diff --git a/Characters/Doc.tscn b/Characters/Doc.tscn index 631a871..078f265 100644 --- a/Characters/Doc.tscn +++ b/Characters/Doc.tscn @@ -552,7 +552,7 @@ size = Vector2(16, 19) [sub_resource type="CircleShape2D" id="CircleShape2D_8hwat"] radius = 16.0 -[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")] +[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")] y_sort_enabled = true texture_filter = 3 material = SubResource("ShaderMaterial_7n7iy") @@ -566,6 +566,7 @@ Music = ExtResource("3_eo4lg") MaxHealth = 900.0 DefaultSelectedItem = NodePath("Inventory/DocLance") ThinkerStateMachine = NodePath("ThinkerStateMachine") +Stats = NodePath("Stats") HandTexture = ExtResource("4_8lqj6") Health = 900.0 Sprite = NodePath("Sprite") diff --git a/Characters/Player.tscn b/Characters/Player.tscn index 9f13c30..eb4cfdc 100644 --- a/Characters/Player.tscn +++ b/Characters/Player.tscn @@ -622,7 +622,7 @@ Character = NodePath("../..") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("AbilityState", "IdleState", "MaxLevelState", "Character")] script = ExtResource("7_dfqd8") -AbilityState = NodePath("../Dash") +AbilityState = NodePath("../Roll") IdleState = NodePath("../Idle") MaxLevelState = NodePath("../MaxLevel") Character = NodePath("../..")