update characters
parent
7535d9f28d
commit
1c8926a7d8
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@ -552,7 +552,7 @@ size = Vector2(16, 19)
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[sub_resource type="CircleShape2D" id="CircleShape2D_8hwat"]
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radius = 16.0
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[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_7n7iy")
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@ -566,6 +566,7 @@ Music = ExtResource("3_eo4lg")
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MaxHealth = 900.0
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DefaultSelectedItem = NodePath("Inventory/DocLance")
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ThinkerStateMachine = NodePath("ThinkerStateMachine")
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Stats = NodePath("Stats")
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HandTexture = ExtResource("4_8lqj6")
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Health = 900.0
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Sprite = NodePath("Sprite")
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@ -622,7 +622,7 @@ Character = NodePath("../..")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("AbilityState", "IdleState", "MaxLevelState", "Character")]
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script = ExtResource("7_dfqd8")
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AbilityState = NodePath("../Dash")
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AbilityState = NodePath("../Roll")
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IdleState = NodePath("../Idle")
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MaxLevelState = NodePath("../MaxLevel")
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Character = NodePath("../..")
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