Merge b287f978e3 into 516d79d86f
				
					
				
			
						commit
						0cb3b5f312
					
				| 
						 | 
					@ -0,0 +1,74 @@
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			||||||
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					[gd_scene load_steps=11 format=3 uid="uid://rd08pot25h00"]
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					[ext_resource type="Script" path="res://Characters/NPC.cs" id="1_04gcf"]
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			||||||
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					[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="2_kynkg"]
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			||||||
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					[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="2_s5nik"]
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			||||||
 | 
					[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="3_pcrll"]
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			||||||
 | 
					[ext_resource type="Script" path="res://State/Thinker/IdleState.cs" id="3_rgc42"]
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			||||||
 | 
					[ext_resource type="Script" path="res://State/Thinker/ThinkerStateMachine.cs" id="4_mo4wj"]
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			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="5_sjs24"]
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://Utils/InteractionTriggerDialogue.cs" id="5_yknpw"]
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			||||||
 | 
					[ext_resource type="Resource" uid="uid://c4n7vhoxybu70" path="res://Dialogue/snus-dealer.dialogue" id="6_isvnq"]
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			||||||
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					[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_vip6b"]
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			||||||
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					[node name="Character" type="CharacterBody2D" node_paths=PackedStringArray("ThinkerStateMachine", "Sprite", "Inventory", "StateMachine")]
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			||||||
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					script = ExtResource("1_04gcf")
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			||||||
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					ThinkerStateMachine = NodePath("Thinker")
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			||||||
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					Sprite = NodePath("Sprites/Sprite")
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			||||||
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					Inventory = NodePath("Inventory")
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			||||||
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					StateMachine = NodePath("StateMachine")
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			||||||
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			||||||
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					[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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			||||||
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					script = ExtResource("2_kynkg")
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			||||||
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					InitialState = NodePath("Idle")
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			||||||
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					Character = NodePath("..")
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					[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Character")]
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					script = ExtResource("3_pcrll")
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					Character = NodePath("../..")
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					[node name="Thinker" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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					script = ExtResource("4_mo4wj")
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					InitialState = NodePath("Idle")
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					[node name="Idle" type="Node" parent="Thinker" node_paths=PackedStringArray("NPC")]
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					script = ExtResource("3_rgc42")
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					NPC = NodePath("../..")
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					[node name="Animations" type="Node" parent="."]
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			||||||
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			||||||
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					[node name="Movement" type="AnimationPlayer" parent="Animations"]
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			||||||
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			||||||
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					[node name="Hurt" type="AnimationPlayer" parent="Animations"]
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			||||||
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					[node name="Stun" type="AnimationPlayer" parent="Animations"]
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			||||||
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			||||||
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					[node name="Attack" type="AnimationPlayer" parent="Animations"]
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			||||||
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					[node name="Stats" type="Node" parent="."]
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			||||||
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					[node name="Sprites" type="Node2D" parent="."]
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			||||||
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					[node name="Sprite" type="Sprite2D" parent="Sprites"]
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					texture = ExtResource("2_s5nik")
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					centered = false
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					offset = Vector2(-12, -20)
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					hframes = 46
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					[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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					script = ExtResource("7_vip6b")
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					Hotbar = []
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					[node name="Interaction" type="Node2D" parent="." node_paths=PackedStringArray("InteractionTrigger")]
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					position = Vector2(0, -4)
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					script = ExtResource("5_yknpw")
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					InteractionTrigger = NodePath("InteractionTrigger")
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					DialogueResource = ExtResource("6_isvnq")
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					DialogueTitle = "shop"
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					[node name="InteractionTrigger" parent="Interaction" instance=ExtResource("5_sjs24")]
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					[node name="Label" parent="Interaction/InteractionTrigger/Popup" index="0"]
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					text = "Listen"
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					[editable path="Interaction/InteractionTrigger"]
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						 | 
					@ -0,0 +1,27 @@
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					//using Godot;
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					//using SupaLidlGame.BoundingBoxes;
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					//using SupaLidlGame.Extensions;
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					//
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					//namespace SupaLidlGame.Characters;
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					//
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					//public partial class Vendor : NPC
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					//{
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					//    [Export]
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					//    public InteractionTrigger InteractionTrigger { get; set; }
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					//
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					//    [Export(PropertyHint.File, "*.dialogue")]
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					//    public Resource DialogueResource { get; set; }
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					//
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					//    [Export]
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					//    public string DialogueTitle { get; set; }
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			||||||
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					//
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					//    public override void _Ready()
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			||||||
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					//    {
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					//        InteractionTrigger.Interaction += OnInteraction;
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			||||||
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					//    }
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			||||||
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					//
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					//    private void OnInteraction()
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					//    {
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			||||||
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					//        this.GetWorld().DialogueBalloon.Start(DialogueResource, DialogueTitle);
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			||||||
 | 
					//    }
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			||||||
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					//}
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						 | 
					@ -34,6 +34,8 @@ public sealed partial class DebugConsole : Control
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    private Node ctx => Context;
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					    private Node ctx => Context;
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					    public const double DEBUG_REFRESH_INTERVAL = 0.25;
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			||||||
    public override void _Ready()
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					    public override void _Ready()
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			||||||
    {
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					    {
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			||||||
        _entry = GetNode<Entry>("%Entry");
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					        _entry = GetNode<Entry>("%Entry");
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						 | 
					@ -61,6 +63,39 @@ public sealed partial class DebugConsole : Control
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			||||||
                }
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					                }
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			||||||
            }
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					            }
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			||||||
        };
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					        };
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					        GD.Print("DebugConsole init");
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					        // TODO: put this in a separate class
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					        // watch godot.log
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					        bool isFileLoggingEnabled = ProjectSettings
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					            .GetSetting("debug/file_logging/enable_file_logging.pc")
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					            .AsBool();
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					        if (isFileLoggingEnabled)
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					        {
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					            GD.Print("File logging is enabled.");
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					            string logPath = ProjectSettings
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					                .GetSetting("debug/file_logging/log_path")
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					                .AsString();
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					            var fs = FileAccess.Open(logPath, FileAccess.ModeFlags.Read);
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					            var timer = new Timer();
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					            AddChild(timer);
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					            timer.Timeout += () =>
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					            {
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			||||||
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					                // push 
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			||||||
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					                while (fs.GetPosition() < fs.GetLength())
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			||||||
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					                {
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					                    string line = fs.GetLine();
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					                    _output.Text += line;
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 | 
					                }
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					            };
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					            timer.Start(DEBUG_REFRESH_INTERVAL);
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 | 
					        }
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					        else
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			||||||
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					        {
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			||||||
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					            GD.PushWarning("File logging is not enabled.");
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			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
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			||||||
    public IEnumerable<NodePathToken> SplitPath(NodePath path)
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					    public IEnumerable<NodePathToken> SplitPath(NodePath path)
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						 | 
					@ -209,13 +244,21 @@ public sealed partial class DebugConsole : Control
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			||||||
        Godot.Expression exp = new();
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					        Godot.Expression exp = new();
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			||||||
        string[] reserved = { "from", "set_context", "context", "set_prop", "to_node_path" };
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					        string[] reserved = {
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			||||||
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					            "from",
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			||||||
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					            "set_context",
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			||||||
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					            "context",
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			||||||
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					            "set_prop",
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			||||||
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					            "to_node_path",
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			||||||
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					            "load",
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
        Godot.Collections.Array reservedMap = new();
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					        Godot.Collections.Array reservedMap = new();
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			||||||
        reservedMap.Add(new Callable(this, MethodName.From));
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					        reservedMap.Add(new Callable(this, MethodName.From));
 | 
				
			||||||
        reservedMap.Add(new Callable(this, MethodName.SetContext));
 | 
					        reservedMap.Add(new Callable(this, MethodName.SetContext));
 | 
				
			||||||
        reservedMap.Add(Context);
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					        reservedMap.Add(Context);
 | 
				
			||||||
        reservedMap.Add(new Callable(this, MethodName.SetProp));
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					        reservedMap.Add(new Callable(this, MethodName.SetProp));
 | 
				
			||||||
        reservedMap.Add(new Callable(this, MethodName.ToNodePath));
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					        reservedMap.Add(new Callable(this, MethodName.ToNodePath));
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			||||||
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					        reservedMap.Add(new Callable(this, MethodName.Load));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        var err = exp.Parse(str, reserved);
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					        var err = exp.Parse(str, reserved);
 | 
				
			||||||
        if (err != Error.Ok)
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					        if (err != Error.Ok)
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			||||||
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						 | 
					@ -246,4 +289,9 @@ public sealed partial class DebugConsole : Control
 | 
				
			||||||
    {
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					    {
 | 
				
			||||||
        Context = node;
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					        Context = node;
 | 
				
			||||||
    }
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					    }
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					    private Resource Load(string path)
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			||||||
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					    {
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			||||||
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					        return ResourceLoader.Load(path);
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			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
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						 | 
					@ -0,0 +1,23 @@
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					~ start
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					Snus Dealer: d
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					% => test
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					% => dont_snus
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					=> END
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					~ test
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					Snus Dealer: asdadsadasd
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					=> END
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					~ dont_snus
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			||||||
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					Snus Dealer: If you don't snus...
 | 
				
			||||||
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					Snus Dealer: you lose.
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					=> END
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					~ shop
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						 | 
					@ -0,0 +1,15 @@
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					[remap]
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					importer="dialogue_manager_compiler_11"
 | 
				
			||||||
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					type="Resource"
 | 
				
			||||||
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					uid="uid://c4n7vhoxybu70"
 | 
				
			||||||
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					path="res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
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					source_file="res://Dialogue/snus-dealer.dialogue"
 | 
				
			||||||
 | 
					dest_files=["res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					defaults=true
 | 
				
			||||||
| 
						 | 
					@ -58,7 +58,7 @@ public partial class DynamicDoor : StaticBody2D
 | 
				
			||||||
            foreach (var navmesh in Rebake)
 | 
					            foreach (var navmesh in Rebake)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                // rebake navmesh so NPCs can correctly travel conditionally
 | 
					                // rebake navmesh so NPCs can correctly travel conditionally
 | 
				
			||||||
                GD.Print("rebaking");
 | 
					                GD.Print("Dynamic door updated; rebaking navmeshes...");
 | 
				
			||||||
                navmesh.BakeNavigationPolygon();
 | 
					                navmesh.BakeNavigationPolygon();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -102,12 +102,12 @@ y_sort_enabled = true
 | 
				
			||||||
texture_filter = 1
 | 
					texture_filter = 1
 | 
				
			||||||
sprite_frames = SubResource("SpriteFrames_gf7ku")
 | 
					sprite_frames = SubResource("SpriteFrames_gf7ku")
 | 
				
			||||||
autoplay = "default"
 | 
					autoplay = "default"
 | 
				
			||||||
frame = 6
 | 
					frame = 9
 | 
				
			||||||
frame_progress = 0.743234
 | 
					frame_progress = 0.966501
 | 
				
			||||||
offset = Vector2(0, -12)
 | 
					offset = Vector2(0, -12)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="PointLight2D" type="PointLight2D" parent="."]
 | 
					[node name="PointLight2D" type="PointLight2D" parent="."]
 | 
				
			||||||
color = Color(1, 0.9525, 0.85, 1)
 | 
					color = Color(1, 0.811765, 0.537255, 1)
 | 
				
			||||||
energy = 1.2
 | 
					energy = 1.2
 | 
				
			||||||
blend_mode = 2
 | 
					blend_mode = 2
 | 
				
			||||||
shadow_filter_smooth = 3.0
 | 
					shadow_filter_smooth = 3.0
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -24,6 +24,15 @@ public partial class ProjectileSpawner : Ranged
 | 
				
			||||||
    [Export]
 | 
					    [Export]
 | 
				
			||||||
    public float ProjectileAngleDeviation { get; set; }
 | 
					    public float ProjectileAngleDeviation { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public string ProjectilePath
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        get => Projectile?.ResourcePath;
 | 
				
			||||||
 | 
					        set
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Projectile = GD.Load<PackedScene>(value);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    protected virtual void SpawnProjectile(Scenes.Map map,
 | 
					    protected virtual void SpawnProjectile(Scenes.Map map,
 | 
				
			||||||
        Vector2 direction, float velocityModifier = 1)
 | 
					        Vector2 direction, float velocityModifier = 1)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -843,7 +843,7 @@ position = Vector2(1272, 0)
 | 
				
			||||||
[node name="Campfire" parent="Entities" index="0" instance=ExtResource("3_ve4i2")]
 | 
					[node name="Campfire" parent="Entities" index="0" instance=ExtResource("3_ve4i2")]
 | 
				
			||||||
position = Vector2(-24, -8)
 | 
					position = Vector2(-24, -8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="Areas" parent="." index="3"]
 | 
					[node name="Areas" parent="." index="10"]
 | 
				
			||||||
visible = false
 | 
					visible = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
 | 
					[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -14,6 +14,8 @@ public partial class GlobalState : Node
 | 
				
			||||||
    [Export]
 | 
					    [Export]
 | 
				
			||||||
    public Stats Stats { get; set; }
 | 
					    public Stats Stats { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public static GlobalState Instance { get; private set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [Export]
 | 
					    [Export]
 | 
				
			||||||
    public GameSettings Settings { get; set; }
 | 
					    public GameSettings Settings { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -30,6 +32,13 @@ public partial class GlobalState : Node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public override void _Ready()
 | 
					    public override void _Ready()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        if (Instance != null)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            throw new MultipleSingletonsException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Instance = this;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        ProcessMode = ProcessModeEnum.Always;
 | 
					        ProcessMode = ProcessModeEnum.Always;
 | 
				
			||||||
        LoadSettings();
 | 
					        LoadSettings();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,5 @@
 | 
				
			||||||
using Godot;
 | 
					using Godot;
 | 
				
			||||||
 | 
					using SupaLidlGame.Extensions;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace SupaLidlGame.Utils;
 | 
					namespace SupaLidlGame.Utils;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -52,8 +53,7 @@ public partial class CharacterStats : Node
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            _shouldDecayStagger = false;
 | 
					            _shouldDecayStagger = false;
 | 
				
			||||||
            _staggerDecayTimer.Stop();
 | 
					            _staggerDecayTimer.Restart(1);
 | 
				
			||||||
            _staggerDecayTimer.Start(1);
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1 +1 @@
 | 
				
			||||||
Subproject commit 36625398e3ad45306521926c5190141a7ac925b0
 | 
					Subproject commit b265f5cebab07f3af55c92f642b458db9c973a7c
 | 
				
			||||||
| 
						 | 
					@ -17,17 +17,17 @@ config/icon="res://icon.svg"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[autoload]
 | 
					[autoload]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
 | 
					 | 
				
			||||||
GlobalState="*res://State/Global/GlobalState.cs"
 | 
					GlobalState="*res://State/Global/GlobalState.cs"
 | 
				
			||||||
EventBus="*res://Events/EventBus.cs"
 | 
					EventBus="*res://Events/EventBus.cs"
 | 
				
			||||||
BaseUI="*res://UI/Base.tscn"
 | 
					BaseUI="*res://UI/Base.tscn"
 | 
				
			||||||
World="*res://Scenes/Level.tscn"
 | 
					World="*res://Scenes/Level.tscn"
 | 
				
			||||||
AudioManager="*res://Audio/AudioManager.cs"
 | 
					AudioManager="*res://Audio/AudioManager.cs"
 | 
				
			||||||
DebugUi="*res://UI/Debug/DebugUI.tscn"
 | 
					DebugUi="*res://UI/Debug/DebugUI.tscn"
 | 
				
			||||||
 | 
					DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[dialogue_manager]
 | 
					[dialogue_manager]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
general/states=["GlobalState"]
 | 
					general/states=["GlobalState", "World"]
 | 
				
			||||||
general/wrap_lines=true
 | 
					general/wrap_lines=true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[display]
 | 
					[display]
 | 
				
			||||||
| 
						 | 
					@ -201,7 +201,7 @@ cast={
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[internationalization]
 | 
					[internationalization]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
locale/translations_pot_files=PackedStringArray("res://Assets/Dialog/doc.dialogue", "res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/spellbook.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue")
 | 
					locale/translations_pot_files=PackedStringArray("res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue", "res://Dialogue/snus-dealer.dialogue")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[layer_names]
 | 
					[layer_names]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in New Issue