Merge b287f978e3
into 516d79d86f
commit
0cb3b5f312
|
@ -0,0 +1,74 @@
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||||||
|
[gd_scene load_steps=11 format=3 uid="uid://rd08pot25h00"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Characters/NPC.cs" id="1_04gcf"]
|
||||||
|
[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="2_kynkg"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="2_s5nik"]
|
||||||
|
[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="3_pcrll"]
|
||||||
|
[ext_resource type="Script" path="res://State/Thinker/IdleState.cs" id="3_rgc42"]
|
||||||
|
[ext_resource type="Script" path="res://State/Thinker/ThinkerStateMachine.cs" id="4_mo4wj"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="5_sjs24"]
|
||||||
|
[ext_resource type="Script" path="res://Utils/InteractionTriggerDialogue.cs" id="5_yknpw"]
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||||||
|
[ext_resource type="Resource" uid="uid://c4n7vhoxybu70" path="res://Dialogue/snus-dealer.dialogue" id="6_isvnq"]
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||||||
|
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_vip6b"]
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||||||
|
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||||||
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[node name="Character" type="CharacterBody2D" node_paths=PackedStringArray("ThinkerStateMachine", "Sprite", "Inventory", "StateMachine")]
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||||||
|
script = ExtResource("1_04gcf")
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||||||
|
ThinkerStateMachine = NodePath("Thinker")
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||||||
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Sprite = NodePath("Sprites/Sprite")
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||||||
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Inventory = NodePath("Inventory")
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||||||
|
StateMachine = NodePath("StateMachine")
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||||||
|
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||||||
|
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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||||||
|
script = ExtResource("2_kynkg")
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||||||
|
InitialState = NodePath("Idle")
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||||||
|
Character = NodePath("..")
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||||||
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||||||
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Character")]
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||||||
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script = ExtResource("3_pcrll")
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||||||
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Character = NodePath("../..")
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||||||
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||||||
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[node name="Thinker" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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||||||
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script = ExtResource("4_mo4wj")
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||||||
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InitialState = NodePath("Idle")
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||||||
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||||||
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[node name="Idle" type="Node" parent="Thinker" node_paths=PackedStringArray("NPC")]
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||||||
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script = ExtResource("3_rgc42")
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||||||
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NPC = NodePath("../..")
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||||||
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[node name="Animations" type="Node" parent="."]
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||||||
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||||||
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[node name="Movement" type="AnimationPlayer" parent="Animations"]
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||||||
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||||||
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[node name="Hurt" type="AnimationPlayer" parent="Animations"]
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||||||
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||||||
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
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||||||
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[node name="Attack" type="AnimationPlayer" parent="Animations"]
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[node name="Stats" type="Node" parent="."]
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[node name="Sprites" type="Node2D" parent="."]
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||||||
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||||||
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[node name="Sprite" type="Sprite2D" parent="Sprites"]
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||||||
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texture = ExtResource("2_s5nik")
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centered = false
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offset = Vector2(-12, -20)
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hframes = 46
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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script = ExtResource("7_vip6b")
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Hotbar = []
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||||||
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||||||
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[node name="Interaction" type="Node2D" parent="." node_paths=PackedStringArray("InteractionTrigger")]
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position = Vector2(0, -4)
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script = ExtResource("5_yknpw")
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InteractionTrigger = NodePath("InteractionTrigger")
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||||||
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DialogueResource = ExtResource("6_isvnq")
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DialogueTitle = "shop"
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||||||
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[node name="InteractionTrigger" parent="Interaction" instance=ExtResource("5_sjs24")]
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||||||
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[node name="Label" parent="Interaction/InteractionTrigger/Popup" index="0"]
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text = "Listen"
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[editable path="Interaction/InteractionTrigger"]
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@ -0,0 +1,27 @@
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||||||
|
//using Godot;
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//using SupaLidlGame.BoundingBoxes;
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//using SupaLidlGame.Extensions;
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//
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//namespace SupaLidlGame.Characters;
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//
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//public partial class Vendor : NPC
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|
//{
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// [Export]
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|
// public InteractionTrigger InteractionTrigger { get; set; }
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|
//
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||||||
|
// [Export(PropertyHint.File, "*.dialogue")]
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||||||
|
// public Resource DialogueResource { get; set; }
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||||||
|
//
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||||||
|
// [Export]
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||||||
|
// public string DialogueTitle { get; set; }
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||||||
|
//
|
||||||
|
// public override void _Ready()
|
||||||
|
// {
|
||||||
|
// InteractionTrigger.Interaction += OnInteraction;
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||||||
|
// }
|
||||||
|
//
|
||||||
|
// private void OnInteraction()
|
||||||
|
// {
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||||||
|
// this.GetWorld().DialogueBalloon.Start(DialogueResource, DialogueTitle);
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||||||
|
// }
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|
//}
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|
@ -34,6 +34,8 @@ public sealed partial class DebugConsole : Control
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|
|
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private Node ctx => Context;
|
private Node ctx => Context;
|
||||||
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|
||||||
|
public const double DEBUG_REFRESH_INTERVAL = 0.25;
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||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_entry = GetNode<Entry>("%Entry");
|
_entry = GetNode<Entry>("%Entry");
|
||||||
|
@ -61,6 +63,39 @@ public sealed partial class DebugConsole : Control
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
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GD.Print("DebugConsole init");
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||||||
|
// TODO: put this in a separate class
|
||||||
|
// watch godot.log
|
||||||
|
bool isFileLoggingEnabled = ProjectSettings
|
||||||
|
.GetSetting("debug/file_logging/enable_file_logging.pc")
|
||||||
|
.AsBool();
|
||||||
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|
||||||
|
if (isFileLoggingEnabled)
|
||||||
|
{
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||||||
|
GD.Print("File logging is enabled.");
|
||||||
|
string logPath = ProjectSettings
|
||||||
|
.GetSetting("debug/file_logging/log_path")
|
||||||
|
.AsString();
|
||||||
|
var fs = FileAccess.Open(logPath, FileAccess.ModeFlags.Read);
|
||||||
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|
||||||
|
var timer = new Timer();
|
||||||
|
AddChild(timer);
|
||||||
|
timer.Timeout += () =>
|
||||||
|
{
|
||||||
|
// push
|
||||||
|
while (fs.GetPosition() < fs.GetLength())
|
||||||
|
{
|
||||||
|
string line = fs.GetLine();
|
||||||
|
_output.Text += line;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
timer.Start(DEBUG_REFRESH_INTERVAL);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GD.PushWarning("File logging is not enabled.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<NodePathToken> SplitPath(NodePath path)
|
public IEnumerable<NodePathToken> SplitPath(NodePath path)
|
||||||
|
@ -209,13 +244,21 @@ public sealed partial class DebugConsole : Control
|
||||||
|
|
||||||
Godot.Expression exp = new();
|
Godot.Expression exp = new();
|
||||||
|
|
||||||
string[] reserved = { "from", "set_context", "context", "set_prop", "to_node_path" };
|
string[] reserved = {
|
||||||
|
"from",
|
||||||
|
"set_context",
|
||||||
|
"context",
|
||||||
|
"set_prop",
|
||||||
|
"to_node_path",
|
||||||
|
"load",
|
||||||
|
};
|
||||||
Godot.Collections.Array reservedMap = new();
|
Godot.Collections.Array reservedMap = new();
|
||||||
reservedMap.Add(new Callable(this, MethodName.From));
|
reservedMap.Add(new Callable(this, MethodName.From));
|
||||||
reservedMap.Add(new Callable(this, MethodName.SetContext));
|
reservedMap.Add(new Callable(this, MethodName.SetContext));
|
||||||
reservedMap.Add(Context);
|
reservedMap.Add(Context);
|
||||||
reservedMap.Add(new Callable(this, MethodName.SetProp));
|
reservedMap.Add(new Callable(this, MethodName.SetProp));
|
||||||
reservedMap.Add(new Callable(this, MethodName.ToNodePath));
|
reservedMap.Add(new Callable(this, MethodName.ToNodePath));
|
||||||
|
reservedMap.Add(new Callable(this, MethodName.Load));
|
||||||
|
|
||||||
var err = exp.Parse(str, reserved);
|
var err = exp.Parse(str, reserved);
|
||||||
if (err != Error.Ok)
|
if (err != Error.Ok)
|
||||||
|
@ -246,4 +289,9 @@ public sealed partial class DebugConsole : Control
|
||||||
{
|
{
|
||||||
Context = node;
|
Context = node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Resource Load(string path)
|
||||||
|
{
|
||||||
|
return ResourceLoader.Load(path);
|
||||||
|
}
|
||||||
}
|
}
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||||||
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|
|
@ -0,0 +1,23 @@
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||||||
|
~ start
|
||||||
|
|
||||||
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Snus Dealer: d
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||||||
|
|
||||||
|
% => test
|
||||||
|
% => dont_snus
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||||||
|
|
||||||
|
=> END
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||||||
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||||||
|
~ test
|
||||||
|
|
||||||
|
Snus Dealer: asdadsadasd
|
||||||
|
|
||||||
|
=> END
|
||||||
|
|
||||||
|
~ dont_snus
|
||||||
|
|
||||||
|
Snus Dealer: If you don't snus...
|
||||||
|
Snus Dealer: you lose.
|
||||||
|
|
||||||
|
=> END
|
||||||
|
|
||||||
|
~ shop
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|
@ -0,0 +1,15 @@
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||||||
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[remap]
|
||||||
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|
||||||
|
importer="dialogue_manager_compiler_11"
|
||||||
|
type="Resource"
|
||||||
|
uid="uid://c4n7vhoxybu70"
|
||||||
|
path="res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Dialogue/snus-dealer.dialogue"
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||||||
|
dest_files=["res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
defaults=true
|
|
@ -58,7 +58,7 @@ public partial class DynamicDoor : StaticBody2D
|
||||||
foreach (var navmesh in Rebake)
|
foreach (var navmesh in Rebake)
|
||||||
{
|
{
|
||||||
// rebake navmesh so NPCs can correctly travel conditionally
|
// rebake navmesh so NPCs can correctly travel conditionally
|
||||||
GD.Print("rebaking");
|
GD.Print("Dynamic door updated; rebaking navmeshes...");
|
||||||
navmesh.BakeNavigationPolygon();
|
navmesh.BakeNavigationPolygon();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -102,12 +102,12 @@ y_sort_enabled = true
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
sprite_frames = SubResource("SpriteFrames_gf7ku")
|
sprite_frames = SubResource("SpriteFrames_gf7ku")
|
||||||
autoplay = "default"
|
autoplay = "default"
|
||||||
frame = 6
|
frame = 9
|
||||||
frame_progress = 0.743234
|
frame_progress = 0.966501
|
||||||
offset = Vector2(0, -12)
|
offset = Vector2(0, -12)
|
||||||
|
|
||||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||||
color = Color(1, 0.9525, 0.85, 1)
|
color = Color(1, 0.811765, 0.537255, 1)
|
||||||
energy = 1.2
|
energy = 1.2
|
||||||
blend_mode = 2
|
blend_mode = 2
|
||||||
shadow_filter_smooth = 3.0
|
shadow_filter_smooth = 3.0
|
||||||
|
|
|
@ -24,6 +24,15 @@ public partial class ProjectileSpawner : Ranged
|
||||||
[Export]
|
[Export]
|
||||||
public float ProjectileAngleDeviation { get; set; }
|
public float ProjectileAngleDeviation { get; set; }
|
||||||
|
|
||||||
|
public string ProjectilePath
|
||||||
|
{
|
||||||
|
get => Projectile?.ResourcePath;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
Projectile = GD.Load<PackedScene>(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void SpawnProjectile(Scenes.Map map,
|
protected virtual void SpawnProjectile(Scenes.Map map,
|
||||||
Vector2 direction, float velocityModifier = 1)
|
Vector2 direction, float velocityModifier = 1)
|
||||||
{
|
{
|
||||||
|
|
|
@ -843,7 +843,7 @@ position = Vector2(1272, 0)
|
||||||
[node name="Campfire" parent="Entities" index="0" instance=ExtResource("3_ve4i2")]
|
[node name="Campfire" parent="Entities" index="0" instance=ExtResource("3_ve4i2")]
|
||||||
position = Vector2(-24, -8)
|
position = Vector2(-24, -8)
|
||||||
|
|
||||||
[node name="Areas" parent="." index="3"]
|
[node name="Areas" parent="." index="10"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
|
[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
|
||||||
|
|
|
@ -14,6 +14,8 @@ public partial class GlobalState : Node
|
||||||
[Export]
|
[Export]
|
||||||
public Stats Stats { get; set; }
|
public Stats Stats { get; set; }
|
||||||
|
|
||||||
|
public static GlobalState Instance { get; private set; }
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public GameSettings Settings { get; set; }
|
public GameSettings Settings { get; set; }
|
||||||
|
|
||||||
|
@ -30,6 +32,13 @@ public partial class GlobalState : Node
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
{
|
||||||
|
throw new MultipleSingletonsException();
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
ProcessMode = ProcessModeEnum.Always;
|
ProcessMode = ProcessModeEnum.Always;
|
||||||
LoadSettings();
|
LoadSettings();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using SupaLidlGame.Extensions;
|
||||||
|
|
||||||
namespace SupaLidlGame.Utils;
|
namespace SupaLidlGame.Utils;
|
||||||
|
|
||||||
|
@ -52,8 +53,7 @@ public partial class CharacterStats : Node
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_shouldDecayStagger = false;
|
_shouldDecayStagger = false;
|
||||||
_staggerDecayTimer.Stop();
|
_staggerDecayTimer.Restart(1);
|
||||||
_staggerDecayTimer.Start(1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 36625398e3ad45306521926c5190141a7ac925b0
|
Subproject commit b265f5cebab07f3af55c92f642b458db9c973a7c
|
|
@ -17,17 +17,17 @@ config/icon="res://icon.svg"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
|
||||||
GlobalState="*res://State/Global/GlobalState.cs"
|
GlobalState="*res://State/Global/GlobalState.cs"
|
||||||
EventBus="*res://Events/EventBus.cs"
|
EventBus="*res://Events/EventBus.cs"
|
||||||
BaseUI="*res://UI/Base.tscn"
|
BaseUI="*res://UI/Base.tscn"
|
||||||
World="*res://Scenes/Level.tscn"
|
World="*res://Scenes/Level.tscn"
|
||||||
AudioManager="*res://Audio/AudioManager.cs"
|
AudioManager="*res://Audio/AudioManager.cs"
|
||||||
DebugUi="*res://UI/Debug/DebugUI.tscn"
|
DebugUi="*res://UI/Debug/DebugUI.tscn"
|
||||||
|
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
||||||
|
|
||||||
[dialogue_manager]
|
[dialogue_manager]
|
||||||
|
|
||||||
general/states=["GlobalState"]
|
general/states=["GlobalState", "World"]
|
||||||
general/wrap_lines=true
|
general/wrap_lines=true
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
@ -201,7 +201,7 @@ cast={
|
||||||
|
|
||||||
[internationalization]
|
[internationalization]
|
||||||
|
|
||||||
locale/translations_pot_files=PackedStringArray("res://Assets/Dialog/doc.dialogue", "res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/spellbook.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue")
|
locale/translations_pot_files=PackedStringArray("res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue", "res://Dialogue/snus-dealer.dialogue")
|
||||||
|
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue