update characters

issue-templates
John Montagu, the 4th Earl of Sandvich 2024-03-30 08:39:28 -07:00
parent 7535d9f28d
commit 1c8926a7d8
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
2 changed files with 3 additions and 2 deletions

View File

@ -552,7 +552,7 @@ size = Vector2(16, 19)
[sub_resource type="CircleShape2D" id="CircleShape2D_8hwat"] [sub_resource type="CircleShape2D" id="CircleShape2D_8hwat"]
radius = 16.0 radius = 16.0
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")] [node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true y_sort_enabled = true
texture_filter = 3 texture_filter = 3
material = SubResource("ShaderMaterial_7n7iy") material = SubResource("ShaderMaterial_7n7iy")
@ -566,6 +566,7 @@ Music = ExtResource("3_eo4lg")
MaxHealth = 900.0 MaxHealth = 900.0
DefaultSelectedItem = NodePath("Inventory/DocLance") DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine") ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
HandTexture = ExtResource("4_8lqj6") HandTexture = ExtResource("4_8lqj6")
Health = 900.0 Health = 900.0
Sprite = NodePath("Sprite") Sprite = NodePath("Sprite")

View File

@ -622,7 +622,7 @@ Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("AbilityState", "IdleState", "MaxLevelState", "Character")] [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("AbilityState", "IdleState", "MaxLevelState", "Character")]
script = ExtResource("7_dfqd8") script = ExtResource("7_dfqd8")
AbilityState = NodePath("../Dash") AbilityState = NodePath("../Roll")
IdleState = NodePath("../Idle") IdleState = NodePath("../Idle")
MaxLevelState = NodePath("../MaxLevel") MaxLevelState = NodePath("../MaxLevel")
Character = NodePath("../..") Character = NodePath("../..")