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2979f69405
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@ -252,7 +249,7 @@ physics_layer_0/collision_layer = 1
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|
|||
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
|
||||
|
||||
[node name="CanvasModulate" parent="." index="0"]
|
||||
color = Color(0.753984, 0.753984, 0.753984, 1)
|
||||
color = Color(0.501961, 0.501961, 0.501961, 1)
|
||||
|
||||
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")]
|
||||
material = SubResource("ShaderMaterial_h6m08")
|
||||
material = SubResource("ShaderMaterial_im5g2")
|
||||
PreferredWeightDistance = 256.0
|
||||
MaxWeightDistance = 32.0
|
||||
|
||||
[node name="Torch" parent="Entities" index="1" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-120, -112)
|
||||
|
||||
[node name="Torch2" parent="Entities" index="2" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-72, -112)
|
||||
|
||||
[node name="Torch3" parent="Entities" index="3" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-24, -113)
|
||||
|
||||
[node name="Torch4" parent="Entities" index="4" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(24, -112)
|
||||
|
||||
[node name="Torch5" parent="Entities" index="5" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(72, -112)
|
||||
|
||||
[node name="Torch6" parent="Entities" index="6" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(120, -112)
|
||||
|
||||
[node name="TorchLamp" parent="." index="6" instance=ExtResource("6_jy3pc")]
|
||||
position = Vector2(-96, -120)
|
||||
|
||||
[node name="TorchLamp2" parent="." index="7" instance=ExtResource("6_jy3pc")]
|
||||
position = Vector2(-48, -120)
|
||||
|
||||
[node name="TorchLamp3" parent="." index="8" instance=ExtResource("6_jy3pc")]
|
||||
position = Vector2(0, -120)
|
||||
|
||||
[node name="TorchLamp4" parent="." index="9" instance=ExtResource("6_jy3pc")]
|
||||
position = Vector2(48, -120)
|
||||
|
||||
[node name="TorchLamp5" parent="." index="10" instance=ExtResource("6_jy3pc")]
|
||||
position = Vector2(96, -120)
|
||||
|
|
|
@ -32,8 +32,8 @@ public partial class DocChooseAttackState : NPCState
|
|||
|
||||
private void ResetStates()
|
||||
{
|
||||
//_possibleStates.Add(DartState);
|
||||
//_possibleStates.Add(SpikeState);
|
||||
_possibleStates.Add(DartState);
|
||||
_possibleStates.Add(SpikeState);
|
||||
_possibleStates.Add(UnwantedFrequencyState);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ public partial class World : Node2D
|
|||
|
||||
public override void _Ready()
|
||||
{
|
||||
Godot.RenderingServer.SetDefaultClearColor(Godot.Colors.Black);
|
||||
if (StartingArea is not null)
|
||||
{
|
||||
LoadScene(StartingArea);
|
||||
|
|
Loading…
Reference in New Issue