fixed parrying
parent
5186a85803
commit
8071fb2d18
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@ -112,7 +112,6 @@ public partial class Sword : Weapon, IParryable
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IsParried = false;
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IsParried = false;
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IsParryable = true;
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IsParryable = true;
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ParryTimeOrigin = Time.GetTicksMsec();
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ParryTimeOrigin = Time.GetTicksMsec();
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GD.Print(Character.Name);
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}
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}
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public void DisableParry()
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public void DisableParry()
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@ -147,6 +146,7 @@ public partial class Sword : Weapon, IParryable
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public override void _Ready()
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public override void _Ready()
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{
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{
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Hitbox.Damage = Damage;
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Hitbox.Damage = Damage;
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Hitbox.Hit += OnHitboxHit;
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_playback = (AnimationNodeStateMachinePlayback)AnimationTree
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_playback = (AnimationNodeStateMachinePlayback)AnimationTree
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.Get("parameters/playback");
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.Get("parameters/playback");
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}
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}
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@ -200,7 +200,7 @@ public partial class Sword : Weapon, IParryable
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GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().PlayOneShot();
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GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().PlayOneShot();
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}
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}
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public override void _on_hitbox_hit(BoundingBox box)
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public override void OnHitboxHit(BoundingBox box)
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{
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{
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if (IsParried)
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if (IsParried)
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{
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{
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@ -9,6 +9,7 @@
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[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="4_pt6lq"]
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[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="4_pt6lq"]
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[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_hmisb"]
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[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_hmisb"]
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[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="6_8nxjm"]
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[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="6_8nxjm"]
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[ext_resource type="Shape2D" uid="uid://dw4e4r2yxwk1b" path="res://Items/Weapons/SwordCollisionShape.tres" id="9_wsprl"]
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[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="10_672jv"]
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[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="10_672jv"]
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[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="10_mfnl7"]
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[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="10_mfnl7"]
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@ -355,9 +356,6 @@ graph_offset = Vector2(0, -104.073)
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_o5g2u"]
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_o5g2u"]
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[sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_fcgvv"]
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points = PackedVector2Array(0, 0, -21.213, 21.213, -30, 0, -21.213, -21.213, 0, -30, 21.213, -21.213, 30, 0, 21.213, 21.213, 0, 0)
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "AnimationTree", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "AnimationTree", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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y_sort_enabled = true
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y_sort_enabled = true
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texture_filter = 3
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texture_filter = 3
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@ -459,7 +457,7 @@ IsDisabled = true
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2(4, 0)
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position = Vector2(4, 0)
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rotation = 1.5708
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rotation = 1.5708
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shape = SubResource("ConvexPolygonShape2D_fcgvv")
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shape = ExtResource("9_wsprl")
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disabled = true
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disabled = true
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[node name="SwingSprite" type="Sprite2D" parent="."]
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[node name="SwingSprite" type="Sprite2D" parent="."]
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@ -14,8 +14,6 @@ public partial class SwordAnticipateState : WeaponState
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public override WeaponState Enter(IState<WeaponState> prevState)
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public override WeaponState Enter(IState<WeaponState> prevState)
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{
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{
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Sword.EnableParry();
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if (Sword.Character is SupaLidlGame.Characters.Player)
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if (Sword.Character is SupaLidlGame.Characters.Player)
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{
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{
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return AttackState;
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return AttackState;
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@ -29,6 +27,7 @@ public partial class SwordAnticipateState : WeaponState
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{
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{
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Sword.AnimationPlayer.Play("anticipate");
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Sword.AnimationPlayer.Play("anticipate");
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}
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}
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GD.Print("Anticipating time");
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_anticipateTime = Sword.NPCAnticipateTime;
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_anticipateTime = Sword.NPCAnticipateTime;
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return null;
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return null;
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}
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}
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@ -23,7 +23,7 @@ public partial class SwordAttackState : WeaponState
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public override WeaponState Enter(IState<WeaponState> prevState)
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public override WeaponState Enter(IState<WeaponState> prevState)
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{
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{
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//Sword.AnimationPlayer.Stop();
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Sword.EnableParry();
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Sword.Attack();
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Sword.Attack();
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if (_isAlternate)
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if (_isAlternate)
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