Add WIP vendors
parent
516d79d86f
commit
b287f978e3
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@ -0,0 +1,74 @@
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[gd_scene load_steps=11 format=3 uid="uid://rd08pot25h00"]
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[ext_resource type="Script" path="res://Characters/NPC.cs" id="1_04gcf"]
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[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="2_kynkg"]
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[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="2_s5nik"]
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[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="3_pcrll"]
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[ext_resource type="Script" path="res://State/Thinker/IdleState.cs" id="3_rgc42"]
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[ext_resource type="Script" path="res://State/Thinker/ThinkerStateMachine.cs" id="4_mo4wj"]
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[ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="5_sjs24"]
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[ext_resource type="Script" path="res://Utils/InteractionTriggerDialogue.cs" id="5_yknpw"]
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[ext_resource type="Resource" uid="uid://c4n7vhoxybu70" path="res://Dialogue/snus-dealer.dialogue" id="6_isvnq"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_vip6b"]
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[node name="Character" type="CharacterBody2D" node_paths=PackedStringArray("ThinkerStateMachine", "Sprite", "Inventory", "StateMachine")]
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script = ExtResource("1_04gcf")
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ThinkerStateMachine = NodePath("Thinker")
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Sprite = NodePath("Sprites/Sprite")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("2_kynkg")
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InitialState = NodePath("Idle")
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Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Character")]
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script = ExtResource("3_pcrll")
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Character = NodePath("../..")
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[node name="Thinker" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("4_mo4wj")
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InitialState = NodePath("Idle")
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[node name="Idle" type="Node" parent="Thinker" node_paths=PackedStringArray("NPC")]
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script = ExtResource("3_rgc42")
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NPC = NodePath("../..")
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[node name="Animations" type="Node" parent="."]
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[node name="Movement" type="AnimationPlayer" parent="Animations"]
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[node name="Hurt" type="AnimationPlayer" parent="Animations"]
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
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[node name="Attack" type="AnimationPlayer" parent="Animations"]
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[node name="Stats" type="Node" parent="."]
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[node name="Sprites" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite2D" parent="Sprites"]
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texture = ExtResource("2_s5nik")
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centered = false
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offset = Vector2(-12, -20)
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hframes = 46
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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script = ExtResource("7_vip6b")
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Hotbar = []
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[node name="Interaction" type="Node2D" parent="." node_paths=PackedStringArray("InteractionTrigger")]
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position = Vector2(0, -4)
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script = ExtResource("5_yknpw")
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InteractionTrigger = NodePath("InteractionTrigger")
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DialogueResource = ExtResource("6_isvnq")
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DialogueTitle = "shop"
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[node name="InteractionTrigger" parent="Interaction" instance=ExtResource("5_sjs24")]
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[node name="Label" parent="Interaction/InteractionTrigger/Popup" index="0"]
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text = "Listen"
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[editable path="Interaction/InteractionTrigger"]
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@ -0,0 +1,27 @@
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//using Godot;
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//using SupaLidlGame.BoundingBoxes;
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//using SupaLidlGame.Extensions;
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//
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//namespace SupaLidlGame.Characters;
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//
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//public partial class Vendor : NPC
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//{
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// [Export]
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// public InteractionTrigger InteractionTrigger { get; set; }
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//
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// [Export(PropertyHint.File, "*.dialogue")]
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// public Resource DialogueResource { get; set; }
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//
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// [Export]
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// public string DialogueTitle { get; set; }
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//
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// public override void _Ready()
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// {
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// InteractionTrigger.Interaction += OnInteraction;
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// }
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//
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// private void OnInteraction()
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// {
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// this.GetWorld().DialogueBalloon.Start(DialogueResource, DialogueTitle);
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// }
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//}
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@ -34,6 +34,8 @@ public sealed partial class DebugConsole : Control
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private Node ctx => Context;
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public const double DEBUG_REFRESH_INTERVAL = 0.25;
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public override void _Ready()
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{
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_entry = GetNode<Entry>("%Entry");
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@ -61,6 +63,39 @@ public sealed partial class DebugConsole : Control
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}
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}
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};
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GD.Print("DebugConsole init");
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// TODO: put this in a separate class
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// watch godot.log
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bool isFileLoggingEnabled = ProjectSettings
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.GetSetting("debug/file_logging/enable_file_logging.pc")
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.AsBool();
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if (isFileLoggingEnabled)
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{
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GD.Print("File logging is enabled.");
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string logPath = ProjectSettings
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.GetSetting("debug/file_logging/log_path")
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.AsString();
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var fs = FileAccess.Open(logPath, FileAccess.ModeFlags.Read);
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var timer = new Timer();
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AddChild(timer);
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timer.Timeout += () =>
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{
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// push
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while (fs.GetPosition() < fs.GetLength())
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{
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string line = fs.GetLine();
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_output.Text += line;
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}
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};
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timer.Start(DEBUG_REFRESH_INTERVAL);
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}
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else
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{
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GD.PushWarning("File logging is not enabled.");
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}
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}
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public IEnumerable<NodePathToken> SplitPath(NodePath path)
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@ -209,13 +244,21 @@ public sealed partial class DebugConsole : Control
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Godot.Expression exp = new();
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string[] reserved = { "from", "set_context", "context", "set_prop", "to_node_path" };
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string[] reserved = {
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"from",
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"set_context",
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"context",
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"set_prop",
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"to_node_path",
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"load",
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};
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Godot.Collections.Array reservedMap = new();
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reservedMap.Add(new Callable(this, MethodName.From));
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reservedMap.Add(new Callable(this, MethodName.SetContext));
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reservedMap.Add(Context);
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reservedMap.Add(new Callable(this, MethodName.SetProp));
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reservedMap.Add(new Callable(this, MethodName.ToNodePath));
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reservedMap.Add(new Callable(this, MethodName.Load));
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var err = exp.Parse(str, reserved);
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if (err != Error.Ok)
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@ -246,4 +289,9 @@ public sealed partial class DebugConsole : Control
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{
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Context = node;
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}
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private Resource Load(string path)
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{
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return ResourceLoader.Load(path);
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}
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}
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@ -0,0 +1,23 @@
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~ start
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Snus Dealer: d
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% => test
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% => dont_snus
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=> END
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~ test
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Snus Dealer: asdadsadasd
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=> END
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~ dont_snus
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Snus Dealer: If you don't snus...
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Snus Dealer: you lose.
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=> END
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~ shop
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@ -0,0 +1,15 @@
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://c4n7vhoxybu70"
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path="res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"
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[deps]
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source_file="res://Dialogue/snus-dealer.dialogue"
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dest_files=["res://.godot/imported/snus-dealer.dialogue-69dbddee28632f18888364bae03f393d.tres"]
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[params]
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defaults=true
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@ -58,7 +58,7 @@ public partial class DynamicDoor : StaticBody2D
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foreach (var navmesh in Rebake)
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{
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// rebake navmesh so NPCs can correctly travel conditionally
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GD.Print("rebaking");
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GD.Print("Dynamic door updated; rebaking navmeshes...");
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navmesh.BakeNavigationPolygon();
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}
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}
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@ -102,12 +102,12 @@ y_sort_enabled = true
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_gf7ku")
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autoplay = "default"
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frame = 6
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frame_progress = 0.743234
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frame = 9
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frame_progress = 0.966501
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offset = Vector2(0, -12)
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(1, 0.9525, 0.85, 1)
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color = Color(1, 0.811765, 0.537255, 1)
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energy = 1.2
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blend_mode = 2
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shadow_filter_smooth = 3.0
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@ -24,6 +24,15 @@ public partial class ProjectileSpawner : Ranged
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[Export]
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public float ProjectileAngleDeviation { get; set; }
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public string ProjectilePath
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{
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get => Projectile?.ResourcePath;
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set
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{
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Projectile = GD.Load<PackedScene>(value);
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}
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}
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protected virtual void SpawnProjectile(Scenes.Map map,
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Vector2 direction, float velocityModifier = 1)
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{
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@ -843,7 +843,7 @@ position = Vector2(1272, 0)
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[node name="Campfire" parent="Entities" index="0" instance=ExtResource("3_ve4i2")]
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position = Vector2(-24, -8)
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[node name="Areas" parent="." index="3"]
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[node name="Areas" parent="." index="10"]
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visible = false
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[node name="Main" type="NavigationRegion2D" parent="Areas" index="0"]
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@ -14,6 +14,8 @@ public partial class GlobalState : Node
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[Export]
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public Stats Stats { get; set; }
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public static GlobalState Instance { get; private set; }
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[Export]
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public GameSettings Settings { get; set; }
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public override void _Ready()
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{
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if (Instance != null)
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{
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throw new MultipleSingletonsException();
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}
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Instance = this;
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ProcessMode = ProcessModeEnum.Always;
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LoadSettings();
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}
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@ -1,4 +1,5 @@
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using Godot;
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using SupaLidlGame.Extensions;
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namespace SupaLidlGame.Utils;
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@ -52,8 +53,7 @@ public partial class CharacterStats : Node
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else
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{
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_shouldDecayStagger = false;
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_staggerDecayTimer.Stop();
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_staggerDecayTimer.Start(1);
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_staggerDecayTimer.Restart(1);
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}
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}
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@ -1 +1 @@
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Subproject commit 36625398e3ad45306521926c5190141a7ac925b0
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Subproject commit b265f5cebab07f3af55c92f642b458db9c973a7c
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@ -17,17 +17,17 @@ config/icon="res://icon.svg"
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[autoload]
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DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
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GlobalState="*res://State/Global/GlobalState.cs"
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EventBus="*res://Events/EventBus.cs"
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BaseUI="*res://UI/Base.tscn"
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World="*res://Scenes/Level.tscn"
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AudioManager="*res://Audio/AudioManager.cs"
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DebugUi="*res://UI/Debug/DebugUI.tscn"
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DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
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[dialogue_manager]
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general/states=["GlobalState"]
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general/states=["GlobalState", "World"]
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general/wrap_lines=true
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[display]
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[internationalization]
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locale/translations_pot_files=PackedStringArray("res://Assets/Dialog/doc.dialogue", "res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/spellbook.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue")
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locale/translations_pot_files=PackedStringArray("res://Assets/Dialogue/doc.dialogue", "res://Assets/Dialogue/books.dialogue", "res://Assets/Dialogue/clone-machine.dialogue", "res://Dialogue/snus-dealer.dialogue")
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[layer_names]
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