arena entrance

godot-4.1.1
HumanoidSandvichDispenser 2023-08-01 02:10:55 -07:00
parent 4a4d1b2062
commit 897ec99d26
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
44 changed files with 866 additions and 382 deletions

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@ -25,6 +25,7 @@
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@ -447,6 +448,9 @@ InventoryMap = {
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
visible = false
[node name="Railgun" parent="Inventory" instance=ExtResource("21_n8w32")]
UseTime = 0.2
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@ -1881,7 +1881,7 @@ Spawners = NodePath("Spawners")
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[node name="Props" type="Node2D" parent="."]
[node name="Entities" type="Node2D" parent="."]
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@ -151,88 +31,85 @@ ClearColor = Color(0.105882, 0.0470588, 0.117647, 1)
AreaName = "The Arena"
MapName = "The Arena"
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color = Color(0.317647, 0.184314, 0.345098, 1)
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position = Vector2(0, -120)
[node name="TorchLamp5" parent="Static" index="2" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp5" parent="." index="2" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(96, -120)
[node name="TorchLamp6" parent="Static" index="3" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp6" parent="." index="3" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -96)
[node name="TorchLamp7" parent="Static" index="4" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp7" parent="." index="4" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -96)
[node name="TorchLamp9" parent="Static" index="5" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp9" parent="." index="5" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -1)
[node name="TorchLamp11" parent="Static" index="6" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp11" parent="." index="6" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, 95)
[node name="TorchLamp12" parent="Static" index="7" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp12" parent="." index="7" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(97, 120)
[node name="TorchLamp14" parent="Static" index="8" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp14" parent="." index="8" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(0, 120)
[node name="TorchLamp16" parent="Static" index="9" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp16" parent="." index="9" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-96, 120)
[node name="TorchLamp17" parent="Static" index="10" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp17" parent="." index="10" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, 95)
[node name="TorchLamp19" parent="Static" index="11" instance=ExtResource("6_jy3pc")]
[node name="Static@TorchLamp19" parent="." index="11" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -1)
[node name="Torch" parent="Static" index="12" instance=ExtResource("6_1wwor")]
[node name="Static@Torch" parent="." index="12" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-120, -112)
[node name="Torch2" parent="Static" index="13" instance=ExtResource("6_1wwor")]
[node name="Static@Torch2" parent="." index="13" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-72, -112)
[node name="Torch3" parent="Static" index="14" instance=ExtResource("6_1wwor")]
[node name="Static@Torch3" parent="." index="14" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-24, -113)
[node name="Torch4" parent="Static" index="15" instance=ExtResource("6_1wwor")]
[node name="Static@Torch4" parent="." index="15" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(24, -112)
[node name="Torch5" parent="Static" index="16" instance=ExtResource("6_1wwor")]
[node name="Static@Torch5" parent="." index="16" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(72, -112)
[node name="Torch6" parent="Static" index="17" instance=ExtResource("6_1wwor")]
[node name="Static@Torch6" parent="." index="17" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(120, -112)
[node name="CanvasModulate" parent="." index="18"]
color = Color(0.317647, 0.184314, 0.345098, 1)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_r2j43")
material = SubResource("ShaderMaterial_onuc5")
[node name="Doc2" parent="Entities" index="1" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_khdpp")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="2"]
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
position = Vector2(168, -42)
energy = 1.5
blend_mode = 2
@ -242,95 +119,15 @@ shadow_color = Color(0.572549, 0.572549, 0.572549, 0)
texture = ExtResource("7_y7j0e")
height = 16.0
[node name="CanvasGroup" type="CanvasGroup" parent="Entities" index="3"]
[node name="CanvasGroup" type="CanvasGroup" parent="Entities" index="2"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Entities" index="4"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Entities" index="3"]
position = Vector2(19, 23)
stream = ExtResource("8_wox7d")
volume_db = -5.0
autoplay = true
[node name="Enemy" parent="Entities" index="5" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_elehk")
position = Vector2(-40, 72)
Faction = 1
[node name="Enemy2" parent="Entities" index="6" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_v5id6")
position = Vector2(64, -88)
Faction = 1
[node name="Enemy3" parent="Entities" index="7" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_ssogq")
position = Vector2(64, -88)
Faction = 1
[node name="Enemy4" parent="Entities" index="8" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_s2fv3")
position = Vector2(64, -48)
Faction = 1
[node name="Enemy5" parent="Entities" index="9" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_2qo5u")
position = Vector2(-48, -88)
Faction = 1
[node name="Enemy6" parent="Entities" index="10" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_xibdk")
position = Vector2(-16, -88)
Faction = 1
[node name="Enemy7" parent="Entities" index="11" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_xqxak")
position = Vector2(-16, 40)
Faction = 1
[node name="Enemy8" parent="Entities" index="12" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_8wa4u")
position = Vector2(-16, 40)
Faction = 1
[node name="Enemy9" parent="Entities" index="13" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_2ha1r")
position = Vector2(-16, 40)
Faction = 1
[node name="Enemy10" parent="Entities" index="14" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_r1dp4")
position = Vector2(-16, 40)
Faction = 1
[node name="Enemy11" parent="Entities" index="15" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_w34xi")
position = Vector2(-16, 40)
Faction = 1
[node name="Enemy12" parent="Entities" index="16" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_316o8")
position = Vector2(-40, -40)
Faction = 1
[node name="Enemy13" parent="Entities" index="17" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_c02am")
position = Vector2(8, 16)
Faction = 1
[node name="Enemy14" parent="Entities" index="18" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_fh67a")
position = Vector2(-16, -64)
Faction = 1
[node name="Enemy15" parent="Entities" index="19" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_cl7jx")
position = Vector2(56, 40)
Faction = 1
[node name="Enemy16" parent="Entities" index="20" instance=ExtResource("9_xh7k8")]
material = SubResource("ShaderMaterial_qfnxq")
position = Vector2(-32, 8)
Faction = 1
[node name="Areas" parent="." index="3"]
[node name="Areas" parent="." index="21"]
visible = false
[node name="Area2D" type="Area2D" parent="Areas" index="0"]

File diff suppressed because one or more lines are too long

View File

@ -1,6 +1,7 @@
[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://l61kbx31ug4p"]
[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://l61kbx31ug4p"]
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="1_kud44"]
[ext_resource type="Texture2D" uid="uid://j1ekk1ppenm4" path="res://Assets/Sprites/grass-tileset.png" id="2_lihbs"]
[sub_resource type="CanvasTexture" id="CanvasTexture_3n6aa"]
diffuse_texture = ExtResource("1_kud44")
@ -460,6 +461,166 @@ texture = SubResource("CanvasTexture_3n6aa")
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/y_sort_origin = 8
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/y_sort_origin = 8
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mdfpe"]
texture = ExtResource("2_lihbs")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
[resource]
occlusion_layer_0/light_mask = 1
@ -475,3 +636,4 @@ terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_1/terrain_1/name = "carpet vertical"
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
sources/1 = SubResource("TileSetAtlasSource_mdfpe")

View File

@ -0,0 +1,20 @@
shader_type canvas_item;
uniform float level : hint_range(0.0, 1.0) = 0.5;
uniform vec4 water_albedo : source_color = vec4(0.26, 0.23, 0.73, 1.0);
uniform float alpha : hint_range(0.0, 1.0) = 0.75;
uniform float water_speed = 0.05;
uniform float wave_distortion = 0.2;
uniform sampler2D noise_texture : repeat_enable;
uniform sampler2D noise_texture2 : repeat_enable;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
void fragment() {
vec2 scroll1 = vec2(water_speed);
vec2 scroll2 = vec2(-water_speed);
float depth = texture(noise_texture, UV + scroll1 * TIME).r *
texture(noise_texture2, UV + scroll2 * TIME).r;
vec4 screen = texture(SCREEN_TEXTURE, SCREEN_UV + wave_distortion * vec2(depth));
COLOR = screen;
COLOR.a = alpha;
}

View File

@ -30,6 +30,8 @@ public partial class World : Node2D
[Export]
public Dialogue.Balloon DialogueBalloon { get; set; }
public State.Global.GlobalState GlobalState { get; set; }
private Dictionary<string, Map> _maps;
private string _currentConnector;
@ -53,13 +55,13 @@ public partial class World : Node2D
{
// check if world already exists
var globalState = GetNode<State.Global.GlobalState>("/root/GlobalState");
if (globalState.World is not null)
GlobalState = GetNode<State.Global.GlobalState>("/root/GlobalState");
if (GlobalState.World is not null)
{
throw new System.InvalidOperationException();
}
globalState.World = this;
GlobalState.World = this;
Godot.RenderingServer.SetDefaultClearColor(Godot.Colors.Black);

View File

@ -111,6 +111,7 @@ locale/translations_pot_files=PackedStringArray("res://Assets/Dialog/doc.dialogu
[layer_names]
2d_render/layer_4="Godray Occluder"
2d_render/layer_5="Godray Occluder Secondary"
2d_physics/layer_1="World"
2d_physics/layer_2="Character"
2d_physics/layer_3="Player"