update to Godot 4.3 dev 3

pull/36/head
HumanoidSandvichDispenser 2024-02-27 09:12:55 -08:00
parent 126b9b2ffe
commit 0cd13d5b5b
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
3 changed files with 24 additions and 23 deletions

View File

@ -7,10 +7,9 @@ Forsen-related game
## Building ## Building
> [!IMPORTANT] > [!IMPORTANT]
> This is currently being developed with a [custom branch of > This is currently being developed with Godot 4.3 dev 3 snapshot, which
> Godot](https://github.com/zaevi/godot/tree/fix_csharp_generic_reloading). > includes a fix for C# generics causing problems and resetting properties to
> > null.
> Please apply this patch if building.
Requires .NET version >=7.0. Requires .NET version >=7.0.

View File

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.3.0-dev"> <Project Sdk="Godot.NET.Sdk/4.3.0-dev.3">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

View File

@ -56,39 +56,39 @@ folder_colors={
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roll={ roll={
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] ]
} }
@ -110,51 +110,51 @@ equip={
} }
interact={ interact={
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] ]
} }
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} }
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] ]
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left={ left={
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] ]
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right={ right={
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] ]
} }
@ -190,12 +190,12 @@ prev_item={
} }
ability={ ability={
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] ]
} }
cast={ cast={
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] ]
} }
@ -222,5 +222,7 @@ locale/translations_pot_files=PackedStringArray("res://Assets/Dialog/doc.dialogu
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1) environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
viewport/hdr_2d=true viewport/hdr_2d=true