
|
||||||
|
{
|
||||||
|
var player = _world.CurrentPlayer;
|
||||||
|
var playerPos = player.GlobalPosition;
|
||||||
|
Vector2 position1 = 2 * NPC.GlobalPosition - playerPos;
|
||||||
|
Vector2 position2 = 2 * playerPos - NPC.GlobalPosition;
|
||||||
|
Vector2 direction1 = position1.DirectionTo(playerPos);
|
||||||
|
Vector2 direction2 = -direction1;
|
||||||
|
SpawnProjectile(position1, direction1);
|
||||||
|
SpawnProjectile(position2, direction2);
|
||||||
|
_currentAttackDuration = AttackDuration / _intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC.Doc;
|
||||||
|
|
||||||
|
public partial class DocExitState : NPCState
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public DocTelegraphState TelegraphState { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public double Duration { get; set; } = 1;
|
||||||
|
|
||||||
|
private double _currentDuration = 0;
|
||||||
|
|
||||||
|
public override NPCState Enter(IState<NPCState> previousState)
|
||||||
|
{
|
||||||
|
_currentDuration = Duration;
|
||||||
|
TelegraphAnimationPlayer.Play("exit_out");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Exit(IState<NPCState> nextState)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NPCState Process(double delta)
|
||||||
|
{
|
||||||
|
if ((_currentDuration -= delta) <= 0)
|
||||||
|
{
|
||||||
|
return TelegraphState;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,41 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC.Doc;
|
||||||
|
|
||||||
|
public partial class DocTelegraphState : NPCState
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public DocAttackState AttackState { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public double Duration { get; set; } = 1;
|
||||||
|
|
||||||
|
private double _currentDuration = 1;
|
||||||
|
|
||||||
|
public override NPCState Enter(IState<NPCState> previousState)
|
||||||
|
{
|
||||||
|
_currentDuration = Duration;
|
||||||
|
TelegraphAnimationPlayer.Play("enter_in");
|
||||||
|
float randX = GD.RandRange(-128, 128);
|
||||||
|
float randY = GD.RandRange(-128, 128);
|
||||||
|
NPC.GlobalPosition = new Vector2(randX, randY);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Exit(IState<NPCState> nextState)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override NPCState Process(double delta)
|
||||||
|
{
|
||||||
|
if ((_currentDuration -= delta) <= 0)
|
||||||
|
{
|
||||||
|
return AttackState;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC;
|
||||||
|
|
||||||
|
public abstract partial class NPCState : Node, IState<NPCState>
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public SupaLidlGame.Characters.NPC NPC { get; set; }
|
||||||
|
|
||||||
|
public abstract IState<NPCState> Enter(IState<NPCState> previousState);
|
||||||
|
|
||||||
|
public virtual void Exit(IState<NPCState> nextState)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual IState<NPCState> Process(double delta) => null;
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC;
|
||||||
|
|
||||||
|
public partial class NPCStateMachine : StateMachine<NPCState>
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public override NPCState InitialState { get; set; }
|
||||||
|
|
||||||
|
public void Process(double delta)
|
||||||
|
{
|
||||||
|
var state = CurrentState.Process(delta);
|
||||||
|
if (state is NPCState s)
|
||||||
|
{
|
||||||
|
ChangeState(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.NPC;
|
||||||
|
|
||||||
|
public partial class NPCTelegraphState : NPCState
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public double Duration { get; set; }
|
||||||
|
|
||||||
|
public override NPCState Enter(IState<NPCState> previousState)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Exit(IState<NPCState> nextState)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -95,3 +95,7 @@ equip_3={
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
2d/default_gravity=0.0
|
2d/default_gravity=0.0
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
|
||||||
|
|
Loading…
Reference in New Issue