diff --git a/README.md b/README.md index a95b400..d30d8df 100644 --- a/README.md +++ b/README.md @@ -7,10 +7,9 @@ Forsen-related game ## Building > [!IMPORTANT] -> This is currently being developed with a [custom branch of -> Godot](https://github.com/zaevi/godot/tree/fix_csharp_generic_reloading). -> -> Please apply this patch if building. +> This is currently being developed with Godot 4.3 dev 3 snapshot, which +> includes a fix for C# generics causing problems and resetting properties to +> null. Requires .NET version >=7.0. diff --git a/SupaLidlGame.csproj b/SupaLidlGame.csproj index f035a98..7d20e38 100644 --- a/SupaLidlGame.csproj +++ b/SupaLidlGame.csproj @@ -1,4 +1,4 @@ - + net7.0 true diff --git a/project.godot b/project.godot index ce2bb3e..ab181a7 100644 --- a/project.godot +++ b/project.godot @@ -56,39 +56,39 @@ folder_colors={ ui_accept={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":4194309,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":4194310,"echo":false,"script":null) +"events": 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